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    posted a message on Shared Gold/Stash on death
    Think stash, stashed items and artisans progression remains intact on an HC death since those things are bounded to your account, not your character. I'm not sure as i haven't tested this either.
    Posted in: Hardcore Discussion
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    posted a message on Toad of Hugeness vs Hex
    Quote from Antirepublican

    There was a blue comment awhile back that CC's work even on bosses to a lesser extent, with the exception of a few.

    I've tried to Hex SK on beta. No success =/ CCing bosses would be a niche for Hex.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on What's the point in playing HC?
    The thril.
    Posted in: Hardcore Discussion
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    posted a message on HC: World Firsts - Looking for More People
    I will be playing HC on day one (plan on beating Normal HC before doing it SC - thats my project). But you guys are on whole other level of hardcoreness !

    Well I wish you guys luck and success in your project. I hope you know what you're doing regard playing 72h+ straight, please don't die xD
    Posted in: Hardcore Discussion
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    posted a message on Toad of Hugeness vs Hex
    Quote from Clayface1

    The main use of toad of hugeness and hex is to cc more powerful mobs like champions and rares. I believe I heard someone say that rares could be hexed, and this may work with ToH as well. So in that case the two abilities will be very effective in inferno because they will be able to neutralize some of the most powerful enemies in the game possibly for the entire fight.

    If those skills were targatable i'm sure they would be quite unique and possibly useful. But randomly CC 1~2 targets is bound to not work imho.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on n-Depth look at Hungering Arrow
    Quote from Sumsarr

    When making assumptions about Scatter, please consider that there are not always 4 mobs (1 mob and 3 nearby mobs to receive the split arrows). In many cases you might find your arrow split into 3 arrows with nothing to hit.

    The chances of the other runes piercing and hitting an additional target is higher because:

    1. they just need 1 additional target
    2. they can hit the same target they pierced (which scatter PROBABLY can't. Would be really OP if it could)

    Scatter will therefore blow more damage into thin air, instead of mobs, more on average than the other runes.

    They are assuming the 3 after split arrow are homing so they will almost allways hit.
    In case they are not homing this rune is really weak. Already explaned.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Toad of Hugeness vs Hex
    Theres a couple of unmentioned factors.

    Hex Advantages:
    * You can't damage enemies CCed by the toad but you can damage hexed enemies.
    * Hex buffs damage done to enemies.

    Toad Advantages:
    * You don't know how He works execly. It summons a fetish that will hex enemies. 12 second is the duration of the fetish, not the hexes. When Hex was on the beta i was under the impression it lasted way lower then 6 seconds (it's cooldown)... In 6 seconds the fetish transformed 1 or 2 monsters into chicked but they never lasted that long.
    * Toads causes much more damage. It deals 20% damage per second while Hex deals 12%. The damage per cast is irrelevant, or you argue with DPS or DPM. And the toad wins in both criterias.
    * I'm under the impression if enemies die inside the toad's belly he will grab another enemy (since the tool tip says "enemies"). So the Toad can potentially crowd control more enemies then the hex if enemies are low on HP.

    Overall i think both skills are quite weak. I used hex for quite an while and it was plain much useless. Completletly broken skill.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Staves v/s Daggers + Doll
    Taking the actual item database, a ritual dagger + mojo will provide a total of 12 affixes (rare crafted) while 2-handers gives only 6. Those 6 extra affix can reduce the difference DPS wise and mana efficiency wise. Also if you use stuff like Spined Darts or Windowmakers you go into the generator classes cases.

    As i see it 1h+mojo will have lower base DPS but better utility (more critical hits, more mana regeneration, more life stolen per hit, more "procs" from weapon affixes and sycomphants) while 2h will have bigger weapon DPS. Because of pets and lack of generators i think WD will use 2h more oftenly then 1h+mojo but some niche builds will opt for the 1h+mojo (when utility stuff matters... An already mentioned exemple is the vision quest builds which might buff the mana regen affixes and reach 224 mana per second).
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Spirit Walk Useless?
    We don't know even how the skill really works, how can we judge it useless ?

    Does the spirit takes damage ? Can you be killed while in the spirit form ? You allways go in spirit form in full HP or with your actual HP ?

    It's such a confusing skill, people have to use it before knowing what it does.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Gargantuan: Wrathful Protector vs Restless Giant... am i missing something?
    Some runes simply suck. Ofc it needs to be tested (once D3 tooltips are messed up) but based on the info we have, even with full 60 seconds duration, all other types of Gargantua beats him once they give about the same damage bonus/cc/AoE but have no duration limit.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on (Spoiler) Diablo III - Monster Traits
    I can say i'm already really happy with those monster affixes. If there are more on Inferno it will be sweet.

    I was hoping for an Holy affix =( "Hallowed" or something... would be epic to fight holy damage demons lol.
    Posted in: Diablo III General Discussion
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    posted a message on (Spoiler) Diablo III - Legendary Items
    No unique affixes for unique items. I'm deeply disapoint =(
    Posted in: Diablo III General Discussion
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    posted a message on (Spoiler) Diablo III - Achievements
    I'm disapoint majority of challenges evolves Hell and Nightmare difficulty, A top geared Inferno character might problably easily do 90% of those challenges without any trouble, which kills the porpuse of the challenge in the first place... Ex: speed running acts in one hour overleveled and overgeared will be a pice of cake, not a true speed run.

    Exploitable achivements are the wrost =/
    Posted in: Diablo III General Discussion
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    posted a message on "One of the Chosen" Feat of Strength
    FoS means absolutly nothing, except what they say. This player was a beta tester. It's no way a matter for merit.
    Posted in: Diablo III General Discussion
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    posted a message on Fetish Sycophants with Channeling Abilities
    Why Toads ?
    Posted in: Witch Doctor: The Mbwiru Eikura
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