Unfortunately, it still ultimately comes down to X = mats or X = gold in a long run. There is no fixing it, as long as items are randomly generated. More importantly, to incorporate new item types, you either have to decrease the drop rate of current item slots, or simply increase the amount of stuff in total. The former is obviously bad. The latter will eventually lead to clutter. I am not against new item types, as long as they are good, well though out ideas, not half baked ones. Including every feature from every game you have ever played is a horrible design decision.
Now tell me, what new item type that you can propose that does not:
a) Negatively impact playing experience. ex. Charms. Even if you limit the amount, it still feels you need it, which reduces storage space. If charms don't take up inventories, then it's essentially just another glorified item slot, though that may not be a bad idea in itself.
Cannot be done with existing items? ex. Rune words. If you really want, you can mimic the function of rune words perfectly with crafting materials.
Edit: Perhaps, maybe that is what you wanted. Something that superficially appears to be different, to give a greater feeling of the illusion of choice.
I'll leave it to the pros to figure that part out, instead waxing my amateur developer fantasies for everyone to endure. A new slot for a new item that DOESN'T follow the same main stat 4/2 theology?
A "talisman"that takes up 1 sector in your bag that does something other than main stat blah blah blah.....? More choices isn't a bad thing, unless you're a lazy dev that doesn't want to create balancing issues.
Respectfully.......what I'm saying is flying over your head. First of all, placing a hard-cap on the number of charms would suffice to solve your dilemma, don't 'cha think?
Charms, runes....whatever is missing from D3....what it is called ain't the point. The point, again, is that they removed all these dynamic item types and replaced them with exactly nothing at all. There's a void here, it needs filled. I don't care if they call the new items types Ham Sandwich and Wheel Barrow, as long as they add new (impactful) item types.
Legendary crafting materials? Jokes aside, I do not see how simply creating new item types would help anything. It's ultimately just another item we have to collect.
Legendary mats aren't items, they're mats. Don't believe me? Try equipping a forgotten soul and see how much power it adds to your build.
Why is this bothering you and shaggy, I'd like to know? There won't be "MORE" junk items falling at a time. i.e. Worst case; You get a junk charm instead of a junk leg etc. Only so much can fall, eliminating you and Shaggy's complaint altogether.
You don't see how dynamic itemization would be better than linear itemization, in terms of item types? Really?
I got news for ya. Almost every item we collect is not an item at all, they're just crafting mats.
Most legs = mats
Rares = mats
Blues = mats
Whites = mats
Set = 50/50 chance at a crafting mat
That's it. That's D3 itemization in a nutshell. All we're looking for are Sets/Legs and crafting mats. I suppose you could include the plans, which aren't items really. They're just permission to craft an item, that's all.
You don't see why this is boring? You honestly don't see how new item types that do new things......could be fun? Really? With this main stat thing they did, I would suggest that the ONLY avenue that will make these items feel dynamic would be the introduction of new item types.
ZERO NEW ITEM TYPES SINCE LAUNCH (perhaps ~ leg pots? lol pathetic, these aren't for building around)
Until they get their heads out of their assholes and add impactful new item types, D3 itemization will keep this game suppressed greatly.
The thing is, I don't want charms to come back, nor do I want rune words. I always hated charms. They are necessary, but they take up so much inventory space. They really disrupt the playing experience, except for when you are teleing Mephisto. As for rune words, legendary crafting material more or less serves the same purpose.
Respectfully.......what I'm saying is flying over your head. First of all, placing a hard-cap on the number of charms would suffice to solve your dilemma, don't 'cha think?
Charms, runes....whatever is missing from D3....what it is called ain't the point. The point, again, is that they removed all these dynamic item types and replaced them with exactly nothing at all. There's a void here, it needs filled. I don't care if they call the new items types Ham Sandwich and Wheel Barrow, as long as they add new (impactful) item types.
You hate everything about D3. Don't you think it's time to move on instead of giving us such wonderful thoughts like puking bile up your mother's asshole?
I mean, when it's got to that point don't you think that, for your own health, you should just find something more productive to do with your life?
On-topic
I really have no desire for MORE randomized bullshit in this game. I'm already getting sick of finding random items then taking them to the enchantress to have a random chance at a stat that I actually want and even with the drop rate increases I'm certainly not finding enough items to satiate my needs as is, let alone if they add another item type to further dilute the pool. I played through six rifts today and saw two legendaries, both of which were instant shards and one set item that I had absolutely no desire to have. I gambled the umpteenth St. Archew's Gage and Gladiator Gauntlets.
RNG is great when it's on your side. But, frankly, I'm in the middle of a really long dry streak, and the thought of adding more and more randomized shit to the game just makes me cringe.
You understand why so many folks feel like drop rates etc are worse in D3 than in D2, despite the fact that high-end Legs fall at a much higher rate than Uniques did?
D2 didn't feel so empty BECAUSE there were so many item types. Maybe you don't find that Griff or HoZ you've been after, but you did find a kick ass SC, or facet, or +15% superior archon, or a unique facet, or a 3 affix jewel, or a high rune, or an eth fools blade, or a vision circ, or an anni, or a torch, or or or or or or or or shoot me in the fucking head.....
Shaggy, c'mon man. Seriously.....We look for very few different items in D3. That's why it feels so unrewarding....because you only have Legs/sets to watch for.
Every time I see a thread like this it makes me want to fucking puke bile up my mothers asshole.......
