Wanted to hear what you guys think of such a build for PVP circumstances. The build as i named it, focuses on having high movement and attack speed. It seems overwell balanced so it could be viable versus many classes, especially kiting classes (WD,DH,Wz). The point of having mobility is to be able to capitalize over APS and kite more efficiently. Everyone agrees that there is no point going into frenzy if you can't catch up and launch full APS. I explain:
1. First of all, kite and remove precious Hp from your opponent:
2. When you kited enough and got at least 20 Fury:
Boost Attack---> [Active skill: "Battle Rage" (Crimson)]
Get more Fury---> [Active skill: "Ancient spear" (Golden)]
* Now you got at least 30 Fury
Spam ---> [Active skill: "Weapon Throw" (Crimson)]
3. Now you are below 20% hp, it is time to go into rampage. You should last at least 15 sec:
Why kite, when you can drag them to you? My build is viable for ranged combat! Involves keeping damage taken to a minimum whilst attempting to close the gap with stun locks and spear... I don't know how stun locks will work in Diablo 3, whether there is diminishing returns or if stuns are shortened against players, but I'm gonna have alot of fun experimenting with this kind of build!
Also, the build you linked doesn't have the passive skills you mention! I see what your trying to get at, but I don't think relying solely on weapon throw is going to work, especially when one step in your combat tactics is to be reduced to 20% life... At that point, you'll probably be targeted and bombed down!
Another point is you lack a fury generator without a cool down; spear is 10s, and warcry is 30s!
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Build Courage, when Courage seems to fail...
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
Why kite, when you can drag them to you? My build is viable for ranged combat! Involves keeping damage taken to a minimum whilst attempting to close the gap with stun locks and spear... I don't know how stun locks will work in Diablo 3, whether there is diminishing returns or if stuns are shortened against players, but I'm gonna have alot of fun experimenting with this kind of build!
Also, the build you linked doesn't have the passive skills you mention! I see what your trying to get at, but I don't think relying solely on weapon throw is going to work, especially when one step in your combat tactics is to be reduced to 20% life... At that point, you'll probably be targeted and bombed down!
Another point is you lack a fury generator without a cool down; spear is 10s, and warcry is 30s!
There was a mistake in the build, trade ruthless for unforgiving.
You're build will totaly fail in PVP. Don't expect stun locks with Pvp, this is not bound to happen. Diminishing return will surely apply. Further more, you rely upon luck for your stuns which is a totally bad idea imo. You can't just drag him to you and hit every button until it's him or you especially if you are counting upon x%chance runes. I don't believe that this kind of playstyle cuts it in arena or battleground. Plus, you got poor synergy between your skills.
More fails:
- Ignore pain is a Tank ability which is purpose is most likely for PVE. You trigger this and i can just run away for 10secs.
- Juggernaut would not regenerate any hit points versus a build like mine and the 20% mitigation for imparing effects would not matter much. With Srpint upg to marathon, you would have poor escaping chances if you are down on hp.
- In pure meel combat, you would fail completely versus a build like mine improving stats much.
- Superstition won't help you much versus another Warrior or a Monk, it's just a bad passive skill
- Relying so much on stuns would end up be a fail versus any warrior going Juggernault as an example
My build does'nt rely solely on Weapon throw, but it's maxed out so that it becomes a powerfull kiting tool coupled with mobility. I kite, bring hp down and when it's low enough, i end it out on close combat. I rely upon boosted stats on normal attacks, maxed mobility and slow effects so that there is no means of escaping if you are caught down on hp. As fury generator, i got unforgiving which can help me keep rage going up so i got no need for active fury generators. When i am below 20% (27% because it is 20% of 135%), i can spam throw an deploy all my arsenal for free and with 50% damage reduction, it seems better than you're ignore pain ability imo. I just have to kite you until i got enough Fury and then hit. The whole point of this build is not to go all-in at first sight, it is to lower Hp and wait for proper moment to engage in hand to hand combat. When i am ready to engage in close range, i got high survivability and insane attack boost stacking up with each other. My normal damage will deal more than you're rage consuming abilities when i use them in conjonction and you won't be able to escape shit because i will sprint up your ass (105% Attack improvement, 100% movement speed, 45% attack speed, 10% critical hit). I could just kite you to death with you're pittyfull build without even having to engage you once.
