That I don't know - and I'm not sure if it's something that's been explained. That was the basis for my question about the political structures of heaven and hell - to get a better understanding of who's in charge, etc. Trang'oul is anyone's guess.
Why does it have to be the same camera? It was in two games, who knows, they may make a better camera view. It's like the II/III debate, has to be III. You know, sometimes the best thing in life is change.
Other more open people will try it and may very well like it. And it's still Diablo.
"Now I'm not saying that they have to change the camera, but if they do it will still be Diablo, you just won't like it."
Diablo is known for its top down view and crowd control style of gameplay (something which is best done from above). The fast paced dueling in diablo 2 can also only be done from above. I can't see battling in diablo 3 from a closeup 3rd person angle like in Age of Connan.
I agree change can be good and oftentimes is especially if you have a realible and perfectionistic company like blizzard that never releases anything that isn't top notch. Even if they change things around one tends to trust blizzard that they know best.
And change there will be. We're almost certain to see some serious changes taking place. It is in my opinion that the blizz team can do almost limitless things with the storyline, quests, skill tree mechanics, crafting system, pvp, and add things like mounts etc. and still end up with a game that will be recongnized at first glance by gamers as being part of the Diablo franchise. I for one welcome an MMO (which is sure to bring more content)... but the minute they change camera angles and gameplay mechanics that's where I draw the line and that's when diablo no longer retains it's diablo feel. Most RPGs are from or can be played from a WoW angle, like neverwinter nights, Everquest, Lineage, the upcomming Aion, Warhammer Online guild wars.... the list goes on.
The only games like diablo are ragnarok, titan quest, and Mythos. The genre was pretty much spawned by diablo. People see diablo hand in hand with a fixed high vantage point.
Take a moment and look at diablo 2 duels, then look at duels from other games. Nothing compares! Dueling in diablo places an emphasis on agility. One thing which detracts me from rpgs is that you rarely need to master combat skill techniques. In diablo knowing how to shoot teleport and dodge incoming projectiles will predict 30% of the outcome of the battle. The rest of course is how you invest your skill points, how to effectively use this skills (taking into consideration the opponents weakness) and how you equip yourself.
And its my firm believe that this can only be replicated under the same conditions as diablo2 with a top down view.
just take a look at this video: http://www.youtube.com/watch?v=xH_yp9BVJOU&feature=related
or this: http://www.youtube.com/watch?v=yHUlwG4YJxE&feature=related
Could this honestly be done at a 45 degree angle (really the only other viable alternative) and slightly more zoomed in like most mmorpgs?
Attributing change with good is so cliche. Change can also be bad. And one should not be so careless as to be so confident that change will result in something better then the original formula. Here's another cliche, if the formula isn't broken don't try to fix it.
I also am in favor of considerable camera freedom for the sake of looking at your character pwn from different angles. But this will be for aesthetical purposes and would most likely not be the camera angle of choice if you intend to do serious damage. Its more just to enjoy seeing your meteor smack onto enemies at a distance and enjoy the graphics.
Quote from "LinkX" »
Anyway, my question is: What the hell happened to the other evils that stayed in Hell while all this Diablo/Mephisto/Baal/Duriel/Andrial crap was going on? Did they get stronger? Were they too overthrown? What happened? Are they still even alive?
Anyway, my question is: What the hell happened to the other evils that stayed in Hell while all this Diablo/Mephisto/Baal/Duriel/Andrial crap was going on? Did they get stronger? Were they too overthrown? What happened? Are they still even alive?
I seem to remeber that the very reason that Diablo is walking the earth was because he and his two brothers (Mephisto and Baal), the three prime evils, where overthrown and banished from hell by the lesser evils. So those remaining in Hell, are probably perpetually fighting each other over power, as demons are known to do.
However, as Andariel en Duriel are part of the lesser evils and they're also in the mortal realm, I'm not really sure how this all fits together. Anyway, I believe you can't really draw a separation between the realms of hell, sanctuary and heaven. Hell and heaven are battling each other IN sanctuary, so it seems all mixed up. Could be wrong though.
Quote from "lyquid" »
The question now is just: How long before The Sin War did Inarius and Co. create Sanctuary?
Well, some book in Diablo I said: "Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. There is a war that rages on even now, beyond the fields that we know - between the utopian kingdoms of the High Heavens and the chaotic pits of the Burning Hells. This war is known as the Great Conflict, and it has raged and burned longer than any of the stars in the sky. Neither side ever gains sway for long as the forces of Light and Darkness constantly vie for control over all creation."
Which would imply that The Sin War has been going on forever. However, these books are written by the Horadrim, which would mean that 'forever' means 'from when Sanctuary was created'.
I seem to remember, however, that in one of Knaak's books, that it was mentioned that they created Sanctuary as a refuge from all the Sin War-stuff going on, which would make it more realistic to say that it would be going on forever. It's also refered to as 'The eternal conflict', which is kind of a dead giveaway.
...
Well, some book in Diablo I said: "Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. There is a war that rages on even now, beyond the fields that we know - between the utopian kingdoms of the High Heavens and the chaotic pits of the Burning Hells. This war is known as the Great Conflict, and it has raged and burned longer than any of the stars in the sky. Neither side ever gains sway for long as the forces of Light and Darkness constantly vie for control over all creation."
Which would imply that The Sin War has been going on forever. However, these books are written by the Horadrim, which would mean that 'forever' means 'from when Sanctuary was created'.
I seem to remember, however, that in one of Knaak's books, that it was mentioned that they created Sanctuary as a refuge from all the Sin War-stuff going on, which would make it more realistic to say that it would be going on forever. It's also refered to as 'The eternal conflict', which is kind of a dead giveaway.
You're right in that the perception from the inhabitants of Sanctuary is that the war has been going on forever. The question that remains, though, is chronologically how long the realm of Sanctuary has existed. The passage you quoted from the Horadrim makes reference to the war between Heaven and Hell, which we know is 'eternal'. Your last point about the reason for the creation of Sanctuary is sort of on the right track;
'Inarius wished a Sanctuary away from the constant battles between demons and angels as well as create his own High Heavens which would be greater than the original.'
This alludes to the constant battle between Heaven and Hell rather than The Sin War. What this implies is that Sanctuary had to exist before the Sin War; especially since several key events take place within Sanctuary.
You better not be bull-shittin me medieval. It's been awhile for any updates on the no - err, the upcoming Diablo II patch.
Chaosdragon ... I said I contacted Blizzard directly. And they contacted me back with a go-ahead gather Diablo questions.
As for the patch, I never gave you an ETA. All I did was make fans aware that a patch was in development. And later, I confessed it was a No-CD patch after Warcraft III No-CD patch was out. Starcraft and Warcraft III got it ... so if you don't believe my former report, then by association believe it from the common sense fact that No-CD patch was already released for two of Blizzard's games.
Will there be bug fixes or new features besides the No-CD patch? I said before I do not know that. Nor have I claimed anything else besides a No-CD Patch. Blizzard has not even made public the existence of an incoming patch .... so with no ETA and no official announcement, you only have my word for it and the responsibility to wait and sit tight until such patch is ready.
Back on topic with Diablo questions ... I remind you that I gathered questions back on September for Richard A. Knaak and those diablo3.com submited questions were forwarded to Kazo who interviewed Knaak on video at Slovakia where Knaak answered most of the questions.
Quote from "LinkX" »
And where did Trang'Oul come from for that matter?
And for THAT matter, where did Sanctuary come from?
And Heaven and Hell?
Did they always exsist or were they created or was there a "Big Bang" type thing or what?
Your answers are in the Diablo: The Sin War trilogy by Richard A. Knaak. It tells the origin of Sanctuary.
...
This alludes to the constant battle between Heaven and Hell rather than The Sin War. What this implies is that Sanctuary had to exist before the Sin War; especially since several key events take place within Sanctuary.
Aren't the conflict between heaven and hell and The Sin War the same thing?
Aren't the conflict between heaven and hell and The Sin War the same thing?
The Sin War was a specific time-frame in which Lilith awakened the dormant powers of her children triggering a conflict between the children and the two churches. One church was led by Inarius the other one by the son of Mephisto. (based on the novel plot)
Below is the Diablo 1 Game Manual excerpt concerning the Sin War.
The coming of the Great Conflict to the mortal realm is known as the Sin War. Angels and Demons, disguising themselves while traveling amongst men, attempted to secretly lure mortals to their respective causes. Over time, the forces of Darkness discovered that mortals responded much more to brute force than to subtle coercion, and so began to terrorize Man into submission. The Angels fought to defend humanity against this demonic oppression, but all too often their austere methods and severe punishments succeeded only in alienating those whom they sought to protect.
The violent battles of the Sin War occurred often, but they were seldom witnessed by the prying eyes of Man. Only a few ?enlightened? souls were aware of the supernatural beings that walked amongst the huddled masses of humanity. Powerful mortals arose and accepted the challenge of the Sin War, allying themselves with both sides in the Great Conflict. The legendary deeds of these great mortal warriors served to earn both the respect and hatred of the netherworlds. Although lesser demons kneeled before those possessing power and strength, they also cursed the very existence of mortal man. Many of these fiends believed that the deadlock brought about by the emergence of Man was a perverse offense to their ?higher? role in the great scheme of things.
This jealousy of Man led to harsh, atrocious acts of violence by the demons against the mortal realm. Some men learned of this deep hatred and used it against the denizens of the Underworld. One such mortal, Horazon the Summoner, delighted in summoning demons and then breaking them to his will. Horazon, along with his brother Bartuc ,were members of the Eastern mageclan known as the Vizjerei. This mystic clan studied the ways of demons and had catalogued their lore for generations.
Empowered by this knowledge, Horazon was able to take the work of the Vizjerei and pervert it for his demented purposes. The denizens of Hell sought revenge against this bold mortal, but Horazon managed to keep himself well protected within his arcane sanctuary. Bartuc, the brother of Horazon, was eventually lured to the side of Darkness. He was granted exceptional strength and longevity, and fought alongside the legions of Hell against the cursed Vizjerei, and eventually his own brother during the Sin War. Although Bartuc was renowned amongst the warriors of many realms, his dominance in battle came with a terrible price. An insatiable lust for mortal blood pervaded his every thought and deed. Bartuc soon became as fond of bathing in the blood of his enemies as he did of shedding it, and in time he came to be known only as the Warlord of Blood.
Aren't the conflict between heaven and hell and The Sin War the same thing?
The Sin War was a specific time-frame in which Lilith awakened the dormant powers of her children triggering a conflict between the children and the two churches. One church was led by Inarius the other one by the son of Mephisto. (based on the novel plot)
Below is the Diablo 1 Game Manual excerpt concerning the Sin War.
The coming of the Great Conflict to the mortal realm is known as the Sin War. Angels and Demons, disguising themselves while traveling amongst men, attempted to secretly lure mortals to their respective causes. Over time, the forces of Darkness discovered that mortals responded much more to brute force than to subtle coercion, and so began to terrorize Man into submission. The Angels fought to defend humanity against this demonic oppression, but all too often their austere methods and severe punishments succeeded only in alienating those whom they sought to protect.
The violent battles of the Sin War occurred often, but they were seldom witnessed by the prying eyes of Man. Only a few ?enlightened? souls were aware of the supernatural beings that walked amongst the huddled masses of humanity. Powerful mortals arose and accepted the challenge of the Sin War, allying themselves with both sides in the Great Conflict. The legendary deeds of these great mortal warriors served to earn both the respect and hatred of the netherworlds. Although lesser demons kneeled before those possessing power and strength, they also cursed the very existence of mortal man. Many of these fiends believed that the deadlock brought about by the emergence of Man was a perverse offense to their ?higher? role in the great scheme of things.
This jealousy of Man led to harsh, atrocious acts of violence by the demons against the mortal realm. Some men learned of this deep hatred and used it against the denizens of the Underworld. One such mortal, Horazon the Summoner, delighted in summoning demons and then breaking them to his will. Horazon, along with his brother Bartuc ,were members of the Eastern mageclan known as the Vizjerei. This mystic clan studied the ways of demons and had catalogued their lore for generations.
