I don't see what the issue is if wizards and WDs have builds that use signatures only. Don't we want items that change HOW we play?
The issue with Depth Diggers is that it highlights a fundamental weakness in resource generators and not a fundamental "OPness" with WD/Wiz signature spells.
God forbid someone gets Depth Diggers and Rhen'ho Flayer. They might actually have access to different builds based on Plague of Toads. Whoop dee fucking doo? I don't see what's so inherently bad about that. It breaks general paradigms. It works well with Carnevil. It works well with Mirrorball. It works well with Combination Strike. Aren't those kind of synergies what most players actually want from the game?
- shaggy
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Member for 11 years, 10 months, and 5 days
Last active Thu, Nov, 26 2015 02:41:53
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Jul 15, 2014shaggy posted a message on Depth Diggers Changes Explained, Fetish Counters, Tempest Rush Changes, Paragon Levels on UEE, Play Your Way ThursdaysPosted in: News
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Sep 17, 2013shaggy posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Posted in: NewsQuote from maka
Wow, people are really coming out of the woodwork. Where were all you bastards when I was being outnumbered 20 to 1 on the whole AH issue?
I jest
The crowd that comments on the news is very different from the ones that post on the forums. In general, if you read news comments, it's basically the b.net crowd.
I, personally, don't give a shit if they remove the AH. I haven't used it for quite a while and I didn't plan on using it in the future. But I think without some way to facilitate trading that amounts to more than sitting in trade chat and competing with the chat bots.... that this is a myopic solution.
My biggest concern is that D2 was better-equipped to handle trading (better chat interface, named games, no need for battletags to join a game) than D3 currently is. That means, without some kind of improvement... trading in D3 is going to be worse than D2 and, likely, going to amount to forum use.
One thing I have always taken issue with is any "trading" solution that requires alt-tabbing. It's lazy, sloppy, and something that was appropos in 1998 but is completely unacceptable in 2013.
It has no bearing on how I play, but I can clearly see this as a major stumbling point. If someone chooses to trade an item it shouldn't take a feat of herculean strength to arrange a trade. -
Jun 24, 2013shaggy posted a message on Archon on Demon Hunters and Powerful Builds, The Art of TeknoKyo Customs, Curse Weekly RoundupPosted in: NewsQuote from Zero(pS)
Great video from Archon.
It's one of the things Blizzard should really have done early on. They probably didn't take the "fix" route because of the outcry from having things like DH's Smokescreen and Monk's Serenity nerfed like that.
500 kids cry in a forum that Blizzard always "nerfs everything" (and that's usually because everything else is in line and working as intended, as Archon himself pointed out) and suddenly we're stuck with "broken" builds for almost a year
Something dawned on me the other day. When you sub to WoW you get forum access. D3 has no sub so you basically have forum access forever, factoring out banned people obviously.
That means that purchasing D3 (or acquiring a key somehow) basically gives you the ability to troll the fuck out of the official forums without actually having played. It's kinda the polar opposite of the people who claimed they quit and then were "outted" by the armory.
Now I'm not saying that people who quit have worthless opinions, but it does seem more likely that people who are actively playing the game will not go the full-on troll route. So I can only wonder how many of the people on the official forums are 1) just raging because it's the "cool" thing to do, or 2) haven't actually touched the game in months.
It's rather a shame that Blizzard never took action on WotB and Archon from the get go and instead was held hostage by the same morons who claimed that the IAS nerf would make IAS useless. A lot of people get on Blizzard for playing "daddy knows best" with us, but I really think that sometime they need to just tell people to STFU and deal with it because not making those particular changes due to a handful of people who whine over OP things being nerfed... well that's detrimental to the game for the rest of us. -
May 30, 2013shaggy posted a message on Diablo III: Book of Tyrael Coming This October, CMs and Their Personal D3 Accounts, Titan Project Delayed Until 2016Posted in: NewsQuote from Buu
I saw that coming when Rob Pardo "MOVED" Jay Wilson out of Diablo 3, and weeks later was confirmed that was in Project Titan Team.
Shortly after Titan get a reset just like the ones he did to Diablo 3 for five years.
Keep him there for long enough and Titan will be a crap released in the next decade.
Project Titan just got jaywilsoned. Guesses of when Rob Pardo will commit Hara Kiri for his decision?
The Diablo 3 reset came directly from Vivendi and it was because they were not going to have Blizzard developing two MMORPGs at the same time.
They hired Jay Wilson AFTER Vivendi told Blizzard that the D3 MMORPG was not going to fly and to fix their shit. Jay Wilson had absolutely zero to do with D3s restart.
