Build Guide
FB/Vyr2 build for Gems / XP. Gameplay shown at GR75.
Vyr 2 pc for increased archon form damage and quick / easy ignition with the combustion rune. Mobility as well, as you also get the Teleport rune, and the high CDR in the build allows for quicker archon TP resets.
No Zodiac means you rely on your CDR levels and In-Geom / Gogok procs to stay in archon form. Archon will reset instantly as long as you maintain all of these buffs, and you should be at the GR level where you can maintain this, so most of the time, it won't be an issue.
At most, if Gogok is down, you lose ~5 seconds, If In-Geom is down, you lose 10s. These seem like long times, but you still have significant swami overlap. Overall I find the wait time somewhat comparable to a lower CDR setup with Zodiac.
Halo / APD keep you alive when out of archon. Furnace is equipped for the elite damage.
Swaps:
- For even more defense, swap Powerful for Esoteric.
- Calamity in place of Safe Passage. Stun would be useful for proccing APD, but lowers 'always on' defense level.
- Leorics in place of Swami. Will make up for CDR / allow quicker resets, but lowers damage significantly. Only use if needed or on lower GR runs.
See related TXIII build:
You'll need 3 separate spells, but archon form spells count towards ignition, as long as you have the combustion rune. This is the reason we take Vyr2 pc, to get both mobility, and combustion.
Are the skills used in this build. Even though MW:Ignite is technically an extra spell, you want to be igniting as quick as possible, and you don't always have time to slam every enemy.
I typically slam once i encounter a closely grouped pack. This is to quickly ignite them, since I want the defensive bonus quickly, but trash just get ignited with Magic weapon procs.
I think you meant Combustion. Thanks for the guide.
Thanks TheInfiniteIce! Updated the guide section.
I dropped Halo for Obsidian ring to ensure that I could get swami stacks to carry over on guardian for speed 70s. Later i realized that I was moving far too much through most of the rift to utilize compass/travlers and dropped them so I could wear a CoE.
Really liked it, was pounding out 3.5-5 min 2 man 70s.
Yes, Obsidian ring of the zodiac is a great alternative if you can fit it in. Halo is such a benefit to defense though, can be hard to drop it.
Good to know about dropping endless walk for more utility if desired. I didnt have any issues keeping the buff at 80%+. I think it would be a huge damage loss if you do drop it, but that may be acceptable for the GR levels we are talking about.
Ill try to test this out when I get a chance.
EDIT: It's now S8 (2.4.2a) and I've finally come up with a build I like for bounties:
[2.4.2a] Tal Lightning Blade TX Bounty Build
Old comment content for reference:
Any T13 capable build that has enough defense should work, though builds like the first two ideas below would probably go faster, since they use Aether Walker.
So far this season I've just been using my two T13 Tal/Woh builds, since I hate doing bounties.
I'd try lower than T13 bounties until you flush out a proper build or get enough damage / toughness to run there. You'll still be getting a lot of resource at TX through TXII. That would solve the toughness issues in the meantime.
If I had time to flush out a proper build for bounties, I'd probably go with blades or orbit. Both are easygoing and offer mobility and pretty good damage, and are very efficient.
As far as my TXIII FB / Vyr Archon build: It works great for rifts, but I don't think it would work well for bounties at that same difficulty, since there is more downtime and less mobs to use as proc for In-Geom. It'd be rough on defense and lower on mobility. That said it is a high damage build when facing elites.