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[Guide] [Season 20] Top 100 AoV "Shotgun" RGK feat. Blessed Hammer (Push Meta)

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Skills

  • Fist of the Heavens Fissure
  • Heaven's Fury Fires of Heaven
  • Akarat's Champion Prophet
  • Laws of Valor Unstoppable Force
  • Iron Skin Flash
  • Blessed Hammer Dominion
  • Fervor
  • Long Arm of the Law
  • Holy Cause
  • Finery

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Gogok of Swiftness

Kanai's Cube

  • Fate of the Fell
  • Ring of Royal Grandeur

Credentials (Season 19):

Top 100 4-man NA (150 in 4:54, peak rank 71)

Top 100 solo Crusader NA


Update for Season 20

AoV Sader looks to be a solid RGK choice again for season 20, even though the build has been hit hard by the change to animation cancelling on Heaven's Fury. The stutter step mechanic is no longer applicable, so I am removing that portion of the guide below.

With the Season 20 buff, not much has changed, but mid to high clears are using The Furnace in the cube instead of Stone Gauntlets/Aquila. I am leaving this slot blank above for now, since the site isn't set up to accommodate S20 cube builds.


During the Rift:

As you're going through the rift as the RGK, your main priority is to stay alive and not fall behind. Dying can really begin to snowball as your respawn timer grows, your group has to move on without you, you lose your healing and mitigation from your supports, you get immobilized by Stone Gauntlets, and you die again, further increasing your respawn time and falling farther behind your group. Rinse and repeat. RIP.

Your second priority, once you're comfortable staying alive, is to help your barb pull in enemies. Luckily, this will go hand-in-hand with your first priority, surviving. As you are hitting enemies with Fist of the Heavens, baiting them closer into meteor range, you are also stacking damage mitigation thanks to the AoV 4-piece bonus. Note that you do not want to idle in your monk's Sanctuary and spam FotH - when you're in the thick of the action (i.e. in Sanc) you don't want to do anything to slow down the game or DR/disperse the mobs your barb is stacking.

Up until the boss, that's all you need to worry about. Survive, and help pull (but don't help pull at the expense of your survival). Occasionally, if a meteor drop leaves an elite at very low health, you may be asked (or you may opt yourself) to finish it off - but understand that the group will be moving on, and you may risk dying. It's a judgement call.

As for skills, I generally numlock Law and Akarat, but you should not expect to have 100% uptime during the rift. Iron Skin should generally be saved for when you get stuck in a mob, as the Flash rune will enable you to pass through enemies.


When the Guardian spawns:

- Blessed Hammer will be your way to quickly stack Bane of the Stricken. So in-between Holy CoE cycles, you'll want to spam your Hammer as much as possible.

- As Holy cycle approaches, make sure your Wrath is full by attacking with Fist of the Heavens. Also remember that you need your 3 stacks of FotH to get the damage bonus from the AoV 2-piece bonus.

- With your Wrath full, and your 3 stacks of FotH, you are ready to find an Oculus ring (hopefully) and shoot Heaven's Fury on your Holy cycle. Remember that in addition to stacking Stricken, you are also stacking your Shield of Fury with each Heaven's Fury attack. Hopefully you are communicating with your barb and he has applied his debuff to the Guardian immediately preceding your Holy cycle.

- After your Holy cycle, you are back to spamming BH for Stricken stacks, while making sure you have full Wrath and 3 FotH stacks in time for your next Holy cycle.

Rinse. Repeat. GG.


Let's take one moment to discuss the big ugly elephant in the room. There is a known bug that prevents some Guardians (notably Vesalius, Infernal Maiden, and Perendi) from returning Wrath when hit with FotH. (Perendi is not quite as bad since it spawns ads which return Wrath.) Getting one of these bosses sucks, and takes longer, but is not impossible. Try holding "force stand still" (make sure you set this up in your key bindings if you haven't already) and using FotH around the boss. The lightning chains from the Fissure rune will hit and return Wrath, albeit more slowly and less reliably. As of Season 20, this issue is still not fixed. It's possible they are intentionally leaving this issue in the game as a way to mitigate the insane power of this build.


Let's talk about gear stats.

We won't go into too much detail here because the stat priorities for each gear piece are listed above, but we need to quickly mention how important your legendary affixes are. It's important to realize that good stat rolls, but a poorly rolled legendary affix, makes for an overall bad item. Your Shield of Fury, Bracers of Fury, and Convention of Elements all need to have high legendary affix rolls.


On your Shield of Fury, make sure you roll 30% legendary affix, even if it means lower rolls on the other stats. Having your 30% compounding damage boost is by far the most important stat on this item.

Your CoE affix is another stat whose value cannot be overstated. You're doing all your damage on your Holy CoE cycle, so a 175% bonus vs a 200% bonus is a huge difference - basically a straight up 25% damage increase.

And lastly we come to Bracers of Fury, which can roll from 300% to 400% (the wide range making it rarer to get a good roll), and we definitely want it to be as close to 400 as possible. Remember this bonus is to crowd controlled enemies, so again, you'll need your barb to provide CC on your Holy cycle.

Alternative Skills & Gear

The ideal setup for pushing high GRs uses Johanna's Argument and the Blessed Hammer skill. This combination allows for stacking Bane of the Stricken very quickly. However, for lower GRs, or if you haven't yet gotten a well-rolled Johanna's, you can use Pig Sticker, which opens up the Blessed Hammer skill slot.

- Shield Glare - Divine Verdict is a popular choice for this slot, causing enemies hit to take 20% increased damage for 4 seconds. This may be a good choice if you are not using voice communications with your group. If you are communicating with your group, your barb can provide the debuff on your Holy cycle instead.

- If you and your group are having trouble staying alive, you might consider taking Judgement - Debilitate, which causes enemies hit to deal 40% less damage for 6 seconds.

- Steed Charge is another possible option for some increased mobility. The Draw and Quarter rune can help drag some enemies forward for your next meteor drop.

If you're feeling confident with your survivability, you can sub out the Indestructible passive for Holy Cause. You've already got one cheat death from your Akarat's rune, so the extra 10% damage can be really useful as you reach higher GRs.


For your cubed armor slot, another option is Aquila Cuirass. Stone Gauntlets are technically the stronger defensive option, but there are two main reasons you might take Aquila instead. The first is that you are not reliably receiving buffs from your zdps, especially Ignore Pain from the barb. If you always have IP, you won't have to worry about "getting stoned." But if IP drops off, or if you're helping pull enemies and aren't around to receive IP, and Stone Gauntlets kick in to slow you down, you're dead. If this is the case, Aquila provides a reliable 50% damage mitigation without having to depend on anyone else applying buffs. The other reason you might take Aquila is simply that you're running lower GRs where the 50% mitigation is more than enough to ensure your survival. Honestly, I personally actually prefer the risk-averse Aquila, and have cleared many many 150s using Aquila with no survivability issues.


Note that the reason we take Crimson's boots over Crimson's pants is that it is much easier to get a good roll of the boots. Crimson's pants often roll without sockets, so a good roll is significant harder to get. Trust me, don't waste your bounty mats on pants.


If you have any questions or would like any further tips or clarifications, feel free to reach out!


Last updated: April 8, 2020

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Attack Speed
Critical Hit Damage
Critical Hit Chance

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Build Guide