Bottom line: Unless there is no such thing as diminishing returns in this game, you're build is just some ordinary build which will never make the cut in the long run.
You're build will totaly fail in PVP. Don't expect stun locks with Pvp, this is not bound to happen. Diminishing return will surely apply. Further more, you rely upon luck for your stuns which is a totally bad idea imo. You can't just drag him to you and hit every button until it's him or you especially if you are counting upon x%chance runes. I don't believe that this kind of playstyle cuts it in arena or battleground. Plus, you got poor synergy between your skills.
Okay, don't have to blow my build out of the water... It's just a theory, and it's actually based off of Force's Theory crafting video he posted a while back. I can understand if stuns will apply diminishing returns, but its more to interrupt rather than keep someone still for x seconds.
- Ignore pain is a Tank ability which is purpose is most likely for PVE. You trigger this and i can just run away for 10secs.
Not exactly... I think it has its purpose for survivability in PvP... Especially if I was vsing your build (which I wouldn't use this build against Melee) but if I was, the damage mitigation would assist with keeping my health high whilst your build attempts to kite.
- Juggernaut would not regenerate any hit points versus a build like mine and the 20% mitigation for imparing effects would not matter much. With Srpint upg to marathon, you would have poor escaping chances if you are down on hp.
Again, my build isn't vsing your build (unless that's why you originally posted this; to see if someone can make a build to battle against yours) My build was catered towards WD, DH and Wizards. Although, upon reading the Passive "Juggernaut" in more detail, it states "Control impairing effects" which may not apply to Slows, so I may have to rethink that either way...
- In pure meel combat, you would fail completely versus a build like mine improving stats much.
Again, my build wasn't catered to Melee combat; I considered a Barbarian that would drag a ranged character towards him and essentially interrupt any chance of spells being cast through stuns (regardless of duration)
- Superstition won't help you much versus another Warrior or a Monk, it's just a bad passive skill
Again, not a Melee build...
- Relying so much on stuns would end up be a fail versus any warrior going Juggernault as an example
As Above...
Bottom line: Unless there is no such thing as diminishing returns in this game, you're build is just some ordinary build which will never make the cut in the long run.
Dont have to be so harsh... That's the beauty of Theorycrafting; you can make something and test it! Let's wait till the game comes out before you harshly criticize other builds...
So how about some constructive feedback hm?
You can't just drag him to you and hit every button until it's him or you especially if you are counting upon x%chance runes
I also forgot to mention that the build was crafted using the D3 App on iPhone, so the runes are Level 7 (i.e. many of the runes have a higher % chance to stun, than the runes found on the D3 Skill calculator, which is level 4 runes) so understandably, my build looks silly with level 4 runes and low chances to stun
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Build Courage, when Courage seems to fail...
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
I did not meant to be harsh and frankly, no one knows how Diablo will function until it comes out of the box. The thing is, based on my experience, there will most likely be diminishing returns. When i was playing WoW with my warrior some time ago, i stumbled upon a build (Unrelenting assault/ Revenge). This build was about constant spamming revenge which would in return perma stun single target. It was highly accurate on big creeps but since bosses were most of the time (not to say always) immune to stun, and that in pvp, diminishing return was present, this build would not make the cut. If the don't incorporate diminishing return, then your build will probably be great but just my two cents it will and you're build will prove efficient when tanking lots of common mobs since DR does not apply but will epic fail in pvp or vs bosses.
The way a warrior was designed in WoW was to bleed your opponent by inflicting Dot, wait until he bleeded enough and then rely upon critical hits and slows to kill him. If Blizzard keeps the same path, i will probably be the best way to play the barbarian as PVP.
Two things that is to consider is global cooldown and 2hand vs dual-wield and this will be affecting much the way a barbarian can be played. Those two mechanics will have a huge impact on the viability of builds.
My opinion about your build:
You're build would be definetly good in PVE since you will be able to stun a lot and tank damage. For a PVP build, i would recommand you not to focus too heavily on stuns, be sure that you have good mobility and rely upon critical strikes to land you're damage whilst being able to kite a bit yourself and get out of trouble if needed.
Healing...
I think that the best mitigating/replenishing skill might be comming from War cry with Alabaster. You can regenerate away from your target, something that can't be done if you rely upon Ancient spear with obsidian. This means that if you are in big trouble, you're only option for healing will be to engage in fight which if you are too low on Hp, won't be a good idea.
Bash...
Bash with obsidian seems ok to me for PVP. One big question: will dual-wield provide more chances to stun since you launch more attacks? If so, you should consider this skill to be best suited for dual-wield. The problem i see with going for 2x 1-handed swords is that weapon damage based ability would provide lower bonuses (unless i am not aware of all the mechanics). If this skill is best suited for dual-wield, it won't be good to use it with Hammer of the ancients and Weapon throw since those skills will be best used with 2h weapons considering throwing a 2h-weapon will hurt more than a 1h (unless you have a macro where you could switch from 2h to dual-wield and vice-versa like there was in WoW but this would still not be optimal and micro-consuming).
Leap attack, Ancient spear or both?...
Can't tell right now if Leap will be better than Ancient spear for PVP (you can escape with Leap which you cannot with AS and maybe dodge some incomming attacks with it which might be better for PVP). Ancient spear on the other hand, gives better damage and has slow effect. The runestones worth for PVP are golden and alabaster for Leap imo whilst obsidian and golden for AS seem best suited. Taking both skills? Maybe, we will have to wait to see the efficiency of both abilities.
Hammer of the ancient...
A classic for PVP imo. Crimson seems to get the best out of it. This spell suits Overpower very well.
Weapon throw...
Defenitly go for crimson runestone especially if you intend to use "No escape" as a passive ability.
Ignore pain...
I think that this skill is best used for tanking in PVE. As soon as someone will see you use this spell, they will just try go get away and wait until it expires.
I think that this skill is best used for tanking in PVE. As soon as someone will see you use this spell, they will just try go get away and wait until it expires. [/quote]
Ignore pain is useful to counter heavy cooldowns. It is like using shield wall as warrior to counter an ability or when you just need those extra seconds to survive.
[/quote]
I can just push the srint button and run away... no need for Ignore pain...
Marathon with Wrath of the berserker(100% increased movement speed) will be a pain for you to escape and i will exploit it to it's full extend since i will be able to launch full APS during 15 secs unless i get stunned. If you have a slow effect coupled with that, i will be moving like 4 times faster than you will. You're tree newb barbarians friends will have a fun time running behind me and launch 0 damage during 15secs.
1_up Mush
I just love how you say "it will totally fail" and add "more fails". You seem to have played it already. Why bother being on the forum if you are just here to show off your absolute build that has no flaws which seem to the most boring build I´ve seen for a barbarian.
You will use your ancient spear to drag him to you and then you will start kiting him with throw weapon throw? Yes, the untouchable vs a target dummy.
My build does'nt rely solely on Weapon throw, but it's maxed out so that it becomes a powerfull kiting tool coupled with mobility. I kite, bring hp down and when it's low enough, i end it out on close combat. I rely upon boosted stats on normal attacks, maxed mobility and slow effects so that there is no means of escaping if you are caught down on hp. As fury generator, i got unforgiving which can help me keep rage going up so i got no need for active fury generators. When i am below 20% (27% because it is 20% of 135%), i can spam throw an deploy all my arsenal for free and with 50% damage reduction, it seems better than you're ignore pain ability imo. I just have to kite you until i got enough Fury and then hit. The whole point of this build is not to go all-in at first sight, it is to lower Hp and wait for proper moment to engage in hand to hand combat. When i am ready to engage in close range, i got high survivability and insane attack boost stacking up with each other. My normal damage will deal more than you're rage consuming abilities when i use them in conjonction and you won't be able to escape shit because i will sprint up your ass (105% Attack improvement, 100% movement speed, 45% attack speed, 10% critical hit). I could just kite you to death with you're pittyfull build without even having to engage you once.
