• 1

    posted a message on How to Fix D3 PVP in 1 Easy Patch
    instead of trying to re-balance and retweak everything i suggest an even simpler metod to "balance" PVP. Have all stats on gear be a fixed value in PVP. so that you are only looking for the stat on the gear and not the value of the stat meaning the crapiest gear with the correct stats are exactly the same values as the best rolled gear in the game. so for example, a ring with 967 stamina will be 500 in pvp and a ring with 223 stamina will also have 500 stamina in pvp (assuming the rings av the same Ilvl ofc) now by doing this blizzard can easly tweak the number of each stats individually. say crit is to dominant then they can turn it down from 5% to 4%. or if no one is using pickup radius they can boost it from 1.2 to 1.5 per ger slot. now the skills can be the same in PVE and PVP. the hunt for pvp gear will just be the correct affixes and not stats on a high iLvl item. making so that its less luck based and more skill based.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Say goodbye to vampire bats
    I think that vampire bats will be used more then anything now.

    I mean a high damaging skill that when after cast lets you replenish mana while doing some damage.

    sure you have other options like widow spiders, but they do next to no damage compared to vampire bats.

    so this will be a great rune to use, with a heavy mana build when needing to replenish or save abit mana while still maintaining fairly high damage output.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Blizzcon 2013 Confirmed, TryHard Video: Starting Fresh, DiabloFans - "Holiday in Sanctuary" Giveaway!, End of the Heart of the S
    wonder what going to be in the 2013 years giftpakage, often the most exiting news. we will probably also have a working diablo 3 pvp prewiev, And prehaps some news on titan!
    Posted in: News & Announcements
  • 15

    posted a message on Paragon level chart:
    EDIT: NEW version of the chart is made, hope you guys like it, made it especially for Cyerons MF guide:


    just made a chart showing just how much EXP is needed per level and level bracket. should help some to better visulize just how much experience we are talking about!



    If you think there is something i should add to it i could do that maybe even make it in a better format. but this will do for now.

    as you can see 1 level in the 90 bracket is about equal to the whole 11-20 bracket.

    getting up to 50 should not be that big of a problem and could be done in some months by a casual player.

    good luck and happy exping!
    Posted in: Theorycrafting and Analysis
  • 1

    posted a message on gargantuan changes in 1.04 - health and armor?
    post from lylirra ( http://us.battle.net...8#page-comments )



    Lylirra1 day, 2 hours ago

    @Quatto777: Very similar, but not identical.

    - Single-hit damage cap is the same. The cap scales with the player's level, Armor, and Resistances.
    - Max Life will scale with the player's. On top of that, at level 60, Gargantuans will receive an additional 50% of the player's Max Life.

    Gargantuan damage is also being increased from 25% to 100%, but the trade-off is that they can no longer trigger procs.


    they will revive similar buffs, but we don't know if its that same value as dogs 10000 or if its higher my guess its the same value as the dogs or the value of around 30000 that was its last health. he is meant to deal damage and not tank like the dogs. henche my guess is that the value will be 30000*(100%-armor%)*(100%-resist%), it should survive a fair bit longer with the extra health it receives. assuming his base health is still around 30000 and not 10000 with 50% scaling.

    time will tell i guess. he is more durable and deals more damage and that is all i care about.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Life steal broken ?
    life steal is reduced by difficuly in inferno its by 80% or 1/5

    taken from http://eu.battle.net/d3/en/game/guide/gameplay/game-difficulty

    Life StealThe effectiveness of the Life Steal affix – which restores your Life by a percentage of the damage you deal – is reduced in advanced difficulties, as shown: Normal: 100% Nightmare: 70% Hell: 40% Inferno: 20%
    Posted in: Diablo III General Discussion
  • 1

    posted a message on D3 "DEAD" in 2-3 months
    quick question to you mister, what other non MMO games have you played for 450+ hours in 2 months?

    You know you get pretty tierd of doing the same thing over and over even if it is a thing you like very much.

    and basicly you can just play the game less for a couple of months untill something fun happens in teh game say PVP, endless dungeon or world events.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Mike Morhaime D3 State Update - but... what alt change?
    possibly some type of endless dungeon. say you progress trought 2 randomly generated floors with 2-3 elite packs (thees packs probably wont drop any loot besides potions. Then after you have done those 2 floors we get a boss monster that might drop loot, or just completing a quest trigger giving you some gold.
    the floors will become increasingly harder to beat.

    they could even throw in a ladder that shows who as decended the furthest, diablo 1 style.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on 1.04 -- Things I'm hoping to see
    back to the pet

    An easy solution to make em viable with both a tanking specc and a glass cannon specc is to just not have them scale with gear at all, or just a fraction. say 10-25% of what it is now.

    Instead have everyting in the runes and passives.

    Jungle Fortitude is fine.

    Zombie handler: add more hp% 50-100% add in 75-90% AoE Reduction.

    Fierce loyality. give them 100-200% from life regen and thorns. add in 50% reduction from normal damage.

    Circle of life, increase range to 20 yards. pickup bonus range the same. also for every dog lost reduce CD of your summon Zombie dog by 10 secs. Also increase summon chance to 10%

    Tribal Rites: Include gargantuan.

    This would buff the pets conciderable witout being to gear dependant. OFC numbers may need some tweaking but thes are my toughts. could possibly have come up with something for the rune effects but they are pretty fine as it is already.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Diablo 3's Best WOW Features!
    1. been around for ages in many game nothing special
    2. diablo 1 had this
    3. has nothing to do with it
    4. this is general in every looting game.
    5. not even going to comment.
    6. this is probably the only one that holds true.
    7. stat distrubtion is just shit anyway and adds nothing.
    8. this prevents overwhelming. and gives the player, time to test out new skills.
    9. dunno, what you mean by this even.
    10. this makes powerfull skills powerfull.

    favorite is number 5.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.