Rating
+2

S9 Firebats Solo GR Pusher [95+ Advanced, 70+ With trash gear]

Seasonal
Solo
BBCode Link
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Skills

  • Haunt Draining Spirit
  • Locust Swarm Cloud of Insects
  • Firebats Cloud of Bats
  • Hex Jinx
  • Soul Harvest Languish
  • Spirit Walk Severance
  • Spirit Vessel
  • Creeping Death
  • Confidence Ritual
  • Grave Injustice

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Pain Enhancer
    • Bane of the Trapped

Kanai's Cube

  • Staff of Chiroptera
  • Coils of the First Spider
  • Unity

Build Brief:


Here's the current #1 solo build on the S9 Leaderboards (GR92) after 11 days, belonging to <Oce2nd> Zac. Most of the top-100 at this stage is this build or a slight variation of it. At the time of finishing that GR solo clear, Zac was <1000 paragon, needed 5 more ancient items, only had augments on 8/13 items and had far from perfect roles. TL/DR, it really shows what this build is capable of in a decent players hands - or even for us casual noobs.


For casual players, this build is good enough to get you past GR 70 solo with no augments, no gems over 50, half your set at best ancients, rubbish stat rolls on gear & a playstyle that's best described as "amateur-hour".


Basic Play-style / Method:


Spirit walk from one elite/boss pack to the next. Walking right into the middle of a pack, pop soul harvest, then hex, then left click to haunt the pack, then right click to apply locust swarm, then press and hold "1" to fire-bats the shit out of the elite's till they are dead. Re-position as needed to avoid elemental damage/walling/jailing/freezing and keep using the Firebats to kill the elites. Collect your progress bubbles and then Spirit walk to the next elite pack, rinse & repeat.


Depending on your play style and mana management, you can use the numlock trick or other preferred method to have Soul Harvest and Hex going off on cooldown. Same with soul harvest.


One of the best in-depth video makers for explaining both builds and play-styles in this community is Youtuber "Thang N". This is his video covering the build and how to play it. I can't advise strongly enough, just how much you should watch it:

https://www.youtube.com/watch?v=G7tbiNzwQTg


Advanced Play-style / Method:

Dem high ranking fancy types in GR85+'s like to aggro white trash from around a large area to come and converge over an elite pack. Magic from the follower happens and they stand in the big yellow circle and Firebat's the shit out everything until explosions the ferocity that make Michael Bay splooge happen. Doing the same over 2 or more elite packs is the real aim. They then high-tail it to the next elite pack and do the same again over an over, should they be lucky enough to not die while trying to avoid melee damage and elemental effects.


Armor / Weapons Guide:


- Lakumba's and Coils are interchangeable. Use which ever one you have the best ancient version of with decent rolls and cube the other. Alternatively, you can give up the Lakumba's and use the coils and socket the mantle of channeling shoulders instead.

- On lower GR's, you can use the coils, give up the Lakumba's and cube the nemesis bracers.

- Ring of Emptiness and Unity are interchangeable. Cube the one with the crappiest stat rolls.


Legendary Gems:

Bos, Bot, PE are the standard. PE can be dropped for surviveability alternate like EsotericAlt, Moratorium or Molten Wildbeest legendary gems. You'll lose a bit of damage in the process though, which is unwise at higer GR's to say the least. It's more of a viable option for those coming into the GR70's as a sub-600 paragon noob with no mid-level gems and no augments applied on gear yet. BOS, Taeguk and PE can also be run as a combo for those around P400-500 to make life a bit easier. The Taeguk is not preferred for mid-higher level GR's though, as you'll get 1-shotted before you can build up the defensive/offensive stacks it offers.


Regular Gems:

Topaz in legs and chest for intelligence. Helm can have either topaz for 12.5% resource cost reduction, or purple gem for an extra 23% life. Once you hit the GR80's, everything will 1-shot you anyway, so you may as well go the topaz at those levels to keep resources up and more constant damage output.


Follower Items:

Makes no difference at all. The Templar equipped with either of the standard Stun or Eun Jang Do builds will do fine. The follower builds haven't changed since season 1. You find the build guides here: http://www.icy-veins.com/d3/follower-skills-and-gearing-patch-2-4

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide