Rating
+2

[2.6.1] (GR106+) DMO EB Flash

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Skills

  • Teleport Safe Passage
  • Arcane Torrent Flame Ward
  • Explosive Blast Flash
  • Frost Nova Bone Chill
  • Ice Armor Crystallize
  • Slow Time Time Warp
  • Audacity
  • Evocation
  • Illusionist
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Bane of the Stricken

Kanai's Cube

  • Deathwish
  • Mantle of Channeling
  • Halo of Arlyse
  • Head: INT / VIT / CHC / Socket (Diamond)
  • Shoulder: INT / VIT or AD / CDR / %EB
  • Amulet: Lightning% / CHC / CHD / Socket
  • Chest: INT / VIT / EB% / Sockets (Topaz)
  • Gloves: INT / CDR / CHC / CHD
  • Bracer: Lightning% / INT / VIT or LoH / CHC
  • Belt: INT / VIT / Life% / +Armor
  • Legs: INT / VIT / +Armor / Sockets (Topaz or Amethyst)
  • Feet: INT / VIT / AR / +Armor
  • Ring1 (Unity or Arlyse): EliteDmg% or CDR / CHC / CHD / Socket
  • Ring2: INT / CDR / CHC / CHD / Socket
  • Weapon: %Dmg / CDR / LoH / Socket (Emerald)
  • Offhand: INT / EB% / CHC / APoC

Favorable secondary affixes: +single resistance, %cc resist, +ranged or melee resist.

CDR is fairly important. I recommend 55.84% CDR. Note that 54% is the minimum for this build. Place on shoulder, helm, gloves, rings, weapon, paragon, and use evocation.

Unity is preferred worn for the EliteDmg% affix but wearing Halo of Arlyse and placing CDR is also an option.

AD is an option on shoulder. This would reduce your VIT, so I suggest making up for that, possibly by putting Amethyst in pants.

APoC is required on source.

LoH is an option on bracer in place of VIT. Note the required roll on weapon.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Life on Hit
Resource Cost Reduction
Area Damage
Gold Find

Build Guide

DMO6 Flash with Etched Sigil. Simple yet effective build. A few GR below Firebirds version, but still enjoyable. I'll link the FB EB Etched ignite build below.

We use high CDR to lower the cooldown on our main damage source, Explosive Blast with the Flash rune.

Etched Sigil takes the stage as well, providing free casts of EB as we channel Flame Ward.

It is very important you are within this AS breakpoint. This is to ensure Etched sigil doesn't have a higher ICD than 1s:

  • 1.538462538 APS to 1.666666667 APS or 12 Frames / Tick

See this link for more info on the Etched Sigil breakpoints. This particular breakpoint is really easy to hit, as all it requires is max AS in paragon.

Cast Slow time to gain the DR from DMO4.

Try to engage trash around elites, though if you find a nice juicy grouping of trash, you can opt to kill them alone. Stand in oculus ring follower procs if possible. Note that if you aren't hitting enemies but you're standing in an oculus, you're probably not doing effective damage. Try and position yourself properly regardless of oculus ring, but when it is fairly well positioned, or you can kite your enemies over to it, take advantage of it.

Many multipliers in this build, i'll list these below. As far as the ones you have to manage, ensure you stand still for maximum damage from EW. Use Illusionist procs + Safe Passage to get around when engaged.

Channel anytime enemies are near. This will continually cause Etched sigil to cast EB on top of your normal EB casts, and Woh procs.

I prefer to set an autocast for my EB. You can numlock this skill, or script it.

You will not maintain resource with this build for single target engagements. On a single target RG, you'll probably have to stop your autocast at the beginning of the fight, so that you'll be able to maintain resource and simply stack stricken, later in the fight you can enable and disable autocast of your flash rune, or simply manually cast it as resource allows.

Best RGs for this build will be RGs with adds. They will help you maintain resource even while keeping Flash on autocast, will proc Oculus ring, and also give you more DR.

FN: Bone Chill can be cast manually if need be for crowd control purposes. Most of the time the procs from Halo of Arlyse apply this debuff nicely though.

Mobility is provided by Illusionist, a very nice addition to the build. Unstable Anomaly for the second life.

The single target damage of EB isn't very high, but Stricken makes up for this deficiency on Elites and the RG.

Considering my non-ancient source, and deaths during the run (not focused on survival as much as I should have been for a push), I'm rating this at GR106+. That's assuming around 17k INT, at least 1300 paragon, and better gear and augments than are in the video.

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Multipliers:

Additive buff:

Additive Debuff:

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Defense is provided through many items / skills:

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Alternates:

  • Exhaustion: Slow time rune that reduces damage of enemies. In my testing also a very favorable choice, due to being able to tank and keep up the DW + ES multipliers slightly longer.
  • Conduit: Swap out bone chill. This skill would give us the resource required to manually cast Flash and Channel, even on single target RGs. Lowers potential damage of the build, which is why I don't recommend it if pushing. If pushing, use Bone chill, and fish for an RG with adds.

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Question & Answer:

Q: hello, I don't understand why you have high cooldown, because etched sigil casts explosive blast automatically?

A: Etched Sigil cast skills that are based on cooldown gain the benefit of whatever cooldown you have, so for example, at 59.38% CDR, instead of every 3s, Etched Sigil would activate an EB cast about every 2s. There is some loss of damage from the etched sigil simply because we aren't attacking 100% of the time. Arcane Torrent only ticks once every so often, and etched sigil only attempts to proc once every second, so there is some small gap of time there where the etched sigil is doing nothing. This gap is a fixed cost that you'll have to factor in when using Etched Sigil.

Q: Interesting build, but I am curious about how you are choosing to use the etched sigil. Since explosive blast can be used independently, wouldn't you be able yield more DPS by having your torrent also cast free fire twisters or something while still using explosive blast on cooldown?

A: Etched Sigil casts randomly, not in rotation. The problem comes when it chooses randomly to keep casting Twister, and therefore delay your cast of EB, which will reduce your dps tremendously. Hence why I've used passive buff / debuff type skills in the other slots, that won't soak up etched sigil cast.

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Here's the strongest EB build that I've been able to come up with, check it out too.