Just to cite that Vivendi shitcanned the original D3 game:
http://en.wikipedia.org/wiki/Blizzard_North
On August 1, 2005, Blizzard Entertainment announced the closure of Blizzard North. A key reason for the closure was Blizzard North's poor development of what was to be Diablo III which did not meet the expectations of Vivendi.
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May 4, 2013shaggy posted a message on The Making Of: Diablo, Blue Posts, Community Commentary: Why Can't We Be Friends?, Mephisto's Visage Fan Arthttp://www.mobygames.com/game/windows/diablo/creditsPosted in: News
There were plenty of "underlings" who made Diablo 1 happen. It may have been the vision of 1, or 3, people, but they had tons of help. -
May 1, 2013shaggy posted a message on Watch Tower and Weeping Hollow Density Adjusted, The Process of Adding Changes, Game Devs Don't Work on the Website, Console andPosted in: NewsQuote from maka
Ridiculous. The dude "just" wants to be able to WW from one end of the zone to the other, and is upset that now he can't. And the crazy thing is that Blizzard is taking its feedback from people that get outraged that "sometimes there is an empty screen between mob clumps". OH NOES!!!
Yeah that's basically the exact same thought I had. Sadly this thread exhibits the same issue with two people whining about a nerf to Watch Tower as if Blizzard didn't just spend months buffing 90% of the game.
Evil Blizzard. Shame on them for putting in some very minor nerfs with the massive amounts of buffs that this patch has. They're obviously trying to ruin our fun with 1.0.8. I swear some people in this community would probably leave their hands and feet in the bed when they woke up if they didn't have wrists and ankles. The stupidity is sometimes overwhelming.
It's pretty sad that Blizzard has to continue to waste time by repeating that the web team isn't the team that develops the game and that the console team is different and this and that. It's boring, it's old, it's something that anyone with a brain knows. Yet, instead of meaningful dialogue they have to waste their time addressing the total morons out there. -
Apr 19, 2013shaggy posted a message on Public Test Realm: Patch 1.0.8 Notes (Updated 4/18)Posted in: News
I wasn't aware that 4% HP/sec, 20% armor, and 20% resist all was even in the same realm of awesomeness as Overawe is. Hell, even WDs have a ridiculously-strong DPS buff. To say that Inspiring Presence + Warcry + Impunity is the "best" buff is severely... stupid.
It's good that Barbs get a solid defensive group buff. It's certainly better than Mantra of Healing, but it's hardly the absolute best buff in the game. Frankly, I think they should encourage people to bring synergies to groups anyway. Sacrifice a little personal DPS for a very large group survivability buff, or a very big DPS buff.
I know I typically don't run BBV on my WD, but every time I'm in a group I switch it in for something. -
Apr 18, 2013shaggy posted a message on Datamined PTR 1.0.8 Class ChangesI'm pretty sure this thread has 10-ish people who don't even know what War Cry is.Posted in: News
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Apr 3, 2013shaggy posted a message on Developer Journal: Multiplayer ImprovementsPosted in: NewsQuote from maka
The tags going onto PTR are Questing, Full Act Clear, Keywarden, and PvP.
Hmm.....Questing and Full Act Clear are pretty similar, and none of them are really what I would consider "farming".
I would heartily suggest that you provide that feedback through the PTR channels as well. I'm sure that Blizzard is eager to hear what "tags" we want, which ones we'd use, etc.
After all, these things are, indeed, one of the reasons these patches take a stop at the PTR first. - To post a comment, please login or register a new account.
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This is also related to the discussion.
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When they announced BoA Josh was pretty headstrong about how killing monsters should be the most rewarding way to play the game. Therefore, if he really meant that, it follows that principle should guide the entire game design. People leveling by specifically NOT killing monsters, but completing bounties on difficulties way too high for them, just because that's the best XP available rather breaks that general philosophy.
Now, as I said before, I don't really give two rats asses anymore... but being as this was brought up during the beta and they didn't address it, I am slightly irked because it feels like something that should have been fixed to be in-line with their previous stance on how we (generally speaking) should be playing the game was left unaddressed so they could rush the patch to us. That just doesn't sit well with me.
As for the people using the "exploit" I really could care less. I just want some consistency from the developers and I want them to stop bending to deadlines. This patch, more than any other, has felt like it was more based on some deadline from the higher-ups than the previous "It's ready when it's ready" that we'd gotten used to. And that irritates me.
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I think most WDs expected that their pets wouldn't start to suffer pretty severe survivability issues starting in GR27, or so.
The issue, quite simply, is that there is a lot of AVOIDABLE damage that players AVOID by using their brains that the AI does NOT AVOID. Mallet Lord smashes come to mind. I have lost all 15 fetishes to a single non-elite mallet lord attack. The issue is not that pets need to be immortal or unkillable. The issue is that, provided the ridiculous damage scaling in GRifts, there needs to be further compensation for the fact that they just stand in shit.