D3 is easily EASILY one of the biggest gaming let-downs in the entire time I have been playing video games and what very well should have been one of the most memorable and exciting stretches ever......
as far as video games go, The biggest waste of momentum and money and potential I've witnessed up to this point........
Just absolutely blows my fucking mind.
Probably paid dozens of people millions of dollars to collectively decide that Jewels in D3 would be anything but a wise idea and must be deleted..........meanwhile you get access to the stupidest most boring legendary items you could imagine........
I ....I dont even know what to say anymore....just....wow....
Some people here will say that the D3 devs wanted to create their own Diablo. some will say that rehashing D2 would've failed without new and inspired additions of their own, and they'd be right.
Well.....D3 devs did add much of their own flavor, and much of it was terrific. the problem? they striped out LOADS of item types and replaced them with exactly NOTHING!!!
People are a bit dizzy now and have lost focus on the more pressing issues. All the talk about itemization, most people only discuss affixes, the 4/2 split etc. The real reason itemization feels so bad?
A pitifully small amount of different item types. No charms. No runes. No ethereal. No Rune Words. No Jewels. No facets. Blues and yellows are (for the most part) entirely non-viable for end game gearing. Whites aren't items, they're just crafting mats.
Making items "better" will only get us so far. Items are WAAAAAAY better now than at launch, however many people still feel somethings wrong. Why?
ZERO NEW ITEM TYPES SINCE LAUNCH (perhaps ~ leg pots? lol pathetic, these aren't for building around)
Until they get their heads out of their assholes and add impactful new item types, D3 itemization will keep this game suppressed greatly.
They haven't the vision nor willingness to step out of their little box. Sooooo much potential untapped, it makes me sick
5 socketables in D3 versus well over 40 in D2.
The quality of whites doesn't matter when crafting, an abomination of itemization concepts. They removed jewels, facets, charms, runes, runewords, ethereal (ETC ETC ETC) and replaced these item types with exactly fuckin' nothing. ... ....and they wonder why people compare D3 itemization to un-buttered toast.
Great game, but riddled with self-inflicted wounds.
A "talisman"that takes up 1 sector in your bag that does something other than main stat blah blah blah.....? More choices isn't a bad thing, unless you're a lazy dev that doesn't want to create balancing issues.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Legendary mats aren't items, they're mats. Don't believe me? Try equipping a forgotten soul and see how much power it adds to your build.
Why is this bothering you and shaggy, I'd like to know? There won't be "MORE" junk items falling at a time. i.e. Worst case; You get a junk charm instead of a junk leg etc. Only so much can fall, eliminating you and Shaggy's complaint altogether.
You don't see how dynamic itemization would be better than linear itemization, in terms of item types? Really?
I got news for ya. Almost every item we collect is not an item at all, they're just crafting mats.
Most legs = mats
Rares = mats
Blues = mats
Whites = mats
Set = 50/50 chance at a crafting mat
That's it. That's D3 itemization in a nutshell. All we're looking for are Sets/Legs and crafting mats. I suppose you could include the plans, which aren't items really. They're just permission to craft an item, that's all.
You don't see why this is boring? You honestly don't see how new item types that do new things......could be fun? Really? With this main stat thing they did, I would suggest that the ONLY avenue that will make these items feel dynamic would be the introduction of new item types.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Charms, runes....whatever is missing from D3....what it is called ain't the point. The point, again, is that they removed all these dynamic item types and replaced them with exactly nothing at all. There's a void here, it needs filled. I don't care if they call the new items types Ham Sandwich and Wheel Barrow, as long as they add new (impactful) item types.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
D2 didn't feel so empty BECAUSE there were so many item types. Maybe you don't find that Griff or HoZ you've been after, but you did find a kick ass SC, or facet, or +15% superior archon, or a unique facet, or a 3 affix jewel, or a high rune, or an eth fools blade, or a vision circ, or an anni, or a torch, or or or or or or or or shoot me in the fucking head.....
Shaggy, c'mon man. Seriously.....We look for very few different items in D3. That's why it feels so unrewarding....because you only have Legs/sets to watch for.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Well.....D3 devs did add much of their own flavor, and much of it was terrific. the problem? they striped out LOADS of item types and replaced them with exactly NOTHING!!!
People are a bit dizzy now and have lost focus on the more pressing issues. All the talk about itemization, most people only discuss affixes, the 4/2 split etc. The real reason itemization feels so bad?
A pitifully small amount of different item types. No charms. No runes. No ethereal. No Rune Words. No Jewels. No facets. Blues and yellows are (for the most part) entirely non-viable for end game gearing. Whites aren't items, they're just crafting mats.
Making items "better" will only get us so far. Items are WAAAAAAY better now than at launch, however many people still feel somethings wrong. Why?
ZERO NEW ITEM TYPES SINCE LAUNCH (perhaps ~ leg pots? lol pathetic, these aren't for building around)
Until they get their heads out of their assholes and add impactful new item types, D3 itemization will keep this game suppressed greatly.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
5 socketables in D3 versus well over 40 in D2.
The quality of whites doesn't matter when crafting, an abomination of itemization concepts. They removed jewels, facets, charms, runes, runewords, ethereal (ETC ETC ETC) and replaced these item types with exactly fuckin' nothing. ... ....and they wonder why people compare D3 itemization to un-buttered toast.
Great game, but riddled with self-inflicted wounds.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan