• 1

    posted a message on Attack speed, arcane power and you
    Quote from Shadowedtruths7

    Actually the DPS would be the same assuming the Dps on the weapons are the same. (...) So in essence the higher DPS weapon regardless of speed will always do more DPS, It is just a matter of if you want to do it in quick bursts or constantly.
    No it's not and i'll prove both your statements are false.

    1-"Actually the DPS would be the same assuming the Dps on the weapons are the same"
    Same dps situation example inc
    WeaponA- 100damage, 1.0speed-> 100dps
    WeaponB- 50damage, 2.0speed-> 100dps

    WeaponA case: (280% of 100) x1=280
    WeaponB case: (215%x50) x2=107,5 x2=215

    Result: NOT THE SAME DPS.

    2-"So in essence the higher DPS weapon regardless of speed will always do more DPS, "
    It was proven that a higher dps weapon can do less dps in this case due to a distortion related to attack speed and arcane power. Gosh some people just can't understand no matter how clear we show things;

    "It is just a matter of if you want to do it in quick bursts or constantly"
    Maybe you don't understand the concept of dps vs the concept of damage. You see you can do the same damage with a lvl1 weapon and with a lvl60 weapon. Let's say...200 dmg. It just happens that with a lvl1 weapon you'll take minutes and with a lvl60weapon you'll take less than a second. Dps is damage per second, ok? Ok.

    The case here, however, is even stranger because you have a higher dps weapon, which is faster, and you should expect more dps and more burst from it. But the case is that you're not only doing less dps. You're also doing less burst. The fast weapon is doing 258 damage every second, and the slow weapon is doing 280 every second.

    Read again and pay attention. Try to identify where the mess started (tip: it's related to arcane power cost)

    Quote from MADCATX

    You should also note that with one handed weapon you'll have orb, which gives you +damage (...)
    So overall damage of weapons is about the same, but with wand and orb you can kill things about twice as fast.
    You may have a orb, you may have a shield or you may have a pig in your offhand. It doesn't matter: there will still be the distortion. Let me re-explain.
    It's not a matter of hitting less but faster or hitting harder but slower. That's not what we talking about. It's a matter of hitting faster and by doing so drain way more arcane power than you should be draining! You double your speed you'll prob expect to drain twice as much arcane power, so that your cast lasts half as much. Right? No.
    If you double your speed you'll find some very strange results in terms of how much ap you're draining and how long your cast lasts.
    The most simple example is the first.

    1.0attack speed: you lose 10ap every second, you can cast for 10 seconds
    2.0attack speed: you lose 30ap every second, you can cast for 3.3 seconds. That's the problem.

    On a sidenote: +damage is an interesting thing. Did you know that it benefits more faster weapons? How?
    You get a +10dmg ring. If your weapon ss 1.0 you'll deal 10 more damage every second, that is, 10dps.
    If your weapon is 2.0 you'll deal 10 more damage every half second, 20 more damage every second, that is, 20dps.
    That is why you see such huge differences in damage when you check lvl60 weapons. The 2h weapons bring more damage and more dps usually, but that's because they expect this interference from rings amulets and offhands.
    But this is another thing, ok? :)
    Posted in: Theorycrafting and Analysis
  • 1

    posted a message on Attack speed, arcane power and you
    Quote from Nastai

    I do agree with you for the most part, but we should really also be considering signature spells and things such as prodigy, which can be used to regain AP. With higher attack speed, you will regain AP even faster when using these skills.
    Yes! So it works both ways. Let's say you pick Attunement and Prodigy. Every am hit will recover 8ap right? Well with a 1.0 weapon that's 8ap every sec, with a 2.0 it's 16ap.
    I think the major point is that attack speed is good and maybe should always be good, and that it's really strange when you find a situation where it's not. The really strange thing is this:
    Double attack speed...double ap recover!
    Double attack speed...not half time casting ray of frost....but actually almost a third due to how you spend every "cicle" but you only recover every second.