Empowered by this knowledge, Horazon was able to take the work of the Vizjerei and pervert it for his demented purposes. The denizens of Hell sought revenge against this bold mortal, but Horazon managed to keep himself well protected within his arcane sanctuary. Bartuc, the brother of Horazon, was eventually lured to the side of Darkness. He was granted exceptional strength and longevity, and fought alongside the legions of Hell against the cursed Vizjerei, and eventually his own brother during the Sin War. Although Bartuc was renowned amongst the warriors of many realms, his dominance in battle came with a terrible price. An insatiable lust for mortal blood pervaded his every thought and deed. Bartuc soon became as fond of bathing in the blood of his enemies as he did of shedding it, and in time he came to be known only as the Warlord of Blood.
1. Who was the 'canon hero' at the end of Diablo 2? In Diablo 1 it was the Warrior with the Sorcerer and the Rouge helping him along the way. in Diablo 2, who was this person? The Paladin? Or maybe the Necromancer?
heres something i just thought of. not a question but just a thought. you think blizzard is going to have half the information you suggest. just a thought. they "apparently" havent gone back to diablo in like what 7 years so they might not have all the information we suggest. ya this is just a thought but keep submitting.
Question: in the sin wars they described some of the first nephelm. but how many were there and who were they?
With both Khalim and Shansekur (Mephisto's host body) now being dead, who is now the Que Hagan of the Zakarum faith?
If Bul Kathos united the 12 barbarian clans and became king, what happened when he died? did the clans seperate again?
How is the government structure of the mage clans organised? Is there a top dog? or do the have more of a council of elders?
We know Cain survived the destruction of tristram, and that Wirt and Griswod did not, but what about the other citizens of tristram? Adria? Farhnam? Ogden? Gillian? and Pepin? are we to assume they are some of the bodies in Tristram in Diablo II or did they escape?
With the Sin War changing a few details about Inarius and his followers, does this mean the Overlord demons like the Butcher, The Smith and The Armorer are not nor were they ever followers Inarius, as their look and monster type would suggest?
The necromancers are priests of Rathma, and as such are bound to perform several rituals and rites, what are they?
The Necromancers are said to live in an unground city in the jungles, does this city have a name?
The Barbarian History page in the manual and on the Arreat Summit website says that they have a rich cultural and spiritual history, what are some of their customs?
The Diablo world has a Heaven and Hell, but do the peoples of Sanctuary believe they will go to either of them when they die? Or do the various peoples have their own beliefs regarding an afterlife?
If Angels in the diablo world are supposedly forbidden from meddling in the affairs of mortals, then shouldn't Tyrael recieve some sort of banishment/punishment? as he's obviously broken that mandate on several occassions. Or had he had his actions ordaned by the Angelic Council?
If the Prime Evils killed 1/3 of all the denizens of Hell prior to their banishment (plus there is whatever you as the player in both games have killed) Where have the other 2/3 been hiding? some fortress in Hell?
With the Prime Evils gone from Hell along with Andariel and Duriel, are Belial and Azmodan content with ruling conjointly? or have their forces engaged in a Civil War so to speak?
What is up with Cain's and Griswold's accents? They sound heavily scottish, yet no other NPCs from any area of the games we have been to so far.
Are there any plans to rework how "Hostiling" is currently done in Diablo II?
Bout all I can think of right now.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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And Trang'Oul?
Diablo is known for its top down view and crowd control style of gameplay (something which is best done from above). The fast paced dueling in diablo 2 can also only be done from above. I can't see battling in diablo 3 from a closeup 3rd person angle like in Age of Connan.
I agree change can be good and oftentimes is especially if you have a realible and perfectionistic company like blizzard that never releases anything that isn't top notch. Even if they change things around one tends to trust blizzard that they know best.
And change there will be. We're almost certain to see some serious changes taking place. It is in my opinion that the blizz team can do almost limitless things with the storyline, quests, skill tree mechanics, crafting system, pvp, and add things like mounts etc. and still end up with a game that will be recongnized at first glance by gamers as being part of the Diablo franchise. I for one welcome an MMO (which is sure to bring more content)... but the minute they change camera angles and gameplay mechanics that's where I draw the line and that's when diablo no longer retains it's diablo feel. Most RPGs are from or can be played from a WoW angle, like neverwinter nights, Everquest, Lineage, the upcomming Aion, Warhammer Online guild wars.... the list goes on.
The only games like diablo are ragnarok, titan quest, and Mythos. The genre was pretty much spawned by diablo. People see diablo hand in hand with a fixed high vantage point.
