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    posted a message on death of 0dog in ros....

    too bad you cant trade in ros

    /quit

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on death of 0dog in ros....
    are you guys retarded? this wasnt a troll post at all, it was a dedication to heyguyslol (one of the original 0 doggers) who has quit diablo 3 because the build will no longer work. in case you guys missed the boat, but the build wont work in RoS unless you bring the gear, and even then only poorly. sorry you guys cant handle a lille nostalgia
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 0 dog wd stream! giveaways!
    mp10 o dog wd, high paragon farming. giving away more or less all legendaries and gold to followers :D come hang out! http://www.twitch.tv/ogrelolofdarkspear
    Posted in: Diablo III General Discussion
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    posted a message on death of 0dog in ros....
    we knew this day would come guys... i just didnt think it would happen like this.

    ive made a small video of me playing very high end 0dog. old vanilla footage with cm wiz and pull in monk, less ias and high damage for exciting numbers...and added a special surprise at the end for you guys that i really hope will make you reconsider sticking around just "one more time"

    i'll keep an eye on the forums and genuinely hope 0 dog survives this onslaught of player creativity but...idk what else to say.

    its been real.

    http://youtu.be/RUL7Jzd9Tz0 (may still be processing)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on if diablo was a pie chart

    ive seen every possible game design video on diablo there is. other games as well. from sub conscious animation frames to let a player know an ability is activated, to idk just about everything. days worth of independent research. point is i know my shit. played diablo 2 for like 10 years. d3 since reslease 1.5k hours +

    without free trading, idk i just have no words for what im gonna do.

    glad to see the AH go. any type of bind, be it boa, boe, anything, will destroy a massive aspect of daiblo for me though.

    if diablo was a pie chart, what would it look like for you? with the trading fraction of the pie missing, its looking really lame at the moment for me. all other aspects of ros seem great. im thrilled. but binding items in any form....all of my what. play self found if you want...dont force us???

    Posted in: Diablo III General Discussion
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    posted a message on Cooldown Reduction Stat Thread
    no - think about it this way.



    right now i have ITEMS that allow me to use zombie wall with 0 cooldown. not the rune specifically, the skill itself. with enough cooldown redcution, i could IN THEORY reduce the cooldown for other runes (granted i can get enough seconds, 12 available through items) to zero, or really really close? i'd be overshooting the 10 second requirement of wall by 2. so whatever maximum reduction from cooldown stat would be, - 2 seconds FOR THAT SKILL - ALL runes. same idea behind 0 dog.

    regardless, if we had enough cd reduc, this could open up rotation style builds - or even better - situational builds. i bet if you stack enough cd reduction you can get toad of hugeness to a pretty low cd. i think some fun could be had there. many runes for spells without cooldowns have unique, short cooldowns specifically. use 3 or 4 very short rotational cooldown skills that would otherwise be unused blah blah - thats the idea im looking for here.

    as stated...spells with the longest cooldowns will still have the longest cooldown in your build, in relation x to y etc etc. not trying to break the game here, nor am i looking to eradicate cooldowns entirely. im just trying to think of new ways to play and design builds, im amazed at the people already trying to reject a simple theorycrafting thread.



    i want to spam zombie nova. badly.
    Posted in: Diablo III General Discussion
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    posted a message on Cooldown Reduction Stat Thread
    I bet if players show enough interest in it, they'd look into cdr efficiency.
    Posted in: Diablo III General Discussion
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    posted a message on Cooldown Reduction Stat Thread
    That's the idea shaggy. Sme items also reduce or remove the cost/cool down of items as well.

    confirmation request seconded
    Posted in: Diablo III General Discussion
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    posted a message on Anyone else LOVING the D3 RoS Beta?
    Quote from coffeerox
    Quote from eman41
    Quote from coffeerox

    I just feel like they're taking, taking, taking, taking and not actually giving anything back, know what I'm saying? There's a limit to how much I can do for them with my time, FOR FREE, only to get slapped in the face and told I have to pay more money all while they celebrate their financial success and reward the wrong players for it. No other company treated me or the community this way and I have done closed beta's for essentially every company in the business (as for past few years, Valve, Square-Enix, Bethesda, Bioware, just to name a few).
    Your first mistake was expecting something in return for beta testing. If you don't feel like it's a good use of your time, stop doing it, or try and get a job actually being paid to do QA.
    I don't ever expect anything tangible in return for beta testing. I'm happy that my feedback can be of use so that it does translate into new features/designs for the game. What I DO expect, is that Blizzard treat their players with respect and value expert and dedicated players above publicity and advertising. Allowing people like Athene and Kripparian into the friends and family beta just shows that they were more interested in reaching their audiences rather than obtaining valuable feedback from players such as myself. It's disgusting and Blizzard is the only company that I've EVER beta tested for, that's done that.

    I still beta test and I think it's a good use of my time for the games that I play. It's only Blizzard's games that I've had an aversion for. As for QA job, I'd like to do something like that but we don't have any gaming companies out here to QA for.
    Blizzard is disgusting bro. Tinfoil hats are always right. Look at Warcraft... " trial of the crusader was an attempt to see if we could make raids with rehashed models and content" meanwhile they are too busy too do anything but glorify themselves in the form of "rare exciting blue posts"



    honestly it's gone too far
    Posted in: Diablo III General Discussion
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    posted a message on Anyone else LOVING the D3 RoS Beta?
    We've come full circle now. They made d3, a game that had just about nothing (at the core) that players wanted. And they didn't care. Game was based around items...no endgame. They slapped a big D3 on it and it sold millions. take a look at how many people actually play diablo today. "If you played 200 hours worth you got your money" we'll sorry to the mr expectations guy, but before you retort me as well, I was expecting to get a hell of a lot more gameplay than what I've got. I'm the kinda dude that's will play nightmare mode at max level to spam stupid spells for fun. At 1500ish hours played myself, I think I imagined that time to be spent other ways in game when I look back. Without the hype goggles.



    How do you make an expansion to a game, without changing the game? You can't. Expansion will not change or fix d3.



    We need.....a new game not based on weapon dmg and items.... :( no trading, party of 4, uhhhhhh



    we should just call this game "the expansion to blizzard arpg" because once against its not diablo at the CORE
    Posted in: Diablo III General Discussion
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    posted a message on Anyone else LOVING the D3 RoS Beta?
    Dude played vanilla d3 for 1500 hours, tell me again how he didn't beta test lol?



    The eceleb streamer only beta thing was completely whack. Yes, we all got to watch it like television. Too bad the only person I saw really taking notes was modz and that badass Asian wizard. regardless, as mentioned this is alpha. And with that being said, if beta isn't previewed with an additional 5 new features or some shit, and isn't more or less public (I lold at loot 2.0 ptr) then I'm about to just be done with video gameS. I really have been asking myself, does blizzard care if I buy this game? They knew I'd buy d3. I think this time I'm going to hold off. Never done that before.
    Posted in: Diablo III General Discussion
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    posted a message on Cooldown Reduction Stat Thread
    I'd like to imagine completing builds in this manner without the use of shrine gloves, they are neat but will probably be nerfed to oblivion (inc bonus 30 seconds to shrine buffs) in the usual blizzard way

    there are TONS of abilities that would be worthy of your "main skill" if they had their cd reduced. Many more group/utility spells Would see action as well. We might see people playing without "necessary" abilities because others would replace them in a viable way. In conjunction with picking up random legendaries, this would make for some seriously creative customization. Keep the ideas coming, this thread has incredible potential if the right people see it.

    D3 is already based on reduction of cool downs for me. That's my gameplay - my endgame. I make crazy builds, but sacrifice some damage to do so.. I don't even have the stat available yet /maniacal cackle

    seems like you guys understand pretty well - as the mentality is pretty simple. I don't want to eliminate all cool downs from all spells obviously, balance would seem to work itself out though. Spells over "x" seconds would still have a downtime, mostly the ones that already have a large baseline cool down for a reason. Teoi's last few words pretty much hit the nail on the head.
    Posted in: Diablo III General Discussion
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    posted a message on Cooldown Reduction Stat Thread
    Excellent posts all around!

    Something to consider - right now I'm already giving up stats to have reduced cool down through items, and I'm not above losing more. I understand gearing mechanics in ros. re read that twice if you feel the need ;)

    anyone able to find some numbers regarding gem / para / item rolls? I really need them.
    Posted in: Diablo III General Discussion
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    posted a message on Cooldown Reduction Stat Thread
    Quote from Venaliter

    Personally, as a Witchdoctor, I'd be pretty excited about Mass Confusion having no CD. Paranoia is pretty yummy.
    Excellent idea - I'd even take 3-5 seconds of cool down there. Near perma 20% dmg buff and moderate cc attained through creative gearing and sacrificing of boring pure dmg stats via enchanting. other runes for MC suddenly seem more viable with a shorter cd (key word viable).

    I'd like to take a quick second to point out this isn't about having strong enough gear to make weak spells strong. The thread could potentially go there, and that's not what we are discussing. This is about reducing cool downs :)

    Continuing on with WD - we just got a new piranha spell. One of the runes turns it into a wave - having that as my main ability would be really exciting I think :)
    Posted in: Diablo III General Discussion
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    posted a message on Cooldown Reduction Stat Thread
    I'm a big fan of cooldown reduction, and figured this deserved it's own thread. Although I personally don't have RoS beta, I've been very interested in a few things after watching streams since its release - mostly cd reduction.

    We need to get some real theory crafting going. I'd greatly appreciate it if someone could post real numbers regarding values of CD reduction rolls for items (ie gloves can roll .2 -.8% reduction), gem cd reduction values, and max reduction through paragon points. Last time I checked you could spend 50 points which equaled 5%. Not sure on that, could be way off.

    All classes can spec into CD reduction. All classes have skills that would be badass (and probably not too broken due to enchanting into it = losing other stats) if freed from cooldown. Right now I play a 0Dog WD and when I feel like goofing around, 0Wall WD. These builds are based around reducing the cooldown of skills, but through items...unlike CM Wiz which just broke the game due to frost nova/op passive reduc. I think it would be really cool to stack some CD reduction and be able to drop a piece or two off the gear required to make these spells have 0 cd. If I could remove 7 seconds worth of cooldown from all skills (targeting summon dogs here), I'd be able to free up a ring slot or a helmet slot for my 0dog set up. Similar ideology behind the 0wall gearing. Pick up a new legendary with an awesome new proc or ability - but I'd lose my ability to spam main spell. Just respec into cooldow reduction - item fits into build.
    Furthermore, I've been DROOLING over the thought of having zombie nova reduced to 0 sec cd. Can you imagine zombie nova with 0 cd!? It would look like wizard explosive blast :) So, gather as many items that reduce cooldown of that skill as possible, and then spec/enchant fully into cooldown reduction even more. With WD's cd reduction passive on kill, 0 cd zombie nova IS POSSIBLE. o.O Or how about a barb that could leap around with no cooldown? Just because! If you stacked full cooldown reduction, how close could you get? What about skills for Demon Hunter, Monk, and Wizard.

    Soj, Skullies, and Mara's can all roll at lvl 70 now. Keep that in mind.

    It's time we had some #^$%^@%@^ fun in this game. Think hard about what could be possible, not just in the sense of whats optimal but what would be VIABLE and fun. Looks like thats the only way we are going to have any longevity in this game without trading.
    Please blow this thread upppppp
    hmu in game mathias#1223
    Posted in: Diablo III General Discussion
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