Rating
+8

2.3 The Thrill Conquest - WoW Fire Build

Regular
Hybrid
BBCode Link
Edit

Skills

  • Spectral Blade Flame Blades
  • Explosive Blast Chain Reaction
  • Hydra Mammoth Hydra
  • Energy Twister Gale Force
  • Teleport Calamity
  • Ice Armor Crystallize
  • Blur
  • Audacity
  • Unstable Anomaly
  • Illusionist

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Pain Enhancer

Kanai's Cube

  • Wand of Woh
  • Ancient Parthan Defenders
  • Unity

Defenses are ensured by Halo of Arlyse, combined with cubed Unity and Ancient Parthan Defenders.

This provides all the survivability you will need, but if you find yourself struggling you could consider replacing Bane of the Stricken for Molten Gizzard.


All other items are chosen for DPS, and the weapon damage % AoE procs really help melt mobs faster.

For the weapon, use whatever has the most weapon damage. I used a Sunkeeper, but probably a good rolled Devastator would be better.

Aether Walker would really help with gathering bigger packs, but I didn't have a good rolled one.


In regards to rings, I also tried Focus+Restraint but I found it too low on survivability.

For the second ring I went for SoJ, to boost my fire damage% and help against elites/RG but Convention of Elements would work as well.


For gems, I went with max DPS. Bane of the Trapped is strong as always.

Pain Enhancer proc is amazing plus the attack speed buff helps your hydra plus getting good stacks with Flame Blades.

I found Bane of the Stricken works well for this challenge as it buffs your damage against mobs the more you fight them, so it can ramp up for elites and the Rift Guardian.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

I recommend paragon level 400+, as the extra points really help when you're gimped by items.

Nothing fancy, except go for Area Damage first in Utility.

Build Guide

The build I used for "The Thrill" conquest in Season 4. It requires to clear a level 40 GR, without any set bonuses from any of the class sets.

I am sure that there are plenty of ways to do this, but I focused on getting good damage with a fire build while still being tanky enough.


The idea is to gather a group of mobs and obliterate them in melee range while keeping them stunned/frozen.

However even if you need to kite a bit, Energy Twister helps nicely with some ranged DPS.

Once they start to develop immunity to your cc, find another group and let the first cool off, then swing back and finish them.