I am going to err on the side of past blue posts saying Horde may come; such a mode is shoehorned in to every game now that it would be silly not to have one. Especially with hordes of demons and such.
I'd like an infinite dungeon. Get the 'grind' in while challenging yourself.
- Anguloce
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Member for 12 years, 9 months, and 1 day
Last active Wed, Nov, 9 2011 22:16:30
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Aug 20, 2011Anguloce posted a message on DiabloCast: Episode XXII - Be Your Own DemonPosted in: News
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Aug 17, 2011Anguloce posted a message on Inferno RevealedI was just talking about this last night with a buddy of mine. Inferno was going to be the fun, the gauntlet. The reason to keep on and my way of coping with losing Baal runs (which I did enjoy because of the seven others charging in with you). Community really does do odd things to me.Posted in: News
Oh well. I'm quite happy and I look forward to tackling this monster, hopefully gearing myself out and all the other frustrations and rewards that come with this. -
Aug 3, 2011Anguloce posted a message on Activision/Blizzard's August Financial Conference CallIt was a bust. No announcement, you didn't miss out.Posted in: News
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The reason people aren't accustomed to just going ahead and plugging them in is, if I remember correctly, it is up to the game developer to add that functionality and support. Say with the Xbox; Microsoft forbade mouse and keyboard support to differentiate it from a PC. With the 360, that rule isn't there anymore. You can use a keyboard to type with MSN and other chat functions, even entering names and passwords, but mouse function isn't there. The task is up to the developer.
From what I gather, Sanguis is trying to say console kids won't use Mouse&Key, simple. A game coming to a console will most likely draw the console crowd. Should the game work as intended, it will be playable with the native controller and there should be no need for the support (a want is different than a need, remember that).
Why no mouse and keyboard? Ask the player, or the dev.
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As much as I want there to be a difficulty/mode that takes grueling teamwork and is a real bitch of a time to clear, it has to have a cut-off point to stay 'accessible'. However, I don't want it to be so easy that it is just the aforementioned "farm fest", because that would be in poor taste.
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The fear of having a game dumbed down to be a port is a very legitimate concern, but I am not worried about it affecting D3 much if at all considering how long it's been in production for the PC. With how the game is set up (with the hotkeys, swapping stuff so easily, etc) it could make the hop.
Playing the same characters from your PC shenanigans would be a blast. I'm only going to watch development closely if they say their next game will be released for consoles alongside the PC.
(*I've loved Blizzard since I was a child and it hasn't changed, so save the flame.)
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Oh well. I'm quite happy and I look forward to tackling this monster, hopefully gearing myself out and all the other frustrations and rewards that come with this.
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I'm playing Diablo now, along with some Planescape: Torment to fight off my desire to throw myself back in to the glory that was D2 and have any sort of productivity left in me die. It's rough.
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I had that thought of it doing SOMETHING like Vault... Should it work like you suggest then I will have to seriously consider adding it in to my list, but would it replace Vault? Hard to say, but I think I enjoy Vault's distance a little too much yet.
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I hope it proves true. Not to say percent increases are anything to snuff, but having them scale to something bigger than 10% (Or 'X' depending on passive) could be great. Especially if this Inferno nonsense is what I hope it may be (but that's for another thread).
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The party I've worked out with my friends and brother will have a Wizard, Barbarian, Witch Doctor(/or Monk) and my DH. I like being the support person, and with all those AoE moves I'm sure to soften up hordes (but may end up missing out on some nice kill streaks because of it).
Of course it's way too early to tell, especially with the abilities having no formal description and I am confident that my choices will change as more information is released. Should abilities work as they sound, it'll be loads of fun. Really curious what Evasive Fire will be.
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Unless you're talking about Gamescom on the 17th, which blue posts are beating speculation in to the ground about.
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Will give all classes a try, but looking to DH to be my baby. Will have the available content down to an art.
Waiting for this game has killed my interest in other games, and that makes the wait worse. In the case where I don't get in I will gorge myself instead on the videos and news, living vicariously through the testers.
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Of course they are nooby-easy-street, but that's not why I played them. I truly enjoyed the class. I did have alts and other 70s/80s/85s, but none got the attention the rogue did. They had enough tricks to them and I always felt useful; even with how bad we were around the Tier 7 start I didn't QQ and run off to roll Ret. I still busted my ass, I was happy. I have two 85 Horde rogues, and one 85 Alli. Best progress was with Alli rogue, starting at Karazhan (RIGHT before Wrath) and working through raids up to Firelands in Cata (which was when I let my account run out).
Never got in to the healing scene until goblins showed up, and then I decked out a shaman. Always loved how chain heal worked and looked, even if it wasn't the 'go to spam' anymore. Sadly didn't get anywhere.
My first tanking love was Druids. Rolled one up in Wrath, made it through content to ICC with him. Still love them. Paladins are a close second (but I've already shown how much I love easy mode ).
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What ScyberDragon said. There is a system in there already, but it's not going to last you an hour/two hours. I see no reason for them not to show up on the AH.