Gonna hijack this thread to ask a question: The damage done by Firebird is obviously increased by damage increasing thing. How do damage modifiers effect the stacking of the firebird dot?
Firebird becomes infinite at 3000% per second :
Say I have a single damage spell that deals 500% damage and I got + 100% fire damage. Do I have to hit the target 9 or 18 times to get the dot to infinite?
Anything that isn't included in that equation will still likely increase the damage you deal, and the damage of the infinite dot, but it won't increase the amount of damage required to make it infinite.
So to answer your specific question, 3000% per second = 9000% over 3 seconds, so 9000% / 500% = 18 times.
So effectively the time it takes for firebird to go infinite will stay roughly equal at all gear levels (ignoring attackspeed and things like more casting due to AP regen) since everytime your DPS increases, the threshold is increased aswell?
So effectively the time it takes for firebird to go infinite will stay roughly equal at all gear levels (ignoring attackspeed and things like more casting due to AP regen) since everytime your DPS increases, the threshold is increased aswell?
Elite dmg and skill damage helps stack it faster. I.E with 15% damage bonus to hydra, your hydra will apply 460% weapon damage per second instead of 400%. Same with elite damage. With Furnace you're applying the dot on elites much faster than u do on white mobs.
Actually, elite damage adds to the strength of the DoT aswell. The only thing that does not would be +skilldmg.
Elite dmg and skill damage helps stack it faster. I.E with 15% damage bonus to hydra, your hydra will apply 460% weapon damage per second instead of 400%. Same with elite damage. With Furnace you're applying the dot on elites much faster than u do on white mobs.
AFAIK +% Hydra dmg on gear doesn't add to hydra dmg output unfortunately.
it's not ok to spread information if you lack knowledge. what you said is wrong.
mh, that's strange. do you mind linking me to some reliable sources for that? i just tested it but find it hard to measure the damage because of the stacking flames, the DOT is wildly jumping up and down. i thought only attack speed did not work on mammoth, but +hydra worked. i played blazing most of the time, and there it was easy to verify that they indeed profit from +hydra damage.
i hate blizzard sometimes for implementing extremely buggy mechanics. if we only had a damage log...
You have to let the hydra stack his dot to max with no buffs and no chest/shoulders on. Then get 2 pieces of gear (chest/shoulders) without int, but with 15% hydra % on both pieces. The damage difference should be pretty starkly not there, when compared to doing the same with other runes.
Referring back this this thread for the definition of A1_Buffs:
http://us.battle.net/d3/en/forum/topic/14058607023
Anything that isn't included in that equation will still likely increase the damage you deal, and the damage of the infinite dot, but it won't increase the amount of damage required to make it infinite.
So to answer your specific question, 3000% per second = 9000% over 3 seconds, so 9000% / 500% = 18 times.