his elemental and zombie damage will rival the power for the wizards damage. so that with summons should be able to move through the game just as quickly as any other class, if not faster because your not worrying about getting hurt as much because you have meat shields.
... and to say something productive, my guess would be that the classes are almost equal. If that is not the case Blizzard will patch it. I know there is always a best skill combination/class but it will be patched, if you played WoW you know that the best pve class allways changed
not to be rude but comparing the patching to wow is completely illogical. because in diablo 2 the best classes were never patched, ever. yes i know this is a new game and everything, but the ONLY reason they patch wow is because people QQ about DPS and about PVP, thats it. there is no "dps" in diablo and there is no ranked pvp, and they've said many times they will NOT balance it for pvp, so its going to be flawed, guaranteed. too many millions of variables to make it equal.
Wasn't the hammerdin patched? Although I remember reading that the patch didn't make too much of a difference. I don't think it's illogical to compare patching in WOW to diablo since both games are made by the same company. I too believe that if a certain class and skill combination proves to be above and beyond others that Blizzard will take care of it. I don't think they will patch classes for pvp because they said they don't care about that as much as pve for diablo.
My main is going to be the Witchdoctor, so good for me if he turns out to be easy. But I'm of the opinion that he's going to be very... squishy. Whatever prowess he has in the killing department is going to be paid for with his baby-soft skin.
... and to say something productive, my guess would be that the classes are almost equal. If that is not the case Blizzard will patch it. I know there is always a best skill combination/class but it will be patched, if you played WoW you know that the best pve class allways changed
not to be rude but comparing the patching to wow is completely illogical. because in diablo 2 the best classes were never patched, ever. yes i know this is a new game and everything, but the ONLY reason they patch wow is because people QQ about DPS and about PVP, thats it. there is no "dps" in diablo and there is no ranked pvp, and they've said many times they will NOT balance it for pvp, so its going to be flawed, guaranteed. too many millions of variables to make it equal.
Wasn't the hammerdin patched? Although I remember reading that the patch didn't make too much of a difference. I don't think it's illogical to compare patching in WOW to diablo since both games are made by the same company. I too believe that if a certain class and skill combination proves to be above and beyond others that Blizzard will take care of it. I don't think they will patch classes for pvp because they said they don't care about that as much as pve for diablo.
ya it didn't really change anything, and same company doesn't mean anything because they make MANY different types of games, and wow and diablo are completely different. and they said they wouldn't patch for pvp for its effect on PVE. and with the millions of builds you can make between all 5 characters, someone will discover a few super uber builds and just because someone figured it out doesn't mean blizzard will be like "oh crap you figured out something awesome, let me remove that". not going to happen, i believe they will SLIGHTLY patch things, but they won't "nerf" any classes ever. unless say one skill on one of the classes is way ungodly powerful compared to the rest. if you watch the interview with jay wilson he WANTS people to come up with crazy builds that will be super uber, so i sincerely doubt they will ever nerf anything
I don't think there will such a thing like "most powerful class" If we know Blizzard they will try to balance the game so each class has 50/50/50/50 power.
It's not about the class it's about the player behind him.
My thoughts too. And to the OP, we don't know much about Inferno yet so you wouldn't know if CC is vital. We can only speculate. But I'm sure you must specialize your character in some way to cope with higher difficulties, i.e. you can't both be elemental and summon based as a WD because your passives will have to support your active skills.
blizz has portrayed the whole point of the WD is to utilize BOTH the elements and the summons at the same time, saying that you can't be both in inferno defeats the whole purpose of the WD mechanics and how he was created, read the passives, they have some vital ones for summons, but the ones for his elemental or zombie dmg isn't such an insane boost that its a MUST need to be effective at all. and are you kidding about the CC? lol, the fact that you can fear them AND make them confused and attack each other will be INSANELY effective ESPECIALLY in inferno. . not trying to flame you but really think about how the WD is made and read the passives it'll help. i thought the same thing before i read the skills and watched all the gameplay videos of the WD
I've read all there is about the game and I've watched all videos. You talk of Inferno as if you've played it, but no one has yet so all we can do is speculate, yet you state things about Inferno. We will need to play the game to know what will actually work in the game.
Have a source for your claim about Blizzards portrayal of the WD?
lol, ive also watched all the videos of the gameplay and developers so its very easy to speculate when you have a lot of info. obviously things will be different when the game comes out, and then we will see who's right and wrong, the whole point of ANY of these threads on d3 is to speculate considering the beta isn't even out. haha.
and a source? how about ANY video of his gameplay + reading the lore + reading his skills. and not to mention the fact that his elemental skills work WITH his summons, not in part of. honestly go watch the commentary play through of the WD on youtube "diablo 3 witch doctor gameplay" click the first video. making him work one way or the other would be against the entire new system they've implemented in d3.
his elemental and zombie damage will rival the power for the wizards damage. so that with summons should be able to move through the game just as quickly as any other class, if not faster because your not worrying about getting hurt as much because you have meat shields.
If you wanna make your pets viable and tanky to protect you a bit, you'll probably have to invest stats from items on them, and it will take out some dmg from elemental spells...
Also, check this "trait", or pasive skills now...
WD:
Leader of the Pack: +5% damage to Zombie Dogs.
Rituals: Increases spell damage by a value equivalent to 10% of your Vitality.
And thats all he has to add dmg in general, then he has things that add very specific dmg..so you need to focus on 1 or 2 only...
Wizzard:
Glass cannon: Increases damage done by spells and reduces armor by 20%.
Intimidation: Increases damage done and reduces vendor costs.
Black Ice: Frozen targets take 25% more damage from all sources.
Penetrating Spells: Reduces the resistances of your target to your spells by 20%.
And more speciffic ones...
So, Wizzard can add more dmg in general... while you will lack some defense mybe, you can still kill faster if you are abel to stay out of their range...
I don't think there will such a thing like "most powerful class" If we know Blizzard they will try to balance the game so each class has 50/50/50/50 power.
It's not about the class it's about the player behind him.
My thoughts too. And to the OP, we don't know much about Inferno yet so you wouldn't know if CC is vital. We can only speculate. But I'm sure you must specialize your character in some way to cope with higher difficulties, i.e. you can't both be elemental and summon based as a WD because your passives will have to support your active skills.
blizz has portrayed the whole point of the WD is to utilize BOTH the elements and the summons at the same time, saying that you can't be both in inferno defeats the whole purpose of the WD mechanics and how he was created, read the passives, they have some vital ones for summons, but the ones for his elemental or zombie dmg isn't such an insane boost that its a MUST need to be effective at all. and are you kidding about the CC? lol, the fact that you can fear them AND make them confused and attack each other will be INSANELY effective ESPECIALLY in inferno. . not trying to flame you but really think about how the WD is made and read the passives it'll help. i thought the same thing before i read the skills and watched all the gameplay videos of the WD
I've read all there is about the game and I've watched all videos. You talk of Inferno as if you've played it, but no one has yet so all we can do is speculate, yet you state things about Inferno. We will need to play the game to know what will actually work in the game.
Have a source for your claim about Blizzards portrayal of the WD?
lol, ive also watched all the videos of the gameplay and developers so its very easy to speculate when you have a lot of info. obviously things will be different when the game comes out, and then we will see who's right and wrong, the whole point of ANY of these threads on d3 is to speculate considering the beta isn't even out. haha.
and a source? how about ANY video of his gameplay + reading the lore + reading his skills. and not to mention the fact that his elemental skills work WITH his summons, not in part of. honestly go watch the commentary play through of the WD on youtube "diablo 3 witch doctor gameplay" click the first video. making him work one way or the other would be against the entire new system they've implemented in d3.
Couldn't understand what you meant here.
You can't base anything off of gameplay videos and reading the lore/skills. I never said his elemental skills wouldn't work with summons, but I thought so: Blizzard never 'portrayed' him like you claimed they did.
you can base ALOT off of gameplay and the skills haha WOW, what are you smoking? pass it here lol. and i never said you said they wouldn't work, you said they wouldn't be as powerful right? that he would need to be all focused on summons OR all focused on elemental for it to effective in inferno. and I'm saying thats completely false and against the entire new skill system, because you can have 6 fully powered skills + 3 passives. and i said the passives don't make and break the build. so you can use both just as effectively. and yes blizzard portrayed him as such. in fact blizzard portrays the entire skill system as most builds will be effective regardless, its all about how you want to play. no idea why your responses appear to be trolling and saying no, with nothing to back up your responses.
Most powerful as in... able to deal the most damage?
Most powerful as in... survivability?
Most powerful as in... able to take on biggest groups?
etc etc
The problem with this conversation is that there's a ridiculous amount of builds that we can come up with AND RUNES CHANGE EVERYTHIGN!!! So do cooldowns. So does gear. So before we assume one class will be most powerful than another or something based on general builds and basic mechanics behind the class (like wizards kite) let's see the runes and full game.
Need more information from Blizzard before making a real decision... but in the meantime since Jay Wilson loves the wizard and so do I, I'm going with the wizard!
Since there's no possible way to accurately predict this, I vote for Lethal Decoy Monk. Prove me wrong.
Plus that just sounds like a fun spell
Edit* And lethal decoy will be perfect for Hell/Inferno, since it attracts enemies away from your squishy self! If you can get the CD down to maybe 2-3 seconds on that skill then I would totally specialize in it as much as possible.
Probably need lots of spirit income though. Probably golden-runed sweeping wind or something, and a dash move to run awayyyyy...
oooOoOo that sounds sexy, whats it do? and what other skills would you use
Lethal Decoy makes a clone of yourself that taunts enemies and then explodes for damage.
I'd probably take:
Passive:
Counterattack - Makes the next spirit ability cheaper when I dodge. If I have even a small amount of dodge this will seriously help my spirit efficiency.
Near Death Experience - Revives me with 30% health and spirit if I get killed. I assume it has a cooldown or something. But with this I can revive and immediately Lethal Decoy to escapppeeee!!
Strength of Spirit - Increases damage of spirit-using abilities by 30%. Cause damage is awesome.
Active:
I don't know quite as well what I'd do here, but I was thinking:
Lethal Decoy
Dashing Strike -- Combo skill for spirit generation and to let me be mobile.
Crippling Wave -- Another combo skill option for debuffing and fleeing.
Serenity -- Being invulnerable is awesome, helping me survive while my Lethal Decoy comes off cooldown!
Inner Sanctuary -- Also protects my ass, forcing them to target my LD!
Last one is up for grabs, maybe Wave of Light or something.
Runes and cooldowns will have a huge effect on whether this could ACTUALLY work, but I'd like to believe it would! Creating lots of exploding versions of myself all over everyone sounds AWESOME.
i honestly think if you gear for it in hell all classes wont be 1-4 shotted. But i really agree with the witch doctor being able to make them fight eachother cause if they hit that hard and there hitting eachother while your pets and you also dmg them and explode on them can make for some nice AE clearing. IM also gonna go with the demon hunter myself because they have the ability to get away from mobs quickly without being hit and snare the crap out of them while dmg'n them. Mob can 1 shot me but if it can never get in striking range its screwed. Demon Hunter also has alot of AE attacks and isnt limited by mana if Demon Hunter runs out of there "mana" they can still pump dmg with double cross bows while the mobs still snared. And this is also not figureing what rune combinations will enhance the DH's skills or the WD's or any other class for that matter. I for one am going to use them all will prolly start with a barb or a DH. Witch Doctors urk me :/.
why do they urk you? I'm definitely picking WD first, then maybe DH second.
i dont know i dont like the whole hoodoo voodoo look for a character looks lame to me, dislike the pets for the most part too...*Shrug* Rather have a Necro or Druid type.
Lol now I know your trolling. Trolls always mention grammar like it has some sort of baring on any subject unless were arguing about English lol. And no where Is there anything to assume passives make and break all builds whatsoever. Maybe a few. But not most, That again would defeat the entire new skill system. But you'll just argue something that doesn't make sense because your trollin. So I'll leave u with, your entire argument is against how the skill system is set up, therefor making it invalid.
I never talked about PvP did I? Lets assume in D3 every class is a PvE DamageDealer (what the game is about... should be a save assumption). In WoW the best PvE DD changed over time, during early BC Rogues were crap, during vanilla Rogues were one of the best DDs (expect really AoE heavy fights...). Yeah in WoW they changed many things because of PvP but that is because PvP was the biggest driving force in WoW (more than PvE... atleast in the long run).
