Pure uber carries are inefficient in RoS. Any player askingfor a carry and providing all the keys is doing a disservice to their hardwork of getting the keys. Let me illustrate (everything isusing averages --RNG is RNG)
Drop Rates:
T1 drop rate = 25% keywarden and uber boss drops
T6 drop rate = 50% keywarden and uber boss drops
Number of Keywarden kills to get 1 key/portal open
T1 = 16 keywarden kills (16 * 25% = 4 component drops needed)
T6 = 8 keywarden kills (8 *50% = 4 component drops needed)
If a T1 wanted to get a Hellfire Amulet with 3 other T1 players that also had their own keys, he would (on average) needed 4 complete rounds of all portals being opened. that means he would have to provide 4 keys, which averages to about 64 keywarden killson T1. The other T1 members would put in an equal amount of portal openings.
If a T1 wanted to get T6 carried, and thus had to provide all of the keys, he would need to open up only 2 rounds --but provide all 8 keys. He would get the keys on T1, so would require (on average) 128 keywarden kills. In other words, he could have gotten 2 Hellfire Amulets if he did it as it was intended and did it with others of his level who also chipped in.
In sum, T6 carrying a T1 is half as efficient as doing if the T1 did it with other T1 players who all contributed their own keys equally.
If a service was to be provided, it would have to be of beneficial to both parties. Here is how it would:
The T1 player opens up 3 portals. The three T6 carriers open up the other 5 portals. Under this scenario, the T1 only requires 3 keys to get a HF on amulet (not 4, as if he were doing it with other T1 players) and the three T6 players would only require 1.67 keys each to get a HellFire amulet (not 2). With no fractions involved, 2 of the T6 would contribute the regular amount of keys (no gain or loss) while one of the T6 players only contributes 1 key to get the amulet (a gain).
Put another way:
Player 1 (T1 able) slight advantage...3 keys required rather than 4
Player 2 (T6 able) advantage...1 key needed rather than 2
Player 3 (T6 able) neither advantage or disadvantage...2 keys required
Player 4 (T6 able) neither advantage or disadvantage...2 keys required
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Drop Rates:
T1 drop rate = 25% keywarden and uber boss drops
T6 drop rate = 50% keywarden and uber boss drops
Number of Keywarden kills to get 1 key/portal open
T1 = 16 keywarden kills (16 * 25% = 4 component drops needed)
T6 = 8 keywarden kills (8 *50% = 4 component drops needed)
If a T1 wanted to get a Hellfire Amulet with 3 other T1 players that also had their own keys, he would (on average) needed 4 complete rounds of all portals being opened. that means he would have to provide 4 keys, which averages to about 64 keywarden killson T1. The other T1 members would put in an equal amount of portal openings.
If a T1 wanted to get T6 carried, and thus had to provide all of the keys, he would need to open up only 2 rounds --but provide all 8 keys. He would get the keys on T1, so would require (on average) 128 keywarden kills. In other words, he could have gotten 2 Hellfire Amulets if he did it as it was intended and did it with others of his level who also chipped in.
In sum, T6 carrying a T1 is half as efficient as doing if the T1 did it with other T1 players who all contributed their own keys equally.
If a service was to be provided, it would have to be of beneficial to both parties. Here is how it would:
The T1 player opens up 3 portals. The three T6 carriers open up the other 5 portals. Under this scenario, the T1 only requires 3 keys to get a HF on amulet (not 4, as if he were doing it with other T1 players) and the three T6 players would only require 1.67 keys each to get a HellFire amulet (not 2). With no fractions involved, 2 of the T6 would contribute the regular amount of keys (no gain or loss) while one of the T6 players only contributes 1 key to get the amulet (a gain).
Put another way:
Player 1 (T1 able) slight advantage...3 keys required rather than 4
Player 2 (T6 able) advantage...1 key needed rather than 2
Player 3 (T6 able) neither advantage or disadvantage...2 keys required
Player 4 (T6 able) neither advantage or disadvantage...2 keys required