Ever try and play the bowazon in hell difficulty? Ever try and play her without trading weapons with your friends? If you did then you know that diablo 2s hell difficulty was horribly unfair and horribly unbalanced.
Im not interested in playing a game that is 99.9% impossible.
0
im having trouble playing my diablo 2 couse my computer resists loading it because of windows 7 and its stupid beta version of xp compatibility mode nooooooooooooooooooooooooooo
0
0
Get an intel core 2 duo processor and a good video card. If it says integrated graphics... run like hell.
0
0
0
uuuuuuuuuuhhhhhhhhhhh getting paid for studying. OMG I would be so happy.
Good luck, man. Sorry, programming is def not my thing.
0
I actually got diablo 2 to run and execute faster when you do the following:
right click the icon on your desktop and go to properties.
Click on the compatibility tab
click on the box for "run this progeam in compatibility mode for - windows xp service pack 2
click on the box to run in 256 colors
and click on the box to "run this program as an administrator"
Once you do these things, the program will run fine... once you wait at least a minute for it to load!
0
0
0
0
Working on it...
0
I'd do it. If they read this they should message me and tell me where specifically to send it
0
I am rather positive they scan our forums all the time for our ideas and how we feell about things.
So lets give them the thumbs up about what they are doing. Maybe they will be so psyched about what we have to say they will get even more work done on this cool game.
Come on you guys!
0
Having alll the trees combined into one allows for all sorts of possibilities and makes everything less boring and more interesting.
Open up your minds you guys. You can't bash it untill you try it.
0
Nice find Iadranas!!!!!!!!!!!!!!!!!!!!! Thanks!
Bashiok:
---------------------------------------------------------------------------------------------------------------------------------------
As you mentioned and I had said in that rather lengthy post (http://forums.battle.net/thread.html?topicId=16137707438&postId=161356375740&sid=3000#48), we're under heavy iteration. The version shown off with BlizzCast was a prototype in many ways, and a jumping off point in others.
We're working with a modified skill tree system now of what we showed, under heavy testing and scrutiny. It's of course not final, the ideas it proposes are something we're happy with in their direction but they could very well change. In fact I would bet on them continuing to evolve.
So, the system we have now... you'll have to just picture it without any visual representation, sorry. They're not radically different visually except that the trees are all viewable at the same time. Taking the barbarian trees (berserker, battlemaster, juggernaut) and not tabbing them, but having them all viewable simultaneously. Side by side.
This is important due to how they are now apart of a unified tier progression. Instead of spending 5 points in the berserker tree to then begin spending points in the second tier of the berserker tree, the new design allows you to spend wherever you like. As long as your points in the first tier of skills adds up to five, the next tier for all trees is unlocked.
So, I could spend 2 points in Heightened Senses which is a berserker skill, and 3 points in Bash which is a Juggernaut skill, thus adding up to 5 points and granting me access to the second tier of skills for all of the trees. With this amount of freedom you can see how easy it is then to diversify yourself and your build. You're no longer gaining abilities through investment, but instead more through choice and personal preference.
It certainly diversifies the types and amounts of builds available to players, that's obvious. This style of a unified tier approach also helps in a few other areas though. Since all of the trees are open we can clean up the trees a lot more, removing redundant abilities. We don't have to throw in skills that are important, such as damage mitigation, all over the place. You will always have access to those skills no matter where you're spending, so they can instead be focused into a few key skills. Another way it helps is by allowing players access to the skills they want, and the skills we want them to have. Every barbarian is probably going to want whirlwind. And why not? What this tree style allows for, and one reason we're pretty keen on it, is that we aren't saying "You're a 'berserker' barbarian, you can't have whirlwind". Instead, you're a barbarian!, pick the key skills that define you and your character as you want them to be.
One important addition to this is the skill caps themselves. Currently we're envisioning the majority of skills to be capped at 5 points, to begin with. As a form of progression we're planning for players to be able to increase the point caps of skills. More than likely to a maximum of 15. It's a system that's still under heavy design, but the fact of choosing and increasing key skills beyond their initial cap is important to this new unified tier system.
So, once again these are things that are still under heavy design and iteration. They're changes we're testing, and while we like how they play there are certainly issues or flaws that could cause an entire switch to something else.
-------------------------------------------------------------------------------------------------------------------------------------------
I for one really like the new changes!