But lets get away from the whole WoW thing, you assume they wont patch D3 because the didnt patch D2 but you forget one very important change between the two games... the RMAH. If Blizz leaves things imbalanced they lose players, and less players means less money for them through the RMAH. Through that they have a big incentive to patch things, and because they said that PvE > PvP in D3 you have a very high chance that they will balance classes/speccs that are imbalanced in PvE. And when Jay says they want "weird" or "strange" Builds to be viable he doesnt imply that they want them to be imbalanced. And balancing diffrent speccs in Diablo 3 shouldnt be harder than balancing WoW... WoW is also very complex and they achieve a somewhat balanced enviroment (you could argue that point but... lets not plz...).
Edit: And STOP the quoting... we dont need to know what somebody posted 5 posts ago
why would they lose any players if they didnt patch PVE? that makes absolutely no sense. just as many people will use the RMAH regardless of balancing in PVE, "he kills monsters slightly faster then me QQ" is not an incentive for blizzard to nerf a class or build or for someone to quit D3 unless their... 7 years old? lol. like i said, if it was SUPER OP then yes they most likely will and SHOULD patch it, but one class or build being a bit better then the rest isn't going to make them start nerfing skills like in wow. and i never said jay said it should be imbalanced, but a weird build could turn out to be the most OP in the game, and he's not going to take that away from someone, because someone else complained. and there will be ALOT less complaining because you can only play with 3 people, and your not sitting there paying attention to exactly how fast someone is killing things enough to go start spamming the forums to get it nerf'd, and if you saw that someone was really good, and you asked their build then you would use it also, not QQ. there pushing d3 to be super co op, and work together, not constantly bash on each other and get everyone nerfed till everyone hates the game haha. so again, no reason to patch anything. so doubtful there will be any nerfing, just patching extra content and quests. and very slight deviations to skills
My main is going to be the Witchdoctor, so good for me if he turns out to be easy. But I'm of the opinion that he's going to be very... squishy. Whatever prowess he has in the killing department is going to be paid for with his baby-soft skin.
maybe we could make the WD together :D. definitely going to be my main, might even get him to 60 before i even test another class haha. ya i agree thats why you'll definitely need a shield as the WD and use his summons as much as possible for protection
I'm making a Wizard. I just like the variety of the abilities that you get and there's something about them being magic based that just makes it a lot more cooler to me than swinging around a big weapon.
Best End-Game Solo - Witch Doctor - Minions as tanks or dps with damage type based on runes. Witch Doctor with poison, disease and crowd control abilities.
Best End-Game PVP - Witch Doctor - Mass confusion, Hex, Grasp of the Dead, Wall of Zombie, Fear, Summon Zombie Dogs + Sacrifice Combo = enemy seeking Corpse Explosion to the face.
Best End-Game DPS in order from left to right - Monk, Demon Hunter, Wizard, Barbarian, Witch Doctor
I see the logic in assuming Blizzard can not perfectly balance everything, so there will have to be superior builds. I can assure you though, they will make sure there are no builds that stand out too much. It's one of the main reasons D2was so broken, and it surely something they've had in mind to stop all along the dev process.
They've stated many, many times how each class has movement skills now. This is for the soul purpose to help balance classes. In D2 the Sorc has tele, so every other class was forced to use Enigma. In D3 each class has a movement skill, and each movement skill will have a cooldown.
Anyway, another topic they've spoke of many a times is how they are putting a lot of effort into making as many viable classes as possible, be it Normal mode, or Endgame levels. Surely there will be some classes which just by the essence of the skills and passives will be more effective at certain things, but I highly doubt there will be and Hammerdin situations.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
why would they lose any players if they didnt patch PVE? that makes absolutely no sense. just as many people will use the RMAH regardless of balancing in PVE, "he kills monsters slightly faster then me QQ" is not an incentive for blizzard to nerf a class or build or for someone to quit D3 unless their... 7 years old? lol. like i said, if it was SUPER OP then yes they most likely will and SHOULD patch it, but one class or build being a bit better then the rest isn't going to make them start nerfing skills like in wow. and i never said jay said it should be imbalanced, but a weird build could turn out to be the most OP in the game, and he's not going to take that away from someone, because someone else complained. and there will be ALOT less complaining because you can only play with 3 people, and your not sitting there paying attention to exactly how fast someone is killing things enough to go start spamming the forums to get it nerf'd, and if you saw that someone was really good, and you asked their build then you would use it also, not QQ. there pushing d3 to be super co op, and work together, not constantly bash on each other and get everyone nerfed till everyone hates the game haha. so again, no reason to patch anything. so doubtful there will be any nerfing, just patching extra content and quests. and very slight deviations to skills
They lost players because of imbalanced classes in WoW... so why wont they in Diablo? You just dismiss this with a "lol why would they"... what a solid argument. Your whole argumentation is based on assumptions that you take as "fakts", people will post their builds, if the build is imbalanced not all players will say "hell I'll use it too"... there will allways be players that start to complain because its imbalanced. And when you say that the weird build "is the most OP" then its clearly not "slightly" better (the word OP =/= slightly)... and if that happens they will nerf it, believe it or not. They will take away your super unique weirdo build. And you assume that playing with 3 people leads to "ALOT less" complaining why would that be? Do you belive people wont post their builds on forums? Or that other players wont come to create the same weird build? Thats just illusorily. And Diablo being a co-op game doesnt change shit, WoW is a MMO... you have to play with many players to achiev the best gear (4-24 other player...) and people still complain about other classes/speccs being imba. They maybe use the same build, but they will still complain because the game lacks diffrent viable builds.
Edit: And saying that people that complain (complain =/= "QQ") and ultimately draw the consequences are 7 years old (i.e. kids) shows that you are not capable of making solid arguments... thats just rude. Adding lol to that statement doesnt make it any better btw.
Edit2: And you should also assume that the other players are looking very close who kills things faster, people like to complain if the thing they play isnt the best thing (thats human nature for you).
Edit3: You should also note that calling people trolls because they dont agree with your point of view on the WD is not a nice way to argument with anyone. I dont know if my english is lacking and I dont understand your points but you always sound like you are latently calling people stupid because they dont agree with you...
they lost players because WoW is a game you NEED to balance, like i said a few posts ago, wow was ONLY patched for DPS and ranked PVP, which diablo has neither, thats my VERY solid argument for why they won't patch diablo. you have yet to make a dent in that. did they lose people in d2 because it was unbalanced? d2 was INSANELY broken and unbalanced and people accepted it. and playing with half as many people in a game compared to diablo 2 will OBVIOUSLY cut down on a lot of mainstream issues because it will be seen half as much. i call people trolls when there just saying "no it won't work" or "yes it will" without ANYTHING to back it up. thats trolling.
all in all, my one and only point to why they won't patch diablo skills (only very slightly, nothing extreme) , is no ranked pvp and no dps meter comparing. the whole reason behind wow patches. but we won't know till it comes out, feel free to message me and rub it in my face months after d3 comes out if theres a patch super nerfing skills and classes. but I'm 99.9% sure it will never happen.
I see the logic in assuming Blizzard can not perfectly balance everything, so there will have to be superior builds. I can assure you though, they will make sure there are no builds that stand out too much. It's one of the main reasons D2was so broken, and it surely something they've had in mind to stop all along the dev process.
They've stated many, many times how each class has movement skills now. This is for the soul purpose to help balance classes. In D2 the Sorc has tele, so every other class was forced to use Enigma. In D3 each class has a movement skill, and each movement skill will have a cooldown.
Anyway, another topic they've spoke of many a times is how they are putting a lot of effort into making as many viable classes as possible, be it Normal mode, or Endgame levels. Surely there will be some classes which just by the essence of the skills and passives will be more effective at certain things, but I highly doubt there will be and Hammerdin situations.
Don't tell proletaria that though
agreed, my point in all this was my opinion was the WD would be better, not ALOT better, just a bit better then the rest at farming and i gave my reasons, i know if any build really stood out it would be nerf'd. but assuming they do at least a decent job of balancing before the release, there hypothetically won't ever be a need to nerf any skill just because its a bit better.
