S9 Firebats Solo GR Pusher [95+ Advanced, 70+ With trash gear]
Skills
Items
-
Head
- Arachyr's Visage
- Stat Priority: Int CHD Skill: Firebats Socket
-
Shoulders
- Arachyr's Mantle
- Mantle of Channeling
- Stat Priority: Int Vit AD Life
-
Amulet
- The Traveler's Pledge
- Stat Priority: Fire % CHD CHC Socket
-
Torso
- Arachyr's Carapace
- Stat Priority: Int Vit Life Socket
-
Wrists
- Lakumba's Ornament
- Coils of the First Spider
- Nemesis Bracers
- Stat Priority: Fire % Int Vit CHC
-
Hands
- Arachyr's Claws
- Stat Priority: Int AD CHD CHC
-
Waist
- Bakuli Jungle Wraps
- Stat Priority: Int Vit Armor + Life
-
Legs
- Arachyr's Legs
- Stat Priority: Int Vit Armor + Socket
-
Feet
- Arachyr's Stride
- Stat Priority: Int Vit Armor + Skill: Firebats
-
Rings
- The Compass Rose
- Ring of Emptiness
- Unity
- Stat Priority: AD CHD CHC Socket
-
Weapon
- Sacred Harvester
- Stat Priority: Int Dmg % AD Socket
-
Offhand
- Vile Hive
- Stat Priority: Int CHC AD Skill: Firebats
-
Legendary Gems
Kanai's Cube
Build Brief:
Here's the current #1 solo build on the S9 Leaderboards (GR92) after 11 days, belonging to <Oce2nd> Zac. Most of the top-100 at this stage is this build or a slight variation of it. At the time of finishing that GR solo clear, Zac was <1000 paragon, needed 5 more ancient items, only had augments on 8/13 items and had far from perfect roles. TL/DR, it really shows what this build is capable of in a decent players hands - or even for us casual noobs.
For casual players, this build is good enough to get you past GR 70 solo with no augments, no gems over 50, half your set at best ancients, rubbish stat rolls on gear & a playstyle that's best described as "amateur-hour".
Basic Play-style / Method:
Spirit walk from one elite/boss pack to the next. Walking right into the middle of a pack, pop soul harvest, then hex, then left click to haunt the pack, then right click to apply locust swarm, then press and hold "1" to fire-bats the shit out of the elite's till they are dead. Re-position as needed to avoid elemental damage/walling/jailing/freezing and keep using the Firebats to kill the elites. Collect your progress bubbles and then Spirit walk to the next elite pack, rinse & repeat.
Depending on your play style and mana management, you can use the numlock trick or other preferred method to have Soul Harvest and Hex going off on cooldown. Same with soul harvest.
One of the best in-depth video makers for explaining both builds and play-styles in this community is Youtuber "Thang N". This is his video covering the build and how to play it. I can't advise strongly enough, just how much you should watch it:
https://www.youtube.com/watch?v=G7tbiNzwQTg
Advanced Play-style / Method:
Dem high ranking fancy types in GR85+'s like to aggro white trash from around a large area to come and converge over an elite pack. Magic from the follower happens and they stand in the big yellow circle and Firebat's the shit out everything until explosions the ferocity that make Michael Bay splooge happen. Doing the same over 2 or more elite packs is the real aim. They then high-tail it to the next elite pack and do the same again over an over, should they be lucky enough to not die while trying to avoid melee damage and elemental effects.
Armor / Weapons Guide:
- Lakumba's and Coils are interchangeable. Use which ever one you have the best ancient version of with decent rolls and cube the other. Alternatively, you can give up the Lakumba's and use the coils and socket the mantle of channeling shoulders instead.
- On lower GR's, you can use the coils, give up the Lakumba's and cube the nemesis bracers.
- Ring of Emptiness and Unity are interchangeable. Cube the one with the crappiest stat rolls.
Legendary Gems:
Bos, Bot, PE are the standard. PE can be dropped for surviveability alternate like EsotericAlt, Moratorium or Molten Wildbeest legendary gems. You'll lose a bit of damage in the process though, which is unwise at higer GR's to say the least. It's more of a viable option for those coming into the GR70's as a sub-600 paragon noob with no mid-level gems and no augments applied on gear yet. BOS, Taeguk and PE can also be run as a combo for those around P400-500 to make life a bit easier. The Taeguk is not preferred for mid-higher level GR's though, as you'll get 1-shotted before you can build up the defensive/offensive stacks it offers.
Regular Gems:
Topaz in legs and chest for intelligence. Helm can have either topaz for 12.5% resource cost reduction, or purple gem for an extra 23% life. Once you hit the GR80's, everything will 1-shot you anyway, so you may as well go the topaz at those levels to keep resources up and more constant damage output.
Follower Items:
Makes no difference at all. The Templar equipped with either of the standard Stun or Eun Jang Do builds will do fine. The follower builds haven't changed since season 1. You find the build guides here: http://www.icy-veins.com/d3/follower-skills-and-gearing-patch-2-4
Paragon Priorities
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Life |
Armor |
Resist All |
Life Regeneration |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
I have a great Firebats build with lots of LOH . Wearing the Staff of Chiroptera and Coils . Cube : Wormwood / Mantle/ ROE . I spent a lot of crafting mats on optimizing gear . Im having inventory issues . I did notice the top clears are now using Vile Hive / Sacred Harvester . Do you think I need to redue my Gear and wear Sacred Harvester / Vile Hive . Is nit that much better .Than Wearing Staff . I guess if the top players are all doing it I;m asking a studid question. I just really don't want to have to change . Any input would be helpful. Note . I looked up some Arachyr buils. One has 8 upvotes . with no info on stat or tips . Thanks for making a solid written guild.
By not doing Vile Hive/Harvester combination, you are missing out on an extra 50% intelligence and armour bonus via the Harvester's interaction with the Soul Harvest skill. The Vile Hive also gives an extra 50% damage bonus to Locust Swarm via the enabling of a second rune on the skill.
The Wormwood you have equipped is pointless in a build like this because the Locust Swarm damage it does is very small (unless using it at very low greater rift levels) and the only reason why Locust Swarm is even used is because of it's 25% reduction in damage output that the AI suffers when effected by it. The enemy AI is affected by the Locust Swarm for 10 minutes once it's applied and every enemy in the screen and the then screens near by are also effected by it the instant you hit one enemy in the room with it, anyway. So there's no need for the Wormwood's primary use in a build like this.
Also, the reason why typically Staff of Chiroptera is cubed, is because it's damn near impossible to get one rolled with the 100% speed bonus & you need 100% to make the build more effective. Typically the same is also applied for the Bracers selection between Lakumbas and Coils as to which item is cubed, but in that scenario, often a lot of player will go Coils on the character if it's an ancient version with 6% Crit Chance and 20% Fire, with 78K+ LOH rolled - as the coils actually give you an extra 5th stat (usually you roll it to an extra 500+ armour).
Ultimately I suggest you have a look through multiple different types of build, try them out when you have the gear for them and then see what's the best fit for you. This build is really aimed at those pushing the solo GR leaderboards and their own pernonal best's via the Arachyr set and Firebirds based builds. Don't forget that the good old boring-ass painfully slow Helltooth/Zuni Garg's builds can also pop GR90 solo & the Zuni's set has a build capable of GR85 solo as well. So don't feel like you are locked into this set at all if you dont like it or it's not for you.