Skills
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Shock Pulse Fire Bolts
- Shock Pulse
This is a Signature spell. Signature spells are free to cast.
Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.- Fire Bolts
Cast 3 bolts of fire that each deal 274% weapon damage as Fire.
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Arcane Orb Frozen Orb
- Arcane Orb
Cost: 30 Arcane Power
Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards.- Frozen Orb
Create an orb of frozen death that shreds an area with ice bolts, dealing 950% weapon damage as Cold.
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Teleport Calamity
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Calamity
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
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Storm Armor Scramble
- Storm Armor
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.- Scramble
Increase your movement speed by 25% for 3 seconds when you are hit by melee or ranged attacks.
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Familiar Arcanot
- Familiar
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.- Arcanot
While the Familiar is active, you regenerate 4.5 Arcane Power every second.
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Energy Twister Storm Chaser
- Energy Twister
Cost: 35 Arcane Power
Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path.- Storm Chaser
Each cast of Energy Twister grants you a Lightning Charge. You can store up to 3 Lightning Charges at a time. Casting a Signature spell releases all Lightning Charges as a bolt of Lightning that deals 196% weapon damage as Lightning per Lightning Charge.
Energy Twister's damage turns into Lightning.
The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
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Power Hungry
- Power Hungry
You deal 30% additional damage to enemies farther than 30 yards.
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Illusionist
- Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. -
Galvanizing Ward
- Galvanizing Ward
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
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Astral Presence
- Astral Presence
Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
Items
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- Tal Rasha's Horadric Crest
Set Helm- 322 - 359 Armor
- Primary Stats
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- 13 - 14% Better Chance of Finding Magical Items
- +78 - 83 Vitality
- +263 - 285 Armor
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- Tal Rasha's Wrappings
- Tal Rasha's Lidless Eye
- Tal Rasha's Horadric Crest
- Tal Rasha's Guardianship
- Tal Rasha's Finespun Cloth
- Tal Rasha's Adjudication
- (2) Set: Adds 3% to Fire Damage
- (3) Set: Adds 3% to Lightning Damage
- (4) Set: Adds 3% to Cold Damage
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- Firebird's Pinions
Set Shoulders- 59 - 68 Armor
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Tal Rasha's Adjudication
Set Amulet- Primary Stats
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- +130 - 149 Vitality
- Secondary Stats
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- +41 - 45 Lightning Resistance
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- Tal Rasha's Wrappings
- Tal Rasha's Lidless Eye
- Tal Rasha's Horadric Crest
- Tal Rasha's Guardianship
- Tal Rasha's Finespun Cloth
- Tal Rasha's Adjudication
- (2) Set: Adds 3% to Fire Damage
- (3) Set: Adds 3% to Lightning Damage
- (4) Set: Adds 3% to Cold Damage
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- Tal Rasha's Guardianship
Set Chest Armor- 322 - 359 Armor
- Primary Stats
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- +51 - 60 Resistance to All Elements
- +263 - 285 Armor
- 13 - 14% Better Chance of Finding Magical Items
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- Tal Rasha's Wrappings
- Tal Rasha's Lidless Eye
- Tal Rasha's Horadric Crest
- Tal Rasha's Guardianship
- Tal Rasha's Finespun Cloth
- Tal Rasha's Adjudication
- (2) Set: Adds 3% to Fire Damage
- (3) Set: Adds 3% to Lightning Damage
- (4) Set: Adds 3% to Cold Damage
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- Ranslor's Folly
Legendary Bracers- 8 - 10 Armor
- Primary Stats
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- Critical Hit Chance Increased by 1%
- Secondary Stats
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- The damage of Energy Twister is increased by 225 - 300% and it periodically pulls in lesser enemies within 30 yards.
- + 3 Random Magic Properties
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- Tal Rasha's Grasp
Set Gloves- Primary Stats
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- Critical Hit Chance Increased by 6.0–10.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Tal Rasha's Brace
Set Belt- Primary Stats
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- +81–85 Resistance to All Elements
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Tal Rasha's Stride
Set Pants- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Firebird's Tarsi
Set Boots- Primary Stats
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- +416–500 Intelligence
- +416–500 Vitality
- +4 Random Magic Properties
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Focus
Set Ring- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
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- Restraint
Set Ring- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
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- Aether Walker
Legendary Wand- Primary Stats
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- +626–750 Intelligence
- +3 Random Magic Properties
- Secondary Stats
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- Teleport no longer has a cooldown but costs 25 Arcane Power.
- One of 7 Magic Properties (varies)
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+(981–1199)–(1175–1490) Arcane Damage
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+(981–1199)–(1175–1490) Poison Damage
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+(981–1199)–(1175–1490) Lightning Damage
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+(981–1199)–(1175–1490) Holy Damage
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+(981–1199)–(1175–1490) Cold Damage
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+(981–1199)–(1175–1490) Fire Damage
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+(981–1199)–(1175–1490) Damage
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- Triumvirate
Legendary Source- Primary Stats
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- +1.471363E-43 Maximum Damage
- Critical Hit Chance Increased by 1%
- Secondary Stats
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- Your Signature Spells increase the damage of Arcane Orb by 300 - 400% for 6 seconds, stacking up to 3 times.
- One of 1 Magic Properties (varies)
- +1.443337E-43 Minimum Damage
- + 3 Random Magic Properties
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Head
- Tal Rasha's Horadric Crest
- Stat Priority: None
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Shoulders
- Firebird's Pinions
- Stat Priority: None
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Amulet
- Tal Rasha's Adjudication
- Stat Priority: None
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Torso
- Tal Rasha's Guardianship
- Stat Priority: None
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Wrists
- Ranslor's Folly
- Stat Priority: Cold %
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Hands
- Tal Rasha's Grasp
- Stat Priority: None
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Waist
- Tal Rasha's Brace
- Stat Priority: None
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Legs
- Tal Rasha's Stride
- Stat Priority: None
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Feet
- Firebird's Tarsi
- Stat Priority: None
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Rings
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Weapon
- Aether Walker
- Stat Priority: None
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Offhand
- Triumvirate
- Stat Priority: None
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Legendary Gems
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Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15%.
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Zei's Stone of Vengeance
- Zei's Stone of Vengeance
Gem- Secondary Stats
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- Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.
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Bane of the Stricken
- Bane of the Stricken
Gem- Secondary Stats
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- Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%.
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Bane of the Trapped
Kanai's Cube
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- Unstable Scepter
Legendary Wand- 9.8 Damage Per Second
- Secondary Stats
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- The damage of Arcane Orb is increased by 350 - 450% and its explosion triggers an additional time.
- One of 2 Magic Properties (varies)
- +66 - 132 Minimum Damage
- +88 - 176 Maximum Damage
- + 3 Random Magic Properties
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- The Shame of Delsere
Legendary Belt- 6 - 7 Armor
- Secondary Stats
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- Your Signature Spells attack 50% faster and restore 9 - 12 Arcane Power.
- + 4 Random Magic Properties
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- Halo of Karini
Legendary Ring- Primary Stats
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- Sockets (1)
- Secondary Stats
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- You take 60 - 80% less damage for 5 seconds after your Storm Armor electrocutes an enemy more than 15 yards away.
- + 3 Random Magic Properties
If RORG [ring of royal grandeur] season, cube Frostburn and Wear The Shame of Delsere.
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments