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[2.6.8] (TXVI) LoD Frozen Orb

Seasonal
Solo
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Skills

  • Teleport Calamity
  • Shock Pulse Piercing Orb
  • Magic Weapon Deflection
  • Arcane Orb Frozen Orb
  • Storm Armor Power of the Storm
  • Familiar Arcanot
  • Illusionist
  • Blur
  • Galvanizing Ward
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Legacy of Dreams
    • Boon of the Hoarder

Kanai's Cube

  • Unstable Scepter
  • The Shame of Delsere

https://ptr.d3planner.com/563645406

  • Head: INT / AO% or VIT / CHC / Socket (Topaz)
  • Shoulder: INT / VIT / Life% / RCR
  • Amulet: Cold% / CHC / CHD / Socket
  • Chest: INT / VIT / AS / Life% / Sockets (Amethyst)
  • Gloves: INT / AS / CHC / CHD
  • Bracer: Cold% / INT / VIT / CHC
  • Belt: INT / VIT / Life% / +Armor
  • Legs: Cold% / INT / VIT / +Armor / Sockets (Amethyst or Topaz)
  • Feet: INT / VIT / +AR / AO%
  • Ring1 (Karini): AS / CHC / CHD / Socket
  • Ring2 (Avarice): AS / CHC / CHD / Socket
  • Weapon: %DMG or INT / AS / RCR / Socket (Emerald)
  • Offhand: INT / CHC / RCR / APoC

  • Note: cube item is Echoing Fury.
  • VIT gems are optional in pants, or swapped out with AO% on helm. AO% on helm is definitely better later on, but VIT at lower paragon on helm can be useful sustaining Squirt's bonus via shielding. As you gain more paragon use paragon VIT, and ensure you get that AO% ancient helm.
  • Favorable secondary affixes: Gold%, +Pickup, +Max AP, %ranged reduction, CC% reduction.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Gold Find
Life on Hit

+Max AP is helpful for resource buffer.

Build Guide

LoD Frozen Orb for Nephalem Rifting. 1.5m-3.5m clears, depending on how many ancients / what quality of gear you have and the type of rift spawn.

Huge plus for this build is that it includes the Broken Crown, though this can be swapped out for Leoric's for an easier time with resource or earlier on when gearing if you are missing those RCR affixes on gear.

Aether walker and no set rotation (excepting triumvirate) means that you have pretty free reign on where you want to navigate. Echoing fury will drop on occasion, so keep mind to kill enemies if you intend to sustain the bonus. Sometimes EF isn't worth keeping up (say on a really bad map) but overall it does help with movement and clear, and is a great addition to this build.

For solo, the default listing is to go after the 18 FPA for Frozen orb. this is with full attack speed affixes and enchantress.

For group / hybrid mode, you can drop AS for either VIT on gloves, or RCR on ring.

OR, alternately for solo, run the lower 19 FPA, pick up the resource management or VIT anyway, and run Templar. Your choice.

Illusionist for more mobility. Blur to help prevent procs outside of goldwrap uptime. However, if you want a different passive, just swap out blur.

Since we don't need a pull for this build (fairly good at area clear), we opt for Arcanot for the extra regen. For even more regen, go after Astral Presence instead of blur.

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Check out some of the other 2.6.8 builds here: