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    posted a message on Dissertation survey - Please participate if you get some free time.
    Hello

    I'm currently conducting an online survey on viral marketing for my final year dissertation. It would be great if you can participate in the said survey. It takes between 10 and 15 minutes to be completed. Your input will be highly appreciated.



    Click here.

    Thanking you in advance.

    Keshav Dussaram
    Bsc. Management with Information Systems
    Posted in: General Discussion (non-Diablo)
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    posted a message on Favourite Diablo Quotes
    "Stay a while and listen" is evidently the most popular quote among diablo fans.
    Posted in: Lore & Storyline
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    posted a message on Diablo 3 Story Line
    My take on D3's storyline.

    Leah (Cain's daughter) foresees future events and has troubles to believe in her psychic power intially. She has premonitions about the meteorite which shortly after hits the New Tristram Cathedral and falls into its depths. This will reinforce Lea's beliefs that she can definitely foresee future events and pushes her to warn the people dispersed across the World of Sanctuary of the impending invasion by the Burning Hells.

    Angel Imperius will attempt to bring his agenda from the Sin Wars to fruition - the destruction of the World of Sanctuary (which he believes is the result of Angel Inarius's corruption) - by conditionally ressurecting the Prime Evils - Diablo, Mephisto and Baal.

    As the story unfolds, the Prime Evils recognise that they do not stand a chance to destroy the World of Sanctuary individually (since all the tribes/ clans gathered forces after Leah's forewarnings). They thus decide to combine their forces by fusing into one (hence explaining the three-headed demon, Diablo 3.0 if you will).

    It will therefore be the heroes's destiny to initially prevent Imperius from ressurecting the Prime Evils (after Tyrael fails to do so). The heroes manage to kill Imperius at the end of Act III but fail to stop him from ressurecting the prime evils. They will eventually have to slaughter the new shiny Diablo in the final act to prevent the World of Sanctuary from being annihilated.
    Posted in: Lore & Storyline
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    posted a message on End of Act Bosses
    Izual was killed by the heroes in Diablo 2. The direction which the story takes in the subsequent D3 expansions will be meaningless if the three brothers have already been defeated.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 2 myth/legend
    Quote from "scyberdragon" »
    So with what little lore has been given, Blizzard has stated that most people believe that the events the occured during Diablo 2 to be myth or legend. My question is: the world stone was destroyed destroying mount arreat in the process. So what does everyone think happened to the giant mountain where the dreadlands now exist.

    In addition to that. No matter what destroying the stone did it could not have been immediate. 20 years have passed and nothing has changed.



    From the looks of it, I'd say that the Arreat Crater and Dreadlands have not been revisited by people of other regions after the World Stone was destroyed. It makes sense that some of the surviving barbarians fled to Bastion's keep after Mount Arreat crumbled. The Dreadlands look like the perfect place to fight Diablo in Act Iv.
    Posted in: Diablo III General Discussion
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    posted a message on End of Act Bosses
    It was confirmed by Jay Wilson that Act II will focus on Belial, the Lord of (f)lies.

    Act I - Lucion
    Act II - Belial (confirmed)
    Act III - Imperius
    Act IV - Diablo (Logical conclusion)

    It would not make much sense if we defeat Belial (who rules half of the Burning Hells) in Act II and then Azmodan (who rules the other half of the Burning Hells) since the story focuses on the impending invasion of sanctuary. An invasion is not feasible when there is no one to lead the minions from hell.


    Imperius will play a major part in ressurecting Diablo in my opinion.
    Posted in: Diablo III General Discussion
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    posted a message on Official Ranged Class Idea Contest
    Mystic



    Inkarnus's avatar gives a visual take on my idea for the ranged class.

    The Mystics are old misanthropic hunters, who are well-versed in arrows, boomerangs and javelins and are closely tied to mother nature. They prefer the companionship of animals to humans. To be contextual, the Mystics originate from the shadows of the Sharval Wilds.

    Skill Tree


    Mother Nature
    Summon - The Mystics can summon falcons to guide them in the darkness and take enemies by surprise.
    Wind Howl - The Mystics can call upon the winds to create confusion and instill fear among enemies.
    Entrapment - The Mystics can use the soil, sand or mud to trap their enemies.
    Meteorite - The Mystics turn to the skies to harm enemies through meteorite showers.














    Posted in: Unannounced Class
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    posted a message on New Enemy!
    The Claw Vipers and the Greater Mummies (e.g. Radament) were by far the creepiest monsters in D2.
    Posted in: Diablo III General Discussion
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    posted a message on Top 10 Monsters You'd Hate To See in Diablo III


    The rexhamster. It freaks the hell out of me.
    Posted in: News & Announcements
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    posted a message on I Will Be Impressed With D3 if...
    Quote from name="Lt Venom" »
    How many TIMES do I HAVE to REPEAT MYSELF?? Diablo III is coming out around October of 2010.
    Why the hell should we believe you? Elvis Presley is still alive, by the way.
    Posted in: Diablo III General Discussion
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    posted a message on Fifth Class Brainstorm
    Quote from "Slime" »
    I think the 5th class will be Ranged Mystical Ninja. It will be part assasin (wow rogue-alike close dagger small sword attacks) maybe with stealth/shadow attacks/defence . Part amazon ranged but with a larger amount of ranged weapons than d2. And part Druid some kind of nature, elemental or maybe mystical/mind bending tree that makes the enemy see something other then the ninja, not shapeshifting in body but in the mind of the enemy. I don't imagine there to be any decoy, pet or summons either
    We might as well propose a class based on chuck Norris while we are at it. :P



    Posted in: Unannounced Class
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    posted a message on What Do YOU Want To Know About Diablo 3?
    Will there be class-specific quests?
    Is the disparity between artwork and real in-game graphics a hot issue for the Diablo development team?
    Will there be more randomness in monsters' animation, a.i. and visual traits (height, colour, etc) in the final game?
    Posted in: News & Announcements
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    posted a message on High Heavens
    I'm bumping this old thread to ask a question. What do you make of this screenshot?



    It certainly looks like some kind of siege or assault by minions from hell. The question is what are they attacking? Can it be heaven? Or is it simply one of the cities in the World of Sanctuary?
    Posted in: Diablo III General Discussion
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    posted a message on Scenic View Points
    The primary reason why the camera angle was static in the first two Diablo games and their subsequent expansions is that it would cost a lot of resources to rework the graphics and animation. As for scenic viewpoints, they'll probably include them in the in-game cutscenes (if any) or the pre-rendered cinematics.
    Posted in: Diablo III General Discussion
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    posted a message on Character Energy Sources
    Quote from "badger2d" »
    Oi, chill the fanboy heat. This subject just ain't worth that kind of stress.

    Simple fact: if you take one simple system, and then replace it with four or five brand new and probably a bit more complex ones, you're creating a headache of balancing for yourself. It's just a whole hell of a lot more work on a pretty minor part of the game. I'm not excited about how I'm going to manage my mana. I'd rather see that large extra amount of work spent on spells, monsters, locations, story, etc.
    We'll let the Diablo development team worry about the balancing and I'm confident they are aware of priorities during the game development phase. Your initial reaction (or shall I say over-reaction) that a minor game improvement leads to an 'epic fail' was uncalled for.
    Posted in: News & Announcements
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