Take a moment and look at diablo 2 duels, then look at duels from other games. Nothing compares! Dueling in diablo places an emphasis on agility. One thing which detracts me from rpgs is that you rarely need to master combat skill techniques. In diablo knowing how to shoot teleport and dodge incoming projectiles will predict 30% of the outcome of the battle. The rest of course is how you invest your skill points, how to effectively use this skills (taking into consideration the opponents weakness) and how you equip yourself.
And its my firm believe that this can only be replicated under the same conditions as diablo2 with a top down view.
just take a look at this video: http://www.youtube.com/watch?v=xH_yp9BVJOU&feature=related
or this:
http://www.youtube.com/watch?v=yHUlwG4YJxE&feature=related
Could this honestly be done at a 45 degree angle (really the only other viable alternative) and slightly more zoomed in like most mmorpgs?
Attributing change with good is so cliche. Change can also be bad. And one should not be so careless as to be so confident that change will result in something better then the original formula. Here's another cliche, if the formula isn't broken don't try to fix it.
I also am in favor of considerable camera freedom for the sake of looking at your character pwn from different angles. But this will be for aesthetical purposes and would most likely not be the camera angle of choice if you intend to do serious damage. Its more just to enjoy seeing your meteor smack onto enemies at a distance and enjoy the graphics.
I second this question as well.
I seem to remeber that the very reason that Diablo is walking the earth was because he and his two brothers (Mephisto and Baal), the three prime evils, where overthrown and banished from hell by the lesser evils. So those remaining in Hell, are probably perpetually fighting each other over power, as demons are known to do.
However, as Andariel en Duriel are part of the lesser evils and they're also in the mortal realm, I'm not really sure how this all fits together. Anyway, I believe you can't really draw a separation between the realms of hell, sanctuary and heaven. Hell and heaven are battling each other IN sanctuary, so it seems all mixed up. Could be wrong though.
Well, some book in Diablo I said: "Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. There is a war that rages on even now, beyond the fields that we know - between the utopian kingdoms of the High Heavens and the chaotic pits of the Burning Hells. This war is known as the Great Conflict, and it has raged and burned longer than any of the stars in the sky. Neither side ever gains sway for long as the forces of Light and Darkness constantly vie for control over all creation."
Which would imply that The Sin War has been going on forever. However, these books are written by the Horadrim, which would mean that 'forever' means 'from when Sanctuary was created'.
I seem to remember, however, that in one of Knaak's books, that it was mentioned that they created Sanctuary as a refuge from all the Sin War-stuff going on, which would make it more realistic to say that it would be going on forever. It's also refered to as 'The eternal conflict', which is kind of a dead giveaway.
You're right in that the perception from the inhabitants of Sanctuary is that the war has been going on forever. The question that remains, though, is chronologically how long the realm of Sanctuary has existed. The passage you quoted from the Horadrim makes reference to the war between Heaven and Hell, which we know is 'eternal'. Your last point about the reason for the creation of Sanctuary is sort of on the right track;
'Inarius wished a Sanctuary away from the constant battles between demons and angels as well as create his own High Heavens which would be greater than the original.'
This alludes to the constant battle between Heaven and Hell rather than The Sin War. What this implies is that Sanctuary had to exist before the Sin War; especially since several key events take place within Sanctuary.
As for the patch, I never gave you an ETA. All I did was make fans aware that a patch was in development. And later, I confessed it was a No-CD patch after Warcraft III No-CD patch was out. Starcraft and Warcraft III got it ... so if you don't believe my former report, then by association believe it from the common sense fact that No-CD patch was already released for two of Blizzard's games.
Will there be bug fixes or new features besides the No-CD patch? I said before I do not know that. Nor have I claimed anything else besides a No-CD Patch. Blizzard has not even made public the existence of an incoming patch .... so with no ETA and no official announcement, you only have my word for it and the responsibility to wait and sit tight until such patch is ready.
Back on topic with Diablo questions ... I remind you that I gathered questions back on September for Richard A. Knaak and those diablo3.com submited questions were forwarded to Kazo who interviewed Knaak on video at Slovakia where Knaak answered most of the questions.
Your answers are in the Diablo: The Sin War trilogy by Richard A. Knaak. It tells the origin of Sanctuary.
http://www.blizzplanet.com
http://www.blizzplanet.com
Ahh. Mmk. Thankyou. ^.^
(Hey, on a side note, is there any way I can get the Starcraft BW patch without logging onto Brood War? I kinda can't find my BW cd. >.<)
Aren't the conflict between heaven and hell and The Sin War the same thing?
1) will the destruction of the Worldstone result to a "merge" (as in "breaking the barrier between the 2 worlds") of Sanctuary and Hell?
2) did the fact that Andariel and Duriel help the Three mean that Azmodan and Belial stopped fighting against each other and united against Heaven?
Andrial and Duriel always sided with the Prime Three. Azmodan and Belial were the "Revolutionists", I guess you could say.
2) Not much is know about Duriel The Prince of Pain, can you elaborate upon his role in hell and possibly his origins?
3) Did the lesser evils return to hell after they were destroyed on the mortal plane?
4) What is the purpose of the standard of heroes and is there a reason for the lvl 90 requirment?
5) Is there a story behind the hellfire torch, and if so can you elaborate on the subject?
6) Are there as many angels in heaven as there are demons in hell?
7) After you kill Bartuc in Diablo 2 LoD does he die for good?
Please use one of these Medieval.
Fuck you, I'm a dragon.
http://ftp.blizzard.com/pub/broodwar/patches/PC/BW-1152.exe
The patch webpage:
http://us.blizzard.com/support/article.xml?articleId=21149
The Sin War was a specific time-frame in which Lilith awakened the dormant powers of her children triggering a conflict between the children and the two churches. One church was led by Inarius the other one by the son of Mephisto. (based on the novel plot)
Below is the Diablo 1 Game Manual excerpt concerning the Sin War.
The coming of the Great Conflict to the mortal realm is known as the Sin War. Angels and Demons, disguising themselves while traveling amongst men, attempted to secretly lure mortals to their respective causes. Over time, the forces of Darkness discovered that mortals responded much more to brute force than to subtle coercion, and so began to terrorize Man into submission. The Angels fought to defend humanity against this demonic oppression, but all too often their austere methods and severe punishments succeeded only in alienating those whom they sought to protect.
The violent battles of the Sin War occurred often, but they were seldom witnessed by the prying eyes of Man. Only a few ?enlightened? souls were aware of the supernatural beings that walked amongst the huddled masses of humanity. Powerful mortals arose and accepted the challenge of the Sin War, allying themselves with both sides in the Great Conflict. The legendary deeds of these great mortal warriors served to earn both the respect and hatred of the netherworlds. Although lesser demons kneeled before those possessing power and strength, they also cursed the very existence of mortal man. Many of these fiends believed that the deadlock brought about by the emergence of Man was a perverse offense to their ?higher? role in the great scheme of things.
This jealousy of Man led to harsh, atrocious acts of violence by the demons against the mortal realm. Some men learned of this deep hatred and used it against the denizens of the Underworld. One such mortal, Horazon the Summoner, delighted in summoning demons and then breaking them to his will. Horazon, along with his brother Bartuc ,were members of the Eastern mageclan known as the Vizjerei. This mystic clan studied the ways of demons and had catalogued their lore for generations.
Empowered by this knowledge, Horazon was able to take the work of the Vizjerei and pervert it for his demented purposes. The denizens of Hell sought revenge against this bold mortal, but Horazon managed to keep himself well protected within his arcane sanctuary. Bartuc, the brother of Horazon, was eventually lured to the side of Darkness. He was granted exceptional strength and longevity, and fought alongside the legions of Hell against the cursed Vizjerei, and eventually his own brother during the Sin War. Although Bartuc was renowned amongst the warriors of many realms, his dominance in battle came with a terrible price. An insatiable lust for mortal blood pervaded his every thought and deed. Bartuc soon became as fond of bathing in the blood of his enemies as he did of shedding it, and in time he came to be known only as the Warlord of Blood.
http://www.blizzplanet.com
Below is the Diablo 1 Game Manual excerpt concerning the Sin War.
The coming of the Great Conflict to the mortal realm is known as the Sin War. Angels and Demons, disguising themselves while traveling amongst men, attempted to secretly lure mortals to their respective causes. Over time, the forces of Darkness discovered that mortals responded much more to brute force than to subtle coercion, and so began to terrorize Man into submission. The Angels fought to defend humanity against this demonic oppression, but all too often their austere methods and severe punishments succeeded only in alienating those whom they sought to protect.