It does solely rely on weapon throw since that is where your damage is and you can´t kite someone forever since you have to use ancient spear. Why would you ever want to go close combat to finish it when you only have weapon throw?
There is one change I would make to your build that would change it completely for me, which is to remove battle rage and then add call of the ancients with a golden rune. I doubt many would be able to counter Talic, Korlic and Madawc going ballistic on you while being in sayian mode. Either way, call of the ancients > battle rage.
Since you compared your and lord_scales build in a duel scenario. I would just counter your build even more by using ground stomp instead of sprint with golden or alabaster depending on the slow percentage but for fun, lets just see what would happen.
[ http://us.battle.net/d3/en/calculator/barbarian#WRgeQP!Vfc!ZbabbZ ]
If I go by what you said in your first post, you will be kiting until you have your stuff up but I'll have more fury either way since you will have to use your first 20 fury for battle rage. Whatever you do afterwards, doesn't matter. You already lost since you had to use your first fury on a buff and to maintain it, that is 40 fury every minute. With your awful fury generation, that is really bad. The moment you use ancient spear, you will lose. I'll counter it with ground stomp, say hello to ancients into an ancient spear.
Lord_Scales
Feedback? I would not go with bash since it has a chance to knock back your target which is counterproductive, wouldnt you agree?
Frenzy with obsidian is what I am going to try, otherwise crimson. For ancient spear, I think the increase fury gain would be better but I don´t know how much the heal will be of your total health so we will have to wait and see for that.
Leap attack vs Sprint, I'm a bit torn about that one still. I'll going to play around with both, change depending on the class you face.
- Firehaert
You see, i went with the passive skill unforgiving. It will generate rage over time so that i don't need to use Ancient spear to generate the fury i need to kite you. I only need to stack up some fury by keeping myself away from you until i got enough. Then, i can kite you with "War cry"/"Weapon throw"/"Battle rage"/"Sprint" while you try to catch up to me to generate some fury. What will you do? Try to run after me like a kitty. If you ever manage to ancient spear me, i will be slowed for 3 secs, loose few HP because you got shit unless you use your 75 fury skills. And for god sake, don't think that those retarded ancients will do a lot if they have the same retarded AI as i saw in D2 while my bear was always stuck the head in some corner. When you're on CD with ancients, you are weaker than me hands down no question even if you stun me for 3 secs. If you slow me, i will still be faster than you with sprint so good luck catching up to me. Maybe call of the "Ancients">"Battle rage" versus a retard who stands there like a scarecrow but i will almost always have battle rage on wilst you will have you're 3 retarded companions only half of the time.
So much hate in this thread! I knew I shouldn't have posted...
Lord_Scales
Feedback? I would not go with bash since it has a chance to knock back your target which is counterproductive, wouldnt you agree?
Frenzy with obsidian is what I am going to try, otherwise crimson. For ancient spear, I think the increase fury gain would be better but I don´t know how much the heal will be of your total health so we will have to wait and see for that.
Leap attack vs Sprint, I'm a bit torn about that one still. I'll going to play around with both, change depending on the class you face.
- Firehaert
Now that you mention it, the knockback would indeed be counterproductive to keeping a ranged character at close range; thanks for that
My only reasoning behind choosing Bash over Frenzy was because in order to keep Frenzy's attack speed bonus, I have to keep hitting them, but I'd imagine that a Wizard, DH or WD would be attempting to run away from me, making it near impossible for me to keep hitting them... With that in mind, I definately see Sprint having its purposes to keep that distance gap tight! So i'd probably trade Leap attack with sprint, and Bash for frenzy.
I dont imagine the Ancient spear heal would be much, but as i mentioned, i was looking at Level 7 runes from the D3 App on the iPhone, so 700% looked like a large amount to me, as opposed to the 400% But hopefully with the damage mitigation from Ignore Pain, I shouldnt be too low on health that I really need a massive healing skill.
As for Ignore Pain, and a character simply running away from me when I activate it, that's what Ancient spear is for... And now, Sprint has come into the mix.
Thanks for the feedback Firehaert =] Good to see some constructive feedback! I look forward to challenging you in the Arena!
