For 1.0.4, we're taking a good look at some of the most unpopular skills for each class, figuring out why they aren't being used in your builds, and then seeing how we can make them better -- either by redesigning how they work or just buffing the hell out of them.
So, in all the examples they give, the fix is just to buff the number values of under used skills. Don't get me wrong, I think this needed to be done, but it could have happened months ago in a simple tuesday patch. I kind of expected something new... maybe Cleave building stacks of a bleed on elites or something. Maybe when the patch notes are released we will see more redesigns and not just buffed values added to existing skills.
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1.0.4 August-September
1.1.0 (pvp) December-Feburary
I was in the beta since January, and things change very slowly with this game.
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Not at all. The game will decide which item to drop, for example a "Archon Crown", the top level helm. Then, your magic find will be figured along with other factors to determine if that item is anything from a broken grey to a quality rare. Remove all your MF and watch all the grey and white items drop. Equip 300 MF (with NV buff) and you will often get 3 rares from a single Elite group you kill. Just adding 150 MF will significantly improve the amount of magic and rare items you receive.
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(inferno - barbarian, solo the whole time,1h + shield, 5 stacks of NV built on all runs)
Act 3 - full battle gear - much easier than before, but drops still don't equal the effort and time required to kill those elite packs
Act 2 - 1/2 magic find gear - better balanced, only slightly harder than act 1 now. Fun mix of fast kills and decent drops.
Act 1 - full magic find run - faceroll. Tons of rares with 300mf (including the 5-NV)
Whimsyshire - full battle gear - Easier than it was, I killed most of the Elites when I could rarely before. They really nerfed the cloud drops. Not sure if it is worth the time anymore until I get better gear and can handle all the elites.
Best drop was a Wizard helm that sold fast for 1.7 million (too cheap?). It dropped off an Act 1 Treasure Gnome.
Overall I am happy with the patch, but would like to see less level 50 gear dropping from Act 3 Elites, since there is no chance any player at that level is going to equip it.
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Also, make "death runs" to scout out the map and any elite packs. The biggest waste is to clear an entire area, just to find out it is a dead end. Many of the Act 2 quests are just "reach a waypoint" or "grab an item" (Zoltan Kuule).
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I guess it's better than nothing, but it's damn frustrating at times.
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There certainly isn't any shame in using a shield on a barb in D3. In other games, you literally lose 50% of your dps by equiping one, here ...it is MUCH less. There are always rare shields with amazing stats on the AH for cheap because so many classes don't use them.
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spiderx222@hotmail.com
Thank You very much!
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