    Quote from ComMcNeil

    And OPs "theory" is based upon no further equippment
    As we have seen, there are various ways to increase AP generation which means that the fast you generate, the more "raw" dps you can pump out with faster weapons (or + attack speed items)
    1-Not a theory, a fact
    2-We did bring a lot of optimization both in ap generation AND reduced cost to demonstrate how it works.
    3-There are not various ways to increase ap generation, actually. People think they'll find +ap power generation on gear...they won't. +1 ap regen is way too powerful. You may find AP on crit and more total ap on gear.
    Posted in: Theorycrafting and Analysis
  • 2

    posted a message on Attack speed, arcane power and you
    Attack speed is as a dps increase. For some classes it also means faster resource generation, which means even more dps. For the wizard attack speed can be... complicated sometimes. Let's see how this can happen and why.

    Ray of Frost- costs 20 arcane power and deals 215% weapon damage. It'll do this amount of damage over a cicle. If you have 1.0 attack speed you have a 1 sec cicle, every second it'll deal 215%. If you have 2.0attack spped you have a 0.5 sec cicle, every second you'll deal 215% twice.

    It happens that the cost is also affected by attack speed. You spend 20 arcane power over a cicle. If you have 1.0 you'll spend 20 arcane power every second. If you have 2.0 you'll spend 40 arcane power every second.
    One could assume that if you double your attack speed you'll last half of what you used to last casting ray of frost. But it's worse than that.

    Every second a wizard will gain 10 arcane power. That is not affected by attack speed. Every second, no matter what's you attack speed you'll regen 10 ap.

    Situation 1- Your attack speed is 1.0.
    If you cast ray of frost you'll spend 20 arcane power every second.
    But you also gain 10 arcane power every second.
    The result is that you'll lose 10ap every second, so you can cast ray of frost for 10 seconds before getting out of ap.

    Situation2- Your attack speed is 2.0
    If you cast ray of frost you'll spend 40 arcane power every second.
    But you still gain only 10 arcane power every second.
    The result is that you'll lose 30 arcane power every second, so you can only cast ray of frost for 3.3 seconds before getting out of ap. Not 5 seconds.

    More attack speed is still a dps gain. But not as much as it should be, because it affects the balance of your arcane power management.

    The situation is even worse when you consider runes and other skills.

    Let's say you have two choices:
    Weapon A -100 damage, 1.0 attack speed ->100dps
    Weapon B-60 damage, 2.0 attack speed -> 120dps

    If you chose weapon B you can make a proper build to maximize your Ray of Frost usage. If you have Familiar (Arcanot) and the passive Astral Presence your ap regen goes from 10 to 14 and your total ap goes from 100 to 120. You can also use Storm Armor (Power of the Storm) to reduce the cost of every skill by 3 ap.
    Now for Ray of Frost you have two choices:

    Snow Blast-increases damage to 280%, but the cost remain 20ap
    Cold Blood-reduces ap to 12, but the damage remains 215%

    Let's try Cold Blood. With this build your regen is 14 ap every second and you're spending 9ap every cicle, 18ap every second. The result is that you'll lose 4ap every second and you'll be able to cast ray of frost for 30 long seconds without interruption.
    How much dps? 215% of 60 is 129, double that (speed) and you're doing 258 dps.

    If you chose Snow Blast however you won't be able to sustain your cast. You'll spend 17ap per cicle, 34 per second, only recovering 14. You'll lose 20ap every second, being able to cast during 6 seconds.

    Now let's think about weapon A. The weapon hits harder, but it's slower and offers less dps overall. With the exact same build we'll try to cast Snow Blast. We'll spend 17ap every second (1.0 attack speed, remember) and recover 14ap every second, losing only 3ap every second. You can cast that for 40 seconds.

    Now let's check the dps. 280% of 100 is 280, this time the speed multiplier is 1x so the final dps is 280.

    What does that mean? That means you'll do more damage if you chose a weaker weapon. Why? The way attack speed is currently working for wizards is a bit...

