Build Guide
I run this build in GR 62 currently, clearing it in 2 to 4 minutes depending on density and which Guardian I get (solo). My paragon level is 800, I have only 7 ancient items, and that doesn't even include the weapon (and my rings/neck aren't perfect rolls). My gems are level 73, 75 and 55. What I'm trying to say is, GR 62 is definitely not the limit, and someone with better gear and higher paragon can probably do this same thing on a much higher tier.
This build is just a variation of the Firebirds/Tal Rasha build people use for TX speedruns. I'll assume you're familiar with the basics of it, I'll just explain the differences for GR specifically, since most of the guides are about TX rifts where surviving is trivial and guide makers don't talk about it much.
Replace Storm Armor/Scramble with Energy Armor/Force Armor. Run speed doesn't help if you're dead, and you kind of need to stop to kill elites anyway unlike in TX rifts. Ice Armor isn't an option because you can't fit Halo of Arlyse into this build, and Ice Armor isn't very strong on its own. Both of the defensive runes are viable (I've ran both and I can't decide which one is better).
Taeguk. The armor bonus multiplies nicely with Energy Armor, and if you have enough CDR, you can keep stacking the buff up indefinitely even without In-geom procced. As such, having very high CDR is mandatory for this particular variation to work. I believe the exact number this becomes possible is 56%. I'd say 58-60% is where this becomes comfortable to play, which means you need CDR on every slot including the Wand of Woh, or at least strictly 8% on everything but the weapon. Keeping up Taeguk up during In-geom downtime will at first feel frustrating and annoying, but it's really not that hard; I run this build with 56.5% CDR, and I have to press EB only after it comes off cooldown (pressing a button just before it refreshes actually delays your cast! you can't press that button again for ~0.1sec). Just train a habit to only press skills that are definitely off cooldown, it's a better habit than mashing keys anyway in this game. Keep in mind that you can also cast Energy Armor as a backup if you don't feel confident - I used to do this a lot while traveling between packs and such, where it doesn't really matter and I'm more busy looking at the minimap and navigating than looking at my bars.
The other significant gameplay difference is that you need to pay attention and not drop below 90% arcane power while tanking damage. Casting Explosive Blast without Diamond Skin does that (for like half a second), and you need to be aware of it. Diamond Skin is just an absorb shield: when you press it, a shield equal to 40% of your Life pops up. If that shield breaks, you lose the cost reduction of Prism rune too. Don't just brainlessly mash the keys, make sure you use an EB simultaneously with the DS, with the DS going first and not the other way around; stagger your EB casts if you know your DS is dropping (when tanking a whole ton of things for example), cast like 2-3 with the DS but then stop and wait for the next DS to be up; you can look at the buff duration bar of DS to see how fast its dropping to get an idea of when you should go into wait mode. If you need to press EB while your DS isn't up at all (fighting a pack without In-geom up), try to dodge damage during this timeframe. You can just Teleport out, press EB, walk back in; Illusionist makes this possible whenever you want to (Calamity gives Teleport a stun on arrival as well, you can use that as a window to cast EB as well vs controllable mobs). There's way too many scenarios to talk about them one by one, but understanding how your spells interact with one another can improve your performance with this spec despite how spammy it is, and is especially important when it comes to killing packs without In-geom up.
That's about it. Some notes and tips:
- The most important thing about this is picking the right difficulty. It should feel like you're doing TX rifts, farming them in 2-4 minutes per. Elites should basically always die while you're exploding at a crazy rate (to give you a rough idea: 3-5 seconds of In-geom buff uptime, and then another 2-3 seconds of trailing super explosions should be enough; check the attached video, I recorded one of my runs). If you frequently end up fighting without In-geom up, then you're doing something the build isn't meant for, you're slow at navigating the map, or you're unlucky and the rift is actually bad. If you're clearing in 6-8 minutes, for example, then a non-In-geom build could probably clear just as fast but a much higher tier, ergo this is a waste of keystones. The whole point of doing this build is that you will consistently close rifts in less than 5 minutes and level gems very quickly while not sacrificing too much of your loot/xp per rift;
- Don't forget to actually cast Frost Nova on packs. For some reason, nobody cares about Frost Nova (I've even seen a guide that says "you only need to cast it once for the Tal Rasha stack"), but it applies a stack of Elemental Exposure and causes a frost Meteor to drop from the Tal Rasha setbonus. It's definitely not that useless;
- You need to kill unique (yellow) packs completely in order for them to proc In-geom. You can't leave the minions;
- Try to spawn the Guardian by killing an elite pack. Slow down with killing trash at >90%;
- And once again, this build sacrifices keystones and a bit of xp for faster gem levels. You could be doing 75-80s in groups instead of this (according to sources, empowering rifts past 77 isn't worth it, so that's what you should aim for in your gem upgrade speed runs; these groups usually take 8-10 min to clear). Loot per time is roughly equal, possibly even higher since we do two rifts instead of one, but xp per hour is definitely going to be lower. My mission here was to take the Wizards fastest spec rifting spec, push it to the limit in GR, and then use it for gem leveling from 1 whenever it's needed;
- Gear your follower if you're soloing.
Great build man! lovin' it! but how about replacing taeguk with Zei's stone of vengeance ?
