Flaming dart is there because mobs in act 1 are less resistant to fire and atm im farming act one, not even trying to progress.
Grasp is the second best spell in a WDs arsenal.
Spirit walk is a must in inferno, the jaunt rune gives me enough time to soul harvest + Mass Confuse without worries.
Acid cloud ftw. As you can see, petless but works fine.
Try switching vision quest with Jungle Fortitude. After that, try and get another 4-5k HP. You don't need to lose DPS over it, you just need better items that can provide both. Also, from the build you use i presume you are having mana issues?
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Well the mana issues come from using the freakin bats. No idea why so many people use them, i prefer the darts.
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http://eu.battle.net/d3/en/calculator/witch-doctor#aZUdij!ZbX!YaaYac
Flaming dart is there because mobs in act 1 are less resistant to fire and atm im farming act one, not even trying to progress.
Grasp is the second best spell in a WDs arsenal.
Spirit walk is a must in inferno, the jaunt rune gives me enough time to soul harvest + Mass Confuse without worries.
Acid cloud ftw. As you can see, petless but works fine.
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