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Consume corpses within 60 yards to restore 10 Essence per corpse.
Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.The range of this effect is increased by 50% of your gold pickup radius.
Cooldown: 120 secondsAll corpse skills can be used at will for 10 seconds.
Enemies in the Land of the Dead are periodically frozen.
Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.Corpse Lance's damage turns into Cold.
Cost: 20 EssenceSummon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through.
Bone Spear turns into Blood Spear. Damage is increased to 650% weapon damage as Physical at the cost of 10% Health.
Cost: 5% HealthCooldown: 5 secondsShed your mortal flesh and reappear up to 50 yards away.
Leaves a corpse at your original location when used.
Cost: 25% HealthCooldown: 120 secondsCreate a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times.
You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum.
While using a scythe, gain 2% Essence and Life per kill.
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+(1439 - 1788) Physical Damage
+(1439 - 1788) Fire Damage
+(1439 - 1788) Lightning Damage
+(1439 - 1788) Cold Damage
+(1439 - 1788) Poison Damage
+(1439 - 1788) Arcane Damage
+(1439 - 1788) Holy Damage
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