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Build Courage, when Courage seems to fail...
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
1_up Mush
I just love how you say "it will totally fail" and add "more fails". You seem to have played it already. Why bother being on the forum if you are just here to show off your absolute build that has no flaws which seem to the most boring build I´ve seen for a barbarian.
You will use your ancient spear to drag him to you and then you will start kiting him with throw weapon throw? Yes, the untouchable vs a target dummy.
My build does'nt rely solely on Weapon throw, but it's maxed out so that it becomes a powerfull kiting tool coupled with mobility. I kite, bring hp down and when it's low enough, i end it out on close combat. I rely upon boosted stats on normal attacks, maxed mobility and slow effects so that there is no means of escaping if you are caught down on hp. As fury generator, i got unforgiving which can help me keep rage going up so i got no need for active fury generators. When i am below 20% (27% because it is 20% of 135%), i can spam throw an deploy all my arsenal for free and with 50% damage reduction, it seems better than you're ignore pain ability imo. I just have to kite you until i got enough Fury and then hit. The whole point of this build is not to go all-in at first sight, it is to lower Hp and wait for proper moment to engage in hand to hand combat. When i am ready to engage in close range, i got high survivability and insane attack boost stacking up with each other. My normal damage will deal more than you're rage consuming abilities when i use them in conjonction and you won't be able to escape shit because i will sprint up your ass (105% Attack improvement, 100% movement speed, 45% attack speed, 10% critical hit). I could just kite you to death with you're pittyfull build without even having to engage you once.
It does solely rely on weapon throw since that is where your damage is and you can´t kite someone forever since you have to use ancient spear. Why would you ever want to go close combat to finish it when you only have weapon throw?
There is one change I would make to your build that would change it completely for me, which is to remove battle rage and then add call of the ancients with a golden rune. I doubt many would be able to counter Talic, Korlic and Madawc going ballistic on you while being in sayian mode. Either way, call of the ancients > battle rage.
Since you compared your and lord_scales build in a duel scenario. I would just counter your build even more by using ground stomp instead of sprint with golden or alabaster depending on the slow percentage but for fun, lets just see what would happen.
[ http://us.battle.net/d3/en/calculator/barbarian#WRgeQP!Vfc!ZbabbZ ]
If I go by what you said in your first post, you will be kiting until you have your stuff up but I'll have more fury either way since you will have to use your first 20 fury for battle rage. Whatever you do afterwards, doesn't matter. You already lost since you had to use your first fury on a buff and to maintain it, that is 40 fury every minute. With your awful fury generation, that is really bad. The moment you use ancient spear, you will lose. I'll counter it with ground stomp, say hello to ancients into an ancient spear.
Lord_Scales
Feedback? I would not go with bash since it has a chance to knock back your target which is counterproductive, wouldnt you agree?
Frenzy with obsidian is what I am going to try, otherwise crimson. For ancient spear, I think the increase fury gain would be better but I don´t know how much the heal will be of your total health so we will have to wait and see for that.
Leap attack vs Sprint, I'm a bit torn about that one still. I'll going to play around with both, change depending on the class you face.
- Firehaert
You see, i went with the passive skill unforgiving. It will generate rage over time so that i don't need to use Ancient spear to generate the fury i need to kite you. I only need to stack up some fury by keeping myself away from you until i got enough. Then, i can kite you with "War cry"/"Weapon throw"/"Battle rage"/"Sprint" while you try to catch up to me to generate some fury. What will you do? Try to run after me like a kitty. If you ever manage to ancient spear me, i will be slowed for 3 secs, loose few HP because you got shit unless you use your 75 fury skills. And for god sake, don't think that those retarded ancients will do a lot if they have the same retarded AI as i saw in D2 while my bear was always stuck the head in some corner. When you're on CD with ancients, you are weaker than me hands down no question even if you stun me for 3 secs. If you slow me, i will still be faster than you with sprint so good luck catching up to me. Maybe call of the "Ancients">"Battle rage" versus a retard who stands there like a scarecrow but i will almost always have battle rage on wilst you will have you're 3 retarded companions only half of the time.
