There's no point in clearing the regular Rift after killing the Rift Guardian is there? Instead of clearing it, wouldn't you be better off just starting a new one?
I have only been gearing Kormac with legacy Magic Find gear ever since the xpac. I know MF is down to 10% effectiveness for legendaries, but it doesn't seem worth gearing him with anything else. What kind of damage can he do if you gear him for DPS?
Is it just me or do GRift bosses drop tons of legendaries, not including the legendary gems. I've gotten 2 legendary drops on a GRift boss kill on several occasions. Maybe it's better to start off at GRift level 1 every time and not kill the boss until the timer is almost up so you don't skip levels?
Yeah at T3 I start running out of AP and kill speed goes way down. It seems the most efficient XP/loot per time is to play at the highest difficulty that you can go all out offense and faceroll stuff without slowing down. That might be possible on T6 with uber gear.
Did they ever say how much of a health/damage multiplier mobs get per increment of Torment? Or how much of a legendary drop multiplier?
I started playing when the game first came out, and my very first character was a wizard. It was fun until I got to Inferno and everything one shot me and I kept running out of AP so I had to spend all me time running away and kiting. That's when I decided to play something else.
Now I'm back to playing my wizard and survivability is greatly improved, even on Torment II, with all the vitality on this new gear. And I never run out of AP even though I have 0 APoC and I'm running Disintegrate /w Entropy. I'm not using any defensive skills either so I can focus all on offensive buffs like Familiar /w Sparkflint, Magic Weapon /w Force Weapon, Energy Armor /w Pinpoint Barrier. Trash mobs all die almost instantly, and elites die very quickly after popping Archon.
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Are the Ancients' attack speed tied to your attack speed? Also, tasker and theo would prob work great as well.
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If I could pay money to turn my female barbarian into a smoking hot chick instead of that fugly butch model currently in game, I would.
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There's no point in clearing the regular Rift after killing the Rift Guardian is there? Instead of clearing it, wouldn't you be better off just starting a new one?
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edit: I mean legendary
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Did they ever say how much of a health/damage multiplier mobs get per increment of Torment? Or how much of a legendary drop multiplier?
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Now I'm back to playing my wizard and survivability is greatly improved, even on Torment II, with all the vitality on this new gear. And I never run out of AP even though I have 0 APoC and I'm running Disintegrate /w Entropy. I'm not using any defensive skills either so I can focus all on offensive buffs like Familiar /w Sparkflint, Magic Weapon /w Force Weapon, Energy Armor /w Pinpoint Barrier. Trash mobs all die almost instantly, and elites die very quickly after popping Archon.
Is this how wizards will be in RoS?