I just noticed this in the beta today, on the profile page where it lists the difficulty you've completed the Normal difficulty graphic is a bit different. I don't know if it's because it hasn't been completed yet and is in progress, or what. Just thought I'd share since it's new to me:
I'm guessing when you complete a difficulty it lights up with the colour, like we've seen before:
But if inferno is all even leveled throughout the difficulties, he seems equal to the rest.
The more I read my comment the more I wonder what I was thinking. Just a thought, do you think when you get to inferno you will get to pick what act or will you have to do it all from act 1 on ? If its all the same difficulty is it posable we would have the choice when?
The more I read my comment the more I wonder what I was thinking. Just a thought, do you think when you get to inferno you will get to pick what act or will you have to do it all from act 1 on ? If its all the same difficulty is it posable we would have the choice when?
When you clear content for the first time you can go back and pick whatever point you want to go back to. So once you clear all the content in inferno you would be able to go back and pick any act and any quest you want to start from. It would just be like going through the other difficulties.
When you clear content for the first time you can go back and pick whatever point you want to go back to. So once you clear all the content in inferno you would be able to go back and pick any act and any quest you want to start from. It would just be like going through the other difficulties.
I thought so. By then im sure everyone would have there fav zone and most hated zone.
I always imagined that once you beat Inferno, it resets the inferno difficulty. This way it gives us more incentive to play through the entire difficulty again because we will be re-killing all the bosses for their first time drop loot.
I personally dislike that they discouraging players to kill bosses. I am ok if they make them worth killing, but not ridiculously effective like in D2, but if they make so that bosses have really shitty chance to drop items then it's very sad. I really enjoy boss runs and I want to choose myself either I want do to bosses or no.
Which is why I was kind of hoping for my idea of what inferno would be like. It would give the players a reason to kill bosses again without the boring boss runs. If the difficulty reset once you - let's say - finished all the quests in the game, then it'll be a good reason to run the entire game because boss first time drop loot will reset, and not just a small part of the game or a certain boss over and over.
That's why inferno is flat difficulty. There is no certain boss or area which is best to run, at least that's what blizzard wants. So you can go wherever you want and wherever you enjoy most, and no one forcing you to go to certain area, so whole difficulty is viable.
But this discourages playing the whole game through again, which is something Blizzard doesn't want. You wouldn't be forced to play through every part of the game, but if you do, your reward would be that you can get first time drop loot from the bosses again.
Beating inferno once and never seeing that better than usual loot from bosses ever again on that player would be pretty boring in my opinion.
Well your idea is not bad, but people have their own favourite places to go and your idea forces them to go where they don't want just to get better loot. Why I must go though everything, if I enjoy only Act4 for example?
Each person has their own favourite place because they do best there solo, but inferno is hardly going to be a solo experience. As a team of 4, one person's strength would make up for another's weakness.
If you're only speaking of enjoying a certain act because of the scenery or the monsters that inhabit the area (as opposed to enjoying it because it's the quickest for you to farm) then that'll quickly die down. Too much of one thing is lame and tiring, as what happened to boss runs in D2.
Oh, and you're not forced. In fact, it might certainly be possible that farming one area indefinitely will make your team more efficient than actually running the whole game.
They aren't really discouraging boss farming, they just don't want people to feel like they have to rush to the end of an act to get the best loot, which gets really boring after so long. So they made it so that bosses have the same sort of drops as other special monsters in the world, which appear randomly. So you spend more time exploring the areas to find these monsters because you know they're going to drop just as good of loot as the boss at the end of the act. They just made it so you aren't going straight to the end of the act for the loot, you're exploring the entire area then killing the boss if you want so things don't feel so repetitive.
make your team more efficient than actually running the whole game.
Just wanted to chime in with... The diablo 3 team, specifically Bashiok, stated that Inferno WILL be solo'able, just difficult to solo without the best gear.
They aren't really discouraging boss farming, they just don't want people to feel like they have to rush to the end of an act to get the best loot, which gets really boring after so long. So they made it so that bosses have the same sort of drops as other special monsters in the world, which appear randomly. So you spend more time exploring the areas to find these monsters because you know they're going to drop just as good of loot as the boss at the end of the act. They just made it so you aren't going straight to the end of the act for the loot, you're exploring the entire area then killing the boss if you want so things don't feel so repetitive.
make your team more efficient than actually running the whole game.
Just wanted to chime in with... The diablo 3 team, specifically Bashiok, stated that Inferno WILL be solo'able, just difficult to solo without the best gear.
And he was clearly hinting that soloing inferno wouldn't be the optimal way to approach it, thus the vast majority of players doing inferno runs will be with a max party team.
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I'm guessing when you complete a difficulty it lights up with the colour, like we've seen before:
The more I read my comment the more I wonder what I was thinking. Just a thought, do you think when you get to inferno you will get to pick what act or will you have to do it all from act 1 on ? If its all the same difficulty is it posable we would have the choice when?
Complete all acts/quests = beat the game.
When you clear content for the first time you can go back and pick whatever point you want to go back to. So once you clear all the content in inferno you would be able to go back and pick any act and any quest you want to start from. It would just be like going through the other difficulties.
This is exactly why they are not doing this.
They already stated that they are against "Boss Farming".
Just wanted to point that out.
Beating inferno once and never seeing that better than usual loot from bosses ever again on that player would be pretty boring in my opinion.
If you're only speaking of enjoying a certain act because of the scenery or the monsters that inhabit the area (as opposed to enjoying it because it's the quickest for you to farm) then that'll quickly die down. Too much of one thing is lame and tiring, as what happened to boss runs in D2.
Oh, and you're not forced. In fact, it might certainly be possible that farming one area indefinitely will make your team more efficient than actually running the whole game.
Just wanted to chime in with... The diablo 3 team, specifically Bashiok, stated that Inferno WILL be solo'able, just difficult to solo without the best gear.
And he was clearly hinting that soloing inferno wouldn't be the optimal way to approach it, thus the vast majority of players doing inferno runs will be with a max party team.