It is funny, I don't think you realize how little fury unforgiving gives. It is 30 fury per minute and with war cry, you get another 60 fury per minute. Weapon throw needs 20 fury, battle rage 20 fury every 30 seconds, sprint 20 fury. I heal 60% of my health over a minute plus another 3-400 per second. Do the math.
I assume the ancients use the same AI as the new followers or like any pet you can summon. Why on earth would they use a decade old AI? Makes no sense nor do you. Either way, as I said before, you believe that your build is absolute then so be it.
- Firehaert
You might be right on certain points. This build was aimed at fully exploit Wrath of the berserker by taking sprint (80% movement speed) so that the opponent could not dodge it very well. Maybe investing towards kiting might not work out as well as i plan because all of this is theorycraft. We don't know about diminishing returns, dual-wield vs 2h-weapon, global cooldowns, shared CD, macros. Wrath of the berserker and Call of the ancient might share a cooldown for example. Going sprint with Wrath of the berserker to exploit it so that you can launch the full potential of it?
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Wanted to hear what you guys think of such a build for PVP circumstances. The build as i named it, focuses on having high movement and attack speed. It seems overwell balanced so it could be viable versus many classes, especially kiting classes (WD,DH,Wz). The point of having mobility is to be able to capitalize over APS and kite more efficiently. Everyone agrees that there is no point going into frenzy if you can't catch up and launch full APS. I explain:
1. First of all, kite and remove precious Hp from your opponent:
Acquire Fury---> [Passive skill: "Unforgiving"], [Active skill: "War cry" (Alabaster)]
Deal damage---> [Active skill: "Battle Rage" (Crimson), "Weapon Throw" (Crimson)], [Passive skill: "No escape"]
High mobility---> [Active skill: "Sprint" (Crimson)]
*Keep your Hp up while you kite with War cry
2. When you kited enough and got at least 20 Fury:
Boost Attack---> [Active skill: "Battle Rage" (Crimson)]
Get more Fury---> [Active skill: "Ancient spear" (Golden)]
* Now you got at least 30 Fury
Spam ---> [Active skill: "Weapon Throw" (Crimson)]
3. Now you are below 20% hp, it is time to go into rampage. You should last at least 15 sec:
Survivability---> [Active skill: "War cry" (Alabaster)], [Passive skill: "Relentless"]
*All skills cost no fury with relentless
Enter berserker mode---> [Active skill: "Battle Rage" (Crimson), "Sprint" (Crimson), "WotB" (Crimson)
Finish move---> [Active skill: "Weapon Throw" (Crimson)]
Why kite, when you can drag them to you? My build is viable for ranged combat! Involves keeping damage taken to a minimum whilst attempting to close the gap with stun locks and spear... I don't know how stun locks will work in Diablo 3, whether there is diminishing returns or if stuns are shortened against players, but I'm gonna have alot of fun experimenting with this kind of build!
Also, the build you linked doesn't have the passive skills you mention! I see what your trying to get at, but I don't think relying solely on weapon throw is going to work, especially when one step in your combat tactics is to be reduced to 20% life... At that point, you'll probably be targeted and bombed down!
Another point is you lack a fury generator without a cool down; spear is 10s, and warcry is 30s!
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
There was a mistake in the build, trade ruthless for unforgiving.
http://us.battle.net/d3/en/calculator/barbarian#RgWYjP!Vhf!baZZZZ
You're build will totaly fail in PVP. Don't expect stun locks with Pvp, this is not bound to happen. Diminishing return will surely apply. Further more, you rely upon luck for your stuns which is a totally bad idea imo. You can't just drag him to you and hit every button until it's him or you especially if you are counting upon x%chance runes. I don't believe that this kind of playstyle cuts it in arena or battleground. Plus, you got poor synergy between your skills.
More fails:
- Ignore pain is a Tank ability which is purpose is most likely for PVE. You trigger this and i can just run away for 10secs.
- Juggernaut would not regenerate any hit points versus a build like mine and the 20% mitigation for imparing effects would not matter much. With Srpint upg to marathon, you would have poor escaping chances if you are down on hp.
- In pure meel combat, you would fail completely versus a build like mine improving stats much.
