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    posted a message on Alt Options, Tiered Skill Slots, and the Infamous Auction House
    If this past week has been the calm, today surely was the storm as Bashiok responded to three threads on the Battle.net forums following Kaivax's minor Blue post yesterday on Diablo 3's music. In Diablo 2 when an item drops its title remains unseen unless you mouse over it, or press the Alt key. Pressing Alt has the added function of showing every item title on screen. This feature helps the player instantly take quota to what has just dropped anywhere on screen.

    Diablo 3 brings options to this feature allowing the player to choice when they'd like to view item titles, and even what key they'd like to use:


    Official Blizzard Quote:



    We have a few different options you can pick from to display item names while they're on the ground.

    The default option is that names will show for 10 seconds when the item drops, and then the name fades out. You can hit Alt again to show them for another 10 seconds. (Diablo III default)
    You can also forego showing item names automatically when they drop and choose to just use Alt to show item names while it's held down. (classic functionality)
    You can also choose to always show item names, and hold Alt to hide them. (I'm not sure how useful this is, but it's there)
    There's also an option to make Alt toggle showing item names on/off. (my personal favorite)

    We're also looking to bring back the /nopickup option from Diablo II, but it's currently a nice-to-have feature and so may not make initial release.

    Additionally you can rebind any and all keys in the game, so you can easily make something like the Tab (for example) key show item names instead of Alt, if you prefer.
    A special thanks to CherubDown for bringing this Blue to light promptly.
    Rebinding to any key is great, but what about a mouse button or tilt wheel? Many mice now have programmable hot keys which help free up your alternate hand. For now this remains unknown, though hopefully in the not to distance future Bashiok will return with an answer:


    Official Blizzard Quote:



    Good question. I don't know and don't use a mouse with a tilt wheel. I can try to find out.
    On a related topic item title filters were mentioned. Such a filter would allow the player to choose what type of items would be seen on screen when viewing item titles with the Alt function. For example, a player interested only in legendary items could filter out all other item classifications from the Alt key function. These types of filters won't be making their way into the game. Reason being, between the ability to salvage items from anywhere, and a larger inventory, picking up most items you see could pay off.


    Official Blizzard Quote:



    That's not an option currently and as far as I know we don't have any plans to implement. I think the argument against such a thing could be that since you're able to pick up and immediately salvage/sell any items without going back to town, as well as just having a great deal more storage space, means there's a good reason to pick up everything. I suspect that may not hold true for all levels of play, but we'll see.
    Auto gold pickup still remains. This feature can be seen as early as the 2008 Gameplay Trailer. At 6:45 in the trailer you see the Barb walk past two small gold drops, missing them slightly. On his return trip at 6:53 you see both gold stacks be picked up, while his mouse cursor was clearly guiding him forward. Auto item pickup on the other hand has been denied, reason being it would lesson the choices available to the player.


    Official Blizzard Quote:



    No, we want players to be clicking on items still to pick them up. Gold is auto-pickup because there's never a reason to not pick it up, but creating 'loot vacuum' mechanics for actual items removes several layers of player decision and interaction.
    In Diablo 3 this would be a lot easier to clean up.

    Without any direct clarification, Skill Slots have been somewhat of a blurry topic concerning their limitations. Bashiok helps clear this up with a brief post adding to another member's prompt response:


    Official Blizzard Quote:



    Q u o t e:
    From information I had read, it sounds like you can have all of the "high level / tier" abilities if you save your points, but it has been mentioned that the first tier items have little, to no cooldown, and the "top tier" ones have "lengthy cooldowns."

    So take that as you wish, but it would lead me to believe that if you have only high end cooldowns, it might suck when you have nothing to cast :(



    Right, so for example, the three final skills of the barbarian tree all currently have 2 minute cooldowns. There are ways to augment those cooldowns slightly of course, but you're still going to want a mix of skills that complement each other.
    Last, and surely least we have a pretty standard response, or lack there of, regarding the unannounced Trading System. This infamous system will likely be revealed at the Blizzard Beta meeting July 27th along with a slew of other information leading to the Beta release targeted sometime in Q3.


