Cost: 20 Arcane PowerCooldown: 12 secondsConjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
The Black Hole also absorbs enemy projectiles and objects from Elite monster affixes within 15 yards.
Cost: 35 Arcane PowerUnleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path.
Enemies hit by Energy Twister take 15% increased damage from Fire for 4 seconds.
Cost: 20 Arcane PowerCooldown: 6 secondsGather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
Cooldown: 11 secondsBlast nearby enemies with an explosion of ice and freeze them for 2 seconds.
Enemies take 33% more damage while frozen or chilled by Frost Nova.
Cost: 25 Arcane PowerFocus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.Only one Armor may be active at a time.
Energy Armor also increases your resistance to all damage types 25%.
Cooldown: 15 secondsSummon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life.Spells cast by your Mirror Images will deal 10% of the damage of your own spells.
Summon 4 Mirror Images that taunt nearby enemies for 1 second and each have 50% of your Life.
Decrease damage taken by 17%.
You deal 30% additional damage to enemies within 15 yards.
Reduce all cooldowns by 20%.
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.Elemental damage from your weapon contributes to Elemental Exposure.
+8–10 Maximum Discipline (Demon Hunter Only)
+7–8 Maximum Fury (Barbarian Only)
+7–9 Maximum Arcane Power (Wizard Only)
+105–119 Maximum Mana (Witch Doctor Only)
+13–14 Maximum Spirit (Monk Only)
+7–8 Maximum Wrath
Physical skills deal 15–20% more damage.
Lightning skills deal 15–20% more damage.
Cold skills deal 15–20% more damage.
Fire skills deal 15–20% more damage.
Arcane skills deal 15–20% more damage.
Poison skills deal 15–20% more damage.
Holy skills deal 15–20% more damage.
+(32–39)–(39–49) Arcane Damage
+(32–39)–(39–49) Poison Damage
+(32–39)–(39–49) Lightning Damage
+(32–39)–(39–49) Holy Damage
+(32–39)–(39–49) Cold Damage
+(32–39)–(39–49) Fire Damage
Works like a charm on T6 Live.