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Generate: 12 Spirit per attackUnleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.
Increase the number of hits in the second strike from 7 to 10 and increasing damage to 423% weapon damage as Lightning.
Cost: 30 SpiritCharge directly through your enemies, dealing 390% weapon damage while running.
Enemies within 20 yards take an additional 135% weapon damage as Lightning every second.Tempest Rush's damage turns into Lightning.
Cost: 50 SpiritPull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.
Reduce the Spirit cost of Cyclone Strike to 26 Spirit.Cyclone Strike's damage turns into Lightning.
Cooldown: 30 secondsActive: Your mystic ally has its damage increased by 50% for 10 seconds.Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Cost: 1 ChargeQuickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Increases maximum charges to 3.Dashing Strike's damage turns into Lightning.
Cost: 50 SpiritActive: Increase the amount of damage dealt to 202% for 3 seconds.Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.Only one Mantra may be active at a time.
Passive: Enemies damaged by Mantra of Retribution have a 20% chance to be stunned for 3 seconds.
Moving 25 yards increases your damage by 20% for 6 seconds.
You deal 20% more damage to enemies that are Blind, Frozen or Stunned.
Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage.
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.This effect may occur once every 60 seconds.
+128–163 Dexterity
+128–163 Strength
+128–163 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
+24–29 Dexterity
+24–29 Strength
+24–29 Intelligence
+(1439 - 1788) Physical Damage
+(1439 - 1788) Fire Damage
+(1439 - 1788) Lightning Damage
+(1439 - 1788) Cold Damage
+(1439 - 1788) Poison Damage
+(1439 - 1788) Arcane Damage
+(1439 - 1788) Holy Damage
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
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