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    posted a message on Death Mechanics of Diablo III
    Quote from "emilemil1" »
    So there will essentially be no penalty? You are just putting some lost experience in a pool that you will get back later.

    Well for one it prevents you from heading straight back to the other party members (Losing time). Secondly it prevents using the current system as a teleportation device/mechanism and lastly it creates incentive to stay in the game after death or when things become difficult, while if a player cannot retrieve his/her exp/gold they do permanently lose what ever was left in game. Again this is comparing itself to the current system obviously not one much more punishing, just a variation of.
    Posted in: News & Announcements
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    posted a message on Death Mechanics of Diablo III
    Quote from "3rdfoundation" »
    I think a penalty of gold and experience is enough. If you ramp up the experience penalty that alone would make people take death seriously (lose a character level and any skill/attributes given to that level).

    I like the idea of damaged items as well. Items in diablo have never been painful to repair. If they are severely damaged when you die and you make repairing items really expensive it will make people think twice about dying.

    I also don't understand how picking up loot is going to work if you can't take it back to town to sell it. I tend to fill up my inventory space with charms. If I couldn't take it back to town it would seriously change the way I organize my player. I'd leave a lot of space and actually carry an identify tome.

    Personally I see permanently losing experience and gold is a bad design. I'm ok with the idea of having some experience and gold being temporarily left at the place of death to be re-obtained in whole. But not having the ability to re-obtain 100% of what is lost will cause extreme aggravation and won't do the game any good.
    Posted in: News & Announcements
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    posted a message on Death Mechanics of Diablo III
    Quote from "Vnom" »
    What consequences? Oh yea low health watch your team members kill while you sit and regenerate.

    Not meant to sound mean like it does. lol

    ? I have not heard mention of a buff which would make these statements valid. It seems like you could use a pot straight after resurrection and or a health globe. Why would you be forced to wait without a debuff of some kind?
    Posted in: News & Announcements
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    posted a message on Torchlight Ups the Ante
    I think you guys in general are far to negative in regards to this seemingly well thought out Diablo spin off. I would have to play it myself before I could truly say but it has all the merit D3 has shown us to have obtained through spell effects and graphics. There's not really much negative you can say about it without hitting D3's development on the side unintentionally also.
    Posted in: News & Announcements
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    posted a message on Death Mechanics of Diablo III
    I would like if possible to have some transition point between the death animation to seeing the character alive again. Being recreated fully clothed with no evidence of actual death is not fluid within the idea of "dying". Seems like a teleportation system to me.

    I for one would like to stand up as a ghost from the corpse and have to run back to where the 'Resurrection Angel' (Or Glyth, but the angel makes more sense) which would be at the check point locations proposed (With 10% hp). There are advantages to this system over the current aswell you can't be swamped by mobs at the check point with low hp (Because you can see the check point). You feel like you have taken some punishment aswell as finding no value in the death location transition.

    In summery the idea of death within the players mind must be synonymous with ghosts or in some kind of graphical context. It will seem less immerse I think without graphical context deviating life from death.
    Posted in: News & Announcements
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    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Art Contest!
    Quote from "Roskvape" »
    Wow! Some really uber entries here!

    Troive, very striking!

    Gaia, what program? Z-Brush? Fantastic detail!

    Thanks, yea zbrush.
    Posted in: Diablo III General Discussion
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    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Art Contest!
    Another picture... of the druid. There is less druid in this one.

    Posted in: Diablo III General Discussion
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    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Art Contest!
    Hello, My name is Eden and this is my entry. I call him the druid! Or Tigerman. But the druid is more fitting and eloquent. Bring back the drood! :thumbsup:

    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.13: Larger Inventory for Diablo II
    How much bigger is that compaired to the one we have now?

    EDIT: Cool if the old one had 48 Slots this would mean we now have 120 slots. We might actually be able to collect runes.
    Posted in: News & Announcements
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    posted a message on Exclusive Interview With Richard Knaak
    The Binding of the Three, naturally


    What binding is he refering to?

    I have never read these books...
    Posted in: News & Announcements
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    posted a message on Exclusive Interview With Richard Knaak
    I find the burger need the stump.
    Posted in: News & Announcements
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    posted a message on Exclusive Interview With Richard Knaak
    Needs more grilling.
    Posted in: News & Announcements
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    posted a message on BlizzCast 8 nearly done and it's "almost entirely" about Diablo 3!
    i would just like to know more about the mechanics of the game, not so much new content like new character/items/places/whatever.

    qft ....
    Posted in: News & Announcements
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    posted a message on Diablo 3 Bestiary: Dune Thresher
    hopefully they won't make that desert place act 2 otherwise ill shoot someone
    Posted in: News & Announcements
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    posted a message on Jay Wilson Talks PVP, Art at GameReactor
    they f*cken asked the art question AGAIN! ive heard his response to that over 7 times in different interviews
    Posted in: News & Announcements
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