Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.
Intervene
Dash to the target location, granting a shield that absorbs up to 107284 damage for 3 seconds to allies within 11 yards and then creating Inner Sanctuary.
Absorb amount is increased by 28% of your Health Globe Healing Bonus.
Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.
Essence Burn
Instead of bleeding, the enemy will burn for 1875% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 3260% weapon damage as Fire over 3 seconds.
Undead and Demon enemies within 25 yards take 500 - 650% weapon damage as Holy every second and are sometimes knocked into the air.
One of 7 Magic Properties (varies)
+(79 - 184) Physical Damage
+(79 - 184) Fire Damage
+(79 - 184) Lightning Damage
+(79 - 184) Cold Damage
+(79 - 184) Poison Damage
+(79 - 184) Arcane Damage
+(79 - 184) Holy Damage
+ 2 Random Magic Properties
Azurewrath
Andariel's Visage
Legendary Helm
360 - 396 Armor
Primary Stats
Attack Speed Increased by 5 - 6%
Secondary Stats
+150 - 200 Poison Resistance
5 - 10% more Fire damage taken.
Attacks release a Poison Nova that deals 350 - 450% weapon damage as Poison to enemies within 10 yards.
Adds 2 - 3% to Fire Damage
Adds 1% to Cold Damage
Adds 1% to Holy Damage
Adds 1% to Lightning Damage
Adds 1% to Poison Damage
Adds 1% to Arcane Damage
+ 1 Random Magic Properties
Andariel's Visage
Convention of Elements
Legendary Ring
Primary Stats
Critical Hit Chance Increased by 3.5%
Sockets (1)
Secondary Stats
Gain 150 - 200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
Comments