- CrazyValheru
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Member for 12 years, 3 months, and 24 days
Last active Sat, Jul, 9 2016 19:45:12
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Aug 29, 2014CrazyValheru posted a message on Thursday Stream Highlights, First Live Season Begins Tomorrow!, Leveling Tips and Tricks, Legendary Gems GuideCan we get a timer for when the seasons start (like arachnid wings in hearthstone)? For those of us bad at math :).Posted in: News
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Jul 22, 2014CrazyValheru posted a message on Seasonal Rewards on PTR, Philosophy on T6 viable buildsIf these are all the new legendaries... Then it's quite the huge letdown.Posted in: News
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Mar 8, 2012CrazyValheru posted a message on Diablo 3 Patch 14 - Patch NotesPosted in: NewsThe averaged values will not display in the UI
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A) its a plug for your website.
the title is pretty misleading. "How a Weapon's DPS is Calculated" is simply, (min damage + max damage) divided by 2, times the attacks per second.
[(Min+Max)/2]*APS = Weapon's DPS.
It seems you are actually calculating how the overall DPS for a character is formulated, which is more complicated than ^.
Sure, theorycrafting is great, but it seems that your ultimate goal is just getting traffic to your website...
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But it should be multiplicative... I could even see them trying to put a hard cap on dodge to prevent cheezing content.
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My Wizard Build. Mainly a solo build -- only hesitation is about Archon. Also assuming that Familiar runed gives you +15% damage (I might be reading that wrong though). The trade out for either of those would be Slow Time (possibly for groups).
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I never played that game, but in the above scenario, it sounds like, if you played through the game, you only got to see 1/3 of the content. So if you are a developer and you say, hmmm... we designed this badass game, and players are only playing 1/3 of it before quitting.
Maybe they aren't telling their friends about it to buy it (losing $) or maybe it got a shitty review (also losing $), because whoever reviewed it didn't like their path but got stuck on it (or that they made a bad decision on a character and had to completely start over).
You have the same company, Blizzard, who said, "back in vanilla wow, less than 5% of the entire population even stepped foot into Nax, let alone killed a single boss."
So I don't always agree with some of it, but most of it makes sense. (I hated being locked into a "specialization")
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http://us.battle.net/d3/en/artisan/jeweler/recipe/radiant-star-emerald
I would bet they are trying to make the Radiant Star Emerald (weapon effects) some type of resource generation / regeneration, but given the diversity of classes resources, I would bet this is something difficult to balance / put a number on.
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So if you keep your pets alive, then that cooldown would be negated. (and only time will tell if those pets will be able to hold up in the later difficulties.)
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Thats also because of the content. Most characters are level 8/9 when they kill the skele king. Maybe 10 if they grinded just about everything. The gear dropped is tuned to the level players should be at. I wouldn't expect to see much, "ooh this dropped, I'll be sure to use this in a few levels"
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That's what she said.
As to this... tbh whoever were controlling those guys in the videos seemed like terribads... (and wasn't all that footage the same b-roll footage anyways?)
The thing that really REALLY makes me nervous about this game is that its a Blizzard title. And by that I mean, look at WoW, nerfing stuff left and right to cater to casuals. The argument is that a high % of players don't get to experience a large portion of content, like original nax etc. But in this case, hopefully, they will say that inferno is the same content as Hell / earlier, only more difficult, therefore does not justify a nerf.
It would be sickening to spend time learning and competing in inferno, (also with a higher opportunity for gain in the RMAH as there would be fewer players in inferno) only to have it nerfed to the ground to have any scrub blow through it. I don't think that will happen... but given Bliz's stance on WoW, it makes me nervous.)
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bossfight, that they didn't want to trivialize when the game went live.0
Not sure the stats on the original weapon, but the axe he equipped had +17 int. Which is a fair amount for low levels.
http://us.battle.net...-1_19_2012#blog
Also, I don't know if this factors in, in this case, but weapon speed will play a part in how fast you can cast which should also affect your dps, but not sure if it would affect your runed spells % damage.
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let me seeeeee it.
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while its true you can just swap out spells etc, you are going to eventually be able to sell max rank characters on the RMAH. So while that might not be an incentive you are looking for...
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So while D3 is made by Blizz, thankfully they don't use the same, "rolling" system that occurs in games like WoW. 100% of the loot dropped by mobs / monsters is 100% yours, only you can see it and you only need to go and pick it up. This completely prevents "ninja looting" etc. If something is dropped by another player, then everyone in that game can see it and anyone can pick it up.