Just wondering what people think about it (mainly people who intend on playing with sacrifice upon release).
A lot of people assume that sacrifice won't be that great before the rank 7 alabaster rune but I disagree. I think its effectiveness will stay pretty consistent throughout the game. With this build, sacrifice obviously does a huge portion of your damage but it's not really your main attack because you can only use it a few times before you run out of dogs (judging from calculations I've made and the ones other people have done). I think that's how the spell is intended to be used because by the time you have the rank 7 rune, even spamming sacrifice for like 8sec or whatever it is, won't be enough to kill things in inferno.
The main problem I see with this build is single targets (particularly bosses). If the bosses in D3 don't spawn a lot of adds you can kill to spawn new dogs, you'll have to rely on the damage from your 4 dogs, your mercenary, and the number of explosive dogs you can cast before you run out of mana. Since you need globes (from dead monsters / dogs) to get mana back it might difficult (or just really slow) to kill bosses without a way to get globes back.
Anyways... that's the build I'm going with at the moment.
0
Build:
http://us.battle.net...XTjQ!bWc!baaaaa
Mercenary:
http://us.battle.net...r/follower#0110
Just wondering what people think about it (mainly people who intend on playing with sacrifice upon release).
A lot of people assume that sacrifice won't be that great before the rank 7 alabaster rune but I disagree. I think its effectiveness will stay pretty consistent throughout the game. With this build, sacrifice obviously does a huge portion of your damage but it's not really your main attack because you can only use it a few times before you run out of dogs (judging from calculations I've made and the ones other people have done). I think that's how the spell is intended to be used because by the time you have the rank 7 rune, even spamming sacrifice for like 8sec or whatever it is, won't be enough to kill things in inferno.
The main problem I see with this build is single targets (particularly bosses). If the bosses in D3 don't spawn a lot of adds you can kill to spawn new dogs, you'll have to rely on the damage from your 4 dogs, your mercenary, and the number of explosive dogs you can cast before you run out of mana. Since you need globes (from dead monsters / dogs) to get mana back it might difficult (or just really slow) to kill bosses without a way to get globes back.
Anyways... that's the build I'm going with at the moment.