My biggest issue on 65+ is teleporting into a bunch of things and just instantly dying. I'm not sure if the stun from Zei's would solve this. What I like about Taeguk is that it's straight up damage reduction, so it applies to the "first hits" and helps prevent you going from 100 to 0, and that it scales nicely with Energy Armor giving +% armor. Also, you'll be meleeing things when you do stop to fight, because most of your damage is from Explosive Blasts, so I don't really see Zei's helping where it matters (elites/guardian).
If you really want to replace Taeguk, I'd go with Powerful/Stricken/Trapped.
Thanks for your feedback, and I'd appreciate an upvote if you enjoy the build.
Two updates in the build. Check the bottom of the guide
Fully updated this now. Rewrote most of the text, changed the build itself to using Force Armor and Stricken. Tested all the variations I wanted to try and I'm finalizing it with this one.
I'll record one of my runs and post a video of it maybe.
Great build, best in-Grom build I've seen for pushing. Since my ancient WoW doesn't have CD-R I switched cube to Leorics Crown for 61% to make sure Taeguk is up all the time. I have virtually no survival issues and I can switch Illusionist for glass Cannon when I want to regular Nephalem rift
nice build. i will apdapt my build onto that.
but in my opinion it is a huge benefit to have illusory boots in the cube!
in addition that my ressources are never like above 90%....
Great guide! Just a quick question though. Could I use Energy Tap instead of Force Armor to more easily stay above 90% Arcane Power?
You're gonna be blinking around a lot (especially while moving between packs). I don't really see the point in Illusory boots, especially when we have to trade it for 90% damage reduction.
Going below 90% resource when In-geom is up and you're spamming Diamond Skin with Prism rune (reduces cost of all skills by 9 arcane power) should be... hard. Are you using this exact skill/rune choice? I can't think of any other reason you'd frequently go below 90% arcane power. DS/Prism is a core part of this build, don't skip it. I've experimented with Magic Weapon a lot and it's just not worth it, imo. In-geom and Diamond Skin are best friends.
Yeah, I have tried this and putting 25 paragon points into arcane power before. My conclusion is that it's just not worth it. You can't get above 200 arcane power anyway, so even with these changes, there will be Aquila downtime in the scenarios I described, and you have to play around them anyway. As such, your gameplay isn't really affected much at all, and you're just wasting toughness/intellect by going this route.
Yeah, Ashnagarr's is actually a pretty good idea. I'm not that keen on dropping Aquila for Leorics Crown though, I'd rather just drop Taeguk if you lack the CDR to run with it. Speaking of CDR and Taeguk, I've edited the guide a bit to mention how I run this with only 56.5% CDR. You just need to realize that this game actually punishes you for spamming buttons: if you press a key just before it goes off cooldown, you can't press it again for another ~0.1 second, and this can cause you to lose the stack. If you make it a rule in your mind to ONLY press it when you see that it's off cooldown (after the little "flash"), it's really easy to do it consistently after a bit of practice.
Thanks for the feedback, everyone!
Tested. Agree. Played with black hole. nvm. nice tho!
I run the fire'rasha for farming. For 55 and below GRs I sub Magefist for Tal gloves, Tal belt for Goldwrap and Esoteric Alteration for Boon of the Hoarder. I've got them down to 2 minutes on average now. I'd suggest this for anyone that has those items as it can really make pushing low gems up faster. It also uses the Firebird offhand over the orb.
Do you think, that 4-piece Firebirb bonus makes that much of a difference? To me it feels and looks - based on some in-game tasting - like a waste, since 3000% weapon damage is not much in S5. I like 2-p bonus for 60+ though. When I was experimenting with similar builds recently, I ended up using 6 piece Tal Rasha + 2 piece Firebird + Convention Of Elements in the cube for solo gem upgrades. Can't say precisely how much that reduced clear times since rifts differ so much, but it felt as a stronger option. Besides it buffs all your damage since you constantly use all 4 elemets and shoot meteors, nothing goes to waste.
Dont have enough CDR / patience to reliably keep Taeguk up, so usually I run with Bane of the Powerful + Trapped + Stricken or the lightning one for speed. Would be nice to work Taeguk in eventually!
Dont know why Blatty keeps ignoring DS + EB comby, so I decided to leave these comments here.
The idea of dropping 4set is still interesting though. What we could do is keep RoRG in, and get either Magefist or Nilfur's Boast in. Magefist would improve all damage, Nilfur's Boast would mostly be noticeable on Guardians. Too bad I don't have good rolls of neither to test, though (I trashed my Nilfur's).
I find it hard to go below 90% while In-geom is up and I'm spamming DS. I have to stop spamming DS or tank a lot of things and make it drop from dmg asap to achieve that, or just intentionally stop pressing DS.
If you read the above few comments/discussion, then you can use Cindercoat in the same manner. Cindercoat reduces your fire spell costs, and basically guarantees 100% Aquila uptime. What I don't like about that, though, is that Tal Rasha has 5 primary stats vs Cindercoat's 3 (actually 4, but one is locked as 20% fire dmg which we're not gonna drop), and those 3 are locked into int/vit/sockets. Tal Rasha has 15% EB damage and 11% elite damage reduction (or 15% life) over it. And since this spec delivers most of its damage via EB, it's not that much worse than the damage Cindercoat gives. Using Magefist or Nilfur's in this way should be flat out better, but that's just theorycraft - if Cindercoat allows you to spam much more EB's, then it's most likely worth it.