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    posted a message on 'Condemned' as possible XPac Class
    Upon reading the various 'What class should be added?' topics, some common requests seem to include 'shapeshifter' 'demon/demonic powers' 'summoner' 'bring back old class x'. Also, after playing the beta you notice an obvious gap with no 'sword'n'shield' class, a 2nd STR user, and the classic Fire spells (Fireball, Inferno, Firewall, Fire Bolt, Flame Wave), technically they might exist under different names like Firebats for Inferno, Arcane Orb? for Fireball, but still.

    I don't know enough about Diablo lore to know if it's kosher or not, but when I factored in the above I came up with this basic concept:

    Name: Infernal Adept

    Background: (Spoilers are just Diablo/Diablo 2 events, but just in case..)
    Since the Dark Exile, the Prime Evils have possessed humans to further their agenda. These possessed humans were often forced to witness the demonic 'guest' within them destroy all they knew and loved. As the demon's actions eventually summoned heroes from across Sanctuary, the fate of these poor souls was rarely, if ever, a pleasant one.
    With the destruction of the worldstone, these few survivors have found themselves empowered by their half-demon heritage, able to channel the same dark and infernal powers used by their former tormentors. Sometimes referred to as 'dark wanderers' while they were possessed, they are now known as Infernal Adepts. Haunted by their tragic past, they desire but one goal: to inflict as much damage upon the Burning Hells as the Burning Hells has inflicted upon Sanctuary.

    What is it?: This concept is specifically themed around the
    Diablo Warrior, aka the Dark Wanderer.
    It would be a melee/caster hybrid, with weaponry based skills and spells, focusing on fire, shadow, ghosts, and demons.
    Another concept I had was for it to heavily involve shapeshifting, representing various stages of demonic corruption. Pure - Human form, Corrupted - 'dark wanderer', Full - demon transformation, with each form having unique and/or altered abilities.

    Class gear: Robes (chest slot armor), Knight's Blade (1h sword), and Hero's Shield.

    Resource: Corruption (Maybe works like TOR's Bounty Hunter's Heat (start at 0, builds up as you use abilities, decays over time and from certain skills)
    Originally thought of a two-resource system like Demon Hunters, with Corruption and Purity, that would work like a moonkin's solar/lunar eclipse kind of like on WoW, or something to that effect, which tied in with the shapeshifting concept.

    Primary stat: Strength

    Abilities - Some are specifically based on the class being
    the Diablo Warrior
    Skill inspirations came from mostly from this (4:00) and other D2 cinematics, with some based off existing D3 classes'.

    Primary
    Shadowy Strike – Imbues your weapon with shadow magic, inflicting x% weapon damage as Physical to an enemy and restoring x% of the damage dealt as Life.
    Inferno - Creates a continuous jet of hellfire to scorch your enemies, dealing x% Fire damage a second.
    Fire Bolt – Creates a magical flaming missile, dealing x% Fire damage to an enemy.
    Phantasmal Hew – Infuses your weapon with ghostly power, slashing in a wide arc to deal x% Arcane damage to enemies hit by the attack.

    Secondary
    Flame Wave – Creates a moving wall of fire, dealing x% Fire damage to enemies in a x yard line. Cooldown: x seconds.
    Fiery Assault – Imbues your weapon with hellfire, rapidly striking at enemies in front of you for x% Fire damage. Costs x initially plus an additional x while channeling.
    Vermin Swarm – Summons a swarm of rats, dealing x% damage to all enemies in their path. (Runes alter the summoned swarm: bats, scorpions, serpents, plague rats, scarabs)
    Fireball – Creates a sphere of fiery death that explodes when it hits, dealing x% Fire damage to all enemies within x yards.

    Defensives
    Eternal Knights – The spirit of Lachdanan, Gorash, and one of King Leoric’s knights return to aid you in your battles. The ghostly knights attack for x% of your weapon damage as Arcane. Cooldown: x seconds.
    Demonic Visage – Briefly reveals your demonic form, terrifying enemies within x yards, causing them to run in Fear for x seconds. Cooldown: x seconds.
    Demonic Speed – Move with demonic speed, increases movement speed by x% for x seconds. Cooldown: x seconds.
    Fire Wall – Creates a wall of flames that blocks or burns your enemies, dealing x% Fire damage to enemies who remain in the area. Lasts for x seconds. Cooldown: x seconds.

    Vengeance
    Torment – Surrounds an enemy with furious phantoms, Stunning them for x seconds, and inflicting x% Arcane damage per second. Lasts x seconds.
    Spectral Fury – The spirits of the fallen empower you, you attack all enemies within x yards for x% Arcane damage. Cooldown: x seconds.
    Shadow Blitz – Charge forwards, attacking enemies in your path for x% weapon damage as Physical and restoring x% of damage dealt as Life. Cooldown: x seconds.
    Sealed Fate – Shadowy tendrils pull an enemy towards you, you swing your weapon, striking the target and any nearby enemies for x% weapon damage as Physical. Cooldown: x seconds.

