Insane art, congrats!
- eldimmy
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Member for 12 years, 1 month, and 27 days
Last active Sun, Dec, 27 2015 10:27:21
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Sep 11, 2015eldimmy posted a message on zDPS Exp Witch Doctor, Reimagined Wizard FanartPosted in: News
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Sep 7, 2015eldimmy posted a message on Death's Breath Farming Builds for WD and DH, Bounty Speed Farming Crusader, Rank #1 DHPosted in: News
nice try on the DH farming build, but no... it's terrible
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Jun 25, 2015eldimmy posted a message on Blue Post Summary; Patch 2.3 Blue Posts Round-UpPosted in: News
Fixed legendary effects should be in hand (calamity, flying dragon, rimeheart), and variable legendary effects should be in cube (furnace, sun keeper), because they always roll max effect, but depends, if you already have a godlike rng gear equipped, then you can put anything in the cube.
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Jun 16, 2012eldimmy posted a message on Patch 1.0.3 Unofficial ChangesPosted in: NewsQuote from pitchShifter567
Quote from aldrek
So they're making Fury spenders even less attractive? Niiice. Not that anyone uses that passive anyway.
I have my barb in Act 2 Inferno right now and I hardly ever use a fury spender. The only ones I would ever use are earthquake and WotB. I use leap (with 300% armor inc.), war cry (armor and resist), revenge, ignore pain, WotB, and frenzy. I swear fury hasn't meant too much to me so far. I'm constantly full.
Edit: Also, is there a confirmation or some sort of source as to the patch is supposedly coming next week?
try to use rend with blood lust rune, gonna be impressed. - To post a comment, please login or register a new account.
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I remember when barbs can't survive without a sword and board build with revenge and frenzy sidearm;
I remember that to kill grom on infeno, you have to kite him to every spot of the room, until each of them be covered by his shit;
I remember about mantra of healing and it's OP BoI rune.
I remember when inferno belial second phase, if don't kill him fast enough, all area was surrounded by his green explosives and you're pretty much dead (some pro players could kill him, even with this enrage).
I remember when people and the devs said "this game is hard!"
I remember at launch day, 1/4 of the people could enter the game and the rest were trying to login in every minute 3~4 hours straight.
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I'm glad I can swap skills any time, or it gets boring as hell to play any of my characters.
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Another thing to take in consideration is that diablo 3 have absurd RNG in spells, so a chain in stuns of frenzy (smite) + other warriors stuns to stun locked shouldn't be touched. I mean, it's not because of that that you have to ban a spell for example.
You can cap weapon dps and %crit damage if you like. Keep in mind that there are some interesting builds like hp regen barbs + UP + Warcry with hp regen, and kite for this kind of builds is essencial, so cap this stats may have a downside.
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Probably all res/vit armors
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In short it will not make in 1.0.7
Anyways nice ideas, but you can't even sum up to someone who asks about it, makes me think you just copy and paste it from someone else, no offense.
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Just a note: What's a fun pvp? Serious people, pvp is pvp. Duel? great. TDM? great. Diablo 2 pvp style? great.
There's no solution bro. What the hell do you expect to be fun in pvp? it's totally subjective. People want to kill others, show it's superiority, be challenged, pvp people will find it fun whatever they put into this game.
For me duels and TDM is a small step. what's wrong with their implementation? What "blizzard style" phylosophy is that, that makes the community wait for so long for nothing? I'm not talking about 7 months, I'm talking about years and years of development that was screwed by some retarded phylosophy.
There's nothing wrong bro, there's nothing boring. Let this community play this shit pvp already. Battlegrounds? capture the flag? king of the hill? who cares, I want a quality pvp (NO ONESHOT FEST), the format(STYLE OF PVP) can be any.
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I concur. I have a demon hunter friend that have a natalya chest with evasive fire damage bonus (a high one) and started using evasive fire because of that, instead of the cookie cutter hungering arrow. I just don't use the rend cost reduction on my belt because I have a bunch of crit hit that go wasted on dot's because they can't crit.
But let's face it, what's flawed is a spirit barrage bonus on a manticore.
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1) First philosophy: blizzard want a character with blue rare and legendary at the same time. It worked at the beginning, a wizzard of method killed diablo inferno with a blue weapon mixed with rares. But then people complained "why a blue is better than a rare and legendary, etc" and make blizzard think again.
2) Second philosophy: "We agree legendaries are bad", buffed and happened what I'm afraid of: rares are nearly useless, and everybody looking the same gear, it feels like: if you don't drop this you're garbage. Legendaries have some fixed 50%+ god affixes, and comes to my question: is this good or bad? don't this devaluate rares too much? how many runs I see players leaving rares on the ground and just getting legendaries now?
3) Third philosophy: "MP and Paragon will give the game more end game". I agree with that, but we don't have ladder and the game don't even have a year. My point is: don't this devalue MF and GF too much as a long term? I mean it's another affix that sooner or later will be useless, and it was meant as an affix that worth your choice at cost of dps.
In short: Blizzard is confused about it's own philosophy, there are so many OP affixes that even if they buff life on kill or thorns it's still going to be useless, because characters reached a level of nearly perfection I'd say. Probably the only fix is some kind of nerf/adjustment on the trifecta, resist all etc.
Oh before I forget, they have to improve what they have now, the system right now, fixing some numbers, etc. Putting D2 idea into D3 it's nearly impossible. Is the same thing as saying: Guys we failed, we should've started that way from the start.
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Keep up the good work!
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Hey bro I know about everything you're talking about, but ignorance/lazy think of people (including my trolling on Jay's resign - that some people didn't understand that was a troll comment) is to point fingers to who's on focus (Jay), it's not something that only happens with D3, every place is like that. Look at WOW, everyone says pvp sucks etc, and blames Greg Street, but guess who is in charge of pvp team? Tom Chilton.
Example: If your football team sucks, you're gonna blame the coach right? No one cares why your team is losing but why they aren't winning. But hey, the administrators of your team is not paying the football players, and the coach is always on focus giving press conference to it's fans, so you blame it.
What I'm trying to say is, people blame who is in focus, incorrectly, I can see that, but that how things works, and I'm going to say this again: I appreciate overneathe info about who is in charge of in diablo 3 development to try to mitigate this type of situation.
About aspect of the drop, everything falls on the shoulder of itemization, everything is so undimensional and tied to the primary stats that makes 1 affix to make a rare thrash. I don't want easy farm, I want a piece of gear make me think if it's worth change my build instead of just min max my stats (the case of D3). Just see the image, it's not that difficult to understand.
Now everyone prays for a legendary to drop because it have 50% or more of it's affixes acurrate and less chance to be garbage, Sagathiest explains this well. Also point a fact in other to solve it is not complain.
First: Blizzard said that crafting is supposed to help people to get that piece of gear that you don't have and help progression through acts and levels (nightmare/hell/inferno). Thing is, we have GAH an RMAH that sells pretty decent items with pathetic gold cost for that purpose (progression through acts and levels), so it's a fail design and EVERYONE knows that. Do you think nothing have to be done? it's ok to just leave this way? it's an issue and this Topic is about discussion about the format of the game, if you just put random thoughts of "people complain again" does not help.
It doesn't matter how many hours we spent on the game. Aren't this a "diablofans" forum? We want to HELP this game to get better and better, some just like to troll everytime and says everything sucks.
Is that what you really think? what about jewelcraft? EVERYONE just socket your primary stats or vit if you wish more hp. it's a gold sink that adds no metagame too. See the flaw? why itemization is bad? at least an enchanter would add a flavor to that rare you droped that the only thing that missed on it was a IAS, and you could make it "perfect".
explained above what stable is.
At least, overneathe, is something that you wish to farm, even if it was potion that increases MF/GF, etc, is an incentive to farm faster, more efficient, I don't know.
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1 - When I/we say things like "jay wilson is bad, etc" is to express our indignation with the curently state of the game. It doesn't matter if he is the head chef or not (he's always in focus), and of course it's sound like ignorant, but the main point is that people don't accept certain designs of the game and some of them, like me, are trying to show him/blizzard ways to improve their game, just that. I think it's the same as everyone rages to Ghostcrawler about wow design. Obs: Also thanks for the information.
2 - I like D3 so much that even after some quits, I still play (only when my friends go online) nowadays. But really, it's so sad that many many many runs just results in hundreds and hundreds of rares right to the merchant, and now that they over buffed legendarys, rares (if not nearly perfect) are now more useless. Of course they have to buff legendaries, but with actual itemization you already know what to expect.
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If they show that to jay, I think he would probably resign from his job.
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OP if you could make a video just discussing about it, You'll need follow some steps:
- Show D3 actual problem;
- Show why D2 itemization was so much sucessful compared to D3;
- Possible solution to make it as good as D2, but without having to revamp all game.
Here explains what's wrong with itemization in D3, and I hope you could make a video focused about it. http://imageshack.us/a/img689/8853/infographic.jpg#1
Some notes about itemization:
- if a WEAPON don't have primary stat, crit damage, socket, higher dps, LS and sometimes vit, %damage, it's nearly useless;
- If an AMULET lacks damage, crit damage, crit hit, primary stat and sometimes vit and loh it's nearly useless;
- If a HELM lacks socket, primary stats, all resist, and crit hit and sometimes % life and vit it's nearly useless;
- If a RING lack crit hit, crit dmg, primary, and sometimes atak speed and vit it's nearly useless;
- and goes on...
There are so OVERPOWERED STATS that's ruin the rest of them. It's because weapon dps is so bad designed? crit damage scales too much? crit hit is no longer a chance but nearly 100% uptime? Resist all downrate armor+single resist? I don't know, seriously...
But look to this affixes:
life on kill : useless, we have health globes most of the time on runs, also really bad in coop.
thorns: Damage is so high and monster hp is so large that thorns should scale with some % of your damage or whatever
increase damage of a random class ability here: it's nice, but if a WD skill roll on a bow, it's just another afixx that makes 99% of my rares to the merchant
indestructable: for high end characters is just an affix to compete with a possible quinfecta.
chill on hit + slow on hit: why both?
Bleed chance: don't scale with your damage, why I want 11k damage over 5sec on a 1kk hp monster?
health and gold pick up: why not a 6yard baseline to fix some gold drops on bugged areas?
and so on...
any item you drop has a chance to drop 1 of this bad affixes, 1 of them could ruin everything. why don't eliminate this thrash already or revamp some obvious one? I don't want a rare to be thrash 99% of the time and i don't want a godly item to drop all the time either, but seriously itemization now is bad, and that's a fact.
PS: english is not my first language, so forgive my bad grammar.
Ty, nice video OP.
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