Well we have discussed abilities, looks, and types of characters we would like to see, but while playing WoW I thought about how much it sucked to have seperated character classes. For instance in Diablo 2, (and it happens in Diablo 2 too) I enjoy a paladin because of the auras and skills they have, but on the other hand I also enjoy tremendously the barbarian and the sorceress. I like the skills I can do as a sorceress, the strength and durability of the barbarian, and the powers I get as a paladin like auras and the like. But I would like to make a character that can do all three, and though I know it would be tremendously hard for them I would like Blizzard to open up the skill trees.
The best example of what I speak is Diablo 1. You could choose a warrior and still learn almost every arcane spell. While your mana is limited as a warrior you can still be a great spell caster. In addition to this Uldyssian from the Sin War books is among the most baddass of warrior/mage. He wears peasant cloths, fights with his hands, and nonetheless he defeats powerful enemies using magic to heal himself while empowering his fighting abilities.
So do you guys agree? The skill tree be opened up to allow a couple strengths to allow alot of customization, but I think they should make it hard for people to master their character. That way people can't follow a cookie-cutter formula like in Diablo 2, and we can have more fun with our characters.
Blizzard has a recipe it follows on gameplay that goes something like this: "Easy to learn, difficult to master." I think that if they give us complete customization of our characters and still pull this off will automatically give us the greatest game ever, without putting into thought the environments, items, and story around it.
hmmm, do you mean each different class will have the ability to chose skill(s) from another character class? If all the skill trees were up for taking, then i would think people might abuse it, and items that give specific skills ( such as CTA ) would be left useless.
Both options are plausible. Bliz might have it to limited customization so they can balance all the skills and what not...but they might want to make this game gfg by adding customization abilities towards your skills and physical appearance.
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Well, I guess what I mean is that you can choose a class and thats your most powerful skill group, but through alot of work and stuff you can become as powerful in other skill trees.
It sure would make for some cool builds, but it would also over power alot of other builds, everything would have bo... they would have to have a cap on how many skills you can have in it and maby even balance the damage and stuff but its perfectly plausable, but it would take a bit more to balance, rather than balancing 8 classes with 30 spells each your balancing 8 classes with 240 spells each. Not only that each skill would have to be balance according to character. Fana/conc would have to we weaker on a barb than a sorc, pallys couldn't get full affect from the sorces masteries, and so on.
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If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
it could be like that but only to a certin extent, like others are saying picking a class would be pointless, everyone would just pick the guy with the most health b/c mana is pointless. but if they made it so only certin skills are universal it would work out pretty nicely. for instance barbs can only have bo,ww,bezerk,and masteries. while sorcs can only have masteries, many of the stronger spells. auras should be givin to every char class, but each one specific to its class. and only 1 char having their dibs on the most powerful ones. amazons cant have fana they would be way to imbalanced
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DIABLO = DEVIL its not supposed to be a nice game autostats are rediclous lack of pots is not welcome if it aint broke dont fix it! (diablo2)
In WoW, you have the skill trees of all the classes. If I pick Paladin, I have full power of all the paladin abilities, but can choose from the other trees. If you have played WoW, you will know that in order to get abilities from other trees in your class you need an added amount of points already put into that tree. Here is an example:
It closely resembles that of Diablo 2, and its sort of what I would like to do. Those trees are the ones that the paladin uses, but if you add the skill trees of all the other builds is more my idea.
Or something they can do is like set it up so that you can choose two or three different trees and you can only use the most powerful abilities on those builds, but if its not on your class it doesn't do as much damage. An example is like having a Barbarian and you use your two skill trees on Combat Skills and Fire Spells. You have only two points to put into the ending skill, and therefore you can't max any other skill tree. You can still choose other skills in other trees, but they would have not as much power if they are not in your class.
Well...to comment on most of your guys replies, just have Diablo 3 set up just like Guild Wars. I think the makers of Guild Wars did an excellent job with classes/skills assessments.
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Its something I would like to see them do on the next. Reading the Sin War books makes me feel like they should expand on abilities and stuff, because Uldyssian draws from so many different powers of different classes.
i didnt like the guild wars set up at all, and now that i think of it i really would rather have it more like d2. heres what im thinking
if everyone has the all the skills there will be a million different characters, but it wont be like diablo
if they keep it the same way their will be alot of the same chars but it will feel more like diablo
so i dunno what i want anymore, mabye jus alot more skills for each class, in d2 you had about 10 -15 skills per tree mabye they should have about 20-25 skills per tree and 4-5 trees then that would make each char varied alot because their would be more then 3 or 4 good skills that everyone will use.
