Build Guide
This build is built around the ET Wizard in four man groups. Your role in this group is to provide defensive buffs, offensive buffs, and DPS.
From gear, skills, and passives you provide the following defensive buffs or debuffs: 25% damage buff from Delsere's 4pc and 20% AS debuff from Slow Time.
From gear, skills, and passives you provide the following offensive buffs and debuffs: 10% AS buff from Slow Time-Stretch Time.
Your job in a group is to drop Slow Time on the piles of mobs that your army of supports gather for you and then kill them with Energy Twister. You'll want to keep up all of your buffs and spend the rest of your time on ET. One of the tricks to ET is getting it stuck on a corner. In the past people have tried to put mobs into the interior of a corner to try to get the twisters to hit them more often. Recently players have figured out that if you place the mobs on the exterior of a corner and cast the Energy Twisters while you're aiming behind the corner they can get stuck and stack up. This greatly increases wizard damage and is why groups run with three supports and one wizard for damage. Additionally with this build you have the Endless Walk set on which means once you get set up in a location you'll want to try to sit still to maximize your damage.
While I'm not the best player by any stretch of the imagination, I was constantly looking for HC guides when my friends would ask. I have made guides for all four positions in a standard HC group. These guides are based on my research from the top HC groups, their videos and streams, and my own personal experience. Questions and comments are welcome! If you like the build hit the +1!
Additionally here are the links/previews to all four builds:
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