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    posted a message on Need someone to play with.
    me too i want in

    im having trouble playing my diablo 2 couse my computer resists loading it because of windows 7 and its stupid beta version of xp compatibility mode nooooooooooooooooooooooooooo
    Posted in: Diablo I & Hellfire
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    posted a message on Which is your favourite Act from D2 and D2:LOD and why?
    Wow! I'm so surprised that act 5 wasn't everyones favorit! It was soo cool. It was the act I looked forward to immediately starting the game!!!
    Posted in: Diablo II
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    posted a message on Getting a laptop
    You want 2 gigs of ram. no less than 60 gigs of hard drive space...thats actaully pretty small now a days.
    Get an intel core 2 duo processor and a good video card. If it says integrated graphics... run like hell.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Hi im new
    Hello! Velcome to the forums.. lots of good times here. Im the zon person myself. ;)
    Posted in: Introduction
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    posted a message on Say something nice about Diablo 3.
    Im really excited about the fuzed skill trees. I think that could work amazingly well.
    Posted in: Diablo III General Discussion
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    posted a message on Experienced with 3d max?
    Quote from "interception" »
    I say move to sweden and get the course for free.:cool:
    We get paid for studying.

    I've had a course in 3DSMAX, but not really in depth - so I don't wanna judge the program yet. I like the physics animator (plugin; reactor) though.

    uuuuuuuuuuhhhhhhhhhhh getting paid for studying. OMG I would be so happy.

    Good luck, man. Sorry, programming is def not my thing. :)
    Posted in: General Discussion (non-Diablo)
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    posted a message on Careful with windows 7 rc build 7100 and diablo 2
    Quote from "Genesis" »
    I stayed with Windows XP because of all the Vista compatibility issues that were supposedly going down
    I heard Windows 7 is supposed to be better in this area?

    or not?
    Yes it is. Windows 7 is by far the best os I've ever used. Even the beta and the RC build is two to three times faster than vista...and it uses lots less memory too.

    I actually got diablo 2 to run and execute faster when you do the following:

    right click the icon on your desktop and go to properties.

    Click on the compatibility tab

    click on the box for "run this progeam in compatibility mode for - windows xp service pack 2

    click on the box to run in 256 colors

    and click on the box to "run this program as an administrator"

    Once you do these things, the program will run fine... once you wait at least a minute for it to load!
    Posted in: Diablo II
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    posted a message on Untitled
    I'm totally shocked. I mean, you are soo good. wow.
    Posted in: Fan Fiction
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    posted a message on Careful with windows 7 rc build 7100 and diablo 2
    it takes two to three minutes just for the game to load using the windows 7 "xp mode" it just takes forever.
    Posted in: Diablo II
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    posted a message on Say something nice about Diablo 3.
    Quote from "Pjanoo" »
    Blizzard Entertainment
    P.O. Box 18979
    Irvine, CA 92623

    Tell me how it goes :D
    Im working on that now...
    Posted in: Diablo III General Discussion
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    posted a message on Say something nice about Diablo 3.
    Quote from "Pjanoo" »
    Blizzard Entertainment
    P.O. Box 18979
    Irvine, CA 92623

    Tell me how it goes :D

    Working on it...
    Posted in: Diablo III General Discussion
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    posted a message on Say something nice about Diablo 3.
    Quote from "Pjanoo" »
    I hope they are not wasting time reading message boards when they could be working on the game
    The best thing we could do is send them a barrel of Red Bull ;)


    I'd do it. If they read this they should message me and tell me where specifically to send it :)
    Posted in: Diablo III General Discussion
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    posted a message on Say something nice about Diablo 3.
    Hey guys, I was thinking. Lets give the developers at Diablo 3 some encouragement. I think we naturally tend to talk and say things about their ideas that we DONT like as opposed to what we do like about what they are doing.
    I am rather positive they scan our forums all the time for our ideas and how we feell about things.

    So lets give them the thumbs up about what they are doing. Maybe they will be so psyched about what we have to say they will get even more work done on this cool game.

    Come on you guys!
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok on "Skill Trees" in Diablo 3.
    I LOVE IT!!!!!!!!! It's Brilliant! I can't wait to take it for a test drive.
    Having alll the trees combined into one allows for all sorts of possibilities and makes everything less boring and more interesting.

    Open up your minds you guys. You can't bash it untill you try it. :)
    Posted in: News & Announcements
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    posted a message on New Information on Skill Trees
    I decided to cut and post the article here for convenience ^_^
    Nice find Iadranas!!!!!!!!!!!!!!!!!!!!! Thanks! :)


    Bashiok:
    ---------------------------------------------------------------------------------------------------------------------------------------
    As you mentioned and I had said in that rather lengthy post (http://forums.battle.net/thread.html?topicId=16137707438&postId=161356375740&sid=3000#48), we're under heavy iteration. The version shown off with BlizzCast was a prototype in many ways, and a jumping off point in others.

    We're working with a modified skill tree system now of what we showed, under heavy testing and scrutiny. It's of course not final, the ideas it proposes are something we're happy with in their direction but they could very well change. In fact I would bet on them continuing to evolve.

    So, the system we have now... you'll have to just picture it without any visual representation, sorry. They're not radically different visually except that the trees are all viewable at the same time. Taking the barbarian trees (berserker, battlemaster, juggernaut) and not tabbing them, but having them all viewable simultaneously. Side by side.

    This is important due to how they are now apart of a unified tier progression. Instead of spending 5 points in the berserker tree to then begin spending points in the second tier of the berserker tree, the new design allows you to spend wherever you like. As long as your points in the first tier of skills adds up to five, the next tier for all trees is unlocked.

    So, I could spend 2 points in Heightened Senses which is a berserker skill, and 3 points in Bash which is a Juggernaut skill, thus adding up to 5 points and granting me access to the second tier of skills for all of the trees. With this amount of freedom you can see how easy it is then to diversify yourself and your build. You're no longer gaining abilities through investment, but instead more through choice and personal preference.

    It certainly diversifies the types and amounts of builds available to players, that's obvious. This style of a unified tier approach also helps in a few other areas though. Since all of the trees are open we can clean up the trees a lot more, removing redundant abilities. We don't have to throw in skills that are important, such as damage mitigation, all over the place. You will always have access to those skills no matter where you're spending, so they can instead be focused into a few key skills. Another way it helps is by allowing players access to the skills they want, and the skills we want them to have. Every barbarian is probably going to want whirlwind. And why not? What this tree style allows for, and one reason we're pretty keen on it, is that we aren't saying "You're a 'berserker' barbarian, you can't have whirlwind". Instead, you're a barbarian!, pick the key skills that define you and your character as you want them to be.

    One important addition to this is the skill caps themselves. Currently we're envisioning the majority of skills to be capped at 5 points, to begin with. As a form of progression we're planning for players to be able to increase the point caps of skills. More than likely to a maximum of 15. It's a system that's still under heavy design, but the fact of choosing and increasing key skills beyond their initial cap is important to this new unified tier system.

    So, once again these are things that are still under heavy design and iteration. They're changes we're testing, and while we like how they play there are certainly issues or flaws that could cause an entire switch to something else.
    -------------------------------------------------------------------------------------------------------------------------------------------

    I for one really like the new changes!
    Posted in: Diablo III General Discussion
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