    ..strange
    Posted in: Theorycrafting and Analysis
  • 4

    posted a message on So everyone's main character is gonna be the Barbarian then...?
    Quote from AtraSeraph

    I was mostly wondering about if the 15% extra loot is for the Barb only or for the whole party he's in. If you're starting to play the game on the day with a friend, can only 1 of you be a Barb to get the extra loot? That sorta fits here doesn't it?

    This nice guy walks into a forum. He opens a topic: "So everyones gonna buy oranges then". In the topic he asks if it's true you can buy 8 oranges with only 10dollars. And also that oranges are overpowered because they have way too many vitamins and it's common knowledge that they're superior fruits.
    It happens that he opened this topic on a Astrophysics section.
    But ofc his topic "sorta fits" there. He did ask about mathematical theoretic things related to nature of the universe.
    Posted in: Theorycrafting and Analysis
  • 1

    posted a message on So everyone's main character is gonna be the Barbarian then...?
    Quote from AtraSeraph

    ... what with the whole +15% magic find from Threatening Shout's Grim Harvest rune? I mean, who wouldn't want an extra 15% loot when they're farming Inferno to sell items on the RMAH?

    Also, I was curious if anyone came across any info as to whether the monsters drop 15% extra loot for the Barbarian ONLY or for the whole team? (seeing as we only see our own drops)

    Plus they're OP as hell :)

    I think...this topic is in the wrong section. This isn't theorycraft or analysis. It's just silly statements and random opinions.
    Posted in: Theorycrafting and Analysis
  • 1

    posted a message on Do Elitist players ruin games?

    there personal personas
    Grammar says hi. Logic says bye.
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on World first 60/inferno clear
    Quote from Bubeech

    Their pursuit is trivial and not even worth watching.
    Yes.
    Please don't bring this kind of trash to our forums. Diablo is a game for those who like to destroy multitudes of demons, tear walls and bookshelves down, bring death and annihilation for thousands and thousands of vile creatures, not for morons who like to idolatrize other morons.
    Dedicated player? My respect for those who are.
    Attention whore? Get out of my sight.
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on What is the point of critical damage
    Quote from aldora

    Getting a high number sometimes makes u feel special and very powerfull, it's all about the feeling a human gets.

    Please...don't do it to yourself, son. Never go full retard.

    OP: As Slayerviper has pointed there are traditional roleplay reasons for it.

    Gameplay-wise critical is an interesting element. If you invest in more damage you're improving your regular damage. Them comes haste/attack speed. You're dealing the same damage more often. Them comes critical. You're dealing more damage than usual.
    For most games these 3 are the damage fundamentals, they are interdependent and they behave differently. Damage increase is a flat and direct relation. Haste is a direct multiplier, it reduces the intervals between attacks and by doing so it multiplies your regular damage by a certain amount. Critical is a chance based damage multiplier, it has a % chance of happening and when it does your damage is multiplied by a x amount.
    You have base damage increase, you have a direct damage multiplier and you have a chance based multiplier. Developers of most games tend to think that the iteration of these offer more opportunities for itemization, class/spec development and gameplay variety. In other words it makes damage less boring, more complex and more interesting.
    Posted in: Theorycrafting and Analysis
  • 3

    posted a message on 4 weeks until i beat inferno
    Quote from Nordicus

    Bit of a pointless discussion though, isn't it?

    - OP doesn't know how hard it is, so there's no way to make the claim. He could hit a wall within 2 weeks and be stuck.
    - On the other hand, those that reply have no clue if it's possible or not, so claiming he can't do it is equally impossible.

    Many things are not known.

    One thing is known though: when (may be in 2 weeks may be in 2 months, we don't know) some insane players start beating inferno...the OP won't be among them.

    It is known.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Has D3 lost their true diablo fans?
    Quote from Cowcaine


    Has D3 lost their true diablo fans?

    No
    Posted in: Diablo III General Discussion
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