Rating
+5

[2.3] "The Thrill" Conquest for Season Journey - Easy GR 40 Clearing Build

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Skills

  • Hammer of the Ancients Smash
  • Furious Charge Merciless Assault
  • War Cry Veteran's Warning
  • Battle Rage Bloodshed
  • Wrath of the Berserker Insanity
  • Call of the Ancients Together as One
  • Berserker Rage
  • Nerves of Steel
  • Rampage
  • Ruthless

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Taeguk

Kanai's Cube

  • The Furnace
  • Bracers of the First Men
  • Unity

Build Brief:

This is a great build because it's actually fairly versatile. I didn't have a single ancient version of any item and it still only took me between 5-6mins to clear the L40 grift. Using the listed alternate items above with any generic ancient version of pants/boots/belt with high strength and vitality numbers should only add an extra two minutes or so to your grift clearing time, as well. Even if you don't have the Leoric's, a generic helm with str/chc/hota is still only gonna push your clear time to the 10min range. So like i said, a very versatile build. My paragon level at the time of using this build in the time I stated was only 450, so it's not like I have an elite or top-tier Barbarian to work with here. Those in the P500+ range can start adding paragon points into Strength for a quicker clear time.


Play Style:

Rush a pack with Furious Charge, HOTA smash it to hell and then instantly head for the next pack to do the exact same. Pop all 4 of your skills right before you engage an elite pack or champion/boss and then furious charge & hota smash. Rinse & repeat.

The key here is to move from pack to pack and completely ignore anything with less than 4 or 5 enemies grouped together. Move in a zig-zag pattern between groups if there's nothing to jump-between packs using FC-Charge, this will help avoid all the accumulative damage from pesky archers and other beasts that shoot shit at you from around the peripheral areas of the screen. Only engage an elite pack or champion/boss if your 4 skills are all ready to pop or about to finish their cool down. Conversely, If you come across a pack that is too densely filled with enemies that are dropping elemental effects, just move on to the next group and skip them.


Basic rundown of the recommended items & why they work:

The foundation of the build is the 2.3 solo HOTA barb build, with adequate replacements for the IK set items. Using HOTA-smash as the base attack, we build off that fire attack by using the cindercoat and magefist for guaranteed 30%-40% extra fire damage & a reduction in the fury cost of using the fire-rune based HOTA-smash.

Strength on the amulet can be traded for fire damage for extra burn, but i found the strength to help out noticeably with surviving, but the fire didn't add that much more damage. Brawler or NOS are the recommended 5th passives to use on the Helfire ammy, if you haven't got one of the suggested 4 passives on it already.

Leoric's Helm with a diamond put in the socket is used to speed the cooldown of your 4 skills. The faster your CDR, the quicker you can engage and flatten elites/champions. Strongarm bracers have been chosen as Furious Charge proc's them every time you charge a group, resulting in a 30% damage boost for 5 seconds. This also works well with the F&R rings, which FCharge/HOTA also procs for their 50% damage boost bonuses for 5 seconds. The rings can have a combination of either STR/CHC/CHD or CDR/CHC/CHD - depends on whether you need surviveablity or damage I guess. Doesn't really matter either way, as this is only a GR40 clearing build we are talking about & people here had Barbs clearing GR's 25 levels above this by the end of the first day of the current new season.

Chilaniks chain is a great choice for the belt, as it boosts your movement speed for around 40% for 10 seconds after every use of War Cry. This comes in real handy if you pop your skills on an elite pack only to realise you just engaged multiple flying groups of elemental spamming bastards & walked into a Rick & Morty level disaster. You can use the speed boost to high tail it out of there, or just get to the next killable pack faster. Alternately the String of Ears is also a really helpful belt. It provides a constant 30% melee damage mitigation, extremely useful for this build as you'll be effectively be HOTA-spanking all enemies in a phone booth. What ever belt you end up with, try and make sure you roll life per fury and reduced elite damage on it - it will keep your life from melting away and mitigate hard-hitting elite damage bursts enough to keep you constantly on the go attacking without being killed.

Depth diggers add a nice 100% bonus to your furious charge, but pretty much any ancient pair of pants with STR/VIT/ALL Res will do just fine. Fire Walkers add a nice slice of fire damage for free, otherwise the illusory boots are also top notch for being able to just move through everything & everyone unobstructed - especially helpful in rifts with terrible or scattered density. Finally you have the Gavel of Judgement. So long as you have damage / STR / Life per Fury & the weapon socketed, it doesn't matter about the rest.


Passive Skills:

In terms of Passive skill selections, if you feel you don't have surviveability issues, you can swap NOS for BoBK and get a 30sec reduction on your WoTB and COTA skills. Other than that, Bezerker Rage, Ruthless and Rampage are all just too important to give up.


Standard Gems:

Diamonds in everything.


Legendary Gems:

In terms of Legendary Gems, BOT is swappable for Pain Enhancer, Gogok or Molten Wildebeest. It's up to you and your preferred playstyle & surviveabilty needs. Molten Wildebeest is actually surprisingly effective at this GR level with this build, as every 4 seconds wandering from group to group taking no damage you'll get a 200% absorb shield to bring with you charging into the next group and a 20K+ LPS bosst on top. You can then re-align paragon points back into strength this way to give more damage. The Gogok can also speed things along nicely if surviveability is not an issue, significantly speeding up the cooldown of your skills, which will allow you to clear much quicker.


Cubed Items:

Nothing really to note here, all really obvious. Unity on you and the follower for 50% damage mitigation. Furnace for 50% bonus elite damage. BotFM so that HOTA-smash hit's 50% faster and 200% harder.


Follower Items / Build:

Templar follower wearing the following: Unity Ring (Str/AS/CHC/CDR), Justice Lantern (AS/+BlockChance/CDR/CHC/Str), Ess of Johan (AS/CDR/Str/CHC), Eun Jang Do (CDR/IAS/Str/SocketWithRuby), Enchanting Favor with "your follower can not die" affix (Str/+BlockChance/CHC/Socket with ruby), Freeze of deflection shield (Str/+BlockChance/CHC/Socket with ruby).

This is your standard meta for the Templar follower. It locks down the rift guardian and any other enemy your follower attacks for 3 seconds per attack once they have 20% life left via the Eun Jang Do weapon. This is a must have on the Rift Guardian, as it's effectively a perma-freeze on them for the last 20% of their life, gifting you a quick kill. The Justice Lantern reduces any slowing effects on the follower by 50%, giving them more up time on consistently arttacking & causing proc's, it also rolls a guaranteed block chance boost as well. This is important as the freeze of deflection shield has a baseline 20% chance to freeze enemies for 1.5 seconds when blocking. The ess of johan and unity selections are pretty self explanatory.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide