Build Guide
Hello everyone, guys!
It looks like Helltooth Gargs will compete in Season 7 as the DPS in meta group. It has been ages since WD was the DPS in group and now it's a real chance for it to happen.
I like it how my older build finally found some use in group:
People already did 102 with this build as 2 DPS HT Gargs and p2000-2500 with augments, no doubts it can push into 105 with some fishing.
Overall, support builds were greatly nerfed, but HT Gargs were boosted through the ROE ring.
some videos:
http://plays.tv/video/5776a109aff285aae2/4man-gr-102-w-witch-doc-dps-2-4-1-?from=user
https://www.youtube.com/watch?v=Yqv00NHGrLk&t=0s
OPTIONS:
1)Drop Grave Injustice or Spirit Vessel for Gruesome Feast, much more DPS if you have solid supply of globes. Or Pierce the Veil for more raw DPS. We don't cast Locust Swarm manually, so our mana management is safe and smooth.
2)Grasp of the Dead - Death is Life instead of Spirit Walk - Severance. With this skill, you are losing mobility, but gaining a more stable DPS boost for Provoke the Pack because we spawn and shoot more dogs.
Now let's talk about Grave Injustice here...
Since we will be playing in group, the only reason for Grave Injustice to stay is to recast Gargs more often through the rift. In solo it is quite useful to reset cooldowns of Piranhado and Wall of Death, so that potentially allows for faster stacking of Stricken on elites. But it's practically useless against RIft Guardian. If Rift Guardian summons no adds.. then we don't kill adds and we don't abuse GI at all..and we don't reset our cooldowns.
In group. Since we don't have Pirahnado and we actually stack Stricken FASTER because we spam haunt all the time.. So Grave Injustice becomes quite useless at stacking stricken against both Elites and RG. It's only there for slightly more often repositioning of Gargs..I doubt this is a valid reason for it to stay there and i believe Grueseome Feast or Pierce the Veil would be much better options. The %life that GI provides is nice, but again. We lose it all against RG fights if there's no adds.
Thank you!
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hi man... looks interesting. one question though - is there no way to incorporate Swamp Land Waders into this comp? seems to me that if you're going for Sacrifice damage, seems like the more viable choice.
unless sacrifice is used more as a Garg buff, in which case, forget my Q.
gotcha! will you upload some group runs with this?
would it be possible to change the endless walk set into a hellfire and RORG opening up a slot for your tasker and theos
I think, however that it is better for solo than in group. With taskers you lose 50% damage and 50% damage reduction which Endless Walk set provides. Even if you could compensate DR through some Swampland Attunement and maybe some damage through Pierce the Veil or Gruesome feast... It would still be weaker overall than the E+W set in perfect situation.
THANK YOU!
Raiment monk will surely be better now.
UNEXPECTED hahahah!