    Official Blizzard Quote:



    We haven't made any announcements yet regarding trade systems, but it's something we'll be prepared to reveal soon™.

    I think it's something people are going to be pretty psyched about, if not passionately indifferent.
    To this our own CherubDown responded accordingly:


    Official Blizzard Quote:



    Q u o t e:
    You think only 2 different opinions will come out of the reveal? You should know this community better by now. :)


    No, no, of course not. I totally expect a veritable rainbow of positive reactions. From joy, to elation, to admiration, all the way down to a mild pledging of undying fealty.
    Seeing as this Trading System will be one of the most important features in the game, surely a wide range of responses will echo around the community upon it's announcement. It will need to stand up to the expectations of tens of thousands of fans, bringing simplicity, efficiency, and player immersion together in a nice organized package; in Blizzard we trust.




    In other news Thursday July 21st in San Diego, California Blizzard will be making an appearance at Comic Con 2011. At the event Blizzard, and companies licences with them will likely announce new unseen merchandise for Diablo, Starcraft 2, and World of Warcraft. The entire event runs from the 21st through the 24th, with the 20th being preview day.

    Special thanks to Medievaldragon for bringing this Diablo related news to light.
    Can't make it to Comic Con? Live around Cologne, Germany? Head on over to Gamescom 2011 for Europe's first chance to play the latest Blizzcon 2011 version of Diablo 3.
    Posted in: News & Announcements
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    posted a message on Diablo 3 at Gamescom after all?
    Recently on June 24th Blizzard posted a small article confirming that they will be attending Gamescom 2011, which will run August 17th through August 21st in Cologne, Germany. In this article both Starcraft 2, and World of Warcraft are listed as attractions, Diablo 3 having no mention. This lead most of the community to believe Diablo 3 wouldn't be making an appearance. This has turned out to be false, as today on the European Blizzard site branch an article was posted listing Diablo 3 as a playable game at the event, marking the first time a playable version will be demoed in Europe.

    News from the event is sure to yield footage of Diablo 3. Though by that point we will have already had a wealth of news from the Diablo 3 Beta meeting which Sixen, and Force will be attending the 27th of July. Information from the meeting won't be available to the masses until August 1st, when the embargo is lifted. During this event the Beta will be avalible for playing, alongside news on Bnet 2.0, and questions for the development team. For more information on this meeting view Sixen's article, We're Off to See the Beta. If you have any questions you'd like to be asked at the meeting, post them in the Blizzard Press Event Questions thread.


    Force has posted a new episode of Purgatory, where he covers the length of Act 4 in Diablo 3, the return of Town Portals, The Book of Cain, and Blog Shenanigans.



    Today Kaivax also commented on how he feels about the Diablo 3 sound track so far.


    Official Blizzard Quote:



    I have heard some of the music that's coming with Diablo 3, and all I can say is - I'm very excited about it.
    Players of Diablo 1 have often voiced how any music has yet to match the Gothic feel of the original soundtracks. Such works as Diablo 1's Cave Theme certainly set a dark tone. Another common favorite is the Tristram Theme. Musical tastes vary greatly from person to person, so we'll have to wait and see what Diablo 3 brings to our ears.


    It's not to late to vote in this weeks poll The Future of Item Selling, and check out Blizzard's Video Contest Results, where a fellow Diablo follower placed 3rd, winning many prizes. Also if you haven't already, listen to this weeks Diablocast where Town Portals, the Book of Cain, Item Stores / Item Selling, and The Future of Item Selling Poll are all discussed.
    Posted in: News & Announcements
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    posted a message on Bows strings ?
    I fear that would make for fast, twitchy animations. In a game like Diablo where you're constantly mowing through creatures, there's hardly a time you'd want you weapons at your side. More freedom isn't always better. I'd hate to see montages of people lowing, and raising certain weapons to make it look like their character is doing something inappropriate..
    Posted in: Diablo III General Discussion
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    posted a message on Bows strings ?
    Quote from nitoo
    Oh on a side note, I was also thinking about that but I'm pretty sure it's been already confirmed : when entering a town, your character will be in "peaceful mode", meaning all weapons sheathed right ?