- Superstition won't help you much versus another Warrior or a Monk, it's just a bad passive skill
- Relying so much on stuns would end up be a fail versus any warrior going Juggernault as an example
My build does'nt rely solely on Weapon throw, but it's maxed out so that it becomes a powerfull kiting tool coupled with mobility. I kite, bring hp down and when it's low enough, i end it out on close combat. I rely upon boosted stats on normal attacks, maxed mobility and slow effects so that there is no means of escaping if you are caught down on hp. As fury generator, i got unforgiving which can help me keep rage going up so i got no need for active fury generators. When i am below 20% (27% because it is 20% of 135%), i can spam throw an deploy all my arsenal for free and with 50% damage reduction, it seems better than you're ignore pain ability imo. I just have to kite you until i got enough Fury and then hit. The whole point of this build is not to go all-in at first sight, it is to lower Hp and wait for proper moment to engage in hand to hand combat. When i am ready to engage in close range, i got high survivability and insane attack boost stacking up with each other. My normal damage will deal more than you're rage consuming abilities when i use them in conjonction and you won't be able to escape shit because i will sprint up your ass (105% Attack improvement, 100% movement speed, 45% attack speed, 10% critical hit). I could just kite you to death with you're pittyfull build without even having to engage you once.
Bottom line: Unless there is no such thing as diminishing returns in this game, you're build is just some ordinary build which will never make the cut in the long run.
Okay, don't have to blow my build out of the water... It's just a theory, and it's actually based off of Force's Theory crafting video he posted a while back. I can understand if stuns will apply diminishing returns, but its more to interrupt rather than keep someone still for x seconds.
Not exactly... I think it has its purpose for survivability in PvP... Especially if I was vsing your build (which I wouldn't use this build against Melee) but if I was, the damage mitigation would assist with keeping my health high whilst your build attempts to kite.
Again, my build isn't vsing your build (unless that's why you originally posted this; to see if someone can make a build to battle against yours) My build was catered towards WD, DH and Wizards. Although, upon reading the Passive "Juggernaut" in more detail, it states "Control impairing effects" which may not apply to Slows, so I may have to rethink that either way...
Again, my build wasn't catered to Melee combat; I considered a Barbarian that would drag a ranged character towards him and essentially interrupt any chance of spells being cast through stuns (regardless of duration)
Again, not a Melee build...
As Above...
Dont have to be so harsh... That's the beauty of Theorycrafting; you can make something and test it! Let's wait till the game comes out before you harshly criticize other builds...
So how about some constructive feedback hm?
I also forgot to mention that the build was crafted using the D3 App on iPhone, so the runes are Level 7 (i.e. many of the runes have a higher % chance to stun, than the runes found on the D3 Skill calculator, which is level 4 runes) so understandably, my build looks silly with level 4 runes and low chances to stun
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
The way a warrior was designed in WoW was to bleed your opponent by inflicting Dot, wait until he bleeded enough and then rely upon critical hits and slows to kill him. If Blizzard keeps the same path, i will probably be the best way to play the barbarian as PVP.
Two things that is to consider is global cooldown and 2hand vs dual-wield and this will be affecting much the way a barbarian can be played. Those two mechanics will have a huge impact on the viability of builds.
My opinion about your build:
You're build would be definetly good in PVE since you will be able to stun a lot and tank damage. For a PVP build, i would recommand you not to focus too heavily on stuns, be sure that you have good mobility and rely upon critical strikes to land you're damage whilst being able to kite a bit yourself and get out of trouble if needed.
Healing...
I think that the best mitigating/replenishing skill might be comming from War cry with Alabaster. You can regenerate away from your target, something that can't be done if you rely upon Ancient spear with obsidian. This means that if you are in big trouble, you're only option for healing will be to engage in fight which if you are too low on Hp, won't be a good idea.
Bash...
