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    posted a message on D3 items look really lame
    How is this off topic it's about the game and the lack of detail in the way the items look. I'm not talking about the items the way they look when you see the character carrying them. I talking about when you look in your inventory.
    Posted in: Diablo III General Discussion
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    posted a message on D3 items look really lame
    http://www.youtube.com/watch?v=Ag4SFjsa288&feature=channel_video_title 2:33 in video
    http://www.youtube.com/watch?v=GCj3XnYJoiQ&feature=channel_video_title 2:09 in video

    These are some examples. I feel like I'm looking at art from games that were in the mid 90's. If you click on the video and watch it on youtube it shows them bigger.
    Posted in: Diablo III General Discussion
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    posted a message on D3 items look really lame
    Is it me or do the items in D3 look really lame. They look like they spent no time in drawing them. The items look like they are from D1 in the way they are designed. They look so unrefined. The items from D2 look way better then what I've seen. You would think the time they took to make the game they would have made the items look better. Am I the only one who thinks this???
    Posted in: Diablo III General Discussion
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    posted a message on PvP and rewards
    The wagering will also solve the problem for the people who are mostly thinking about focusing on PvP and not PvE. They will probably have one character to PvE and get all the items they need for PvP. Then they will mainly focus on the PvP aspect of the game. So if they really are only PvPing they wont be getting to may new items if they PvE once in a while.

    With the wagering, they can win items off other players that they wouldn't have got because they aren't PvEing for items. I would think that PvPer's would like this a lot because of that. I'm suprised there hasn't been any of those hardcore PvPer's here with their opinions.
    Posted in: PvP Discussion
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    posted a message on PvP and rewards
    I said it in the last post where the wager window would be the balancing factor for what items would be wagered. The PvP is going to be balacend. Their not going to have a fight with a group of lvl 60's vs 30's. And obviously they aren't going to have the same class of items either with such a lvl gap. So when the PvP is set up they are going to be of like lvls and most likely they will have the same class of items.

    I could definitely see this happening in the future. It probably wont happen right now because the game is nearing completion. And there would be a crap load of testing needed for something like this to make it a balanced mechanic. But after testing and it's polished up they could put it in an expansion.
    Posted in: PvP Discussion
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    posted a message on PvP and rewards
    I like the gold idea. I never thought about gold and how much of a difference it will play in D3. All I remember is D2 and gold was basically worthless at a certain point.

    I like what Ninnou said on how it should be. Before the battle there is a "wager" or "no wager" bottom and they pick which ever one they wanted. The only problem with that is how about if one team wants it and the other doesn't? Would the default always be a "no wager" battle?

    Then there's the items that are going to be wagered. Blizzard is going to be balancing the lvl's in the PvP so everyone is around the same lvl. They could do the same thing with the items so that the wager window wouldn't let you wager anything lower in lvl than what everyone in the battle so. So say everyone in the PvP is lvl60, the wagering window wouldn't let you put anything in there unless it was of a high class item.
    Posted in: PvP Discussion
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    posted a message on PvP and rewards
    They already said that blizzard most likely wouldn't be giving any items away in PvP. That's why I thought of this wager system. For the people who want items after winning a fight. Plus it's bragging rights as well, kind of like getting to lvl 99 in D2.
    Posted in: PvP Discussion
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    posted a message on PvP and rewards
    Quote from Riesza

    What would stop one team from just wagering junk?

    A chest with random items seems like a decent idea to me, though.

    Well then they wouldn't agree on the wager and either the battle would happen without it or the battle wouldn't happen at all.

    Obviously one team isn't going to wager random junk they found and the other team is going to wager legendary items and agree one the battle.
    Posted in: PvP Discussion
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    posted a message on PvP and rewards
    Quote from popo_joe

    I like the idea but it'll only make people flame if other team don't wanna wager.

    I don't think it would. I don't know exactly how the PvP setup is going to be but if they have rooms where people would meet first then it could work that way. Or they could have one section where people who want to PvP and not wager anything would be in one section and the people who did want to wager would be in another section.

    I don't play WoW so I don't know how the PvP is setup over there. But if D3 is going to have the same interface type deal like in D2 where you make your own games and there are channels then I don't see how they couldn't do a channel for people who wanted to beat and people who didn't.
    Posted in: PvP Discussion
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    posted a message on PvP and rewards
    I didn't know if I should post this in the ForceStrstegy section or here but w.e.

    Anyways, I was watching the FC DiabloCast ep6 about the PvP and one of the things they were talking about were rewards in PvP battles. Since Blizzard isn't going to be giving any items or anything else as a reward in PvP battles from what was said. It would be cool if each team in the PvP battle, before they started set up some type of wager. Where each team would beat an item or two or more against eachother and who ever wins the battle gets the other teams wager.

    So basically a trading type window would show before the battle started and each team would wager whatever items they wanted. Then both teams would agreed on the wager of the battle. After the winners are declared the winning team would get the wagered items on a team member or like in a pre-set chest that only the winning team can open. And obviously if neither team wanted to wager anything that would be an option as well.

    This would be a pretty cool mechanic to add into the PvP aspect of the game. It solves the problem of Blizzard not giving anything away. And it adds more of an allure to the PvP matchs.

    Sorry if this has been talked about before. This is my first post and I wanted to make sure I got it written down before I forgot what I was going to say. ForceStrategy's youtube channel brought me here and I'm glad. I've been playing Blizzard games since I was like 10. That's probably why I never did good in school...
    Posted in: PvP Discussion
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