    Demonology
    Manifestation – Draws upon the lingering demonic presence to assume a Demon form for x seconds. Increases Armor by x% and resistances by x%, replaces normal abilities with unique demon form abilities. Every enemy killed adds 1 second to the duration. Cooldown: x seconds.
    Replaces abilities with:
    Chilling Claws – Deals x% Cold damage to enemies in an arc
    Firestorm – Deals x% Fire damage to enemies in a line
    Tail Swipe – Swings your tail, knocking back enemies and inflicting x% physical damage
    Fire Nova - Launches a ring of fire around you, dealing x% Fire damage to enemies within x yards.
    Charge – Run rapidly towards an enemy, dealing x% weapon damage to the target and any enemies in your path.
    Infernal Lightning – Fires a surge of demonic energy, dealing x% Lightning Damage to enemies in its path

    Summon Demon – Summons a Demon Imp to do your bidding. Demon Imps attack with Fire Bolts and Inferno, dealing x% Fire damage, and can teleport. Cooldown: x seconds. (Runes change the demon summoned, examples: Tainted, Succubus, Defiler, Blood Lord, Scarab Demon)
    Nether Sigil – Inscribes demonic runes on your armor, reducing damage taken by x% and increasing attack speed by x%. Deals x% Fire damage to enemies that hit you. Lasts for 120 seconds. Only one Sigil may be active at a time.
    Shadow Sigil – Inscribes demonic runes on your armor, increasing your Dodge chance by x% and restoring x% of damage dealt as Life. Lasts for 120 seconds. Only one Sigil may be active at a time.
    Ghastly Sigil – Inscribes demonic runes on your armor, enemies within x yards have a chance to be Blinded for x seconds and reduces their damage dealt by x%. Lasts for 120 seconds. Only one Sigil may be active at a time.

    Dark Arts
    Apocalypse – Hellfire erupts underneath all targets within x yards of you, dealing x% Fire damage after x seconds. Cooldown: 120 seconds.
    Will-O’-the-Wisp –Flies around the battlefield inflicting x% Arcane damage to every enemy it passes through. Lasts for x seconds. Cooldown: x seconds.
    Army of the Dead – Calls forth x spirits of your fallen comrades to fight alongside you for x seconds. The ghostly knights attack for x% of your weapon damage as Arcane. Cooldown: 120 seconds.
    Unholy Onslaught – A devastating series of x weapon strikes, dealing x% damage to an enemy. Enemies slain by Unholy Onslaught restore x% of your maximum Life. Cooldown: x seconds.

    Passive Examples
    Ashen Allies – Your fire spells have a x% chance to summon a Skeleton Warrior. Skeleton Warriors deal x% weapon damage with their attacks, and fight for you for x seconds. Fire spells include: Fire Bolt, Inferno, Flame Wave, Fireball, Fiery Assault, Fire Wall, and Apocalypse.
    Haunted – Your shadow spells have a x% chance to summon a ghostly knight. Ghostly knights deal x% weapon damage with their attacks, and fight for you for x seconds. Shadow spells include: Shadowy Strike, Phantasmal Hew, Spectral Fury, Shadow Blitz, Sealed Fate, Unholy Onslaught, Torment, Will-O-The-Wisp.
    Demon’s Blood – Whenever you are healed by a health globe, you gain x resource, and a x bonus to Strength for x seconds.
    Immolation – Increases the damage by x% of your Fire Bolt, Fireball, Inferno, Fiery Assault, Firewall, Flame Wave, and Apocalypse spells. Your Fire spells have a chance to ignite the target, dealing x% Fire damage over x seconds.
    Gone, but not Forgotten – The cooldowns on Army of the Dead, Will-O-The-Wisp, and Eternal Knights are reduced by x.
    Shield Mastery – When using a shield, gain a x% Block Chance, and have a chance to reflect non-Physical damage back to enemies, dealing x% damage.
    Runic Knowledge – Increases the duration of all Sigils by 120 seconds. When one of your Sigils is active, you regenerate x resource every second.
    Royal Presence – Increases the damage of your summoned minions by x%, and increases the health of your Eternal Knights and Summon Demon by x%.



    As I said, I don't know if the concept would work lore-wise, and maybe I just like to play the 'bad' guys, but it could fit most of the missing archetypes. The 'missing' classic Fire spells. Sword and shield based. Strength based. Demonic but still a 'good' guy. Summoner. A returning 'old' class, from a certain point of view.

    If for some reason you happen to read this Blizzard, feel free to use and abuse this class concept, we just want to unleash 'hell' on our foes. :bigD:
    Posted in: Diablo III General Discussion
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    posted a message on Impending Release and Spoilers.
    As difficult as it may be, you may want to try and avoid Diablo forums and even general forums once the spoilers get widespread. In the past for big releases, there's always some ninnyhammer(s) that post the spoilers as topic titles, or randomly post them in topics.

    I just hope all those datamined 'theories' turn out to be true, seen a lot of people on another forum dismissing all of that data as hogwash. (As if someone on the D3 team took the time to fake all of that data, although anything's possible I suppose.)
    Posted in: Diablo III General Discussion
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