Instead of summoning dogs the Witch Doctor now summons small Chimera that breath fire and poison the Witch Doctors enemies.
The Finger of He Whose Name Should Not Be Mentioned- Wizard Wand.
While chanelling Disintegrate, you have a chance to send a blast of power in a straight line, dealing 200% weapon damage as Arcane. (Btw, imagine this with a high proc rate )
Sacred Touch of Auriel - Gloves
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Chance on hit to summon the great hunter Gaston. Gaston follows you around chattering endlessly, about himself. After all no one's slick as Gaston, no one's quick as Gaston. He is perfect, a pure paragon.
Chance on hit to summon the great hunter Gaston. Gaston follows you around chattering endlessly, about himself. After all no one's slick as Gaston, no one's quick as Gaston. He is perfect, a pure paragon.
Krakadoom! The Ten-Ton Hammer - 2H Hammer.
Attack-speed and movement speed are decreased by 25%, but your critical chance is increased to 100%
The Dead Sight - Voodoo Mask (Witch Doctor)
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Farnham's Lucky Coin - Amulet
Increase potion effects by 50% or decrease it by 50% at random. Also, drinking potions has a small xance tu getty yu drAAnk for 15 sekondz.
Winged Sandals - Boots
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When hit by a melee attack you have a chance to get enveloped in Iron Skin for 3 seconds, increasing Armor by 15% and redirecting 50% of the incoming physical damage.
Night's End - Wizard Source
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"Fear is the mind killer. Fear is the small death that brings total obliteration."
Soulstone's Splinter - Amulet
Critical hits have a chance to grant you Demonic Power for 5 seconds. The effects vary from which Evil you receive the power.
Sword of a Thousand Lies - Two-Handed Sword
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More bonuses for stacking critical hit? Really? CC is too OP already!!!
OPness just for fun hahahaha
The Screecher - Crossbow
When you reach 25% Health or less, the Screecher releases a terrifying scream that Fears enemies in a 15 yard radius for 6 seconds. 3 minute cooldown.
Also, sometimes your enemies scream in pain when hit.
Black Mist Barrier - Shield
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Absorbs the souls of slain demons. When the number of claimed souls reaches the limit, Black Mist spreads in a 12 yard radius around your feet, reducing enemy armor, damage and resistances by 15%. Lasts 90 seconds.
Dawn Breaker - Two Handed Mace
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"Fear is the mind killer. Fear is the small death that brings total obliteration."
Increases the damage of Holy spells and abilities by 30%. Each time an attack is successful against the Crusader Divinity will empower the Crusader with 1 stack of Light Infusion. Light Infusion increases all resistences, and toughness as well as reduces the resource cost on all Crusader abilities. Stacks up to a maximum of 25 times.
Converts incoming damage to health however the conversion is reduced based on your total HP and what percentage of of your HP remains. (Reverse scales so the lower your EHP and lower % HP increases healing effect)
Kymbo's Slice 2H Katana.
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Sacred Touch of Auriel - Gloves
Do you like Power Metal? Check it out!
The Great White Hunter (Dagger)
Chance on hit to summon the great hunter Gaston. Gaston follows you around chattering endlessly, about himself. After all no one's slick as Gaston, no one's quick as Gaston. He is perfect, a pure paragon.
Krakadoom! The Ten-Ton Hammer - 2H Hammer.
The Dead Sight - Voodoo Mask (Witch Doctor)
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Spirit Walk now causes *insert huge number*% weapon damage to enemies you pass through.
Bag of Sticks - Quiver (Demon Hunter)
The Cauterizer - Dagger
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Increase potion effects by 50% or decrease it by 50% at random. Also, drinking potions has a small xance tu getty yu drAAnk for 15 sekondz.
Winged Sandals - Boots
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Movement speed increased by 15% and a chance to levitate for 10 seconds rendering all ground based damage ineffective.
Griswold's Opus - chest piece.
When hit by a melee attack you have a chance to get enveloped in Iron Skin for 3 seconds, increasing Armor by 15% and redirecting 50% of the incoming physical damage.
Night's End - Wizard Source
Your Hex (Angry Chicken) also petrify enemies caught in the explosion for 5 seconds.
Ytar's Eye - Spirit Stone (Helm)
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Critical hits have a chance to grant you Demonic Power for 5 seconds. The effects vary from which Evil you receive the power.
Sword of a Thousand Lies - Two-Handed Sword
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4-4.5% LS (breaks cap for 1 handed weapon). Each paragon level grants you 10 Life on hit. Causes enemy to bleed for x amount x seconds (high amount).
Anu's Essence (amulet)
Picking up health globes increases your attack speed by 3%. Lasts 20 seconds, maximum 10 charges.
Eye of the Horadrim - Ring
While Law of Valor is active, critical hits regenerate 3% of your maximum Wrath over 2 seconds. (Crusader only)
Kulle's Ancient Staff - 2H Staff
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The Screecher - Crossbow
When you reach 25% Health or less, the Screecher releases a terrifying scream that Fears enemies in a 15 yard radius for 6 seconds. 3 minute cooldown.
Also, sometimes your enemies scream in pain when hit.
Black Mist Barrier - Shield
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Absorbs the souls of slain demons. When the number of claimed souls reaches the limit, Black Mist spreads in a 12 yard radius around your feet, reducing enemy armor, damage and resistances by 15%. Lasts 90 seconds.
Dawn Breaker - Two Handed Mace
Divinity - Crusader Shield
Increases the damage of Holy spells and abilities by 30%. Each time an attack is successful against the Crusader Divinity will empower the Crusader with 1 stack of Light Infusion. Light Infusion increases all resistences, and toughness as well as reduces the resource cost on all Crusader abilities. Stacks up to a maximum of 25 times.
The Fossil - 1 hand Axe.
Damage done is increased by 100%, but the durability of the item is reduced by 95%.
Crystal Plate - Chest
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Converts incoming damage to health however the conversion is reduced based on your total HP and what percentage of of your HP remains. (Reverse scales so the lower your EHP and lower % HP increases healing effect)
Kymbo's Slice 2H Katana.