Keep in mind that this game is still a long long ways from being done, and this was for the most part, just a demo for Blizzcon, They probably borrowed some assests from D3 to make a quick demo, such as the UI, items drops, and monster high-lightning, since they don't have the lighting effects in yet it, they wanted the players to see the environment before they go and tweak it.
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Nov 1, 2019Aerisot posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2Posted in: Diablo IV: Return to Darkness
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Derplol posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2I’ve been trying to figure out why Diablo 4 Blizzcon demo failed to feel as dark as Diablo 1 and 2, which is what Blizzard was shooting for. Blizzard, please stop making the monsters glow when you hit them!Posted in: Diablo IV: Return to Darkness
What made Diablo 3 feel less dark than its predecessors is coming back in Diablo 4. Blizzard reiterated over and over during Blizzcon that their goal was to bring back the dark and ominous atmosphere from their first two games. I think everyone here can agree that this was absent in Diablo 3. I think that the music, color/light tones, and art of Diablo 4 are getting the darker feel, but when the monsters illuminate when you hit them or highlight when you target them, it kills the mood. If they removed the glow and replaced it with more subtle gore/blood effects, it would make the game feel more immersive. I don’t need the monster to turn white to know I hit it.
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