The violent battles of the Sin War occurred often, but they were seldom witnessed by the prying eyes of Man. Only a few ?enlightened? souls were aware of the supernatural beings that walked amongst the huddled masses of humanity. Powerful mortals arose and accepted the challenge of the Sin War, allying themselves with both sides in the Great Conflict. The legendary deeds of these great mortal warriors served to earn both the respect and hatred of the netherworlds. Although lesser demons kneeled before those possessing power and strength, they also cursed the very existence of mortal man. Many of these fiends believed that the deadlock brought about by the emergence of Man was a perverse offense to their ?higher? role in the great scheme of things.
This jealousy of Man led to harsh, atrocious acts of violence by the demons against the mortal realm. Some men learned of this deep hatred and used it against the denizens of the Underworld. One such mortal, Horazon the Summoner, delighted in summoning demons and then breaking them to his will. Horazon, along with his brother Bartuc ,were members of the Eastern mageclan known as the Vizjerei. This mystic clan studied the ways of demons and had catalogued their lore for generations.
Empowered by this knowledge, Horazon was able to take the work of the Vizjerei and pervert it for his demented purposes. The denizens of Hell sought revenge against this bold mortal, but Horazon managed to keep himself well protected within his arcane sanctuary. Bartuc, the brother of Horazon, was eventually lured to the side of Darkness. He was granted exceptional strength and longevity, and fought alongside the legions of Hell against the cursed Vizjerei, and eventually his own brother during the Sin War. Although Bartuc was renowned amongst the warriors of many realms, his dominance in battle came with a terrible price. An insatiable lust for mortal blood pervaded his every thought and deed. Bartuc soon became as fond of bathing in the blood of his enemies as he did of shedding it, and in time he came to be known only as the Warlord of Blood.
http://www.blizzplanet.com
Hehehe. Your usefull for something after all.
CyberPunk RP Nexus
Question: in the sin wars they described some of the first nephelm. but how many were there and who were they?
Crap, I forgot, I lost the CD. Do you have a link to dl install file so I can play it? >.< (Scratch that, found my BW disc. ^.^)
Oh and so this post isn't off topic....
If Bul Kathos united the 12 barbarian clans and became king, what happened when he died? did the clans seperate again?
How is the government structure of the mage clans organised? Is there a top dog? or do the have more of a council of elders?
We know Cain survived the destruction of tristram, and that Wirt and Griswod did not, but what about the other citizens of tristram? Adria? Farhnam? Ogden? Gillian? and Pepin? are we to assume they are some of the bodies in Tristram in Diablo II or did they escape?
With the Sin War changing a few details about Inarius and his followers, does this mean the Overlord demons like the Butcher, The Smith and The Armorer are not nor were they ever followers Inarius, as their look and monster type would suggest?
The necromancers are priests of Rathma, and as such are bound to perform several rituals and rites, what are they?
The Necromancers are said to live in an unground city in the jungles, does this city have a name?
The Barbarian History page in the manual and on the Arreat Summit website says that they have a rich cultural and spiritual history, what are some of their customs?
The Diablo world has a Heaven and Hell, but do the peoples of Sanctuary believe they will go to either of them when they die? Or do the various peoples have their own beliefs regarding an afterlife?
If Angels in the diablo world are supposedly forbidden from meddling in the affairs of mortals, then shouldn't Tyrael recieve some sort of banishment/punishment? as he's obviously broken that mandate on several occassions. Or had he had his actions ordaned by the Angelic Council?
If the Prime Evils killed 1/3 of all the denizens of Hell prior to their banishment (plus there is whatever you as the player in both games have killed) Where have the other 2/3 been hiding? some fortress in Hell?
With the Prime Evils gone from Hell along with Andariel and Duriel, are Belial and Azmodan content with ruling conjointly? or have their forces engaged in a Civil War so to speak?
What is up with Cain's and Griswold's accents? They sound heavily scottish, yet no other NPCs from any area of the games we have been to so far.
Are there any plans to rework how "Hostiling" is currently done in Diablo II?
Bout all I can think of right now.