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DIABLO = DEVIL its not supposed to be a nice game autostats are rediclous lack of pots is not welcome if it aint broke dont fix it! (diablo2)
Well it could be just like Diablo 2 where if you don't focus your skills to a certain tree you won't have enough to make a good character. Like the sorceress, you can get alot of her abilities but she will suck if you do that. Instead you have to focus on like blizzard, and rig her up to max blizzard and all its prerequistes. If Diablo 3 was like that with the exception that you have more than additional powers from other classes that are weaker to your class but are still really good I think it would be awesome.
After all, who doesn't like CTA and Nigma? Those are some of the must haves for the builds that don't have those powers.
I agree I think they should keep the distinct skills to characters the way it is but with the addition of maybe one to two skill trees. Maybe there are 5 skill trees with only 6 skills in each. Also, the idea that items can add skills that aren't normally on a character are pretty cool because it requires some strategy to get those skills (ie for a sorc putting infinity on a merc instead of just using it)
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So basically Morrowind/Oblivion/Falloutish character builds?(For example, if you chose a warrior in Morrowind you could still learn magics w/o items but those skills were lower when you started and harder to learn)
I don't know, I kinda liked classic diablo where you needed Baba to bo, Sorc to tele, Pala for auras etc, etc. Everyone had their own specialities
That's people's biggest complaint about Morrowind/Oblivion actually. Is that you can max out every skill their is. Which makes it seem kind of pointless to build your character in your own unique way because eventually everyone can have the exact same skills maxed out.
And thats what I meant. If you mix the skills, it doesn't matter what class you choose because in the end, they end up being the same anyway.
Yeah. And that's why sometimes it bugs me when I see one class in Diablo using another class's spell cause they have a fancy runeword or something. I'm thinking, "Hey! A Pally shouldn't be able to teleport!"
I guess as long as I don't see any other class but Assassins using Martial Arts and Shadow Disciplines, I can get over it. Cause that's just what makes my build so special to me.
I'd love to see Elemental brought back as a generic spell. I just thought that was an interesting spell. This sorching flaming guy who seemingly ran marathons.
I'd love to see Elemental brought back as a generic spell. I just thought that was an interesting spell. This sorching flaming guy who seemingly ran marathons.
lol. Aw man I used him combined with necro.
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The best example of what I speak is Diablo 1. You could choose a warrior and still learn almost every arcane spell. While your mana is limited as a warrior you can still be a great spell caster. In addition to this Uldyssian from the Sin War books is among the most baddass of warrior/mage. He wears peasant cloths, fights with his hands, and nonetheless he defeats powerful enemies using magic to heal himself while empowering his fighting abilities.
So do you guys agree? The skill tree be opened up to allow a couple strengths to allow alot of customization, but I think they should make it hard for people to master their character. That way people can't follow a cookie-cutter formula like in Diablo 2, and we can have more fun with our characters.
Blizzard has a recipe it follows on gameplay that goes something like this: "Easy to learn, difficult to master." I think that if they give us complete customization of our characters and still pull this off will automatically give us the greatest game ever, without putting into thought the environments, items, and story around it.
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
I think it could work. It would take a fuck load of balancing, and I mean a veritable FUCK load. But it would make the game pretty damn replayable.
(P.S. no matter what you do, there are still going to be cookie-cutter build guides. It's just gonna be a bit longer before people find them)
WoW Paladin Talents
It closely resembles that of Diablo 2, and its sort of what I would like to do. Those trees are the ones that the paladin uses, but if you add the skill trees of all the other builds is more my idea.
Or something they can do is like set it up so that you can choose two or three different trees and you can only use the most powerful abilities on those builds, but if its not on your class it doesn't do as much damage. An example is like having a Barbarian and you use your two skill trees on Combat Skills and Fire Spells. You have only two points to put into the ending skill, and therefore you can't max any other skill tree. You can still choose other skills in other trees, but they would have not as much power if they are not in your class.
Siaynoq's Playthroughs
if everyone has the all the skills there will be a million different characters, but it wont be like diablo
if they keep it the same way their will be alot of the same chars but it will feel more like diablo
so i dunno what i want anymore, mabye jus alot more skills for each class, in d2 you had about 10 -15 skills per tree mabye they should have about 20-25 skills per tree and 4-5 trees then that would make each char varied alot because their would be more then 3 or 4 good skills that everyone will use.
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
After all, who doesn't like CTA and Nigma? Those are some of the must haves for the builds that don't have those powers.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Siaynoq's Playthroughs