This build focus on relentless passive. With the relentless build, barbarian becomes mainly ranged and has no fury cost for his abilities, I'll show you how to use them.
Passives:
Relentless: 50% damage reduction + no fury consumption. Superstition: 20% magical damage reduction. This will mitigate more damage, especially ranged. Nerves of Steel: The more defense the better. We all know that this build is very risk, the more damage reduction the better.
Skills:
HotA (Smash): Any close target will receive a massive spammable damage.
Weapon Throw (Ricochet): Main ability. You normally be ranged, assuming this is going to be spammable, kite is gonna be easy + Ricochet rune will spread damage and snare effect.
Seismic Slam (Shattered Ground): Heavy aoe damage, good to knockback enemies and start to kite again with Weapon Throw.
Sprint (Marathon): Should be always active, you can kite easily with this and Weapon Throw.
Ignore Pain (Iron Hide): When the situation go out of control, you can pop this and you receive 100% damage reduction for 7s (Ignore Pain + Relentless?).
Wrath of the Berserker (Striding Giant): I put a dodge rune here focusing survival with is something you have to always be aware of.
Notes:
- Gear is going to be survival one, also try to avoid hp regen, because you have to be 20% or less everytime.
- Probably don't viable in Inferno.
- I think it is a fun build, you know spamming stuff all the time. Also an unusual one, because you're mainly ranged and have do dodge stuff.
- Ranged monsters are going to be annoying for sure, also sprint all the time can handle this.
Come with your suggestions and what you think about it, ty all.
1. i don't think it could work in inferno. 20% hp would be sooo dangerous
2. i don't know if it is possible to maintain sub-20% hp. you accidentally pick up a globe and you're fucked.
but i like your creativity. this build i think would be really, really fun. the chaining axe throw just seems like it'll be really tight. maybe trade marathon for bash to get shit away from you and build fury.
Yeah it's mostly fun/crazy build. I know 20% is way too low, but you have 50% damage reduction + gear/passives that reduces damage and assuming you're going to be ranged not melee, or at least try that. Also you move 50% faster all times.
Be at 20% all times or a miss click on a health globe can be annoying as hell, but can be interesting to try it out.
I can't really see this build being viable at all. You can't even fight back until relentlessness kicks in @ 20% health. You have to balance health somewhere between 20% and 0% (you can't just stop healing at 20%). There are mobs that are specifically designed to counter kiting/ranged play to make that balance even more difficult.
If you slightly modified the build (gave up some rage spenders for some versitility), Relentlessness as a gimmic spell could be really fun. It won't be viable as a gimmic at content matching your level though. As a lvl52, you could probably run around at 20% health in normal and maybe start of nightmare I'd estimate.
I expect you to try it and report back though. This is why flexible build system is win!
i don't really see a reason for having HotA. Switch that to more dmg reduction. Staying below 20% and not dying will be difficult enough so stack the dmg reduction. Also, i'd use run like the wind with my sprint. Sprint to put down the tornados then spam seismic slam to do damage and knockback groups. Then when at high fury use weapon throw for dreadbomb =D.
honestly, i don't really know if this build would work and you would die alot but i'm sure it'd be alot of fun to play. definitely wouldn't work in inferno lol. i'd probably also recommend stacking vit.
i don't really see a reason for having HotA. Switch that to more dmg reduction. Staying below 20% and not dying will be difficult enough so stack the dmg reduction. Also, i'd use run like the wind with my sprint. Sprint to put down the tornados then spam seismic slam to do damage and knockback groups. Then when at high fury use weapon throw for dreadbomb =D.
honestly, i don't really know if this build would work and you would die alot but i'm sure it'd be alot of fun to play. definitely wouldn't work in inferno lol. i'd probably also recommend stacking vit.
Fully agree with you. War cry with resistance is far better than HotA, haven't figured out this.
well mess around with it and tweak it as you go along. it's an interesting concept. post back after you've given it a try. i never got to try seismic slam so don't know the range on the knockback and if it'll keep mobs far enough away. i'm assuming diminishing returns will reduce the range. anyway have fun this and the dreadbomb build are probably the two most unique ones i've seen thus far.
This build focus on relentless passive. With the relentless build, barbarian becomes mainly ranged and has no fury cost for his abilities, I'll show you how to use them.
Passives:
Relentless: 50% damage reduction + no fury consumption.
Superstition: 20% magical damage reduction. This will mitigate more damage, especially ranged.
Nerves of Steel: The more defense the better. We all know that this build is very risk, the more damage reduction the better.
Skills:
HotA (Smash): Any close target will receive a massive spammable damage.
Weapon Throw (Ricochet): Main ability. You normally be ranged, assuming this is going to be spammable, kite is gonna be easy + Ricochet rune will spread damage and snare effect.
Seismic Slam (Shattered Ground): Heavy aoe damage, good to knockback enemies and start to kite again with Weapon Throw.
Sprint (Marathon): Should be always active, you can kite easily with this and Weapon Throw.
Ignore Pain (Iron Hide): When the situation go out of control, you can pop this and you receive 100% damage reduction for 7s (Ignore Pain + Relentless?).
Wrath of the Berserker (Striding Giant): I put a dodge rune here focusing survival with is something you have to always be aware of.
Notes:
- Gear is going to be survival one, also try to avoid hp regen, because you have to be 20% or less everytime.
- Probably don't viable in Inferno.
- I think it is a fun build, you know spamming stuff all the time. Also an unusual one, because you're mainly ranged and have do dodge stuff.
- Ranged monsters are going to be annoying for sure, also sprint all the time can handle this.
Come with your suggestions and what you think about it, ty all.
While at 20%, you can Spam Weapon Throw, Seismic Slam, Sprint and HotA at all times, no penalty, no CD.
1. i don't think it could work in inferno. 20% hp would be sooo dangerous
2. i don't know if it is possible to maintain sub-20% hp. you accidentally pick up a globe and you're fucked.
but i like your creativity. this build i think would be really, really fun. the chaining axe throw just seems like it'll be really tight. maybe trade marathon for bash to get shit away from you and build fury.
I just don't see this being very playable... you'll be dying all the time.
Be at 20% all times or a miss click on a health globe can be annoying as hell, but can be interesting to try it out.
If you slightly modified the build (gave up some rage spenders for some versitility), Relentlessness as a gimmic spell could be really fun. It won't be viable as a gimmic at content matching your level though. As a lvl52, you could probably run around at 20% health in normal and maybe start of nightmare I'd estimate.
I expect you to try it and report back though. This is why flexible build system is win!
http://us.battle.net/d3/en/calculator/barbarian#fekURP!beU!cZcZZY
i don't really see a reason for having HotA. Switch that to more dmg reduction. Staying below 20% and not dying will be difficult enough so stack the dmg reduction. Also, i'd use run like the wind with my sprint. Sprint to put down the tornados then spam seismic slam to do damage and knockback groups. Then when at high fury use weapon throw for dreadbomb =D.
honestly, i don't really know if this build would work and you would die alot but i'm sure it'd be alot of fun to play. definitely wouldn't work in inferno lol. i'd probably also recommend stacking vit.
Do not come back to reply if it does, we shall eliminate anyone who ever knew of it, before blizzard gets wind
Plus, damage reduction doesn't work like that.
If you take 100 damage you will get
Relentless -50% - 50dmg
Ignore pain 65% - ~20 damage
It's not additive