- Xiaphas
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Member for 12 years, 1 month, and 27 days
Last active Mon, Jul, 31 2017 22:52:50
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Dec 19, 2012Xiaphas posted a message on Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta KeI'd be content with Azmodan just having a Santa Hat for a monthPosted in: News
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Being at work right now, this sentence sounds especially ridiculous to me. I'd much rather be home playing the game, but that's life, and if I want to use the money I made while writing this reply to reap the rewards of someone else's leisure, I see no problem with that.
P.S. I plan on never spending another cent on this game.
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I had Shielding, vampiric, frozen Dune Dervishes, anyone who plays a barb knows how annoying that can be.
Another was Desecrator, Plagued, Vampiric Act2 caster constructs that shoot the fireballs that leave burning ground. That was exhausting, I would just try to corner one and burn it down with cooldowns, then play "the floor is lava" until cooldowns were up again.
I can only imagine what it might have been like with another affix on either of those groups...
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For those of you who don't know Mirror Mimics can cast a freezing frost nova if you have it on your bar, I love that shiz.
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Anyways, here is what I took away from the night. As most of my AH gear is likely from Act 2-4 Inferno (hard to say without item levels). It seems like the gear requirement for Act 2 is greater than someone could obtain from Act 1. The other thing that stuck out was 80% of the drops from elites, champs, and ultimately Mahgda, were below level 59, which is just frustrating. Inadequate loot from previous difficulties could at least be salvaged into level-relevant materials. So after 3 to 10 minutes of fighting a rare pack, the reward could end up not even being worth the time.
I understand that Diablo is all about the randomized loot, but it would be nice if the lame drops would at least salvage into materials that would make the fight worth your time.
/soapbox
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First, decide what you'll be focusing on (other than damage). My suggestions are to match it up with the helm's socket bonuses: HP, gold, magic find, or EXP. These will always match up with your in-game goals. "I need gold for the AH," "I need to find more items," or "I need to beat this tough boss." So your gear should reflect this by picking out secondary stats based on your goals. However, things need to die for you to get anything you're after, so the primary focus will be on DPS stats.
Weapon - high damage, most important. A nice other bonus is either life on hit or % damage converted to life. Select one of those based on the weapon's speed. If slow, get %, if fast, get the set values.
Offhand - Again, high damage is ideal, but offhands can also have Critical Damage Chance, so get that. if you can't find crit, go for your class' primary stat.
Rings - Rings can have + damage as well which can be very effective. Rings actually have the full spectrum of potential DPS increasing affixes. One of the most powerful, is attack speed increase.
Amulet - Amulets have the same potential as rings, so go for damage and attack speed if you can.
Gloves - gloves can't have + damage, but they potentially can have attack speed (preferred), critical strike chance, and critical damage.
Helm- Helms really only have Critical Strike Chance as a DPS increase (other than class specific abilities). Ideally, you want a helm with crit and a socket so you can boost your secondary goal via the unique helm gem bonus.
Bracers - Bracers can also have critical strike chance, so unless you use a lot of channeled abilities, go for the crit.
Boots - Boots are the only item that can increase run speed. Everyone needs this, only get boots if they have increased run speed.
Shoulders, Chest, Legs, belt - for these items you can focus solely on your secondary goal + your class' primary attribute. For example: +Str and + vitality, or +Dex and +Gold find. There are no other DPS increases to get from these slots.
I hope this has been helpful for teaching you how to pick items for your character.
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I call this the Pit Fighter Monk
There's a focus on area of effect attacks and runes, as well as a focus on survival. I would pick gear with focus on 1 specific resistance to take advantage of "One With Everything." I believe this build would be effective in grinding as well as pvp