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    posted a message on Paragon 10000!
    Quote from giovax»

    Quote from Arydor»

    The group or groups of players who choose to farm/leech experience, usually band together for 8-12 hour blocks and constantly farm. Should this play style be rewarded? Absolutely.



    I agree that time should reward player, but not in way paragon does (adding a flat stat bonus), rather having time to try difficult things again and again.

    After I'm geared, I want to spent my time pushing the GR record, not farming paragon and get my record in few try thanks to my paragon...

    I don't quite understand... for each power creep there is a new level of difficulty, it's an infinite tower of Grift levels... So 50 was hard? Gain some paragon levels, now 55 is hard? Keep going... Now 60 is hard? Wow... progression? I realize that a straight power gain seems like "OMG that guy who spends 10 more hours a day than I do is better than me" but, face facts, it's a dungeon grind, the more time spent the better you'll be. The stash space and currency idea sounds like a great idea on paper, but again, falls too far off the radar in actuality to even be considered an idea. The streamers, the hardcore, all of it is useless without power creep. Reducing the effectiveness of Paragon points? Sure... or they could even unlock the other trees so you could put 350 points in life%. The current system how it is works as a progression tree, and as such, only the strong (or in this case those with nothing better to do) survive. Does this sort of system breed illicit behaviour? Does baseball produce juice junkies? Of course it does. Difference is that you can do it in the comfort of your own home.


    Face facts people, for box value on RoS, D3 has received much more in terms of content, patches, quality of life improvements, and with even more on the way... for FREE. Quit finding things to pick apart and enjoy your journey.

    Posted in: Diablo III General Discussion
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    posted a message on Paragon 10000!

    I'm confused... the OP mentions that the exponential growth rate of paragon experience needed caps out at ~170 billion. Yet this is farmable via group play speed farming in sub-difficult GRs in an hour (or so). First, let me propose this: The group or groups of players who choose to farm/leech experience, usually band together for 8-12 hour blocks and constantly farm. Should this play style be rewarded? Absolutely. You argue time spent vs reward, the 4 hr a day player will always be left in the dust due to the generic loot system that D3 holds regardless of paragon. Now, to your original point, paragon ep required from 1999 to 2000 and 2000+ is the same? Good. 170 billion per paragon seems grim, but solo farming non-stop T6 rifts you cap out at approx 2.5-3 billion exp/hour. The "faster" you speak of doesn't exist, if you've achieved paragon 2000, you've most likely gotten perfect rolls in every slot. The generic power creep of paragon does exist, but if you take that away, all blizzard will be left with is the casual mediocre players that are crying about not being able to hit the leaderboards. My suggestion is as follows:


    Initiate a plan at season start: Form a group of 4 friends that play at roughly the same times/lengths you do, and decide who is filling what role for the majority of the beginning of the season, and play with them, even at 4 hours a day, you'll still be way out in front of the duos and the solos... Would you really enjoy it if they complained that you were ahead of them because you have group play?


    The entire dynamic of threads like these are actually relieving, that even for solo players, there is a point where paragons become a steady earning, instead of an impossible mountain to climb.


    As for botting... everybody screams bot, but without proof... Yea sure maybe they did... Maybe they didn't... Maybe they just had a better plan than you and achieved goals much more quickly than you did, and that head start has kept them ahead.

    Posted in: Diablo III General Discussion
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    posted a message on Problems with Bone Warlock

    Hello...


    So you're having problems with the Bone Warlock eh? First things first, he's not actually 1 shooting you, he's triple or quad tapping you with his fan out ball attack, to deal with this, simply stay about 8 yards away, and stay behind him whenever possible. The other thing to look at is his Reflect Damage phases... in these, all his minions that he's summoned get it as well. To deal with this, simply move away, you will take reflection from your latent DDs, but you will reduce your overall damage taken by simply retreating. The next thing to note is that his minions also do a Mortar, which if you just stand in, are likely to take a ball, reflection and a mortar, which mirrors a one shot, but is actually a culminatitive of many things happening quickly.

    Posted in: Barbarian: Bastion's Keep
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