Just so I can fully understand, (so far as we all don't know the finality of the things to begin with, but from what I can understand,
Bar has the cliched anger/rage resource - gets hit or lands hits nets him some rage points which he can spend for greater attacks. out of battle, decay. not comparing to mock or say anything, but just asking whether this is similar to the WoW warrior resource?
Wizard starts at full and keeps replenishing after a short period of time- almost instantly. is this like the Wow Rogue?
Monk takes in and deals damage to accrue essence to use higher skills. except it doesn't decay like barb and he has the combo system. so wouldn't this be a but like the Wow War - rage and the rogues combo system hybrid? not so bad..
Witch doctor got mana, pretty self explanatory
Demon Hunter, nothing really solid except that she has hate & discipline, Im assuming ones more for spammable type skills and one for more longer CD ones or at least lesser used ones (a player would more likely spam fan of knives or molten arrow that say a trap).
I can think of a quiver (or magazine for you modern folks) type bar. say hold 10 arrows/bolts/rounds and each skill in the more spammable tree would consume said amount but when it is depleted they hunter goes on a little 'reload' pause (obviously not the length it would take to reload a real crossbow, it can be .5 sec or 1 sec or even 5, idc, just an idea.
than he would have the quiver to full. so like grenade costs 1 'bolt', fan of knives are 3, and molten arrows are 5. so he could cast Grenade, FoK, MA, Grenade than wait 1 second, reload, and continue.. just an idea I've had, even when we were speculating resources for the wizard.
as for the other resource the DH would have, I really don't know, maybe something like the death knight and his rune stones? he has a set amount and that's the type of trap you can set out but it changes based on different things you do.
Anything that I got wrong and needs to be cleared up? or just any more speculation? (whatcha think of my reload mech? not talking about balance though, I know a specific time is needed to prevent it from being OP or UP, just talking about the concept of it)
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Originally the barb's fury was capped. Not sure if this has changed but other wise yes.
The wizards is identical to the rogue, capped quick filling.
The monks combos really have nothing to do with his resource more his attack style. But yes, using combo moves builds up another pool that is used for other attacks.
Mana is mana.
The demon hunter uses hatred and discipline skills. It has been stated that hatred are the more spammable skills. It won't use some arrow type resource though. It will be in a globe just like the other four classes. (just my guess) it will function much like instability did for the wizard before they changed it. One school will raise it while the other lowers it.
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So can we discuss how the base stat (willpower) will effect each resource system?
I have tried to imagine a way that it will effect each system without much luck. Will going for gear with LOTS of will power be attractive for each class?
For instance, the wizards resource already regens super fast. So what will lore willpower do? Just make the max go up?
There is a big difference between the Baba and WoW Warrior, Baba gets fury even with with abilities, so lets say he use whirlwind wich consumes 10 fury every second, he have 50, so logically he can whirlwind for 5 seconds, but if there are enough enemies that get hit he can whirlwind forever ;p
I don't think this is the case. Many abilities are single-target, so it would be just straight up reducing the fury cost, because you would almost never miss. I might be mistaken, but this sounds unlikely. From the sound of it, the Barbarian's rage works exactly like warrior rage, with autoattacks and certain specialized skills building it and all other abilities draining it.
Bashiok mentioned at one point that he might see if he could make a whirlwind build that was very highly sustainable, but I think this was based on other ways of generating fury.
I might be mistaken, but generating fury with abilities that cost fury seems like a good way to break the resource system.
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Bar has the cliched anger/rage resource - gets hit or lands hits nets him some rage points which he can spend for greater attacks. out of battle, decay. not comparing to mock or say anything, but just asking whether this is similar to the WoW warrior resource?
Wizard starts at full and keeps replenishing after a short period of time- almost instantly. is this like the Wow Rogue?
Monk takes in and deals damage to accrue essence to use higher skills. except it doesn't decay like barb and he has the combo system. so wouldn't this be a but like the Wow War - rage and the rogues combo system hybrid? not so bad..
Witch doctor got mana, pretty self explanatory
Demon Hunter, nothing really solid except that she has hate & discipline, Im assuming ones more for spammable type skills and one for more longer CD ones or at least lesser used ones (a player would more likely spam fan of knives or molten arrow that say a trap).
I can think of a quiver (or magazine for you modern folks) type bar. say hold 10 arrows/bolts/rounds and each skill in the more spammable tree would consume said amount but when it is depleted they hunter goes on a little 'reload' pause (obviously not the length it would take to reload a real crossbow, it can be .5 sec or 1 sec or even 5, idc, just an idea.
than he would have the quiver to full. so like grenade costs 1 'bolt', fan of knives are 3, and molten arrows are 5. so he could cast Grenade, FoK, MA, Grenade than wait 1 second, reload, and continue.. just an idea I've had, even when we were speculating resources for the wizard.
as for the other resource the DH would have, I really don't know, maybe something like the death knight and his rune stones? he has a set amount and that's the type of trap you can set out but it changes based on different things you do.
Anything that I got wrong and needs to be cleared up? or just any more speculation? (whatcha think of my reload mech? not talking about balance though, I know a specific time is needed to prevent it from being OP or UP, just talking about the concept of it)
The wizards is identical to the rogue, capped quick filling.
The monks combos really have nothing to do with his resource more his attack style. But yes, using combo moves builds up another pool that is used for other attacks.
Mana is mana.
The demon hunter uses hatred and discipline skills. It has been stated that hatred are the more spammable skills. It won't use some arrow type resource though. It will be in a globe just like the other four classes. (just my guess) it will function much like instability did for the wizard before they changed it. One school will raise it while the other lowers it.
Find any Diablo news? Contact me or anyone else on the News team
I have tried to imagine a way that it will effect each system without much luck. Will going for gear with LOTS of will power be attractive for each class?
For instance, the wizards resource already regens super fast. So what will lore willpower do? Just make the max go up?
I don't think this is the case. Many abilities are single-target, so it would be just straight up reducing the fury cost, because you would almost never miss. I might be mistaken, but this sounds unlikely. From the sound of it, the Barbarian's rage works exactly like warrior rage, with autoattacks and certain specialized skills building it and all other abilities draining it.
Bashiok mentioned at one point that he might see if he could make a whirlwind build that was very highly sustainable, but I think this was based on other ways of generating fury.
I might be mistaken, but generating fury with abilities that cost fury seems like a good way to break the resource system.