You know what is even worse? The fact that Blizzard failed to learn from the D3V failed itemization. In the beginning Loot 2.0 was a major improvement to Loot 1.0 but after the hype went out of me I started to resent the RoS itemization. After all the talk about improving Legendaries, about abandoning the model where all the classes hunted for the same stat combinations on items, about the mandatory Emerald-socket in weapons we have a game where:
A socket in weapons is still mandatory because of the ridiculous amount of CHD emeralds provide
A lot of Legendary items are nothing more than Rare items with bigger stat rolls
Each class still wants as much CC/CHD/IAS as possible - nothing has changed in this matter. Putting aside the class specific items, the only variation between classes in gearing is the main stat and chosen elemental damage bonus
Some legendary items are just badly designed - Wrath of the Bone Kingis a prime example. The guaranteed 1-2% of CC is simply nothing compared to what a socket+emerald would bring in terms of raw DPS, thus it will always get enchanted off the weapon in favor of the socket - oh wait, but it won't because it's impossible to have a socket and the main stat on this weapon at all
Some really weird decisions were made - for example, since RoS release I keep wondering why on earth Eberli Charo and Vo'Toyias Spiker are regular shields, not Crusader shields. More for Forgotten Souls non-Crusaders?
After having a game which pigeon-holed everybody into the same items in the same slots, Blizzard gives us some ridiculously overpowered items that everybody wants to have. When it comes to higher torment levels, it's hard to find a person who doesn't use Stone of Jordan + Ring of Royal Grandeur + Aughild's 3pc bonus... Really great diversity.
Ok, rant's over. Have a nice day.
Nailed my thoughts. +1.
What RoS made right is the item hunt but still didn't provide meaningfull gear choices. We are stockpiling the same stats we used in D3V and the example you brought with the Wrath of Bone King is perfect to describe my gripe i have with weapons, but the problem lies on other slot gear.
What RoS made right is the item hunt but still didn't provide meaningfull gear choices. We are stockpiling the same stats we used in D3V and the example you brought with the Wrath of Bone King is perfect to describe my gripe i have with weapons, but the problem lies on other slot gear.