Based at a article i read somewhere i've created this tread.
Think about it and post ! The 5 monsters you REALLY want to come back in D3.
I will start:
1. Diablo 1: Stalkers. Those are the guys that becomes invisible and attack you.
2. Diablo 1: Advocate. Those casters that teleported like crazy, in such infernal way that you must use stone curse to face large groups of those.
3. Diablo 1: Overlords. We need the butcher to come back. Fresh Meat !!
4. Diablo 2: Flesh Demons. My favorite d2 monster.
5. Diablo 2: Venom/Pit Lords. Those are the perfect way to show a classic demon without fall in the commmon place.
- italofoca
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Member for 15 years, 8 months, and 30 days
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Aug 29, 2008italofoca posted a message on Jay Wilson Interview for www.grytv.plCan someone PLEASE post a link to a scripted version of this interview ???Posted in: News
I really can`t install the plug in =( -
Aug 24, 2008italofoca posted a message on Jay Wilson Interview for www.grytv.plOh man can`t install the plug in to see it =(Posted in: News
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I've tried to Hex SK on beta. No success =/ CCing bosses would be a niche for Hex.
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Well I wish you guys luck and success in your project. I hope you know what you're doing regard playing 72h+ straight, please don't die xD
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If those skills were targatable i'm sure they would be quite unique and possibly useful. But randomly CC 1~2 targets is bound to not work imho.
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They are assuming the 3 after split arrow are homing so they will almost allways hit.
In case they are not homing this rune is really weak. Already explaned.
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Hex Advantages:
* You can't damage enemies CCed by the toad but you can damage hexed enemies.
* Hex buffs damage done to enemies.
Toad Advantages:
* You don't know how He works execly. It summons a fetish that will hex enemies. 12 second is the duration of the fetish, not the hexes. When Hex was on the beta i was under the impression it lasted way lower then 6 seconds (it's cooldown)... In 6 seconds the fetish transformed 1 or 2 monsters into chicked but they never lasted that long.
* Toads causes much more damage. It deals 20% damage per second while Hex deals 12%. The damage per cast is irrelevant, or you argue with DPS or DPM. And the toad wins in both criterias.
* I'm under the impression if enemies die inside the toad's belly he will grab another enemy (since the tool tip says "enemies"). So the Toad can potentially crowd control more enemies then the hex if enemies are low on HP.
Overall i think both skills are quite weak. I used hex for quite an while and it was plain much useless. Completletly broken skill.
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As i see it 1h+mojo will have lower base DPS but better utility (more critical hits, more mana regeneration, more life stolen per hit, more "procs" from weapon affixes and sycomphants) while 2h will have bigger weapon DPS. Because of pets and lack of generators i think WD will use 2h more oftenly then 1h+mojo but some niche builds will opt for the 1h+mojo (when utility stuff matters... An already mentioned exemple is the vision quest builds which might buff the mana regen affixes and reach 224 mana per second).
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Does the spirit takes damage ? Can you be killed while in the spirit form ? You allways go in spirit form in full HP or with your actual HP ?
It's such a confusing skill, people have to use it before knowing what it does.
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I was hoping for an Holy affix =( "Hallowed" or something... would be epic to fight holy damage demons lol.
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Exploitable achivements are the wrost =/
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