I honestly don't understand what some people expect from this game. Remember what D2 used to be like? What endgame content was there? The Pandemonium Event, that's it. Ladder...from what I heard it was just a race where you were constantly beaten by some bot anyway and most importantly, it provided no new content, it just erased what you have already accomplished. And yet people had fun with that game 10 years after it was released. Why? Because it had replay value. Fuck endgame, as long as you can play the game again from scratch and have fun with it, who in the hell needs extra endgame content that in the end will just be the same repetitive formula over and over again.
D3's problem is it HAS no replay value because you are allowed free respecs. Are you tired of your build and want to try something new and fresh to see if it works? It's going to take you about 2 minutes to reskill. You play around with the build for about 10 minutes, you say "Huh, it would've worked" and you are done. There is nothing enticing you to create a new character with a wildly different build and take it from start to finish to see if that particular build has what it takes because you can simply respec and test the build right there and then. If you want to go from start again, you are almost forcing yourself through it because you know you have that option of just cutting the experience short in 10 minutes.
I have created countless characters in D2, some have failed, some have made it to the end. Making it to the end was an accomplishment in itself since you weren't allowed constant wipes of your build and respecs over and over until you found something that works. In D2 you had to make your build right and if you didn't, your punishment was going back to the drawing board and starting a new one. Now, you are limited to 10 characters and have little reason to restart unless you really really want to. Thus after every player has gone through his trial and error period and found the build that works from him, he finishes the game after a few months/weeks playing the character and is left wondering what to do now. In D2, if I finished the game with a character there was always the feeling of "Hm, but I bet that if I build the class as a summoner I could beat it again". And you fucking went and did it.
This is not an MMO. You don't need extensive endgame, and you are never going to get one. If you think that Rifts and Bounties will keep you entertained for the next 4-5 years, you are dead wrong. They will be fun for a while, but eventually you will again be left wondering what to do with your character now. D3's tendency to not punish incorrect builds has led it to lose all its replay value and with that, lose its longevity. Don't go chasing after some imaginary endgame that is never going to last. Focus on making the game replayable. You don't need endgame if the game never ends.
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D3's problem is it HAS no replay value because you are allowed free respecs. Are you tired of your build and want to try something new and fresh to see if it works? It's going to take you about 2 minutes to reskill. You play around with the build for about 10 minutes, you say "Huh, it would've worked" and you are done. There is nothing enticing you to create a new character with a wildly different build and take it from start to finish to see if that particular build has what it takes because you can simply respec and test the build right there and then. If you want to go from start again, you are almost forcing yourself through it because you know you have that option of just cutting the experience short in 10 minutes.
I have created countless characters in D2, some have failed, some have made it to the end. Making it to the end was an accomplishment in itself since you weren't allowed constant wipes of your build and respecs over and over until you found something that works. In D2 you had to make your build right and if you didn't, your punishment was going back to the drawing board and starting a new one. Now, you are limited to 10 characters and have little reason to restart unless you really really want to. Thus after every player has gone through his trial and error period and found the build that works from him, he finishes the game after a few months/weeks playing the character and is left wondering what to do now. In D2, if I finished the game with a character there was always the feeling of "Hm, but I bet that if I build the class as a summoner I could beat it again". And you fucking went and did it.
This is not an MMO. You don't need extensive endgame, and you are never going to get one. If you think that Rifts and Bounties will keep you entertained for the next 4-5 years, you are dead wrong. They will be fun for a while, but eventually you will again be left wondering what to do with your character now. D3's tendency to not punish incorrect builds has led it to lose all its replay value and with that, lose its longevity. Don't go chasing after some imaginary endgame that is never going to last. Focus on making the game replayable. You don't need endgame if the game never ends.