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his elemental and zombie damage will rival the power for the wizards damage. so that with summons should be able to move through the game just as quickly as any other class, if not faster because your not worrying about getting hurt as much because you have meat shields.
Wasn't the hammerdin patched? Although I remember reading that the patch didn't make too much of a difference. I don't think it's illogical to compare patching in WOW to diablo since both games are made by the same company. I too believe that if a certain class and skill combination proves to be above and beyond others that Blizzard will take care of it. I don't think they will patch classes for pvp because they said they don't care about that as much as pve for diablo.
ya it didn't really change anything, and same company doesn't mean anything because they make MANY different types of games, and wow and diablo are completely different. and they said they wouldn't patch for pvp for its effect on PVE. and with the millions of builds you can make between all 5 characters, someone will discover a few super uber builds and just because someone figured it out doesn't mean blizzard will be like "oh crap you figured out something awesome, let me remove that". not going to happen, i believe they will SLIGHTLY patch things, but they won't "nerf" any classes ever. unless say one skill on one of the classes is way ungodly powerful compared to the rest. if you watch the interview with jay wilson he WANTS people to come up with crazy builds that will be super uber, so i sincerely doubt they will ever nerf anything
lol, ive also watched all the videos of the gameplay and developers so its very easy to speculate when you have a lot of info. obviously things will be different when the game comes out, and then we will see who's right and wrong, the whole point of ANY of these threads on d3 is to speculate considering the beta isn't even out. haha.
and a source? how about ANY video of his gameplay + reading the lore + reading his skills. and not to mention the fact that his elemental skills work WITH his summons, not in part of. honestly go watch the commentary play through of the WD on youtube "diablo 3 witch doctor gameplay" click the first video. making him work one way or the other would be against the entire new system they've implemented in d3.
If you wanna make your pets viable and tanky to protect you a bit, you'll probably have to invest stats from items on them, and it will take out some dmg from elemental spells...
Also, check this "trait", or pasive skills now...
WD:
Leader of the Pack: +5% damage to Zombie Dogs.
Rituals: Increases spell damage by a value equivalent to 10% of your Vitality.
And thats all he has to add dmg in general, then he has things that add very specific dmg..so you need to focus on 1 or 2 only...
Wizzard:
Glass cannon: Increases damage done by spells and reduces armor by 20%.
Intimidation: Increases damage done and reduces vendor costs.
Black Ice: Frozen targets take 25% more damage from all sources.
Penetrating Spells: Reduces the resistances of your target to your spells by 20%.
And more speciffic ones...
So, Wizzard can add more dmg in general... while you will lack some defense mybe, you can still kill faster if you are abel to stay out of their range...
you can base ALOT off of gameplay and the skills haha WOW, what are you smoking? pass it here lol. and i never said you said they wouldn't work, you said they wouldn't be as powerful right? that he would need to be all focused on summons OR all focused on elemental for it to effective in inferno. and I'm saying thats completely false and against the entire new skill system, because you can have 6 fully powered skills + 3 passives. and i said the passives don't make and break the build. so you can use both just as effectively. and yes blizzard portrayed him as such. in fact blizzard portrays the entire skill system as most builds will be effective regardless, its all about how you want to play. no idea why your responses appear to be trolling and saying no, with nothing to back up your responses.
Most powerful as in... survivability?
Most powerful as in... able to take on biggest groups?
etc etc
The problem with this conversation is that there's a ridiculous amount of builds that we can come up with AND RUNES CHANGE EVERYTHIGN!!! So do cooldowns. So does gear. So before we assume one class will be most powerful than another or something based on general builds and basic mechanics behind the class (like wizards kite) let's see the runes and full game.
Need more information from Blizzard before making a real decision... but in the meantime since Jay Wilson loves the wizard and so do I, I'm going with the wizard!
Lethal Decoy makes a clone of yourself that taunts enemies and then explodes for damage.
I'd probably take:
Passive:
Counterattack - Makes the next spirit ability cheaper when I dodge. If I have even a small amount of dodge this will seriously help my spirit efficiency.
Near Death Experience - Revives me with 30% health and spirit if I get killed. I assume it has a cooldown or something. But with this I can revive and immediately Lethal Decoy to escapppeeee!!
Strength of Spirit - Increases damage of spirit-using abilities by 30%. Cause damage is awesome.