    I also recall hearing about this. As farther evidence this is true, in the first gameplay trailer at 7:28, during the pop-up style cut scene (Which are now confirmed not to be in the game) The Barb has his flaming Maul away on his back while talking to Cain. Since the cut scene is just a close up of the character models, graphically it's sound to do so without it looking funny. I'd imagine Blizzard also chose this, "Peaceful Mode " feature to help add immersion to the story being told through gameplay. When you are speaking to a friend, and have your flaming Maul of death in his face, a sense of believability is lost. So I'd expect your weapons to be put away when in town, and speaking to friendly NPCs.


    Edit: Doomscream, you're not a Chameleon anymore O_O
    Posted in: Diablo III General Discussion
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    posted a message on Bows strings ?
    At 0:53 the Scoundrel's crossbow clearly has a string strung across it. I'd imagine it's safe to assume bows will also have an animated string when the game is polished.
    Posted in: Diablo III General Discussion
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    posted a message on Hardcore and arena
    Hardcore Arena was confirmed at last Blizzcon, I'd link it but I'm about 15 minutes late for work. If no one has linked the video before I get back I'll edit this post. As of now in the words of Jay speaking about death in HC Arena, "If you die, you're dead."

    Edit: Okay, came home from work early.. Just for you ;). No I hurt my arm.. X(

    Anyway, here's the official word from Blizzcon 2010 Diablo Q&A.


    Official Blizzard Quote:



    On the PvP Hardcore question, first I'd like to say thank you for asking that because I was really hoping someone would. Yeah, you're going to die, cause it's Hardcore mode. So if you don't want to die, don't go into the Arena.
    Posted in: Diablo III General Discussion
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    posted a message on Will Blizz allow for 3rd party UI's?
    As mentioned customization UI will not be supported. An official response to this was given at last year's Blizzcon 2010 Q&A.

    Quote from MaDDoG1221

    Will blizzard allow macros on gaming keyboards such as the Logitech G15? i know with some other games its considered cheating.

    Seeing as the macros on the G15 are allowed based on the software for the keyboard, and PC I don't think there's really any way for Blizzard to stop that. That's almost like saying, well using F7 as a hotkey is cheating, so will Blizzard let me? I also plan on using a gaming keyboard with many hotkeys available, that's just an advantage of having gaming gear :P.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 for Mac?
    Both Mac, and Windows will be supported upon release. :D


    Official Blizzard Quote:



    We intend to support the most current consumer level Windows and Mac OS' at time of release.
    Posted in: Diablo III General Discussion
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    posted a message on Weapon of Choice
    That is all.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on The major flaw of an Auction House
    This is one of those topics I find hard to explain how I view it. I feel we're thinking way to inside the box on how the D3 team would approach an AH. Most of the assumptions I see are that a Diablo AH would function exactly like the AH in WoW. To put it simply, the D3 team has been working on this game for far to long to just copy and paste a WoW style AH into Diablo, which regardless of the amount of items that drop comparatively, Diablo's economy has different needs. It has been stated by Blizzard that they've been working on developing the trading system for a long time, this alone should assure us that what ever they choose to use will surely suit Diablo's economy. It has also been said by the team that Diablo, "Is about loot". Now seeing as the development team knows this, isn't is safe to assume that they'll put a great amount of effort into making sure this all important loot can be traded and marketed appropriately?

    Speaking for myself, and myself only, I feel no matter how hard we try we're not going to come to the same conclusion as the D3 team has over the years they've spent developing this unknown trading system. They're some of the most creative, intelligent, and passionate minds in the business, and have been putting their heads together for years over this problem. It's fun to discuss, but come time to see it I think we'll see how far off we all were. That being said, I also feel some great ideas have come up in discussion ;).
    Posted in: Diablo III General Discussion
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