Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
This Guide, is meant to serve people whom might be new to Diablo 3, or new to the Witch Doctor Class. It provides a structured easy to follow process that will enable the player to maximize the first 24 hours of a New Witch Doctor that is Created.
Getting power leveled, using exploits, or group play will yield faster results in gearing up a Witch Doctor initially. The point of this guide is to provide an option for players to be self sufficient, or use as a itinerary list on what you should be focusing with a new Witch Doctor.
The guide Will be broken up into "Three Phases"
Leveling Phase
* Getting your WD setup to level quickly to Max Level
* Efficiency in Bounty Quest Choices
* Difficulty Settings, Broken down by Levels
* Skill Choice, Broken down by Levels
* Tactics for Gearing while Level progressing
* Appropriate gears choices while Leveling.
Gear Progression Phase
* Executing the hunt for a boon of the Hoarder, and Solid Jewelry Choices (Rings/Amulets)
* Identifying a Solid plan to begin gearing for Torment Lv. 1-3 Content
* Determining (Based upon Drops) which Build to commit to, that will allow you to begin farming higher level torments (Lv's 5-6)
* Acquiring 3 Legendary Gems for your build, to begin Gem development in the "GR" System
Grind Phase
* All the remaining time you have left in the First "24" Hours to push your WD to T6 Farming
* Finishing off Gem progression, (Legendary Gems, and Non Legendary counter parts)
* Min-Maxing with Craft-able Sets.
24 Hour Witch Doctor Itinerary List
The following in which you are about to read, is a start to finish Itinerary for our first 24 hours for a "fresh" solo Witch Doctor. If you are in a group, you can use this as a rough outline on what you should be focusing on as you progress through content. The leveling Phase is pretty straight forward, it list what difficulty, and skill setup you should be running at different level intervals. The second phase shows how you should prioritize your time to quickly Progress onward to Torments 1 & 3. The final phase is all about rounding out your build, and gear itemization to have your Witch Doctor Torment Level 5/6 ready.
Part 1 Leveling Phase
Levels 1-12
* Adventure Mode Bounties
* Normal Difficulty
* Hire Enchantress Follower
* Poison Darts (Level 1)
* Grasp of the Dead (Level 2)
* Zombie Dogs (Level 4)
* Poison Dart "Splinters" Rune (Level 6)
* Soul Harvest (Level 9)
* Jungle Fortitude *Passive* (Level 10)
Level 1-12 Ending Skill Setup
Primary Skills
* Poison Dart "Splinters"
* Grasp of the Dead
* Zombie Dogs
* Soul Harvest
Passive skills
* Jungle Fortitude
Levels 12-21
* Adventure Mode Bounties
* Master Difficulty
* Haunt (Level 12) ---> Replaces Poison Darts
* Zombie Dogs "Rabid dogs" Rune (Level 12)
* Grasp of the Dead "Groping Eels" Rune (Level 15)
* Personally I await until 4m Toughness with 500k Dps before switching to Torment 1 @ Lv 70
Legendary Gems
* Every-time after Defeating a Rift Guardian, you have a % Chance to acquire a Greater Rift token, the chance for it to drop increases with Torment difficulty
* After Completing a Greater Rift, you receive 1 Random Legendary gem until you acquire all of them.
* Your goal is to obtain 3 Legendary Gems that are working towards you "Gear Progression" Build
* "Safe Gems" To Use/Level are as follows: Bane of the Trapped, Bane of the Powerful
* Usually your 3rd Gem Option is determined by build
Torment Level 3
* Target Toughness 4-5m
* Target DPS 600-800k
* Once you hit Torment Level 3, you should have a good understanding of What build your working towards
* Getting to this Stage int he first 24 hours as quickly as possible, will allow more time int he final phase to reach T5-T6 Difficulty farming potential at the end of the first 24 hours as a New Witch Doctor
Phase 3 Grinding Phase
Getting into a Routine
* Farming Rifts
* Farming Greater Rifts when GR Keystones drop form Regular Rift runs.
* Upgrading Your Legendary Gems
* Spending Blood Shards on specific Gear slots to improve your Build
Gambling for specific item Slots to complete your Build
* Knowing what Build you are committing to and making the correct purchases with Blood Shards
* Making Purchases between runs, to allow for frequent upgrade
Upgrading Legendary Gems
* Identifying the 3 Gems that will work with your build
* Upgrading gems with the 1-1-1 Method
* Minimize Gem Failing once Gems Reach Level 15
Determining if you will need a Ring of Royal Grandeur
* If running Cains Set, with Aughilds this might be necessary
* If attempting to Go for a "6" Piece Jade Set this WILL be Necessary
This Section will cover these major points: Bounty Choices , Itemization, and Skill Build
Bounty Choices
Bounties are pretty much straight forward. While leveling there certain bounties that we avoid, and specific acts we stay away from. When you start a new Witch Doctor, everyone can start off in "Adventure mode", granted they've completed story mode beforehand.
Why do you only choose Act 1 Bounties Only?
* Has the most easiest bounties to complete in game
* Monster A.I. pales in comparison to other ones from Acts 2-5
* Bounty maps objectives, usually spawn in the same areas
What Bounties should I do, avoid sometimes, or skip all together?
* Here is a Image the explains it all:
* Green = You should do these Bounties all the time
* Blue = You should do these bounties, when it doesn't involve killing a boss
* Red = You should never do these bounties.....period
Why am I avoiding these Bounties?
* One case, is how Difficulty level effects bosses greatly, Last thing you want to do is fight Skeleton King, Queen Araneae, or the Butcher on Masters+ Difficulty or higher, for the amount of time they take, it is not worth it.
The area also could just be to large, and random to successfully locate the bounty objective quickly. This rears its ugly head with any bounties that takes place on Caverns of Araneae, or Fields of Misery
What about the Maybe Bounties
* It is ok to do these bounties, ONLY if the bounty that is given DOESN'T involve killing a Boss Monster.
If you complete all of the bounties, that are on the list, and all that remains are the ones that you should "NOT" do, it is more profitable to simply leave game to "Reset" the bounties.
Pools of Reflection
Whats a pool of reflection
* Pools of Reflection provide a 25% bonus to experience
* This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies.
* Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
*This experience bonus persists on logout
While doing bounties you will come across these pools of golden goodness, it is very easy to keep these stacks going from levels 1-61. So to increase the rate at which you level stack these pools without dying. From levels 61 onward, things can get a little tough, so be extra careful to not die as the increased exp makes a BIG difference on your way level 70.
What Gear should I be focusing on while leveling up?
* 2 Handed weapons are the best due to our skill choices, their accessibility, and how well their damage scales as we level up.
* The weapons scale Very well, and make it so we don't have to worry about finding a proper Off Handed weapon
* Equipping anything that increases the Damage for your Witch docotor. (Armor more specifically)
* Any type of gear, that increases the amount of experience you receive
* Level 61+ Any Helmet that has a Socket for a Marquise Ruby Gem
What options do I have if I can't find a decent weapon?
* NPC Merchants, believe it or not they do carry nice Weapons, and Jewelry
* If your Weapon begins to start lacking, and you need to replace it to keep a good leveling pace, Checking the Merchants in each Act will help your out A TON. So don't neglect this option.
Things you don't need to worry about from levels 1-60
* Breaking down Items at the Black Smith
* Picking up, or using Gems
* Learning any Pre-61 Crafting Plan
* Keeping, or saving any Pre- Level 60 Legendary
* Upgrading any Artisan Pre- Level 61
What about when I hit level 61?
* Pick up everything you can Pre- 61, and sell it for gold
* Once you reach level 61 Start picking up EVERYTHING, because these items are the "End Game" Crafting items.
* If you get any Level 60-70 Voodoo Witch Doctor Helmet save them!
What is the most optimal Build in your opinion to level with?
* Haunt, and Locust Swarm by far
* Damage over Time spells are very powerful tools while leveling, and scale Dramatically well with 2 Handed Weapons.
* The build that I have below is a build that works well into level 70, and beyond. If you need the level by level on what skills to you, you can check out the 24 Hour Witch Doctor Phase 1 Itinerary section located at the beginning of the guide.
Phase 2 begins immediately after you obtain level 70. Setting ourselves up to progress towards torment Difficulty levels 1-3 while also identifying (based upon what Items have dropped ) which build would be the most efficient for our Witch Doctor to run. With a little crafting, and some luck this phase will go smoothly.
* Stat alternative that is "ok": Int, Increased Critical Damage, Socket(1)
Enchanter
* Pretty simple here with this artisan, she allows you to re-roll one Stat of your choice. for crafting materials
* Only thing to say about here, is that Chest, Pants, Belts, Shoes are fairly expensive to re-roll stats on so be careful.
* Gloves, and Wrist are by far the cheapest to re-reoll.
* Any items you continual re-roll has their base gold cost increased every time the enchantress is used, this is however excluded when re-rolling Legendary Jewelry (Rings/ Amulets) the cost for these items are consumed in the forum of Gems.
* Boon of the Hoarder is a Legendary Gem in Diablo III. It can only be socketed into Amulets and Rings, and, unlike other Legendary Gems, only drops from Greed in the Treasure Realm.
* This gem gives a chance to cause any killed enemy (even if killed by a pet or a minion) to drop several large piles of gold in addition to their normal loot. The explosion does not cause any damage. Upgrading the gem increases the chance to proc, though for realistic purposes, it is not worth upgrading after reaching rank 50.
* At rank 25, it also gives a brief movement speed boost after picking up gold.
* This gem will have no effect in Greater Rifts. It will also not trigger off of kills made by anyone other than the Nephalem hero who uses this gem, even their own followers. It is also the only gem that gives no real combat effectiveness by itself. The massive quantities of gold offered, however, do prove very potent when coupled with items like Goldwrap and the Custerian Wristguards.
* The Boon of the Hoarder is one of the three gems (the others being Gogok of Swiftness and Invigorating Gemstone) that actually have a limit of effective ranking at 50.
How do you go about getting a Treasure Realm?
* By setting the game Difficulty to Normal, and targeting areas in Adventure mode (non rifts), where Goblin spawn rates are high.
**Can I get a Treasure Realm to spawn from goblins in rifts?**
* No you cannot, it has to be in Adventure mode, you must be level 70, and it is only Goblins that are NOT inside of a rift.
Do you have a list of Areas where you go to hunt goblins?
* The goblins I target it are in these Areas: Act 1 Araneae, Tower of the Cursed level (1 & 2), Core of the Arreat
Map of Goblin farming areas
Why is it so important to get this gem right away after hitting level 70?
* Gold is the sole reason, due to the fact that Crafting, Gem Crafting, and Using the enchanter for re-rolls is can get VERY expensive.
* Securing this item early on, will grant you easy gold for a lifetime.
While Hunting for goblins, or simply running rifts to farm for gear, and mats, your going to come across a lot of Rare (Yellow colored) items. These pieces of gear can help you gear up quickly to getting started on torment farming. I've included a basic list on what stats you want on each individual piece of gear (Excluded are Jewelry pieces as that was covered int he section above)
* Shoulders --> Int, Vit, Armor, Life %
* Helm ---> Int, Vit, Critical Chance
* Chest ---> Int, Vit, Armor, Socket (3)
* Pants ---> Int, Vit, Armor, Socket (3)
* Boots ---> int, Vit, Armor, Increased Movement Speed
* Off Hand ---> Int, Vit, Crit Chance, *Increased Skill Damage*
Phase 2 - Torment Levels 1 & 3
In regard to what target numbers I go for before progressing towards a higher level of difficulty, these are simply what worked for me, A.K.A My opinion. If you find your able to start Torment Level 1 sooner than what target Toughness/Dps then by all means go for it!
Torment 1
* Target Toughness 3-4m
* Target DPS 350-500k
* Personally I await until 4m Toughness with 500k Dps before switching to Torment 1 @ Lv 70
Torment Level 3
* Target Toughness 4-5m
* Target DPS 600-800k
* Once you hit Torment Level 3, you should have a good understanding of What build your working towards
* Getting to this Stage int he first 24 hours as quickly as possible, will allow more time in the final phase to reach T5-T6 Difficulty farming potential at the end of the first 24 hours as a New Witch Doctor
* Straight forward Pet build, can get you farming towards Torment Levels 1-3 Easily
* Does take a little bit of luck, and effort to take this build T6 However
* Only thing bad about pet builds, is that their initial gearing works well for lower torments, but takes a while to obtain the all the items that push it to the end game.
* However once said items are acquired, many Pet builds can easily push Great Rift Level 40 + Content Easily
Due to Drops being fairly luck based, and random, I prefer to go with the 2 Handed Dot/Pet Build, due to the fact that it doesn't require item specific drops. Haunt, and Locust swarm also scale VERY well with 2 Handed weapons, and the right Increase Skill Damage/Elemental rolls on your gear. If you want less of a headache I'd advise to use the 2 Handed Dot build first, to help you farm efficiently, then proceed into a Jade, or one of the End game pet builds once you've acquired some nice build specific loot drops.
* Every-time after Defeating a Rift Guardian, you have a % Chance to acquire a Greater Rift token, the chance for it to drop increases with Torment difficulty
* After Completing a Greater Rift, you receive 1 Random Legendary gem until you acquire all of them.
* Your goal is to obtain 3 Legendary Gems that are working towards you "Gear Progression" Build
* "Safe Gems" To Use/Level are as follows: Bane of the Trapped, Bane of the Powerful
* Usually your 3rd Gem Option is determined by build
* Rhen'ho Flayer (Ceremonial Knife) 7.04% Drop Rate
Drop rates mean the following:
* The % Chance Drop is for when a legendary drops for that specified s
* I.E.: A legendary Sword drops, Doom Bringer Drop Rate is Roughly 5-6%, so basically out of every 20 Legendary Swords that drop you "SHOULD IN THEORY", have one of those drops be a Doom Bringer.
* Keep in mind you could go through 40 Legendary Swords, and see no Doom Bringer, then on your next two Legendary Sword drops you get two Doom Bringers in a row, that is what we call "RNG" or Random Number Generator.
The final phase is mostly coming to terms with what build to lock down (focusing on a specific build) so that by the end of 24 hours (in game time) your Witch Doctor will be able to farm T5-T6 easily. If you followed the correct steps listed in Phase 2, you should have a clear idea of what build your working towards, and only need to "Min/Max" the final pieces of your gear.
Debo what is Min/Maxing?
* From the Game Theory Wiki Definition:
* Min-maxing is the practice of playing a role-playing game, wargame or video game with the intent of creating the "best" character by means of minimizing undesired or unimportant traits and maximizing desired ones.[1] This is usually accomplished by improving one specific trait or ability by sacrificing ability in all other fields. This is easier to accomplish in games where attributes are generated from a certain number of points rather than in ones where they are randomly generated.[2] Min-maxing is particularly common in games where the cost of traits does not reflect their expected usefulness; for instance, in a combat-heavy game a player may focus on physical traits, giving a character abnormally low mental and social skills so that the remaining points can all be channeled to physical statistics that are more likely to come into play.[citation needed]
Some video games have guides dedicated to building the absolute "best" character. Min-maxing in video games is considered expert-level play as it requires a perfect understanding of the game's mechanics and systems, but once it is achieved, a game is no longer challenging.
Does Min Maxing make a difference?
* Lets look at 6 pieces of gear, with a Stat cap of 500 INT. With those 6 Pieces you average 440 Int per piece of gear, bringing you to 2,640 Int Count. If you were to able to bring the average to 460 Int per piece of gear gear, your new Int count would be 2,760 an improvement of 120 Int. If you were able to average 490 Int Average per piece of gear 2,940, that's a 300 Int Difference from the 440 Avg we started with. So with 13 Item slots in Diablo 3, improving your gear piece by piece, maximizing your Stat rolls on each individual pieces of your gear makes a huge difference in character development.
Phase 3 - Gambling for specific item Slots to complete your Build
During phase 2 prioritization on Witch Doctor Voodoo helms is key initially, but after acquiring one of the Build changing Witch Doctor Helms, it is all bout rounding out the items that will improve your build. I.E. Maybe you have 3-4 Pieces of Jade Set, but your lacking the gloves, or Your running a poison Grin Reaper build, and you attempt to gamble for a Swamp Waders for additional poison damage.
* Knowing what Build you are committing to and making the correct purchases with Blood Shards
* Making Purchases between runs, to allow for frequent upgrades
* Gambling for items that "realistically" get is easily, (High Drop % chance items)
For the most part the following gems are commonly used for most builds: Bane of The Trapped, Bane of the Powerful, Enforcer, and Efficacious Toxin gems. For the most part these gems are would you should be upgrading first with a "New" Witch Doctor. The 1-1-1 Method I use, is to upgrade each gem one Level at a time to Maximize successful upgrades. By the time all your Gems reach level 15, you should have solid gear, and proper itemization with your build to already be clearing Greater Rift levels 25-30.
* Identifying the 3 Gems that will work with your build
* Upgrading gems with the 1-1-1 Method
* Minimize Gem Failing once Gems Reach Level 15
Determining if you will need a Ring of Royal Grandeur
* If running Cains Set, with Aughilds this might be necessary
* If attempting to Go for a "6" Piece Jade Set this WILL be Necessary
Phase 3 - Crafting high level Gems (non legendary)
Towards the end of the 24 Hour Witch Doctor Run, items should have solid rolls, and your Jewelry should be min maxed to a decent level. Most of your gear will be complete, and Gems should be stacking up due to the probability your jewelry re-rolling is complete. Not to mention your Gold count should be solid allowing you to craft all your gems to "Royal" or "Flawless Royal" very easily.
Hope you guys enjoyed this guide! I hope a lot of new players can utilize it to make their time more efficient with the game, become better players, and teach other players on how they can improve their Witch Doctors. More future guides to come, how your looking forward to them.
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
* Having Locust swarm on you skill bar with a rune affix enables the Locus Swarm Auto cast by Worm Wood to gain that affix.
* Current Drop % for Worm wood is 18.8% for the Witch Doctor class
* The above statement refers, to when a Legendary Staff Drops you have almost a 1/5 Chance of it being a Worm Wood Drop
* The Auto cast Locust Swarm (without it being set to your skill Bar) is poison, unless you are Running Locust Swarm with a Rune that changes it to fire or Cold
* So in relation to the above statement, If you were to use Locus Swam with the "Searing locust" Run affix, all auto-cast Locust swarm will be "Fire property", and take on the additional effects of the rune selected.
Worm Wood In comparison to other "Jade" Build Weapons
* 2 Handed Mace , with up to a 50% Increased elite Damage roll
* No matter How you look at it regarding this weapon it is undisputed King of all Jade Weapons, the Increased Elite Damage of up to 50% is not easy to overcome by other weapons.
2.Worm Wood
* 2 Handed Staff 25% Increased Poison Damage, with an Auto Cast Locust Swarm Secondary Effect
* I only put Worm Wood Above Wrath of the Bone King due to the Fact in Patch 2.1.2 They changed one of the Rune options for Haunt to be poison property, and to have this added effect:
*Witch Doctor: Haunt : Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies).*
* Since the Wrath of the Bone King Lacks the synergy of maximizing the Poisoned spirit Haunt Rune (By providing Increased Damage to Cold) Worm Wood Has an edge up over the WOTBK
3.Wrath of the Bone King
* 2 Handed Mace with up to 30% Increased Cold Damage
* Goes will With the Jade build do to 2h Working the best with DOT spells, but also it Increasing Cold Damage which effects are Haunt Rune due to all Haunt Runes being Cold Based
* In the future patch this Changes, since one of the Runes for Haunt is Poison based, and has a 20% Increased damage from all sources Affix, which pushes it just Under the Worm Wood due to its future changes
4.Sun Keeper
* Not much to say here, the only 1 Handed weapon you will be using for Jade Build, Outside of the 2 handed weapons I've listed above.
**Haunt "Poisoned Spirit" (Not available until Patch 2.1.2)**
*Witch Doctor: Haunt : Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies).*
* Locust swam Auto Casts ---> Spreads to all monsters on screen -----> Bad Medicine 20% Less Dmg dealt by all monsters under the effect of Locust swarm
* Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
* Upgrade rank grants: +50% weapon damage over 10 seconds.
* Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.
*Efficacious Toxin gem works well with Worm Wood due to the fact of auto cast Locust Swarm. Locust Swarm procs the 1st, and 2nd ability of Efficacious toxin Gem, plus scales well with the gem with the up to 25% increased Poison damage Primary Stat roll.*
Bane of the Trapped
* Base effect: Increase damage against enemies under control-impairing effects by 15%.
* Upgrade rank grants: +0.3% damage.
* Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
*Before unlocking the 2nd Ability Hwoj Wrap with Worm Wood works quite nicely with activating Bane of the Trapped. Once the 2nd ability is unlocked, simply being within the Auto Cast range with Worm Wood, also meets the requirement of being close enough for the Reduced movement speed aura provided by Bane of the trapped to trigger the 1st ability.*
Skill Builds with Worm Wood
* Haunt is left "un-runed" due to the fact Poisoned Spirit will not be in the game until patch 2.1.2
*Witch Doctor: Haunt : Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies).*
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
* Fast Attack speed= Fetishes firing quickly= High Damage output
What set pieces/item make the build work better?
* Zunimassa 4 Piece Set, to make Summon Fetishes Army Last forever
* Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites
* Cain's 2 Piece Set, to gain a 8% Attack Speed
* Swamp Land Waders: 20% Increased Poison Dmg
* Star Metal Kukri: Reduces Cooldown of BBV, and Summon Fetish Army By 1 second each time your fetishes deal damage.
* Dagger of Darts: Allows for Darts (Your own, or your pets) to pierce through targets
* Unity Ring- For solo play, used with your follower allows for 50% Damage mitigation
Paragon Setup:
Core Prioritization
* 1.Movement Speed until max
* 2.Int
Offensive Prioritization
* 1.Attack Speed
* 2.Crit Chance
* 3.Crit Damage
Defensive Prioritization
* 1.Armor
* 2.Life %
* 3.All Resistance
Utility Prioritization
* 1.Life on hit
* 2.Area Damage
* 3.Resource Cost Reduction
Gearing list:
The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.
However the hardest items to get are as follows:
* 3.Dagger of Darts (With good rolls) (Drop Rate: 7.04%)
* 2.Hell Fire Amulet(With good Rolls)
* 1.The Witching Hour (Drop Rate: .83%)
Drop rates mean the following:
* The % Chance Drop is for when a legendary drops for that specified slot
* I.E.: A legendary Dagger drops, DOD Drop Rate is Roughly 7%, so basically out of every 10 Legendary Dagger drops you "SHOULD IN THEORY", have one of those drops be a Dagger of darts.
* Keep in mind you could go through 30 Legendary Daggers, and see no DOD, then on your next 3 Legendary Dagger drop you get 3 DOD in a row, that is what we call "RNG" or Random Number Generator.
With that being said below here is the item list, with what I believe is the best items for that gear slot:
**KEEP THIS IN MIND about TaT and CarnEvil Build**
* The attack speed increase to pets, doesn't work for Fetishes while shooting darts
* The reason for the above statement, is due to the fact Fetishes only shoot Darts when you do
* The reason why I suggest TOT still, is due to the fact in some situations due to positioning, wallers, and reflect the best course of action to maintain DPS is to simply not shoot darts.
* When your in a situation where you want to let fetishes default to melee enemies, TOT will allow them to attack Faster, and maintain a "decent" level of dps until you can return to shooting darts.
* Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
* Pretty Much Non-negotiable
Boots: Zunimassa
* Stats wanted: Int, Vit, Armor, All Res
* Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
* Pretty Much Non-negotiable
Pants: Swamp Land Waders
* Stats wanted: Int, Vit, Socket(2)
* Increased Elemental Poison Damage (Up to 20%) on Pants slot
* Only Pants in game, that provide Poison Elemental Damage increase
* Attack speed, and Critical Damage, Best in Slot Belt for CarnEvil builds
Chest: Zunimassa Marrow
* Stats wanted: Int, Vit, Socket(3), Increased Feitsh Army Damage
* Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
* Until you setup a Hell Fire Amulet, any Legendary Necklace will do with the right stats
* Preferably a necklace that provides additional mitigation to fire, lightning, ranged attacks etc. will be your best bet until you can craft that perfect Hell Fire Amulet.
Skill build breakdown:
The only really skills that I can see that can be altered are as follow:
Jungle Fortitude --> Spirit Vessel
* Decreases the cool-down of Horrify, and spirit Vessel
* Prevents us from getting one shotted, and provides more opportunities to use Horrify
Jungle Fortitude --> Gruesome Feast
* Strong Dps increase
* Good candidate, for an additional passive, once we can lock down a Decent Hell Fire amulet
Zombie Dogs "Leech life" --> Mass Confusion, Gargantuan, Big Bad Voodoo
* Mass confusion provides more CC to the build
* Gargantuan with Big Stinker, provides a tank, and good enabler of Effacious toxin gem due to its AOE poison
* Big Bad Voodoo Provides Attack speed, and Damage increase
Their is a lot of variations that can go into the CarnEvil Build, with being said I believe these skills are non Negotiable:
Skills
* Poison Darts
* Spirit Walk
* Piranhas
* Summon Fetish Army
This leaves 2 Debatable skills open for your choosing.
Passives
* Pierce The Veil
* Fetish Sycophants
* Grave Injustice
This leaves 1 Debatable passive for your choosing.
Active Skills:
Spirit walk- "Jaunt"
* Extended time in the spirit realm by 3 seconds, sounds, straight forward choice here no surprise
* Will give us the flexibility, when we go against mobs, with jailer, frozen, waller etc.
Fetish Army "Legion of daggers"
* Provides us 8 Fetish at 180% Weapon Damage
* Doesn't Matter that it is Physical Property, CarnEvil Converts the Physical to Poison Damage
. Horrify "Frightening Aspect"
* 35% Armor Increase, will provide us additional toughness
* Provides us additional Crowd Control vs Elites, and trash mob packs
* With our CDR, Grave injustice, and Spirit Vessel this skill will be rarely off of cool down
* Triggers Bane of the Trapped Gem
* Triggers Efficacious Toxin Gem
Piranhas- "Piranhado"
* 15% Damage increase on targets affected by Piranhas.
* Vortexes enemies into one area, enabling our Darts to pierce through multiple targets at once
* Triggers Bane of the Trapped Gem
* Triggers Efficacious Toxin Gem
Poison Darts- "Snake to the Face "
* This skill combines well with The Dagger of Darts
* Allows for every enemy hit by this skill, to be stunned
* Provides Stability, and Crowd Control to Trash packs, and Elites
* Triggers out Bane of the Trapped Gem
* Triggers Efficacious Toxin Gem
Zombie Dogs "Leech Life"
* Zombie Dogs can tank mobs for us
* Leech life provides sustainability to the build, and helps us deal with Reflect mobs
Passive Skills
Pierce the Veil
* 20% increased damage, Everyone pretty much runs it,
* The increased mana cost is a pain, but as long as your smart about casting your spells, this really shouldn't be to much of an issue
Grave Injustice
* 1% Hp/Mana restored, and 1 second reduction to all skills, per enemy killed.
* Greatly effects Piranhado, Horrify, and Spirit Walk so we can, get "Instant resets" on our skills cool downs
Fetish Sycophants
* Generates Fetish up to 15 additional fetishes that will increase our Damage Dramatically
* Proc co-efficient with Poison Darts, will make it so we have 15 fetishes up constantly, bearing in mind out Attack Speed is high enough
Jungle Fortitude
* Provides additional toughness for our pets, and ourselves
* Getting additional toughness through passive, opens up more DPS options in our gear.
Legendary Gems
For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.
For the CarnEvil Build I have my own personal setup, and the more commonly used by Most Witch Doctors.
My Top 3 personal Gems
* 3.Enforcer
* 2.Gogok of Swiftness
* 1.Efficacious Toxin
General Top 3 Gems used by most Witch Doctors
* 3.Bane of the Trapped
* 2.Enforcer
* 1.Gogok of Swiftness
Gem of Efficacious Toxin
* Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
* Upgrade rank grants: +50% weapon damage over 10 seconds.
* Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.
Efficacious Toxin gem is as self sufficient as it gets. The dot can be applied by damage you preform, or caused by your pets. The Dot scales with Increase Poison% property items, and since the dot is poison property it auto triggers the secondary effect. Since the CarnEvil build evolves around poison damage, running this gem is a viable and sensible option.
Skills we have that trigger it
* Poison Darts "Snake to the face"- Stun
* Horrify- Fear
* Piranhado- Stun
* Zombie Dogs
Bane of the Trapped
* Base effect: Increase damage against enemies under control-impairing effects by 15%.
* Upgrade rank grants: +0.3% damage.
* Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
Overall If your looking for a good standard gem that works in pretty much all WD builds, this is it. The gem self-activates just by being in close proximity of a monster, in combination with other impairing effects. The damage is ACTUAL damage increase on the target, just as if your using piranhas or Strong Arm bracers, which is pretty awesome.
Skills we have that trigger it
* Poison Darts "Snake to the face"- Stun
* Horrify- Fear
* Piranhado- Stun
Enforcer
* Base Effect: Increases the damage of your pets by 15%.
* Upgrade rank grants: 0.3% more pet damage per level.
* Rank 25 unlocks: Your pets take 25% reduced damage.
Solid choice in any pet build. The secondary doesn't really make to big of a difference, but if you find your self running a build that uses Fetish Army, and Fetish Sycophants the 25% damage mitigation for pets really helps those builds especially through Greater Rifts. This gem along with Gogok of Swiftness I feel is non-negotiable.
Gogok of Swiftness
* Base Effect: 50% chance on hit to gain Swiftness, increasing your Attack Speed 1% for 4 seconds. This effect stacks up to 15 times.
* Upgrade rank grants: +1% chance.
* Rank 25 unlocks: Gain 1% Cool-down Reduction per stack of Swiftness.
For the Witch Doctor, Gogok is a solid gem choice for many builds. The attack speed helps with Fetish generation, and outputting damage with build such as the CarnEvil the secondary isn't the best but it isn't the worst either. In the Carnevil build, since Attack speed GREATLY effects the damage output of that build, gogok is a definite must. Non-negotiable.
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
A Test server, where Blizzard tests their patches before they are released
You can Import your characters from the main "Live Servers" over to the Test Realm
Any Items obtained while on this server do not carry over to "Live Servers"
There no separate servers for PTR, All players from NA, EU, Asia all login on the same server
What is Blizzard planning to introduce in the upcoming patch?
Tiered Rifts
Ladder Seasons
Class balancing
Legendary Gems
Introduction of new Seasonal Legendaries
WitchDoctor Meta for tiered rifts
Non Seasoned
Top Builds:
Jade Set:
With the changes to the Enforcer Gem, where pets can no longer become invincible, Jade has been a very popular choice. It doesn't rely on pets, has solid Legendary gemChoices to improve the build, and the 1-2 Shoting of elites is very powerful. It is still a sought after in groups, due to CC potential, and burst damage. Dependingon how Blizzard decides to deal with pets dying in combat, will determine whether or not this will be the future #1 build for Witch Doctor.
Rhen'ho Flayer:
Solid choice for climbing tierd rifts. Rhen'ho Flayer allows for excellent pet generation, and Crowd Control. Wether you going poison, or physical both work well this build,and with Legendary gem choices of: Gogok of Swiftness, and Enforcer allows for solid damage potential. The only weakness that has occurred with the build is due to the nerfto the enforcer gem. However with proper passive choice, and toughness I don't believe this will be to much of a problem.
Star Metal Kukri
In the last patch, this was the bread, and butter for all High tier ranking Witch doctors, after the enforcer gem was maxed. The main thing that has changed, is that the enforcer gemno longer can grant pets invincibility, but 30% pet damage reduction. Fetishes die before they can get enough attacks in to reset the Fetish army skill, but since Blizzard has fixedthe issues with Fetish army skill, and Fetish Sycophants conflicting, a Starmetal Kukri build were to use a 3 piece Zuni set, it could give the set real viability at higher rifts.
Witch Doctor Meta for Season tiered rifts
SeasonsTop Builds:
Rhen'ho Flayer:
At the earlier levels obtaining a Rhen'Ho Flayer, allows for strong fetish generation, and solid primary Damage potential. A lot of early Legendary gem choices it allows for thisweapon to achieve good scaling at early rift/game play hours. Gogok, Enforcer, Simplicity Strength. Thats improved pet damage, increased attack speed on hit, and Increased damage toprimary skills. With the fixes to Fetish army, and sycophants not conflicting will allow for Zunimassa set to be utilized with it.
Star Metal Kukri
If your lucky enough to acquire this weapon early on, it makes climbing rifts a breeze. The only reason this isn't beating Rhen'ho Flayer out in early levels, is because it takes a littlebit in gear selection to allow for it to start being really effective in comparison to Rhen'ho Flayer. Early Zunimassa set makes this build very solid, especially if you can acquire a Tall mans Finger as well. I still think this will be the strongest build of all three, but won't reach its maximum potential until gems begin to hit max level.
Jade Set
With the changes to the Enforcer Gem, where pets can no longer become invincible, Jade has been a very popular choice. It doesn't rely on pets, has solid Legendary gemChoices to improve the build, and the 1-2 Shotting of elites is very powerful. It is still a sought after in groups, due to CC potential, and burst damage. Dependingon how Blizzard decides to deal with pets dying in combat, will determine whether or not this will be the future #1 build for Witch Doctor.
Pretty much as stated as above, everything boils out to the same thing. However what makes this build fall behind in seasons, is due to the lack of having access to a DoubleUnity follower combo. Once a jade set can maintain a good toughness, or the unity combo this build really fall short in earlier levels. Not to mention to even begin the Jade set requires 5 pieces of the set items, excluding the head, a Quezacotl, and Ring of Royal Grandeur. So if you can obtain these items early, by all means go Jade. But realistically its easier just to build towardsto one of the two builds above.
Witch Doctor in Seasons
What is a seasons created Character?
Seasons is a competitive ladder in which players are ranked against one another
All season characters start at level 1
They do not start off with any, artisan levels, paragon levels, or gold
Time period for these seasons will last from 1 to 6 months (To be determined by Blizzard)
At the end of a season, all Items, Gold, and paragon levels will transfer over to your non-seasoned account
As an extra incentive to play seasons, each season will provide Season Only Legendaries
At the end of the season, These special Legendaries will become available for non-season play.
Witch Doctors from level 1-70
Here is a guide I did pre-PTR 2.1, that simulated season play:
On the PTR, Adventure mode was made available from the start of level 1, We do not know if this was intended by blizzard or a mistake. It was commonlyexpected a player would need to clear story mode first, before unlocking adventure mode. We will have to wait on Blizzard to see if their going to keep itset up this way.
If playing the normal intended way, Bounties/Rifts to level 70 is the sure fire way to go.
Players would set this quest to Torment 6, go inside open the correct chest completing the bounty
The player would receive a Enormous amount of Exp, Gold, and a chance for Legendaries
By using this exploit a player was able to level from 1-70 in a 1-2 hour Time frame.
At 70, if the player choose to do so, they could repeat the following process to obtain insane amounts of exp for paragon levels, and gold for crafting
In game play time to get from 1-70
Clearing story mode, then using adventure mode until Level 70
Normal: 12-14 Hours est.
Hard: 10-12 Hours est.
Clearing only in adventure mode until Level 70
Normal: 11-12 Hours est.
Hard: 9-10 Hours est.
Using: The Miser's will set on T6 bounty quest to 70
Torment 6: 1-2 Hours est.
Greater Rifts on PTR Seasons
Everything involving PTR seasons Greater rifts, relates pretty much the same, as non seasoned Greater rifts.
It was hard to gague how long it took for what classes to start hitting GR's levels 20+, due tot he Miser's exploit
On the Witch Doctor I was playing, about 40-50 Hours in game time I started consistently beating levels 20-21
Players that did climb the ladder quickly usually obtained one of the following: Rhen'Ho flayer, Star Metal, or a complete Jade Set.
Greater Rifts on PTR Endless exploit, and T6 experience in Level 1 GR
What is a Greater Rift Trial token?
In previous builds, when you beat a rift you have a chance to get a GR Level 1 Token
In this PTR build, to allow players to skip early GR levels, you now receive "Trial GR Tokens"
When these Tokens are used, you have multiple "waves" of monsters, the highest Wave you complete determines your GR starting level.
GR Endless exploit:
2 Person party minimum is inside the game
Creator of the game uses a level 1 Keystone to open a Greater Rift, and has another keystone (not level 1) in their inventory
The Creator then drops the Lv 1 keystone on the ground
After the following step has occured, the other players hit accept, the Creators level 1 Keystone remains on the ground
The Creators 2nd Keystone regardless of level is consumed, and the Rift is created.
All players complete the level 1 Rift, receive a new Keystone, and the creator goes back to town picks up the Level 1 Keystone, and the process repeats
T6 Experience in Level 1 Greater Rift
2 or more players create a Greater rift in a T6 game
Players enter the rift, one portals back to town
The player that is back in town re-enters the rift thru a player banner, and the other players do the same.
Once back into the rift the difficulty changes from Rift level 1 to torment level 6
This allows players to hit high level paragons in a short amount of time
Effect these exploits have on ptr Seasons season 2
Madness, simply madness LOL
It makes being able to track natural character progression, impossible
On a positive note, Blizzard seems to know of these exploits, and will likely take them out.
Class balancing:
These are the most noticeable changes I've acknowledged, I've included the link in the next line that shows all changes that have been made:
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
Now that the formalities are out of the way: +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_++_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
Witch Doctor PTR Seasons GUIDE:
What is P.T.R Patch 2.1
A Test server, where Blizzard tests their patches before they are released
You can Import your characters from the main "Live Servers" over to the Test Realm
Any Items obtained while on this server do not carry over to "Live Servers"
There no separate servers for PTR, All players from NA, EU, Asia all login on the same server
What is Blizzard planning to introduce in the upcoming patch?
Tiered Rifts
Ladder Seasons
Class balancing
Legendary Gems
Introduction of new Seasonal Legendaries
Witch Doctor Meta for tiered rifts
Non Seasoned
Top Builds:
Rhen'ho Flayer
No surprise here, the harsh reality after pet HP scaling within greater rifts was removed, pets started dying left and right.
With The Rhen'ho flayer, consistent pet generation, with STRONG crowd control gives our pets a legitimate chance of not dying.If a monster is afflicted by confusion from addling toads, they will not be able to effectively deal damage to our pets.
Star Metal Kukri
In the last patch, this was the bread, and butter for all High tier ranking Witch doctors. The main thing that has changed, is the pets HP scaling.With pets dying so easily (mostly fetishes), you begin to start having issues around levels 30+. Fetishes die before they can get enough attacks in toreset the Fetish army skill, thus rendering Star Metal Kukri worthless. However with the inclusions of legendary gems the build will return to normal, oncea player can raise the pet Legendary gem to max level, to enable the secondary ability of the gem, in which all pets become un-killable.
Jade Set
Jade is still sought after greatly in parties, and performs fairly decent in solo play. It reaches a "wall" at floor levels 31-32. With the right legendary gems, and gear.I wouldn't be surprised if it could go higher. But in general Jade does just fine, in greater rifts.
Witch Doctor in Seasons
What is a seasons created Character?
Seasons is a competitive ladder in which players are ranked against one another
All season characters start at level 1
They do not start off with any, artisan levels, paragon levels, or gold
Time period for these seasons will last from 1 to 6 months (To be determined by Blizzard)
At the end of a season, all Items, Gold, and paragon levels will transfer over to your non-seasoned account
As an extra incentive to play seasons, each season will provide Season Only Legendaries
At the end of the season, These special Legendaries will become available for non-season play.
Witch Doctors from level 1-70 Here is a guide I did pre-PTR 2.1, that simulated season play:
On the PTR, Adventure mode was made available from the start of level 1, We do not know if this was intended by blizzard or a mistake. It was commonlyexpected a player would need to clear story mode first, before unlocking adventure mode. We will have to wait on Blizzard to see if their going to keep itset up this way.
If playing the normal intended way, Bounties/Rifts to level 70 is the sure fire way to go.
The Miser's will PTR 2.1 Seasons exploit Here is a link to what The quest actually is:
Players would set this quest to Torment 6, go inside open the correct chest completing the bounty
The player would receive a Enormous amount of Exp, Gold, and a chance for Legendaries
By using this exploit a player was able to level from 1-70 in a 1-2 hour Time frame.
At 70, if the player choose to do so, they could repeat the following process to obtain insane amounts of exp for paragon levels, and gold for crafting
In game play time to get from 1-70
Clearing story mode, then using adventure mode until Level 70
Normal: 12-14 Hours est.
Hard: 10-12 Hours est.
Clearing only in adventure mode until Level 70
Normal: 11-12 Hours est.
Hard: 9-10 Hours est.
Using: The Miser's will set on T6 bounty quest to 70
Torment 6: 1-2 Hours est.
Greater Rifts on PTR Seasons
Everything involving PTR seasons Greater rifts, relates pretty much the same, as non seasoned Greater rifts.
It was hard to gauge how long it took for what classes to start hitting GR's levels 20+, due tot he Miser's exploit
On the Witch Doctor I was playing, about 40-50 Hours in game time I started consistently beating levels 20-21
Players that did climb the ladder quickly usually obtained one of the following: Rhen'Ho flayer, Star Metal, or a complete Jade Set.
Greater Rifts on PTR Trial token Exploit What is a Greater Rift Trial token?
In previous builds, when you beat a rift you have a chance to get a GR Level 1 Token
In this PTR build, to allow players to skip early GR levels, you now receive "Trial GR Tokens"
When these Tokens are used, you have multiple "waves" of monsters, the highest Wave you complete determines your GR starting level.
Issues with the GR Trial token
The waves are suppose to directly relate to the difficulty of that GR
Example: Wave 1= GR level 1, Wave 2= GR level 2
However sometimes, the waves will scale off of Game Difficulty, which conflicts with completing the waves correctly.
Blizzard is aware of this issue, and stated that this was unintended
GR Token Exploiting
4 Person party is inside of the game
First party member uses the GR Trial Token, and when prompted the other players decline entering the Trial Rift.
The person inside the Trial Rift leaves, failing the GR Trial
After that player completes the Trial Rift quest, all players are rewarded with a GR token level 1.
Every player repeats this process until, all members have GR tokens level 1.
I WILL NOT BE CHANGING ANYTHING INVOLVING ZUNI, and or FETISH PASSIVE BASED BUILDS! BLIZZARD HAS ANNOUNCED THESE BUGS ARE INDEED NOT INTENDED, AND THAT They'll BE PATCHING/HOT FIXING THESE BUGS IN THE FUTURE. HERE ARE CURRENT "BUGS":
FETISHES GENERATED FROM THE PASSIVE OVERWRITE FETISHES FROM SUMMON FETISH ARMY ONCE YOU GO PASS THE 15 FETISH CAP LIMIT!
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
If allowed I'll be updating my guides through this post (if possible). If this isn't the place to post this type of information my apologies, I guess we will figure out another way.
Here is a set of guides that I have so far, and many more to come:
**Theses Builds are a rough guideline to how they are structured. IF YOU PREFER A SKILL OVER ANOTHER, OR WANT TO CHANGE AROUND OR PLAY WITH A DIFFERENT RUNE SETUP, IT IS OK! THIS IS NOT THE END ALL BE BUILDS FOR WITCHDOCTOR AT THE END OF THE DAY, PLAY WHAT YOU LIKE!**
Increase Fetish Army Damage (Note:This only applies to Fetishes that are summoned from the skill)
**What set pieces/Loot make the build work better?**
Task and Theo gloves: 40-50% increased pet attack speed
Zunimassa 4 Piece Set, to make Summon Fetishes Army Last forever
Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites
Cain's 2 Piece Set, to gain a 8% Attack Speed
Doombringer: Increased Physical% Dmg
Star Metal Kukri: Reduces Cooldown of BBV, and Summon Fetish Army By 1 second each time your fetishes deal damage.
**THE BIG TWO CATEGORIES FOR FETISH**
**Fetish psychopaths -Passive Skill-**
Skills that proc the Passive the Best:
Firebats
Toads- "Rain of Toads"
Poison Darts
Corpse Spiders
Firebomb
**Facts about fetish psychopaths "Passive"**
These fetishes are not effected by Zunimassa Set
-They are Physical Property
-If they shoot Darts Via Carnevil, their dmg property
is Poison
-They are NOT effected by "Increase Fetish Army Damage"
They are considered "Pets", and can benefit from
Mask of Jeram/ Task Theo Gloves.
**Fetish psychopaths -Summon Fetish Army-**
These fetishes ARE effected by Zunimassa Set
**These are the elements skills that are possible:**
-They can be Physical Property
-They can be Poison Property
-They can be Fire Property
-If they shoot Darts Via Carnevil, their dmg property
is Poison "It overrides w/e property they are currently set to."
-They ARE effected by "Increase Fetish Army Damage"
They are considered "Pets", and can benefit from
Mask of Jeram/ Task Theo Gloves.
**Final things you should remember**
-Fetishes Can die "From monster damage, time expiring, or recasting Summon fetish Army.
-Fetishes From the gibbidin do NOT apply to the Fetishes you generate via the passive, or the Skill. They are however affected from mask of Jeram (90% sure of this), but they can't critical hit.
-Fetishes Can benefit from Big Bad Vodoo, and other classes "buffs" They are considered allies.
-Fetishes that are stunned, or frozen while using the Carnevil, can cause them to not shoot darts anymore. The way I get around this is by recasting the spell "Summon Fetish Army", or procing more of the passive ones.
**These builds are what I use to accomplish Bounty/Rift farming. They are not necessarily the "best" builds for your situation. These are videos to show case different Witch Doctor Builds, you have been warned!**
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
Now that the formalities are out of the way: Rhen'Ho Flayer *END GAME* TUTORIAL GUIDE: +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_++_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
If allowed I'll be updating my guides through this post (if possible). If this isn't the place to post this type of information my apologies, I guess we will figure out another way.
**New items of interest:**
* 2301 Nail Bitter, socket 732 int
* BlackThorne's Surcoat (3) Socket, Int, vit, Al Res
* Reckless Fists Int , Trifecta
* Sorcerous Runners Int, vit, All res, Movement
* Ring of Royal Granduer Int, IAS, LOH, LIFE % (Not equipped)
**Current in game time: 28 Hours** **Current in game Sheet Dps: 716k** **Current in game toughness: 3.6m** **Today I will be crafting:**
* Aughilds Authority Shoulders/Bracers
**Current in game time: 53 Hours** **Current in game Sheet Dps: 1.13m DPS** **Current in game toughness: 5.1m** **Today I will be crafting:**
Gems, and A lot of them. (Their so friggin expensive)
**Current in game time: 91 Hours** **Current in game Sheet Dps: 1.052m DPS** **Current in game toughness: 7.2m** **Today I will be Re-rolling:**
Nothing!
**Final in game time: 100 Hours** **Final in game Sheet Dps: 1.079m DPS** **Final in game toughness: 6.031m**
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
* One of the "Elite four" of Witch Doctor Helmets, this will maxamize our Star Metal Kukri to the fullest.
Shoulders: Aughilds Power
* Combined with the fact were using Royal Ring of Granduer, and Our shoulder/bracer slots are open this is an obvious choice.**
* 2 Piece set= 7% Decreased damage from melee/ranged attacks**
* Ring of Royal Granduer enables 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites. **
Gloves: Tasker and Theo
* Increases attack speed for fetishes(only when meleeing), Gargantuan. Optimizes our Damage in situations when you can't shoot dart directly at the enemy.
Ring 1: Stone of Jordan
* Elemental Damage, and Increased damage to elites? Not to mention the potential to roll strong Primary stats, and a reforge to enable some crit damage, or crit chance. **
* This combined with Royal Ring of Granduer, is the Best in slot combo (excluding if your running unity/follower combo) in game for this build.
Ring 2: Royal Ring of Grandeur
* Love it, or Hate it this ring is your best friend. Reduces set cost of all set items by 1, but nothing permited below 2 set pieces.
* This combined with Stone of Jordan, is the Best in slot combo (excluding if your running unity/follower combo) in game for this build.
Weapon: Star metal Kukri
* Star Metal Kukri: Massive Cooldown potential from fetish + Tribal Rights + Grave injustice = Crazy Bad Voodoo & Wrathful Protecter spamming. *
* With this weapon it turns our Big Bad Vodoo, into a permenant 30% Damage & 20% Attack increase buff.
Off Hand: Zunimassa String of Skulls
* One of the three pieces, that enable us to hit our 4 piece set (with the help of RROG) for a permenant Fetish army that last until they die.
* This is pretty much non-negotiable
Boots: Zunimassa's Trail
* One of the three pieces, that enable us to hit our 4 piece set (with the help of RROG) for a permenant Fetish army that last until they die.
* This is pretty much non-negotiable
Pants: Swamp Land Wadders
* 20% Increased Poison elemental Damage, on a pants slot? Easy Decision here.
* Gives our Fetishes, Gargantuan, and Zombie dogs an insane DPS increase.
Belt: The Witch Hour
* Witching Hour: Survivability stats are lacking, but: Attack speed & Crit Damage on a belt make up for it.
* Increased attack speed = Allows for faster Dart shooting = Fetishes getting in more Vollys = Higher Dps
* Critical Damage = A lot of increased damage for pets.
Chest: Zunimassa Marrow
* One of the three pieces, that enable us to hit our 4 piece set (with the help of RROG) for a permenant Fetish army that last until they die. **
* This is pretty much non-negotiable
Bracer: Aughild's Search
* Combined with the fact were using Royal Ring of Granduer, and Our shoulder/bracer slots are open this is an obvious choice.
* 2 Piece set= 7% Decreased damage from melee/ranged attacks
* Royal Ring of Granduer enables 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.
Necklace: Any Amulet with Trifecta Stats or Phys Ele% dmg , Int, CC, CHD
* As long as you have Trifecta stats running, or Ele Crit/Crit dmg amulet this will round out everything.
Spirit walk- "Jaunt"
* Extended time in the spirit realm by 3 seconds, sounds good to me. Since we don't use alot of mana for this build it is a straight forward decision on this rune choice. **
* With Grave Injustice this allows for us to Run short on toughness, due to the fact this skill almost always being off cooldown. **
Fetish Army- "Legion of Daggers"
* 8 fetishes, Physical property, and damage can be increase by: "Increase fetish army" Skill damage rune.
* Please remember when using Carnevil, no matter what property the FA skill is set to, it is converted to poison while shooting darts.
Gargantuan- "Wrathful Protector"
* Ok I know he likes to "herp de derp", and it's a fire property rune, but hey Tribal Rights + Grave Injustice + Task Theo + Big Bad Voodoo = Spamable Wrathful......when not Derping. **
* To decrease the "derp" factor I advice summoning the Wrathful protector directly next to the elite.
Big Bad Voodoo- "Slam Dance"
* 30% Increased damage, on top of the 20% increased attack speeed? We have our "Elite killing" spell.
* Combine this with Grave Injustice + Star Metal + Tribal Rights = 90% of the time this spell is off its cool down
Poison Dart- Snake to the face
* Mandatory in a CarnEvil Build, Allows for your Fetishes to mimic shooting darts when you do.
* Also the Stun effect on Snake to the face will help us dramatically in controlling Rifts Bosses/Elites.
Piranhas- "Piranhado"
* 15% Damage increase on targets affected by Piranhas. Sounds pretty nice, and with Grave Injustice we will be using this ability often.
Pierce the Veil
* 20% increased damage, at the cost of 30% increased mana cost? We don't even use mana in this build, sounds like a winner. *
Grave Injustice
* 1% Hp/Mana restored, and 1 second reduction to all skills, per enemy killed. This with our other Cool down reduction skills make it so we can maximize damage,
and allow our cooldown reduction to come from our skills not our gear.
Tribal Rights
* 25% cooldown reduction on Big Bad Voodoo, and Gargantuan. Combine this with Star Metal means constant spamming of these usually long cooldown based skills.
Spirit Vessel
* Pure survivability, Shortens our cool down for spirit Walk as well, CarnEvil usualy doesn't build to much toughness, but with this skill it allows us to "thread the needle".
7
My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
The 24 Hour Witch Doctor
This Guide, is meant to serve people whom might be new to Diablo 3, or new to the Witch Doctor Class. It provides a structured easy to follow process that will enable the player to maximize the first 24 hours of a New Witch Doctor that is Created.
Getting power leveled, using exploits, or group play will yield faster results in gearing up a Witch Doctor initially. The point of this guide is to provide an option for players to be self sufficient, or use as a itinerary list on what you should be focusing with a new Witch Doctor.
The guide Will be broken up into "Three Phases"
Leveling Phase
Gear Progression Phase
Grind Phase
24 Hour Witch Doctor Itinerary List
The following in which you are about to read, is a start to finish Itinerary for our first 24 hours for a "fresh" solo Witch Doctor. If you are in a group, you can use this as a rough outline on what you should be focusing on as you progress through content. The leveling Phase is pretty straight forward, it list what difficulty, and skill setup you should be running at different level intervals. The second phase shows how you should prioritize your time to quickly Progress onward to Torments 1 & 3. The final phase is all about rounding out your build, and gear itemization to have your Witch Doctor Torment Level 5/6 ready.
Part 1 Leveling Phase
Levels 1-12
Level 1-12 Ending Skill Setup
Primary Skills
Passive skills
Level 12-21 Ending Skill Setup
Primary Skills
Passive skills
Level 22-27 Ending Skill Setup
Primary Skills
Passive skills
Level 28-36 Ending Skill Setup
Primary Skills
Passive skills
Levels 37-48
Haunt "Poisoned Spirit" (Level 48) Rune
Level 37-48 Ending Skill Setup
Primary Skills
Passive skills
Level 49-70 Ending Skill Setup
Primary Skills
Passive skills
Phase 2 Gear Progression Phase
In Order or prioritization
Upgrading all Artisans to Max Level
Boon of the Hoarder
Jewelry Rings,Amulet
Re-Rolling Rare (Yellow) Quality items to decent standing
Torment Level 1
Legendary Gems
Torment Level 3
Phase 3 Grinding Phase
Getting into a Routine
Gambling for specific item Slots to complete your Build
Determining if you will need a Ring of Royal Grandeur
Min-Maxing your Gear
Crafting high level Gems (non legendary)
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Phase 1 "Leveling Phase" In Depth
This Section will cover these major points: Bounty Choices , Itemization, and Skill Build
Bounty Choices
Bounties are pretty much straight forward. While leveling there certain bounties that we avoid, and specific acts we stay away from. When you start a new Witch Doctor, everyone can start off in "Adventure mode", granted they've completed story mode beforehand.
Why do you only choose Act 1 Bounties Only?
What Bounties should I do, avoid sometimes, or skip all together?
Why am I avoiding these Bounties?
What about the Maybe Bounties
If you complete all of the bounties, that are on the list, and all that remains are the ones that you should "NOT" do, it is more profitable to simply leave game to "Reset" the bounties.
Pools of Reflection
Whats a pool of reflection
While doing bounties you will come across these pools of golden goodness, it is very easy to keep these stacks going from levels 1-61. So to increase the rate at which you level stack these pools without dying. From levels 61 onward, things can get a little tough, so be extra careful to not die as the increased exp makes a BIG difference on your way level 70.
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Phase 1 - Itemization
What Gear should I be focusing on while leveling up?
What options do I have if I can't find a decent weapon?
Things you don't need to worry about from levels 1-60
What about when I hit level 61?
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Phase 1 - Skill Build
What is the most optimal Build in your opinion to level with?
2 Handed Dot/Pet Build Pre-61
2 Handed Dot/Pet Build Level 61-70
2 Handed Dot/Pet Build Level 70
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Phase 1 Recap
Here are the important things to remember:
Here are my 1-70 Times for all 4 Test sessions I conducted:
Test Session 1
Test Session 2
Test Session 3
Test Session 4 Screen shot was lost but final time 1-70 was 6 hours 28 minutes
Test Session 4 Video proof Fast Forward to "10:45:00" Mark
Phase 1 "Leveling Phase" Video Tutorial:
Phase 1 Tutorial Video/Recap
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Phase 2 "Gear Progression" In Dept
Phase 2 begins immediately after you obtain level 70. Setting ourselves up to progress towards torment Difficulty levels 1-3 while also identifying (based upon what Items have dropped ) which build would be the most efficient for our Witch Doctor to run. With a little crafting, and some luck this phase will go smoothly.
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Phase 2 - Upgrading all Artisans to Max Level
Black Smith
Jewel Crafter
Rare Amulet Crafting
Enchanter
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Phase 2 - Boon of the Hoarder
How do you go about getting a Treasure Realm?
Do you have a list of Areas where you go to hunt goblins?
Map of Goblin farming areas
Why is it so important to get this gem right away after hitting level 70?
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Phase 2 - Re-Rolling Rare (Yellow) Quality items to decent standing
While Hunting for goblins, or simply running rifts to farm for gear, and mats, your going to come across a lot of Rare (Yellow colored) items. These pieces of gear can help you gear up quickly to getting started on torment farming. I've included a basic list on what stats you want on each individual piece of gear (Excluded are Jewelry pieces as that was covered int he section above)
Phase 2 - Torment Levels 1 & 3
In regard to what target numbers I go for before progressing towards a higher level of difficulty, these are simply what worked for me, A.K.A My opinion. If you find your able to start Torment Level 1 sooner than what target Toughness/Dps then by all means go for it!
Torment 1
Torment Level 3
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Phase 2 - The Two major, introductory Witch Doctor Builds
No specific gear is required to do these builds
2 Handed Dot/Pet Build Level 70
1 Handed Per Build
Due to Drops being fairly luck based, and random, I prefer to go with the 2 Handed Dot/Pet Build, due to the fact that it doesn't require item specific drops. Haunt, and Locust swarm also scale VERY well with 2 Handed weapons, and the right Increase Skill Damage/Elemental rolls on your gear. If you want less of a headache I'd advise to use the 2 Handed Dot build first, to help you farm efficiently, then proceed into a Jade, or one of the End game pet builds once you've acquired some nice build specific loot drops.
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Phase 2 - Greater Rifts/Legendary Gems
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Phase 2 - What Witch Doctor Builds to be focusing towards
The guides inside my WD compendium showcase the different Builds for Witch Doctors, and the versatility of what options we have for T6/GR 30+ Farming.
WD Compendium (Scroll to the bottom for Guides/Videos)
List of Legendary Items that Can take you to T6 Easily, without requiring additional items
Drop rates mean the following:
Phase 2 "Gear Progression Phase" Video Tutorial:
Phase 2 Tutorial Video/Recap
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Phase 3 - "Grinding Phase" In Depth
The final phase is mostly coming to terms with what build to lock down (focusing on a specific build) so that by the end of 24 hours (in game time) your Witch Doctor will be able to farm T5-T6 easily. If you followed the correct steps listed in Phase 2, you should have a clear idea of what build your working towards, and only need to "Min/Max" the final pieces of your gear.
Debo what is Min/Maxing?
Does Min Maxing make a difference?
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Phase 3 - Getting into a Routine
Pretty Straight forward here, establishing a routine a to maximize your time to acquire the most amount of crafting materials, Gear, and Blood Shards.
Here is an example of a "routine" I used when I was in Phase 3
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Phase 3 - Gambling for specific item Slots to complete your Build
During phase 2 prioritization on Witch Doctor Voodoo helms is key initially, but after acquiring one of the Build changing Witch Doctor Helms, it is all bout rounding out the items that will improve your build. I.E. Maybe you have 3-4 Pieces of Jade Set, but your lacking the gloves, or Your running a poison Grin Reaper build, and you attempt to gamble for a Swamp Waders for additional poison damage.
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Phase 3 - Upgrading Legendary Gems
For the most part the following gems are commonly used for most builds: Bane of The Trapped, Bane of the Powerful, Enforcer, and Efficacious Toxin gems. For the most part these gems are would you should be upgrading first with a "New" Witch Doctor. The 1-1-1 Method I use, is to upgrade each gem one Level at a time to Maximize successful upgrades. By the time all your Gems reach level 15, you should have solid gear, and proper itemization with your build to already be clearing Greater Rift levels 25-30.
Determining if you will need a Ring of Royal Grandeur
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Phase 3 - Crafting high level Gems (non legendary)
Towards the end of the 24 Hour Witch Doctor Run, items should have solid rolls, and your Jewelry should be min maxed to a decent level. Most of your gear will be complete, and Gems should be stacking up due to the probability your jewelry re-rolling is complete. Not to mention your Gold count should be solid allowing you to craft all your gems to "Royal" or "Flawless Royal" very easily.
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Screen Shots of the Test Session Witch doctors after 24 hours.
Test Session 1 End Results
Test Session 2 End Results
Test Session 2 End Results (2nd Screen Shot)
Test Session 3 End Results
Test Session 4 End Results
Test Session 4 End Results (2nd Screen Shot)
Phase 3 - "The Grind Phase" Video Tutorial:
Phase 3 Tutorial Video/Recap
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In closing
Hope you guys enjoyed this guide! I hope a lot of new players can utilize it to make their time more efficient with the game, become better players, and teach other players on how they can improve their Witch Doctors. More future guides to come, how your looking forward to them.
Links to all Recap/Map Images/Compendium Links:
Phase 1-3 Video Recaps
Phase 1 Tutorial Video/Recap
Phase 2 Tutorial Video/Recap
Phase 3 Tutorial Video/Recap
Map images used
Bounty List
Map of Goblin farming areas
Phase 1 Test Sessions
Test Session 1
Test Session 2
Test Session 3
*Test Session 4 Screen shot was lost but final time 1-70 was 6 hours 28 minutes*
Test Session 4 Video proof Fast Forward to "10:45:00" Mark
Phase 3 Test Session Result
Test Session 1 End Results
Test Session 2 End Results
Test Session 2 End Results (2nd Screen Shot)
Test Session 3 End Results
Test Session 4 End Results
Test Session 4 End Results 2nd Screen Shot
1
My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
Worm Wood Guide
Really a Worm Wood Guide Debo?!?
What changes are they making towards it in patch 2.1.2
Evolution of WormWood
The Original Weapon: http://us.battle.net/d3/en/item/wormwood
The weapon in 2.1.2: http://media-diablofans.cursecdn.com/attachments/21/465/wormwood.png
The Weapon in 2.1.2 With Ancient Affix: http://imgur.com/KilQR2d
Worm Wood Facts
Worm Wood In comparison to other "Jade" Build Weapons
The weapon in Future Patch 2.1.2: http://media-diablofans.cursecdn.com/attachments/21/465/wormwood.png
1.Furnance
3.Wrath of the Bone King
Legendary Items That Work well with Worm Wood
Active skills That Work well with Worm Wood
Locust Swam "Any Rune"
Passive skills That Work well with Worm Wood
Creeping Death
Bad Medicine
Legendary Gems with Worm Wood
Gem of Efficacious Toxin
Bane of the Trapped
Skill Builds with Worm Wood
Worm Wood Only: http://us.battle.net/d3/en/calculator/witch-doctor#elUYTQ!WTRS!.baaYb
Worm Wood with Grin Reaper: http://us.battle.net/d3/en/calculator/witch-doctor#elUYRb!WYSe!.babZZ
Worm Wood With Quezacotl Only: http://us.battle.net/d3/en/calculator/witch-doctor#elUYTX!WTYS!.baaYY
Worm Wood With Jade: http://us.battle.net/d3/en/calculator/witch-doctor#ejUdXl!WTSe!.YaZYb
Video of Worm Wood in action:
Worm Wood With Jade: https://www.youtube.com/watch?v=scy2eKsbAaY
Worm Wood With Quezacotl Only: https://www.youtube.com/watch?v=frmTmvWqmhY
Worm Wood with Grin Reaper: https://www.youtube.com/watch?v=ZtaQczFqys8
1
My Twitch Tag: spsDebo
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
DIablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
CarnEvil Guide Patch 2.1.1
General Witch Doctor Build Questions/Info about the build
What element does my Fetish Sycophants benefit most from?
What is the Dps prioritization?
For Stats on gear
What set pieces/item make the build work better?
Paragon Setup:
Core Prioritization
Offensive Prioritization
Defensive Prioritization
Utility Prioritization
Gearing list:
The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.
However the hardest items to get are as follows:
Drop rates mean the following:
With that being said below here is the item list, with what I believe is the best items for that gear slot:
Terminology: Key
Gearing list:
Helm: CarnEvil
Shoulders: Aughilds Power
Gloves: Tasker and Theo
Ring 1: Unity, or Stone of Jordan
Unity
Stone of Jordan
Ring 2: Royal Ring of Grandeur
Weapon: The Dagger of Darts (DOD)
Off Hand: Zunimassa String of Skulls
Boots: Zunimassa
Pants: Swamp Land Waders
Belt:The Witching Hour
Chest: Zunimassa Marrow
Bracer: Aughild's Search
Necklace: Hell Fire Amulet, Any Standard Legendary Necklace
Hell Fire Amulet
Legendary Necklace
Skill build breakdown:
The only really skills that I can see that can be altered are as follow:
Jungle Fortitude --> Spirit Vessel
Jungle Fortitude --> Gruesome Feast
Zombie Dogs "Leech life" --> Mass Confusion, Gargantuan, Big Bad Voodoo
Their is a lot of variations that can go into the CarnEvil Build, with being said I believe these skills are non Negotiable:
Skills
Passives
Active Skills:
Spirit walk- "Jaunt"
Fetish Army "Legion of daggers"
.
Horrify "Frightening Aspect"
Piranhas- "Piranhado"
Poison Darts- "Snake to the Face "
Zombie Dogs "Leech Life"
Passive Skills
Pierce the Veil
Grave Injustice
Fetish Sycophants
Jungle Fortitude
Legendary Gems
For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.
For the CarnEvil Build I have my own personal setup, and the more commonly used by Most Witch Doctors.
My Top 3 personal Gems
Gem of Efficacious Toxin
Skills we have that trigger it
Bane of the Trapped
Skills we have that trigger it
Enforcer
Gogok of Swiftness
Video of build in action:
CarnEvil 2.1 Guide Part 1: https://www.youtube.com/watch?v=Cgy3R5_cJxc
CarnEvil 2.1 Guide Part 2: https://www.youtube.com/watch?v=5oT1-OQWQtw
CarnEvil 2.1 Guide Part 3: https://www.youtube.com/watch?v=gsUgHQ3RQUo
CarnEvil 2.1 Guide Part 4: https://www.youtube.com/watch?v=J4Dh6Z8MutA
These Videos are outdated, but interesting to see if you want to see pre-patch 2.1 Builds of CarnEvil
CarnEvil End Game Build (Out dated): https://www.youtube.com/watch?v=NmYkKS3iHCo
CarnEvil SMK/HellTooth(Out dated): https://www.youtube.com/watch?v=NPOEczWWwns
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Enforcer, Gogok, Bane of Power
My personal setup:
Bane of Power, Efficacious Toxin, Gogok
And Debatable:
Zei's, Enforcer, Gogok
So the only thing all CarEvil Wd's seem to agree on is, gogok
1
My Twitch Tag:
spsDebo (http://www.twitch.tv/spsdebo)
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/87828-showcased-builds-debos-witch-doctor-guide
Now that the formalities are out of the way:
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Witch Doctor PTR Season 2 GUIDE:
Season 1 PTR Review:
Season 1 Review:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/90771-debos-ptr-2-1-seasons-review
What is P.T.R Patch 2.1
Non Seasoned
Top Builds:
Jade Set:
With the changes to the Enforcer Gem, where pets can no longer become invincible, Jade has been a very popular choice. It doesn't rely on pets, has solid Legendary gemChoices to improve the build, and the 1-2 Shoting of elites is very powerful. It is still a sought after in groups, due to CC potential, and burst damage. Dependingon how Blizzard decides to deal with pets dying in combat, will determine whether or not this will be the future #1 build for Witch Doctor.
Rhen'ho Flayer:
Solid choice for climbing tierd rifts. Rhen'ho Flayer allows for excellent pet generation, and Crowd Control. Wether you going poison, or physical both work well this build,and with Legendary gem choices of: Gogok of Swiftness, and Enforcer allows for solid damage potential. The only weakness that has occurred with the build is due to the nerfto the enforcer gem. However with proper passive choice, and toughness I don't believe this will be to much of a problem.
Star Metal Kukri
In the last patch, this was the bread, and butter for all High tier ranking Witch doctors, after the enforcer gem was maxed. The main thing that has changed, is that the enforcer gemno longer can grant pets invincibility, but 30% pet damage reduction. Fetishes die before they can get enough attacks in to reset the Fetish army skill, but since Blizzard has fixedthe issues with Fetish army skill, and Fetish Sycophants conflicting, a Starmetal Kukri build were to use a 3 piece Zuni set, it could give the set real viability at higher rifts.
Witch Doctor Meta for Season tiered rifts
SeasonsTop Builds:
Rhen'ho Flayer:
At the earlier levels obtaining a Rhen'Ho Flayer, allows for strong fetish generation, and solid primary Damage potential. A lot of early Legendary gem choices it allows for thisweapon to achieve good scaling at early rift/game play hours. Gogok, Enforcer, Simplicity Strength. Thats improved pet damage, increased attack speed on hit, and Increased damage toprimary skills. With the fixes to Fetish army, and sycophants not conflicting will allow for Zunimassa set to be utilized with it.
Star Metal Kukri
If your lucky enough to acquire this weapon early on, it makes climbing rifts a breeze. The only reason this isn't beating Rhen'ho Flayer out in early levels, is because it takes a littlebit in gear selection to allow for it to start being really effective in comparison to Rhen'ho Flayer. Early Zunimassa set makes this build very solid, especially if you can acquire a Tall mans Finger as well. I still think this will be the strongest build of all three, but won't reach its maximum potential until gems begin to hit max level.
Jade Set
With the changes to the Enforcer Gem, where pets can no longer become invincible, Jade has been a very popular choice. It doesn't rely on pets, has solid Legendary gemChoices to improve the build, and the 1-2 Shotting of elites is very powerful. It is still a sought after in groups, due to CC potential, and burst damage. Dependingon how Blizzard decides to deal with pets dying in combat, will determine whether or not this will be the future #1 build for Witch Doctor.
Pretty much as stated as above, everything boils out to the same thing. However what makes this build fall behind in seasons, is due to the lack of having access to a DoubleUnity follower combo. Once a jade set can maintain a good toughness, or the unity combo this build really fall short in earlier levels. Not to mention to even begin the Jade set requires 5 pieces of the set items, excluding the head, a Quezacotl, and Ring of Royal Grandeur. So if you can obtain these items early, by all means go Jade. But realistically its easier just to build towardsto one of the two builds above.
Witch Doctor in Seasons
What is a seasons created Character?
Here is a guide I did pre-PTR 2.1, that simulated season play:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/89656-debos-100-hours-of-simulated-ladder
Leveling Seasoned WD on PTR
Here is a link to what The quest actually is:
http://diablo.wikia.com/wiki/The_Miser's_Will
What cause, and effect did this have on seasons?
Clearing story mode, then using adventure mode until Level 70
Greater Rifts on PTR Seasons
Greater Rifts on PTR Endless exploit, and T6 experience in Level 1 GR
What is a Greater Rift Trial token?
Class balancing:
These are the most noticeable changes I've acknowledged, I've included the link in the next line that shows all changes that have been made:
Full list of WD changes: http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-august-5-8-5-2014#witchdoctor
In conclusion
Legendary Gem options (Patch 2.1/Current PTR)
Enforcer
Bane of the Trapped
Bane of the powerful
Wreath of Lightning:
New Seasonal Legendary
Krelm's Buff Belt
Witch Doctor Seasonal Legendary
p1_CeremonialDagger_norm_unique_02 (Name still TBD)
p1_CeremonialDagger_norm_season_01 (Name still TBD)
Video link to a conclusion on the State of Seasons season 2, and the PTR:
Debo's PTR 2.1 Seasons 2 15 hours in:
https://www.youtube.com/watch?v=fGvg_AC_xW8
Debo's PTR 2.1 Seasons 2 50 hours in:
https://www.youtube.com/watch?v=drz1ktPRLj8)
1
My Twitch Tag: spsDebo (http://www.twitch.tv/spsdebo)
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/87828-showcased-builds-debos-witch-doctor-guide
Now that the formalities are out of the way:
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Witch Doctor PTR Seasons GUIDE:
What is P.T.R Patch 2.1
Non Seasoned
Top Builds:
Rhen'ho Flayer
No surprise here, the harsh reality after pet HP scaling within greater rifts was removed, pets started dying left and right.
With The Rhen'ho flayer, consistent pet generation, with STRONG crowd control gives our pets a legitimate chance of not dying.If a monster is afflicted by confusion from addling toads, they will not be able to effectively deal damage to our pets.
Star Metal Kukri
In the last patch, this was the bread, and butter for all High tier ranking Witch doctors. The main thing that has changed, is the pets HP scaling.With pets dying so easily (mostly fetishes), you begin to start having issues around levels 30+. Fetishes die before they can get enough attacks in toreset the Fetish army skill, thus rendering Star Metal Kukri worthless. However with the inclusions of legendary gems the build will return to normal, oncea player can raise the pet Legendary gem to max level, to enable the secondary ability of the gem, in which all pets become un-killable.
Jade Set
Jade is still sought after greatly in parties, and performs fairly decent in solo play. It reaches a "wall" at floor levels 31-32. With the right legendary gems, and gear.I wouldn't be surprised if it could go higher. But in general Jade does just fine, in greater rifts.
Witch Doctor in Seasons
What is a seasons created Character?
Here is a guide I did pre-PTR 2.1, that simulated season play:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/89656-debos-100-hours-of-simulated-ladder
Leveling Seasoned WD on PTR
Here is a link to what The quest actually is:
http://diablo.wikia.com/wiki/The_Miser's_Will
What cause, and effect did this have on seasons?
Clearing story mode, then using adventure mode until Level 70
Greater Rifts on PTR Seasons
What is a Greater Rift Trial token?
Witch Doctor Changes:
Taken from here:
[PTR Patch Notes](http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-july-18-7-18-2014#witchdoctor)
Legendary Gem options (Patch 2.1/Current PTR)
Legendary gems are currently planned for future Patch 2.1, and are like on Test Server PTR
New Seasonal Legendaries
Krelm's Buff Belt
Video link to a conclusion on the State of Seasons, and the PTR:
https://www.youtube.com/watch?v=zD720pSP_EU
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****************7/16/2014*****************************
****************7/16/2014*****************************
I WILL NOT BE CHANGING ANYTHING INVOLVING ZUNI, and or FETISH PASSIVE BASED BUILDS!
BLIZZARD HAS ANNOUNCED THESE BUGS ARE INDEED NOT INTENDED, AND THAT They'll BE PATCHING/HOT FIXING THESE BUGS IN THE FUTURE.
HERE ARE CURRENT "BUGS":
New Guides/Videos Have been added:
End Game: Tall Mans Finger Tutorial Guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/90546-debos-rhenho-flayer-end-game-tutorial-guide
End Game: Jade Set Tutorial Guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/90220-debos-end-game-tutorial-guide-jade-set
End Game: Rhen'Ho flayer Tutorial Guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/90218-debos-end-game-tutorial-guide-tall-mans-finger
Links to Videos/Guides
End Game: Tall Mans Finger Tutorial Guide:
https://www.youtube.com/watch?v=ZqtMjVmFU7U
End Game: Jade Set Tutorial Guide
https://www.youtube.com/watch?v=4MOg07m5QEI
End Game: Rhen'Ho flayer Tutorial Guide
https://www.youtube.com/watch?v=qWwYt9tbJO8)
****************7/16/2014*****************************
****************7/16/2014*****************************
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Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
My Twitch Tag: spsDebo (http://www.twitch.tv/spsdebo)
If allowed I'll be updating my guides through this post (if possible). If this isn't the place to post this type of information my apologies, I guess we will figure out another way.
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Here is a set of guides that I have so far, and many more to come:
**Theses Builds are a rough guideline to how they are structured. IF YOU PREFER A SKILL OVER ANOTHER, OR WANT TO CHANGE AROUND OR PLAY WITH A DIFFERENT RUNE SETUP, IT IS OK! THIS IS NOT THE END ALL BE BUILDS FOR WITCHDOCTOR AT THE END OF THE DAY, PLAY WHAT YOU LIKE!**
**Basic Starter Witch Doctor Builds T1-T2** **Requires Minimal Gear**
[Acid Cloud](http://us.battle.net/d3/en/calculator/witch-doctor#SRUdYT!cURW!aZZYcZ)
[Locust Swarm](http://us.battle.net/d3/en/calculator/witch-doctor#ShUlYT!VWRS!aa.ZcZ)
[Spirit Barrage](http://us.battle.net/d3/en/calculator/witch-doctor#ghUQYT!fcRS!ZaZbca)
[Pet Build](http://us.battle.net/d3/en/calculator/witch-doctor#WlUQYT!VWdR!bZZbcZ)
[Bear Build](http://us.battle.net/d3/en/calculator/witch-doctor#flUbYT!cTYR!cbZZcb)
[Carnevil Build](http://us.battle.net/d3/en/calculator/witch-doctor#ahUQYT!VWSR!aaabcb)
[Tall mans Finger(Fire) Build](http://us.battle.net/d3/en/calculator/witch-doctor#ShUYTQ!WgdR!acaYcb)
[Tall mans Finger(Poison) Build](http://us.battle.net/d3/en/calculator/witch-doctor#bhUYTQ!WgdR!aaaaYb)
[Tall mans Finger(Physical) Build](http://us.battle.net/d3/en/calculator/witch-doctor#bfUYTQ!WgdR!baabZb)
[Grim Reaper(Poison)](http://us.battle.net/d3/en/calculator/witch-doctor#clUbRf!WVTe!ZbaZac)
[Grim reaper(Physical)](http://us.battle.net/d3/en/calculator/witch-doctor#WlUZQf!WVTh!baacba)
[Grim reaper(Physical) Rhen'ho flayer](http://us.battle.net/d3/en/calculator/witch-doctor#WlUZfQ!VTWh!Ya.cab)
**Mid Game Witch doctor Builds T3/T4**
**Requires some set pieces, and gear that adds to ele% or Skill% amplifiers**
[Pet Build](http://us.battle.net/d3/en/calculator/witch-doctor#WlUQYT!VWhR!bbabcb)
[Locust Swarm](http://us.battle.net/d3/en/calculator/witch-doctor#ShUQYT!hWRS!acabcb)
[Spirit Barrage](http://us.battle.net/d3/en/calculator/witch-doctor#ghUdYT!fWRS!ZaZYca)
[Carnevil/Zuni set Build](http://us.battle.net/d3/en/calculator/witch-doctor#aQUPYT!VWhR!abZbcb)
[Zuni 4 Piece Build](http://us.battle.net/d3/en/calculator/witch-doctor#WlUPYT!VWTR!bbabcb)
[Helltooth with Zuni](http://us.battle.net/d3/en/calculator/witch-doctor#bkUPQT!VWTR!YYabbb)
[Helltooth no Zuni](http://us.battle.net/d3/en/calculator/witch-doctor#bkUYQT!VWTR!YYacbb)
[Tall mans Finger(Fire)+Zuni Build](http://us.battle.net/d3/en/calculator/witch-doctor#SPUYTQ!WgdR!aYaYcb)
[Tall mans Finger(Poison)+Zuni Build](http://us.battle.net/d3/en/calculator/witch-doctor#bPUYTQ!WgdR!acaaYb)
[Tallmans Finger(Phys)+Zuni Build](http://us.battle.net/d3/en/calculator/witch-doctor#ZPUYTQ!WgdR!ZbabZb)
[Grim Reaper(Poison)](http://us.battle.net/d3/en/calculator/witch-doctor#clUbRf!WVTe!ZbaZac)
[Grim reaper(Physical)](http://us.battle.net/d3/en/calculator/witch-doctor#WlUZQf!WVTh!baacba)
[Grim reaper(Physical) Rhen'ho flayer](http://us.battle.net/d3/en/calculator/witch-doctor#WlUZfQ!VTWh!Ya.cab)
[Cold Pet Build (Zuni)](http://us.battle.net/d3/en/calculator/witch-doctor#egUPTQ!WfeR!ZZabab)
**End Game witch Doctor Builds T5/T6**
**Requires very specific gear drops, and ele% & skill% amplifiers on all or most gear**
[Carnevil/StarMetal Build](http://us.battle.net/d3/en/calculator/witch-doctor#alUTPQ!eWhT!ababbb)
[Carnevil/StarMetal/Zuni](http://us.battle.net/d3/en/calculator/witch-doctor#alUPTQ!VWeT!ababbb)
[Zuni Pet Build](http://us.battle.net/d3/en/calculator/witch-doctor#WlUPQT!VWTR!bbabbb)
[Searing Locust](http://us.battle.net/d3/en/calculator/witch-doctor#ShUQYT!RWhS!acabcb)
[Helltooth with Zuni](http://us.battle.net/d3/en/calculator/witch-doctor#bkUPQT!VWTR!YYabbb)
[Jade Set](http://us.battle.net/d3/en/calculator/witch-doctor#ehUdjl!eWTS!ZaaZYb)
[Tall mans Finger(Fire)+Zuni Build](http://us.battle.net/d3/en/calculator/witch-doctor#SPUYTQ!WgdR!aYaYbb)
[Tall mans Finger(Poison)+Zuni Build](http://us.battle.net/d3/en/calculator/witch-doctor#bPUYTQ!WgdR!acaabb)
[Tallmans Finger(Phys)+Zuni Build](http://us.battle.net/d3/en/calculator/witch-doctor#ZPUYTQ!WgdR!Zbabbb)
[Grim reaper(Physical) Rhen'ho flayer](http://us.battle.net/d3/en/calculator/witch-doctor#WlUZfQ!VTWh!Ya.cab)
[Cold Pet Build (Zuni)](http://us.battle.net/d3/en/calculator/witch-doctor#egUPTQ!WfeR!ZZabab)
**STATS YOU SHOULD BE LOOKING FOR**
Helm: Int, Crit, Socket <or> Int, Crit, Attack Speed <or> Int, Vit, Crit
Shoulders: Int,Vit,Armor/All resistance/ Life%, Increase <skill> damage
Gloves: Int, Attack Speed, Critical Chance, Critical Damage
Ring 1: Int, Attack Speed, Critical Chance, Critical Damage
Ring 2: Stone of Jordan: Elemental Damage, Int, Critical Chance <or> Attack Speed
Weapon: Int, Socket, Damage % <or> Int, Socket,Attack Speed <or> Int, Socket, Crit Damage
Off Hand: Int,Crit Chance, Socket, Increase <skill> damage <or> Life %/Vit
Boots: Int,Vit, Movement, Increase <skill> damage, <or> Int,Vit, Armor/All Res, Movement
Pants: Int,Vit, Socket, Ele% <or> Int, Vit, Armor/All Res
Belt: Int, Vit, Life%/Armor, Attack Speed <or> Int,Vit,Attack Speed, Crit Damage
Chest: Int, Vit, socket, Increase <skill> damage <or> Int, Vit, Socket, Armor/All res
Bracer: Int,Vit,Crit Chance,ele% <or> Int, Vit,Attack Speed, Ele% <or> Int, Vit,Crit Chance, LOH/Armor
Necklace: Int, Attack Speed, Crit Chance, Crit Damage <or> Int, Crit Chance, Crit Damage, Ele%
**THE BIG "2" Witch Doctor PET BUILDS** **Commonly Asked Pet Build Questions:**
**-Carnevil Pet Build-**
**What element does my pet build benefit most from?**
Poison While their shooting darts, but physical when their melee.
**What other things improves this builds dps?**
Int > Crit Chance > Crit Dmg% > Attack Speed > Avg Dmg
Increase Fetish Army Damage (Note:This only applies to Fetishes that are summoned from the skill)
Attack Speed (Note: While shooting darts, your fetish only shoots darts when you do)
Slow Attack speed= Fetishes firing slowly= low Damage output
Fast Attack speed= Fetishes firing quickly= High Damage output
**What set pieces/Loot make the build work better?**
Zunimassa 4 Piece Set, to make Summon Fetishes Army Last forever
Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites
Cain's 2 Piece Set, to gain a 8% Attack Speed
Swamp Land Waders: 20% Increased Poison Dmg
Star Metal Kukri: Reduces Cooldown of BBV, and Summon Fetish Army By 1 second each time your fetishes deal damage.
**-Mask of Jeram Pet Build-**
**What element does my pet build benefit most from?**
Physical% Damage
**What other things improves this builds dps?**
Int > Crit Chance > Crit Dmg% > Attack Speed > Avg Dmg
Increase Fetish Army Damage (Note:This only applies to Fetishes that are summoned from the skill)
**What set pieces/Loot make the build work better?**
Task and Theo gloves: 40-50% increased pet attack speed
Zunimassa 4 Piece Set, to make Summon Fetishes Army Last forever
Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites
Cain's 2 Piece Set, to gain a 8% Attack Speed
Doombringer: Increased Physical% Dmg
Star Metal Kukri: Reduces Cooldown of BBV, and Summon Fetish Army By 1 second each time your fetishes deal damage.
**THE BIG TWO CATEGORIES FOR FETISH**
**Fetish psychopaths -Passive Skill-**
Skills that proc the Passive the Best:
Firebats
Toads- "Rain of Toads"
Poison Darts
Corpse Spiders
Firebomb
**Facts about fetish psychopaths "Passive"**
These fetishes are not effected by Zunimassa Set
-They are Physical Property
-If they shoot Darts Via Carnevil, their dmg property
is Poison
-They are NOT effected by "Increase Fetish Army Damage"
They are considered "Pets", and can benefit from
Mask of Jeram/ Task Theo Gloves.
**Fetish psychopaths -Summon Fetish Army-**
These fetishes ARE effected by Zunimassa Set
**These are the elements skills that are possible:**
-They can be Physical Property
-They can be Poison Property
-They can be Fire Property
-If they shoot Darts Via Carnevil, their dmg property
is Poison "It overrides w/e property they are currently set to."
-They ARE effected by "Increase Fetish Army Damage"
They are considered "Pets", and can benefit from
Mask of Jeram/ Task Theo Gloves.
**Final things you should remember**
-Fetishes Can die "From monster damage, time expiring, or recasting Summon fetish Army.
-Fetishes From the gibbidin do NOT apply to the Fetishes you generate via the passive, or the Skill. They are however affected from mask of Jeram (90% sure of this), but they can't critical hit.
-Fetishes Can benefit from Big Bad Vodoo, and other classes "buffs" They are considered allies.
-Fetishes that are stunned, or frozen while using the Carnevil, can cause them to not shoot darts anymore. The way I get around this is by recasting the spell "Summon Fetish Army", or procing more of the passive ones.
**These builds are what I use to accomplish Bounty/Rift farming. They are not necessarily the "best" builds for your situation. These are videos to show case different Witch Doctor Builds, you have been warned!**
All these builds were show cased on torment level 3:
[HellTooth tutorial video]
(https://www.youtube.com/watch?v=lqk_H5yCScc)
[Jade Set tutorial video]
(https://www.youtube.com/watch?v=OWEBhkKzlY8)
[Jeram Build tutorial video]
(https://www.youtube.com/watch?v=g9auefn8VdU)
[Carnevil/SMK tutorial video](
https://www.youtube.com/watch?v=NPOEczWWwns)
[Grin Reaper(Poison) Build (Poison]
(https://www.youtube.com/watch?v=aUOqX412oW8)
These Builds were showcased at T6:
[Tall mans Finger(Fire) tutorial video]
(https://www.youtube.com/watch?v=T4ueWjD4rtU&noredirect=1)
[Tall mans Finger(Poison) tutorial video]
(https://www.youtube.com/watch?v=ge2bmzeBW6Y)
[Grin Reaper(Physical) + Rhen'ho flayer Build]
(https://www.youtube.com/watch?v=KjRSqXPin0Q)
[Jeram End Game Build Tutorial Video]
(https://www.youtube.com/watch?v=i3Sui56hlXc)
[Hell Tooth End Game Build Tutorial Video]
(https://www.youtube.com/watch?v=cqj0SN5sWn0)
[Carnevil End Game Build Tutorial Video]
(https://www.youtube.com/watch?v=NmYkKS3iHCo)
[Jade Set End Game Build Tutorial Video]
(https://www.youtube.com/watch?v=4MOg07m5QEI)
[Tall Mans Finger End Game Build Tutorial Video]
(https://www.youtube.com/watch?v=ZqtMjVmFU7U)
End Game: Tall Mans Finger Tutorial Guide:
https://www.youtube.com/watch?v=ZqtMjVmFU7U
End Game: Jade Set Tutorial Guide
https://www.youtube.com/watch?v=4MOg07m5QEI
End Game: Rhen'Ho flayer Tutorial Guide
https://www.youtube.com/watch?v=qWwYt9tbJO8)
Other Guides on Diablofans:
Hell Tooth Endgame:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/88891-debos-end-game-guides-hell-tooth
Jeram End Game:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/88890-debos-end-game-guides-jeram-fetish-army
CarnEvil Endgame:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/89431-debos-end-game-tutorial-build-carnevil
Tall Mans Finger End Game:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/90218-debos-end-game-tutorial-guide-tall-mans-finger
Jade Set End Game:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/90220-debos-end-game-tutorial-guide-jade-set
Grim Reaper:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/88492-debos-grin-reaper-tutorial-build
Tall mans finger:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/88222-debos-tall-mans-finger-tutorial-builds
Cold Pet Build:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/89182-debos-cold-pet-build-guide
End Game: Tall Mans Finger Tutorial Guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/90546-debos-rhenho-flayer-end-game-tutorial-guide
End Game: Jade Set Tutorial Guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/90220-debos-end-game-tutorial-guide-jade-set
End Game: Rhen'Ho flayer Tutorial Guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/90218-debos-end-game-tutorial-guide-tall-mans-finge
Debo's PTR 2.1 Review:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/90771-debos-ptr-2-1-seasons-review
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My Twitch Tag:
spsDebo http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
DiabloFans.com link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/87828-showcased-builds-debos-witch-doctor-guide
Now that the formalities are out of the way:
Rhen'Ho Flayer *END GAME* TUTORIAL GUIDE:
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Image Link to my gear that I use:
http://i.imgur.com/e2dm3we.jpg
Gearing list *Live Server non PTR 2.1*:
Helm: Mask of Jeram
Unity
Ice climbers
Swamp land Waders
The Witching Hour
Black Thorn
String of Ears
Chest: Aughilds Rule
Necklace: Rare Trifecta, Tailsman of Aranoch, Countess Jlia's Cameo
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Skill build breakdown:
Active Skills:
Spirit walk- "Jaunt"
Zombie dog- "Life Link"
Plague of Toads- "Addling Toads"
Plague of Toads- "Explosive Toads"
Passive Skills
Pierce the Veil
Skill build variations
T6, and Greater Rift Builds
Poison Rhen'Ho Flayer Build
http://us.battle.net/d3/en/calculator/witch-doctor#WlUYTQ!WVdR!.Yaabb
Fire Rhen'Ho Flayer Build
http://us.battle.net/d3/en/calculator/witch-doctor#WlUYTQ!WVdR!aYaYbb
Physical Rhen'Ho Flayer Build
http://us.battle.net/d3/en/calculator/witch-doctor#WlUYTQ!WVdR!YYabZb
Low Torment (1-4) Variations
Variation #1
http://us.battle.net/d3/en/calculator/witch-doctor#WlUYTQ!WVTR!YbaaYb
Variation #2
http://us.battle.net/d3/en/calculator/witch-doctor#WlUYTQ!WVgR!aYaYcb
Variation #3
http://us.battle.net/d3/en/calculator/witch-doctor#WlUYTQ!WVTR!YbaaYb
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GEM CHOICES:
Link to Diablo 3 Offical Gem section on their site:
http://us.battle.net/d3/en/item/gem/
Standard Gem Choices:
Amethyst:
Legendary gems are currently planned for future Patch 2.1, and are like on Test Server PTR
Mirinae, TearDrop of the StarWeaver
Video of build in action:
These builds were executed on T6
https://www.youtube.com/watch?v=qWwYt9tbJO8
This build was execute on PTR 2.1 Greater Rift
https://www.youtube.com/watch?v=7Onmlpd-G_o
2
My Twitch Tag: spsDebo (http://www.twitch.tv/spsdebo)
If allowed I'll be updating my guides through this post (if possible). If this isn't the place to post this type of information my apologies, I guess we will figure out another way.
My armory Profile:
[Eu Profile](http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625)
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/87828-showcased-builds-debos-witch-doctor-guide
Debo's 100 Hours of Simulated Ladder:
Let us begin with a famous "Ladder quote" from Napoleon Hill:
"The ladder of success is never crowded at the top."
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**On June 7th I created a fresh Character on the EU server:**
**Female Witch Doctor Coco**
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The Gameplan/Strategy of this character were laid out as follows
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**Breakdown of the game-plan/strategy**
**Game difficulty will remain at normal Difficulty until 70**
**Pick up all items, to use for crafting.**
**No re-rolling items until levels 60-70**
**Begin in story mode focusing only on the major plot-line quests, and excluding additional areas not involving it.**
**Finish story mode as quickly as possible, to unlock adventure Mode**
**Grind Adventure mode until Level 70, doing act 1 Bounties**
**At level 70 Run rifts, until you have no more Keystones.**
**Reforge rare items to their maximum potential**
**Invest all initial blood shards into obtaining one of "4" Legendary Witch Doctor Helms**
**Craft the major sets: Cains Set, Aughilds set**
**Begin the "Grind rotation": Act 1 Bounty run > Rift > Repeat. (When ladder comes out I'll rotate tierd rifts)**
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The First 24 Hours of gameplay :
**At Level 70 (10 Hours in game time):**
[At Level 70](http://i.imgur.com/ikTbDFz.png)
**At Level 70 (24 hours in game time):**
[At Level 70](http://i.imgur.com/jgXoaXM.jpg)
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**At this point I began, to document changes on the character on a daily basis:**
**Day 5 Recap:**
[Day 5](http://www.twitch.tv/spsdebo/b/537265311)
Gear update:
http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625
**New items of interest:**
* 2301 Nail Bitter, socket 732 int
* BlackThorne's Surcoat (3) Socket, Int, vit, Al Res
* Reckless Fists Int , Trifecta
* Sorcerous Runners Int, vit, All res, Movement
* Ring of Royal Granduer Int, IAS, LOH, LIFE % (Not equipped)
**Current in game time: 28 Hours**
**Current in game Sheet Dps: 716k**
**Current in game toughness: 3.6m**
**Today I will be crafting:**
* Aughilds Authority Shoulders/Bracers
* Cains Set Boots/Gloves
**Hooray for 2.06 crafting reform!!**
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**Day 6 Recap:**
[Day 6](http://www.twitch.tv/spsdebo/b/537508831)
Gear update:
http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625
**New items of interest:**
* 2166.8 Sever, socket 695 int
* Cains Habbit (1) Socket, Int, vit, Plague toad damage
* Cain Travelers Int, Vit, Movement Speed, Increase Sacrafice 15%
* Mage Fist, Int, IAS, CHD
* Aughilds Shoulders Int, Vit, Life%, Resource Cost Reduction
* Aughilds Bracer Int, Armor, Crit Chance, Poison damage
* Ouroborus Int, Avg Damage, Crit Chance, Life on Hit
**Current in game time: 34 Hours**
**Current in game Sheet Dps: 778k**
**Current in game toughness: 5.2m**
**Today I will be crafting:**
Nothing!
**I have Aughilds, Cain Set, and Black thorne 2 pieces of each.**
**Ring of Royal Granduer gives me the 3 piece set bonus for all of them**
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**6/13/2014**
**Day 7 Recap:**
[Day 7](http://www.twitch.tv/spsdebo/b/537845527)
[Day 7 (part 2)](http://www.twitch.tv/spsdebo/b/537921272)
**Gear update:**
[Current Gear](http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625)
**New items of interest:**
* Rhen'ho Flayer 2,200 716 int, 6% IAS, Socket (The Hype is Real)
* Mask Of Jeram (1) Socket, Int, vit, Life%
* Signet Victor Avg Damage, Int, CC, CHD
* Shock Tailsman Int, CC, CHD, IAS
**Current in game time: 43 Hours**
**Current in game Sheet Dps: 1m DPS**
**Current in game toughness: 6.3m**
**Today I will be crafting:**
Gems, and A lot of them. I hope to have All royal topazes by the end of the day.
**6/13/2014**
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**6/14/2014**
**Day 8 Recap:**
[Day 8](http://www.twitch.tv/spsdebo/b/538119994)
**Gear update:**
[Current Gear](http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625)
**New items of interest:**
* Cinder Coat
* Fleeting Strap
**Current in game time: 53 Hours**
**Current in game Sheet Dps: 1.13m DPS**
**Current in game toughness: 5.1m**
**Today I will be crafting:**
Gems, and A lot of them. (Their so friggin expensive)
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**6/14/2014**
**Day 9 Recap:**
[Day 9](http://www.twitch.tv/spsdebo/c/4476280)
**Gear update:**
[Current Gear](http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625)
**New items of interest:**
* Stone of Jordan (Fire)
**Current in game time: 58 Hours**
**Current in game Sheet Dps: 1.05m DPS**
**Current in game toughness: 5.29m**
**Today I will be Re-rolling:**
Ring of Royal Grandeur.
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**6/17/2014**
**Day 10 Recap:**
[Day 10](http://www.twitch.tv/spsdebo/b/539185372)
**Gear update:**
[Current Gear](http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625)
**New items of interest:**
* Dovu Energy Trap (trifecta necklace)
* Min Maxed Cain Pants
* Min Maxed Cain shoes
**Current in game time: 65 Hours**
**Current in game Sheet Dps: 1.048m DPS**
**Current in game toughness: 5.7m**
**Today I will be Re-rolling:**
Devu Energy Trap
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**6/18/2014**
**Day 11 Recap:**
[Day 11 Part 1](http://www.twitch.tv/spsdebo/b/539413644)
[Day 11 Part 2](http://www.twitch.tv/spsdebo/b/539520888)
**Gear update:**
[Current Gear](http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625)
**New items of interest:**
* Dovu Energy Trap (trifecta necklace)<--- Now 88% CHD
* Ruby Upgrade in Jeram Helmet
**Current in game time: 70 Hours**
**Current in game Sheet Dps: 1.126m DPS**
**Current in game toughness: 5.4m**
**Today I will be Re-rolling:**
Nothing!
Will be upgrading Gems again!
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**6/19/2014**
**Day 12 Recap:**
[Day 12 Part](http://www.twitch.tv/spsdebo/b/539413644)
**Gear update:**
[Current Gear](http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625)
**New items of interest:**
* None Really, but Max upgrade on gems in weapon, and helm slot
**Current in game time: 76 Hours**
**Current in game Sheet Dps: 1.156m DPS**
**Current in game toughness: 5.5m**
**Today I will be Re-rolling:**
Nothing!
Will be upgrading Gems again! Topazes!
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**6/20/2014**
**Day 13 Recap:**
[Day 13 (Starts at 2:30:00)](http://www.twitch.tv/spsdebo/b/539965270)
**Gear update:**
[Current Gear](http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625)
**New items of interest:**
* None but we will see today.
**Current in game time: 82 Hours**
**Current in game Sheet Dps: 1.161m DPS**
**Current in game toughness: 5.5m**
**Today I will be Re-rolling:**
Nothing!
Will be upgrading Gems again! Topazes!
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**6/21/2014**
**Day 14 Recap:**
[Day 14 ](http://www.twitch.tv/spsdebo/b/540272567)
**Gear update:**
[Current Gear](http://eu.battle.net/d3/en/profile/Debo-1782/hero/44598625)
**New items of interest:**
* Task and Theo
* Pants ---> 2 Max Royal Gems
* Zuni Boots
* Zuni Off Hand
**Current in game time: 91 Hours**
**Current in game Sheet Dps: 1.052m DPS**
**Current in game toughness: 7.2m**
**Today I will be Re-rolling:**
Nothing!
Will be upgrading Gems again! Topazes!
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**In conclusion**
**Day 15 Finale:**
[Day 15 Finale](http://www.twitch.tv/spsdebo/b/540608616)
**Final Gear/build/paragon Snapshot:**
[Character Snaphot](http://imgur.com/Yu1XllQ)
**Final in game time: 100 Hours**
**Final in game Sheet Dps: 1.079m DPS**
**Final in game toughness: 6.031m**
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**Video Highlights:**
[Ladder Simulator 2014 Update #1](https://www.youtube.com/watch?v=bNgeXx7e7cw)
[Ladder Simulator 2014 Update #2](https://www.youtube.com/watch?v=6yeqh6lOjFQ)
[Nerd Gasm](https://www.youtube.com/watch?v=dNYjSxz12zs)
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Builds That I used in the first 100 Hours:
**Grin Reaper(Poison variant)**
**Build:**
[Grim Reaper (Poison) ](http://us.battle.net/d3/en/calculator/witch-doctor#clUbRf!WVTe!ZbaZac)
**In Depth Guide:**
[Grin Reaper Guide on Reddit](http://redd.it/26a5c7)
**Video Guide:**
[Grin Reaper Video Guide](https://www.youtube.com/watch?v=aUOqX412oW8)
**Jeram Pet build (Fire varient)**
**Build:**
[Pet Build](http://us.battle.net/d3/en/calculator/witch-doctor#WlUQYT!VWdR!bZZbcZ)
Video Guide:
[Jeram Build tutorial video](https://www.youtube.com/watch?v=g9auefn8VdU)
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**Graph on How things progressed over the days:**
[Damage/Toughness Graph](http://imgur.com/fuXroD7)
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**In Closing:**
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Original Forum post:
http://redd.it/27tlwg
1
My Twitch Tag: spDebo (http://www.twitch.tv/spsdebo)
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
DiabloFans Link to where I keep the growing list of all WD information:
[Debo's WD Guide on Diablo Fans:
(http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/87828-showcased-builds-debos-witch-doctor-guide)
**Now that the formalities are out of the way:**
**CarnEvil End Game Guide**
Image Link to my gear that I use:
[CarnEvil](http://i.imgur.com/B5SdMj0.jpg)
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**Gearing list:**
Helm: CarnEvil
* One of the "Elite four" of Witch Doctor Helmets, this will maxamize our Star Metal Kukri to the fullest.
Shoulders: Aughilds Power
* Combined with the fact were using Royal Ring of Granduer, and Our shoulder/bracer slots are open this is an obvious choice.**
* 2 Piece set= 7% Decreased damage from melee/ranged attacks**
* Ring of Royal Granduer enables 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites. **
Gloves: Tasker and Theo
* Increases attack speed for fetishes(only when meleeing), Gargantuan. Optimizes our Damage in situations when you can't shoot dart directly at the enemy.
Ring 1: Stone of Jordan
* Elemental Damage, and Increased damage to elites? Not to mention the potential to roll strong Primary stats, and a reforge to enable some crit damage, or crit chance. **
* This combined with Royal Ring of Granduer, is the Best in slot combo (excluding if your running unity/follower combo) in game for this build.
Ring 2: Royal Ring of Grandeur
* Love it, or Hate it this ring is your best friend. Reduces set cost of all set items by 1, but nothing permited below 2 set pieces.
* This combined with Stone of Jordan, is the Best in slot combo (excluding if your running unity/follower combo) in game for this build.
Weapon: Star metal Kukri
* Star Metal Kukri: Massive Cooldown potential from fetish + Tribal Rights + Grave injustice = Crazy Bad Voodoo & Wrathful Protecter spamming. *
* With this weapon it turns our Big Bad Vodoo, into a permenant 30% Damage & 20% Attack increase buff.
Off Hand: Zunimassa String of Skulls
* One of the three pieces, that enable us to hit our 4 piece set (with the help of RROG) for a permenant Fetish army that last until they die.
* This is pretty much non-negotiable
Boots: Zunimassa's Trail
* One of the three pieces, that enable us to hit our 4 piece set (with the help of RROG) for a permenant Fetish army that last until they die.
* This is pretty much non-negotiable
Pants: Swamp Land Wadders
* 20% Increased Poison elemental Damage, on a pants slot? Easy Decision here.
* Gives our Fetishes, Gargantuan, and Zombie dogs an insane DPS increase.
Belt: The Witch Hour
* Witching Hour: Survivability stats are lacking, but: Attack speed & Crit Damage on a belt make up for it.
* Increased attack speed = Allows for faster Dart shooting = Fetishes getting in more Vollys = Higher Dps
* Critical Damage = A lot of increased damage for pets.
Chest: Zunimassa Marrow
* One of the three pieces, that enable us to hit our 4 piece set (with the help of RROG) for a permenant Fetish army that last until they die. **
* This is pretty much non-negotiable
Bracer: Aughild's Search
* Combined with the fact were using Royal Ring of Granduer, and Our shoulder/bracer slots are open this is an obvious choice.
* 2 Piece set= 7% Decreased damage from melee/ranged attacks
* Royal Ring of Granduer enables 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.
Necklace: Any Amulet with Trifecta Stats or Phys Ele% dmg , Int, CC, CHD
* As long as you have Trifecta stats running, or Ele Crit/Crit dmg amulet this will round out everything.
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**Skill build breakdown:**
** Active Skills: **
Spirit walk- "Jaunt"
* Extended time in the spirit realm by 3 seconds, sounds good to me. Since we don't use alot of mana for this build it is a straight forward decision on this rune choice. **
* With Grave Injustice this allows for us to Run short on toughness, due to the fact this skill almost always being off cooldown. **
Fetish Army- "Legion of Daggers"
* 8 fetishes, Physical property, and damage can be increase by: "Increase fetish army" Skill damage rune.
* Please remember when using Carnevil, no matter what property the FA skill is set to, it is converted to poison while shooting darts.
Gargantuan- "Wrathful Protector"
* Ok I know he likes to "herp de derp", and it's a fire property rune, but hey Tribal Rights + Grave Injustice + Task Theo + Big Bad Voodoo = Spamable Wrathful......when not Derping. **
* To decrease the "derp" factor I advice summoning the Wrathful protector directly next to the elite.
Big Bad Voodoo- "Slam Dance"
* 30% Increased damage, on top of the 20% increased attack speeed? We have our "Elite killing" spell.
* Combine this with Grave Injustice + Star Metal + Tribal Rights = 90% of the time this spell is off its cool down
Poison Dart- Snake to the face
* Mandatory in a CarnEvil Build, Allows for your Fetishes to mimic shooting darts when you do.
* Also the Stun effect on Snake to the face will help us dramatically in controlling Rifts Bosses/Elites.
Piranhas- "Piranhado"
* 15% Damage increase on targets affected by Piranhas. Sounds pretty nice, and with Grave Injustice we will be using this ability often.
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**Passive Skills**
Pierce the Veil
* 20% increased damage, at the cost of 30% increased mana cost? We don't even use mana in this build, sounds like a winner. *
Grave Injustice
* 1% Hp/Mana restored, and 1 second reduction to all skills, per enemy killed. This with our other Cool down reduction skills make it so we can maximize damage,
and allow our cooldown reduction to come from our skills not our gear.
Tribal Rights
* 25% cooldown reduction on Big Bad Voodoo, and Gargantuan. Combine this with Star Metal means constant spamming of these usually long cooldown based skills.
Spirit Vessel
* Pure survivability, Shortens our cool down for spirit Walk as well, CarnEvil usualy doesn't build to much toughness, but with this skill it allows us to "thread the needle".
**Video of build in action:**
**These builds were executed on T6**
[CarnEvil End Game Build Tutorial Video](https://www.youtube.com/watch?v=NmYkKS3iHCo)