Active:
I don't know quite as well what I'd do here, but I was thinking:
Lethal Decoy
Dashing Strike -- Combo skill for spirit generation and to let me be mobile.
Crippling Wave -- Another combo skill option for debuffing and fleeing.
Serenity -- Being invulnerable is awesome, helping me survive while my Lethal Decoy comes off cooldown!
Inner Sanctuary -- Also protects my ass, forcing them to target my LD!
Last one is up for grabs, maybe Wave of Light or something.
Runes and cooldowns will have a huge effect on whether this could ACTUALLY work, but I'd like to believe it would! Creating lots of exploding versions of myself all over everyone sounds AWESOME.
i dont know i dont like the whole hoodoo voodoo look for a character looks lame to me, dislike the pets for the most part too...*Shrug* Rather have a Necro or Druid type.
why would they lose any players if they didnt patch PVE? that makes absolutely no sense. just as many people will use the RMAH regardless of balancing in PVE, "he kills monsters slightly faster then me QQ" is not an incentive for blizzard to nerf a class or build or for someone to quit D3 unless their... 7 years old? lol. like i said, if it was SUPER OP then yes they most likely will and SHOULD patch it, but one class or build being a bit better then the rest isn't going to make them start nerfing skills like in wow. and i never said jay said it should be imbalanced, but a weird build could turn out to be the most OP in the game, and he's not going to take that away from someone, because someone else complained. and there will be ALOT less complaining because you can only play with 3 people, and your not sitting there paying attention to exactly how fast someone is killing things enough to go start spamming the forums to get it nerf'd, and if you saw that someone was really good, and you asked their build then you would use it also, not QQ. there pushing d3 to be super co op, and work together, not constantly bash on each other and get everyone nerfed till everyone hates the game haha. so again, no reason to patch anything. so doubtful there will be any nerfing, just patching extra content and quests. and very slight deviations to skills
maybe we could make the WD together :D. definitely going to be my main, might even get him to 60 before i even test another class haha. ya i agree thats why you'll definitely need a shield as the WD and use his summons as much as possible for protection
Best End-Game PVP - Witch Doctor - Mass confusion, Hex, Grasp of the Dead, Wall of Zombie, Fear, Summon Zombie Dogs + Sacrifice Combo = enemy seeking Corpse Explosion to the face.
Best End-Game DPS in order from left to right - Monk, Demon Hunter, Wizard, Barbarian, Witch Doctor
They've stated many, many times how each class has movement skills now. This is for the soul purpose to help balance classes. In D2 the Sorc has tele, so every other class was forced to use Enigma. In D3 each class has a movement skill, and each movement skill will have a cooldown.
Anyway, another topic they've spoke of many a times is how they are putting a lot of effort into making as many viable classes as possible, be it Normal mode, or Endgame levels. Surely there will be some classes which just by the essence of the skills and passives will be more effective at certain things, but I highly doubt there will be and Hammerdin situations.
Don't tell proletaria that though
they lost players because WoW is a game you NEED to balance, like i said a few posts ago, wow was ONLY patched for DPS and ranked PVP, which diablo has neither, thats my VERY solid argument for why they won't patch diablo. you have yet to make a dent in that. did they lose people in d2 because it was unbalanced? d2 was INSANELY broken and unbalanced and people accepted it. and playing with half as many people in a game compared to diablo 2 will OBVIOUSLY cut down on a lot of mainstream issues because it will be seen half as much. i call people trolls when there just saying "no it won't work" or "yes it will" without ANYTHING to back it up. thats trolling.
all in all, my one and only point to why they won't patch diablo skills (only very slightly, nothing extreme) , is no ranked pvp and no dps meter comparing. the whole reason behind wow patches. but we won't know till it comes out, feel free to message me and rub it in my face months after d3 comes out if theres a patch super nerfing skills and classes. but I'm 99.9% sure it will never happen.
agreed, my point in all this was my opinion was the WD would be better, not ALOT better, just a bit better then the rest at farming and i gave my reasons, i know if any build really stood out it would be nerf'd. but assuming they do at least a decent job of balancing before the release, there hypothetically won't ever be a need to nerf any skill just because its a bit better.