Bash with obsidian seems ok to me for PVP. One big question: will dual-wield provide more chances to stun since you launch more attacks? If so, you should consider this skill to be best suited for dual-wield. The problem i see with going for 2x 1-handed swords is that weapon damage based ability would provide lower bonuses (unless i am not aware of all the mechanics). If this skill is best suited for dual-wield, it won't be good to use it with Hammer of the ancients and Weapon throw since those skills will be best used with 2h weapons considering throwing a 2h-weapon will hurt more than a 1h (unless you have a macro where you could switch from 2h to dual-wield and vice-versa like there was in WoW but this would still not be optimal and micro-consuming).
Leap attack, Ancient spear or both?...
Can't tell right now if Leap will be better than Ancient spear for PVP (you can escape with Leap which you cannot with AS and maybe dodge some incomming attacks with it which might be better for PVP). Ancient spear on the other hand, gives better damage and has slow effect. The runestones worth for PVP are golden and alabaster for Leap imo whilst obsidian and golden for AS seem best suited. Taking both skills? Maybe, we will have to wait to see the efficiency of both abilities.
Hammer of the ancient...
A classic for PVP imo. Crimson seems to get the best out of it. This spell suits Overpower very well.
Weapon throw...
Defenitly go for crimson runestone especially if you intend to use "No escape" as a passive ability.
Ignore pain...
I think that this skill is best used for tanking in PVE. As soon as someone will see you use this spell, they will just try go get away and wait until it expires.
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I can just push the srint button and run away... no need for Ignore pain...
Marathon with Wrath of the berserker(100% increased movement speed) will be a pain for you to escape and i will exploit it to it's full extend since i will be able to launch full APS during 15 secs unless i get stunned. If you have a slow effect coupled with that, i will be moving like 4 times faster than you will. You're tree newb barbarians friends will have a fun time running behind me and launch 0 damage during 15secs.
You see, i went with the passive skill unforgiving. It will generate rage over time so that i don't need to use Ancient spear to generate the fury i need to kite you. I only need to stack up some fury by keeping myself away from you until i got enough. Then, i can kite you with "War cry"/"Weapon throw"/"Battle rage"/"Sprint" while you try to catch up to me to generate some fury. What will you do? Try to run after me like a kitty. If you ever manage to ancient spear me, i will be slowed for 3 secs, loose few HP because you got shit unless you use your 75 fury skills. And for god sake, don't think that those retarded ancients will do a lot if they have the same retarded AI as i saw in D2 while my bear was always stuck the head in some corner. When you're on CD with ancients, you are weaker than me hands down no question even if you stun me for 3 secs. If you slow me, i will still be faster than you with sprint so good luck catching up to me. Maybe call of the "Ancients">"Battle rage" versus a retard who stands there like a scarecrow but i will almost always have battle rage on wilst you will have you're 3 retarded companions only half of the time.
Now that you mention it, the knockback would indeed be counterproductive to keeping a ranged character at close range; thanks for that
My only reasoning behind choosing Bash over Frenzy was because in order to keep Frenzy's attack speed bonus, I have to keep hitting them, but I'd imagine that a Wizard, DH or WD would be attempting to run away from me, making it near impossible for me to keep hitting them... With that in mind, I definately see Sprint having its purposes to keep that distance gap tight! So i'd probably trade Leap attack with sprint, and Bash for frenzy.
I dont imagine the Ancient spear heal would be much, but as i mentioned, i was looking at Level 7 runes from the D3 App on the iPhone, so 700% looked like a large amount to me, as opposed to the 400% But hopefully with the damage mitigation from Ignore Pain, I shouldnt be too low on health that I really need a massive healing skill.
As for Ignore Pain, and a character simply running away from me when I activate it, that's what Ancient spear is for... And now, Sprint has come into the mix.
Thanks for the feedback Firehaert =] Good to see some constructive feedback! I look forward to challenging you in the Arena!
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
You might be right on certain points. This build was aimed at fully exploit Wrath of the berserker by taking sprint (80% movement speed) so that the opponent could not dodge it very well. Maybe investing towards kiting might not work out as well as i plan because all of this is theorycraft. We don't know about diminishing returns, dual-wield vs 2h-weapon, global cooldowns, shared CD, macros. Wrath of the berserker and Call of the ancient might share a cooldown for example. Going sprint with Wrath of the berserker to exploit it so that you can launch the full potential of it?