Electrified is another example. Every attack makes a cluster of lightning. When you have 15 fetishes, a zombie dog, a gargantuan, and yourself all attacking that's a LOT of lightning bits flying around that NONE of your pets are dodging. They're just soaking up the damage. Morlu Incinerator meteors. Death Maiden and Dune Dervish spin attacks. Exarch lightning fields. Barbed Lurker poison attacks. The list is fairly lengthy at this point and even includes most Rift Guardian abilities. I just entered a GR28 fight with Blighter and had 15 fetishes. His first five-point poison attack killed ALL 15 of them. Don't you think that's just a bit ridiculous considering the pets don't even try to avoid it?
The basic reality is that the AI doesn't dodge damage; therefore, the things controlled by the AI shouldn't be getting one-shotted and otherwise owned by said damage. While that is the case it relegates anything controlled by the AI to near useless due to the huge damage scaling in GRifts. That's why Jay gave pets their own Force Armor so long ago.... because the pets can't dodge shit. And then Josh scaled damage up so high that Jay's Pet Force Armor isn't even sufficient anymore.
Furthermore, specifically in the case of fetishes, they are a primarily-offensive ability. Yes they distract monsters, as expected, but people are taking them to deal damage. It doesn't make a damned bit of sense to be losing out on damage like that. I kill most T6 elite packs in under 10 seconds. If I get Mallet Lords or Morlu Incinerators it can take me 2+ minutes. Why? Because my offensive output is severely gimped. How could you argue that is a good system? I have a ~10m GR27 personal best clear time. I have failed GR25s because they're full of Morlu Incinerators and Mallet Lords.
Having such a massive, chasmic, disparity between practical monster difficulty just doesn't make sense in Greater Rifts. I understand that's why we have individual leaderboards, but no monsters should be powerful enough to hold a class back 2+ GR levels. That means the real meta game is "I hope I don't get the wrong monsters" and not "I hope I become a better player."
What's sad is that a blue acknowledged that there were pet survivability issues during the beta. They pushed it live anyway.
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There was significant feedback on this very issue (as well as others) and it went unaddressed. I don't necessarily care about these things because seasons are stupid anyway. But I do care that pages and pages and pages of feedback on this issue, and others, went unaddressed so they could push this fucking patch out sooner.
Whomever thought of the trials should be punched directly in the taint until they bleed out the nose. Goddamn.
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Doesn't matter/don't care
Lots of people have done variations on the "ice bucket challenge" ... no one cares. It's just some kind of way to add fun to charitable donations.
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This service does, in fact, work the vast majority of the time. I'm not sure why you're being so melodramatic about it. I really doubt PoE fans (who are also effected similarly by this DoS attack) are shitting their pants on the forums about online-only requirements ruining their lives. Only Diablo "fans" would use something like this to knock Blizzard.
Any other rational person sees this for what it is... a bunch of dickheads doing something quite illegal just to get their jollies. At least direct your anger at the people who deserve it.
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I mean it's basically as stupid as the "she was wearing a short skirt, so she was asking to be raped" bullshit. Even if Blizzard doesn't protect themselves from DoS attacks, they are still illegal. Trying to denigrate Blizzard on this subject is making excuses for people who are breaking the law and that's despicable on your part.
If my car has no security system that doesn't give anyone the right to steal it. I am completely flabbergasted as to why you are attempting to justify car theft by blaming the owner for not having The Club on their steering wheel. This kind of victim-blaming only occurs on the internet where pathetic little people can talk shit with no repercussions.
I have no doubt that Blizzard could do more. I'm sure I could go out and get a better security system installed on my car too. But when people break the law there is no "well they didn't do enough to prevent me from attacking them" defense. It's nonsensical bullshit.
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Furthermore, GRs are timed, so you can't just stack toughness. You need to be able to kill with some efficiency otherwise you're just cockblocking yourself from a different direction.
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For every one person these forums see who ends up exonerated, we see literally dozens and dozens of people who claim they're innocent, and when scrutinized, are not innocent in the least.
Blizzard DOES ban innocent people. Everyone here knows that. No one is denying that. But that fact alone doesn't make ANYONE innocent. It's like saying that the USA has wrongly executed people, therefore I must be innocent of murder. It just doesn't work that way. I'm glad you made your case to Blizzard. I'm glad that whatever proved your innocence was found, but it would behoove you to drop the "they wrongly ban people, therefore I got wrongly banned" train of thought.
Your job, simply, is to prove that you were banned wrongly. I don't see how you've done that, but that goes back to my initial feeling that we haven't heard the whole story. Maybe that worked out in your favor, but if I were the CS rep handling your ban appeal I'd not have overturned the ban either because I just don't see it in the "evidence." Either that or how you're articulating what you're presenting is just not clear to me.
Regardless, a botter could repeat "Blizzard wrongly bans people all the time" and still be guilty as fuck. It has no bearing on anything. End of story.
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But you, as a rational human being, have to understand that these forums have seen DOZENS and DOZENS and DOZENS of people claiming to be "wrongfully banned" who ultimately weren't telling the whole story and just wanted to vent about how evil Blizzard is by telling half-truths.
We all know that Blizzard tends to overban and then lift the ones that were wrong if the owner can offer some proof that they were wrongly banned. That's their MO. It's how it is, whether you like it or not. The fact that they operate like that, and despite your tickets, didn't lift your ban is more telling than anything. It shows that you haven't "proven" your innocence to them, at all.
There is some reason they're stonewalling you. Nothing you've said convinces me that it's a detail that's been conveniently left out. Do you really think Blizzard wants to risk NOT selling you the RoS box that you claim you were just about to buy over this if they didn't have a good reason? They're not dumb. The man-hours alone dealing with you aren't worth their time unless they have some pretty good reason to ban you. An expansion box sale certainly isn't worth it.
Use your head. Your whole proposition doesn't make much sense from a business perspective. They're wasting resources on you at this point. Why wouldn't they just take the easy road out, un-ban you, and sell you an RoS box? What do they know that we don't know?
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By your own words, you've not logged in for almost a year. You haven't purchased the expansion. How exactly are you a valued customer again? If they hadn't sent you emails notifying you of activity on your account you probably wouldn't have known anything was happening.
Honestly, I'd love to see the tickets sent to Blizzard. My bet is that they're rant-y and not very professional and that is probably why they got closed. There have been many stories here about people who have been hacked, had their account used for botting, summarily got banned, and were able to get customer service to restore their account. One of the common denominators in those cases is being POLITE, COURTEOUS, and PATIENT with Blizzard.
Judging by how you post here, I'm fairly certain when I say I doubt you were polite, courteous, or patient. In fact, I'm betting one, or more than one, of your tickets probably ranted at them for their "shitty customer service."
There always is a reason. Blizzard gains *nothing* from leaving wrongly-banned accounts (particularly those which were compromised) banned after being contacted by the owner. It's par for the course with these "I GOT UNFAIRLY BANNED" threads for the player to leave out some detail that changes the whole complexion of the discussion.
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1) Both Jay and Josh have taken a stab at fixing itemization. Jay was marginally successful. Josh was more successful, but Josh still fell short.
2) Wyatt was a part of BOTH ventures.
3) Wyatt made that statement *after* being a part of both leads attempting to fix itemization. Meaning that Wyatt, of all people, learned precisely Jack and Shit from his previous experiences.
I seriously lost about all respect for Wyatt I had when he made that single statement. He had the benefit of having TWO attempts to get it right (that's more than Jay got). And when the second attempt wasn't received quite as well as hoped from the community.... largely due to the legendaries that WEREN'T build-changing... Wyatt didn't respond like someone who had been through the process twice before, or like someone who even understood why we disliked Jay's itemization.
After two years of this product being live, I simply expect more from him. He *has* to know by now what was wrong with items in 1.0 and he *has* to know by now what shortcomings 2.0 items have. He's had too many opportunities to learn. He's been a party to too many mistakes that he could have learned from.
That being said, I *applaud* whomever was responsible for basically backtracking that statement to something that was more-desired by us. That person deserves a pat on the back for standing up for us and getting what was *right* done. I definitely don't think the entire team is out-of-touch. I never have. In fact, Wyatt really is the only one whom I think doesn't understand the game, one iota, from a fan's perspective. I think he's busy being in "dev mode" all the time and just doesn't have the ability to put that hat aside and understand why what is good for him may not be good for us and that, ultimately, making a game that's good for the players is more important than what he, or his team, thinks is the best direction. This was clearly a case where the fans were right and one dev, in particular, was completely wrong.
It really would have been nice to hear from Wyatt why he was wrong to say what he said, though. It would help me believe he isn't that guy in an office who doesn't really play his own product with the same passion and vigor as the people who are saying "PLEASE FIX THIS!" and then he says "NAH, NOT A PROBLEM HOMIES, WE'LL DO THIS OTHER THING THAT YOU DON'T LIKE BECAUSE I SAY IT'S BETTER!" I mean it's not like there is much question among the fanbase as to whether or not stat-stick legendaries should be fixed. It's one of the most-universal issues for us fans.